blob: babc1868e778c50c6dbf2af08211a7e10d6b6628 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file state.c
* State management.
*
* This file manages recalculation of derived values in the __GLcontextRec.
* Also, this is where we initialize the API dispatch table.
*/
#include "glheader.h"
#include "accum.h"
#include "api_loopback.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
#include "arbprogram.h"
#endif
#include "attrib.h"
#include "blend.h"
#if FEATURE_ARB_vertex_buffer_object
#include "bufferobj.h"
#endif
#include "buffers.h"
#include "clip.h"
#include "colortab.h"
#include "context.h"
#include "convolve.h"
#include "depth.h"
#include "dlist.h"
#include "drawpix.h"
#include "enable.h"
#include "eval.h"
#include "get.h"
#include "feedback.h"
#include "fog.h"
#include "hint.h"
#include "histogram.h"
#include "imports.h"
#include "light.h"
#include "lines.h"
#include "macros.h"
#include "matrix.h"
#if FEATURE_ARB_occlusion_query
#include "occlude.h"
#endif
#include "pixel.h"
#include "points.h"
#include "polygon.h"
#include "rastpos.h"
#include "state.h"
#include "stencil.h"
#include "teximage.h"
#include "texobj.h"
#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
#if FEATURE_NV_vertex_program
#include "nvprogram.h"
#endif
#if FEATURE_NV_fragment_program
#include "nvfragprog.h"
#include "nvprogram.h"
#include "program.h"
#endif
#if FEATURE_ARB_shader_objects
#include "shaderobjects.h"
#endif
#include "debug.h"
/**
* Initialize a dispatch table with pointers to Mesa's immediate-mode
* commands.
*
* Pointers to glBegin()/glEnd() object commands and a few others
* are provided via the GLvertexformat interface.
*
* \param exec dispatch table.
* \param tableSize dispatch table size.
*/
void
_mesa_init_exec_table(struct _glapi_table *exec)
{
#if _HAVE_FULL_GL
_mesa_loopback_init_api_table( exec );
#endif
/* load the dispatch slots we understand */
exec->AlphaFunc = _mesa_AlphaFunc;
exec->BlendFunc = _mesa_BlendFunc;
exec->Clear = _mesa_Clear;
exec->ClearColor = _mesa_ClearColor;
exec->ClearStencil = _mesa_ClearStencil;
exec->ColorMask = _mesa_ColorMask;
exec->CullFace = _mesa_CullFace;
exec->Disable = _mesa_Disable;
exec->DrawBuffer = _mesa_DrawBuffer;
exec->Enable = _mesa_Enable;
exec->Finish = _mesa_Finish;
exec->Flush = _mesa_Flush;
exec->FrontFace = _mesa_FrontFace;
exec->Frustum = _mesa_Frustum;
exec->GetError = _mesa_GetError;
exec->GetFloatv = _mesa_GetFloatv;
exec->GetString = _mesa_GetString;
exec->InitNames = _mesa_InitNames;
exec->LineStipple = _mesa_LineStipple;
exec->LineWidth = _mesa_LineWidth;
exec->LoadIdentity = _mesa_LoadIdentity;
exec->LoadMatrixf = _mesa_LoadMatrixf;
exec->LoadName = _mesa_LoadName;
exec->LogicOp = _mesa_LogicOp;
exec->MatrixMode = _mesa_MatrixMode;
exec->MultMatrixf = _mesa_MultMatrixf;
exec->Ortho = _mesa_Ortho;
exec->PixelStorei = _mesa_PixelStorei;
exec->PopMatrix = _mesa_PopMatrix;
exec->PopName = _mesa_PopName;
exec->PushMatrix = _mesa_PushMatrix;
exec->PushName = _mesa_PushName;
exec->RasterPos2f = _mesa_RasterPos2f;
exec->RasterPos2fv = _mesa_RasterPos2fv;
exec->RasterPos2i = _mesa_RasterPos2i;
exec->RasterPos2iv = _mesa_RasterPos2iv;
exec->ReadBuffer = _mesa_ReadBuffer;
exec->RenderMode = _mesa_RenderMode;
exec->Rotatef = _mesa_Rotatef;
exec->Scalef = _mesa_Scalef;
exec->Scissor = _mesa_Scissor;
exec->SelectBuffer = _mesa_SelectBuffer;
exec->ShadeModel = _mesa_ShadeModel;
exec->StencilFunc = _mesa_StencilFunc;
exec->StencilMask = _mesa_StencilMask;
exec->StencilOp = _mesa_StencilOp;
exec->TexEnvfv = _mesa_TexEnvfv;
exec->TexEnvi = _mesa_TexEnvi;
exec->TexImage2D = _mesa_TexImage2D;
exec->TexParameteri = _mesa_TexParameteri;
exec->Translatef = _mesa_Translatef;
exec->Viewport = _mesa_Viewport;
#if _HAVE_FULL_GL
exec->Accum = _mesa_Accum;
exec->Bitmap = _mesa_Bitmap;
exec->CallList = _mesa_CallList;
exec->CallLists = _mesa_CallLists;
exec->ClearAccum = _mesa_ClearAccum;
exec->ClearDepth = _mesa_ClearDepth;
exec->ClearIndex = _mesa_ClearIndex;
exec->ClipPlane = _mesa_ClipPlane;
exec->ColorMaterial = _mesa_ColorMaterial;
exec->CopyPixels = _mesa_CopyPixels;
exec->CullParameterfvEXT = _mesa_CullParameterfvEXT;
exec->CullParameterdvEXT = _mesa_CullParameterdvEXT;
exec->DeleteLists = _mesa_DeleteLists;
exec->DepthFunc = _mesa_DepthFunc;
exec->DepthMask = _mesa_DepthMask;
exec->DepthRange = _mesa_DepthRange;
exec->DrawPixels = _mesa_DrawPixels;
exec->EndList = _mesa_EndList;
exec->FeedbackBuffer = _mesa_FeedbackBuffer;
exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT;
exec->Fogf = _mesa_Fogf;
exec->Fogfv = _mesa_Fogfv;
exec->Fogi = _mesa_Fogi;
exec->Fogiv = _mesa_Fogiv;
exec->GenLists = _mesa_GenLists;
exec->GetClipPlane = _mesa_GetClipPlane;
exec->GetBooleanv = _mesa_GetBooleanv;
exec->GetDoublev = _mesa_GetDoublev;
exec->GetIntegerv = _mesa_GetIntegerv;
exec->GetLightfv = _mesa_GetLightfv;
exec->GetLightiv = _mesa_GetLightiv;
exec->GetMapdv = _mesa_GetMapdv;
exec->GetMapfv = _mesa_GetMapfv;
exec->GetMapiv = _mesa_GetMapiv;
exec->GetMaterialfv = _mesa_GetMaterialfv;
exec->GetMaterialiv = _mesa_GetMaterialiv;
exec->GetPixelMapfv = _mesa_GetPixelMapfv;
exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
exec->GetPixelMapusv = _mesa_GetPixelMapusv;
exec->GetPolygonStipple = _mesa_GetPolygonStipple;
exec->GetTexEnvfv = _mesa_GetTexEnvfv;
exec->GetTexEnviv = _mesa_GetTexEnviv;
exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
exec->GetTexParameterfv = _mesa_GetTexParameterfv;
exec->GetTexParameteriv = _mesa_GetTexParameteriv;
exec->GetTexGendv = _mesa_GetTexGendv;
exec->GetTexGenfv = _mesa_GetTexGenfv;
exec->GetTexGeniv = _mesa_GetTexGeniv;
exec->GetTexImage = _mesa_GetTexImage;
exec->Hint = _mesa_Hint;
exec->IndexMask = _mesa_IndexMask;
exec->IsEnabled = _mesa_IsEnabled;
exec->IsList = _mesa_IsList;
exec->LightModelf = _mesa_LightModelf;
exec->LightModelfv = _mesa_LightModelfv;
exec->LightModeli = _mesa_LightModeli;
exec->LightModeliv = _mesa_LightModeliv;
exec->Lightf = _mesa_Lightf;
exec->Lightfv = _mesa_Lightfv;
exec->Lighti = _mesa_Lighti;
exec->Lightiv = _mesa_Lightiv;
exec->ListBase = _mesa_ListBase;
exec->LoadMatrixd = _mesa_LoadMatrixd;
exec->Map1d = _mesa_Map1d;
exec->Map1f = _mesa_Map1f;
exec->Map2d = _mesa_Map2d;
exec->Map2f = _mesa_Map2f;
exec->MapGrid1d = _mesa_MapGrid1d;
exec->MapGrid1f = _mesa_MapGrid1f;
exec->MapGrid2d = _mesa_MapGrid2d;
exec->MapGrid2f = _mesa_MapGrid2f;
exec->MultMatrixd = _mesa_MultMatrixd;
exec->NewList = _mesa_NewList;
exec->PassThrough = _mesa_PassThrough;
exec->PixelMapfv = _mesa_PixelMapfv;
exec->PixelMapuiv = _mesa_PixelMapuiv;
exec->PixelMapusv = _mesa_PixelMapusv;
exec->PixelStoref = _mesa_PixelStoref;
exec->PixelTransferf = _mesa_PixelTransferf;
exec->PixelTransferi = _mesa_PixelTransferi;
exec->PixelZoom = _mesa_PixelZoom;
exec->PointSize = _mesa_PointSize;
exec->PolygonMode = _mesa_PolygonMode;
exec->PolygonOffset = _mesa_PolygonOffset;
exec->PolygonStipple = _mesa_PolygonStipple;
exec->PopAttrib = _mesa_PopAttrib;
exec->PushAttrib = _mesa_PushAttrib;
exec->RasterPos2d = _mesa_RasterPos2d;
exec->RasterPos2dv = _mesa_RasterPos2dv;
exec->RasterPos2s = _mesa_RasterPos2s;
exec->RasterPos2sv = _mesa_RasterPos2sv;
exec->RasterPos3d = _mesa_RasterPos3d;
exec->RasterPos3dv = _mesa_RasterPos3dv;
exec->RasterPos3f = _mesa_RasterPos3f;
exec->RasterPos3fv = _mesa_RasterPos3fv;
exec->RasterPos3i = _mesa_RasterPos3i;
exec->RasterPos3iv = _mesa_RasterPos3iv;
exec->RasterPos3s = _mesa_RasterPos3s;
exec->RasterPos3sv = _mesa_RasterPos3sv;
exec->RasterPos4d = _mesa_RasterPos4d;
exec->RasterPos4dv = _mesa_RasterPos4dv;
exec->RasterPos4f = _mesa_RasterPos4f;
exec->RasterPos4fv = _mesa_RasterPos4fv;
exec->RasterPos4i = _mesa_RasterPos4i;
exec->RasterPos4iv = _mesa_RasterPos4iv;
exec->RasterPos4s = _mesa_RasterPos4s;
exec->RasterPos4sv = _mesa_RasterPos4sv;
exec->ReadPixels = _mesa_ReadPixels;
exec->Rotated = _mesa_Rotated;
exec->Scaled = _mesa_Scaled;
exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT;
exec->TexEnvf = _mesa_TexEnvf;
exec->TexEnviv = _mesa_TexEnviv;
exec->TexGend = _mesa_TexGend;
exec->TexGendv = _mesa_TexGendv;
exec->TexGenf = _mesa_TexGenf;
exec->TexGenfv = _mesa_TexGenfv;
exec->TexGeni = _mesa_TexGeni;
exec->TexGeniv = _mesa_TexGeniv;
exec->TexImage1D = _mesa_TexImage1D;
exec->TexParameterf = _mesa_TexParameterf;
exec->TexParameterfv = _mesa_TexParameterfv;
exec->TexParameteriv = _mesa_TexParameteriv;
exec->Translated = _mesa_Translated;
#endif
/* 1.1 */
exec->BindTexture = _mesa_BindTexture;
exec->DeleteTextures = _mesa_DeleteTextures;
exec->GenTextures = _mesa_GenTextures;
#if _HAVE_FULL_GL
exec->AreTexturesResident = _mesa_AreTexturesResident;
exec->AreTexturesResidentEXT = _mesa_AreTexturesResident;
exec->ColorPointer = _mesa_ColorPointer;
exec->CopyTexImage1D = _mesa_CopyTexImage1D;
exec->CopyTexImage2D = _mesa_CopyTexImage2D;
exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
exec->DisableClientState = _mesa_DisableClientState;
exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
exec->EnableClientState = _mesa_EnableClientState;
exec->GenTexturesEXT = _mesa_GenTextures;
exec->GetPointerv = _mesa_GetPointerv;
exec->IndexPointer = _mesa_IndexPointer;
exec->InterleavedArrays = _mesa_InterleavedArrays;
exec->IsTexture = _mesa_IsTexture;
exec->IsTextureEXT = _mesa_IsTexture;
exec->NormalPointer = _mesa_NormalPointer;
exec->PopClientAttrib = _mesa_PopClientAttrib;
exec->PrioritizeTextures = _mesa_PrioritizeTextures;
exec->PushClientAttrib = _mesa_PushClientAttrib;
exec->TexCoordPointer = _mesa_TexCoordPointer;
exec->TexSubImage1D = _mesa_TexSubImage1D;
exec->TexSubImage2D = _mesa_TexSubImage2D;
exec->VertexPointer = _mesa_VertexPointer;
#endif
/* 1.2 */
#if _HAVE_FULL_GL
exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
exec->TexImage3D = _mesa_TexImage3D;
exec->TexSubImage3D = _mesa_TexSubImage3D;
#endif
/* OpenGL 1.2 GL_ARB_imaging */
#if _HAVE_FULL_GL
exec->BlendColor = _mesa_BlendColor;
exec->BlendEquation = _mesa_BlendEquation;
exec->BlendEquationSeparateEXT = _mesa_BlendEquationSeparateEXT;
exec->ColorSubTable = _mesa_ColorSubTable;
exec->ColorTable = _mesa_ColorTable;
exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;
exec->ColorTableParameteriv = _mesa_ColorTableParameteriv;
exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
exec->ConvolutionParameterf = _mesa_ConvolutionParameterf;
exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
exec->ConvolutionParameteri = _mesa_ConvolutionParameteri;
exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
exec->CopyColorSubTable = _mesa_CopyColorSubTable;
exec->CopyColorTable = _mesa_CopyColorTable;
exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
exec->GetColorTable = _mesa_GetColorTable;
exec->GetColorTableEXT = _mesa_GetColorTable;
exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
exec->GetConvolutionFilterEXT = _mesa_GetConvolutionFilter;
exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
exec->GetConvolutionParameterfvEXT = _mesa_GetConvolutionParameterfv;
exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
exec->GetConvolutionParameterivEXT = _mesa_GetConvolutionParameteriv;
exec->GetHistogram = _mesa_GetHistogram;
exec->GetHistogramEXT = _mesa_GetHistogram;
exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
exec->GetMinmax = _mesa_GetMinmax;
exec->GetMinmaxEXT = _mesa_GetMinmax;
exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
exec->GetSeparableFilter = _mesa_GetSeparableFilter;
exec->GetSeparableFilterEXT = _mesa_GetSeparableFilter;
exec->Histogram = _mesa_Histogram;
exec->Minmax = _mesa_Minmax;
exec->ResetHistogram = _mesa_ResetHistogram;
exec->ResetMinmax = _mesa_ResetMinmax;
exec->SeparableFilter2D = _mesa_SeparableFilter2D;
#endif
/* 2. GL_EXT_blend_color */
#if 0
/* exec->BlendColorEXT = _mesa_BlendColorEXT; */
#endif
/* 3. GL_EXT_polygon_offset */
#if _HAVE_FULL_GL
exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
#endif
/* 6. GL_EXT_texture3d */
#if 0
/* exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D; */
/* exec->TexImage3DEXT = _mesa_TexImage3DEXT; */
/* exec->TexSubImage3DEXT = _mesa_TexSubImage3D; */
#endif
/* 11. GL_EXT_histogram */
#if _HAVE_FULL_GL
exec->GetHistogramEXT = _mesa_GetHistogram;
exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
exec->GetMinmaxEXT = _mesa_GetMinmax;
exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
#endif
/* ?. GL_SGIX_pixel_texture */
#if _HAVE_FULL_GL
exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
#endif
/* 15. GL_SGIS_pixel_texture */
#if _HAVE_FULL_GL
exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
#endif
/* 30. GL_EXT_vertex_array */
#if _HAVE_FULL_GL
exec->ColorPointerEXT = _mesa_ColorPointerEXT;
exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
exec->IndexPointerEXT = _mesa_IndexPointerEXT;
exec->NormalPointerEXT = _mesa_NormalPointerEXT;
exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
exec->VertexPointerEXT = _mesa_VertexPointerEXT;
#endif
/* 37. GL_EXT_blend_minmax */
#if 0
exec->BlendEquationEXT = _mesa_BlendEquationEXT;
#endif
/* 54. GL_EXT_point_parameters */
#if _HAVE_FULL_GL
exec->PointParameterfEXT = _mesa_PointParameterfEXT;
exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
#endif
/* 78. GL_EXT_paletted_texture */
#if 0
exec->ColorTableEXT = _mesa_ColorTableEXT;
exec->ColorSubTableEXT = _mesa_ColorSubTableEXT;
#endif
#if _HAVE_FULL_GL
exec->GetColorTableEXT = _mesa_GetColorTable;
exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
#endif
/* 97. GL_EXT_compiled_vertex_array */
#if _HAVE_FULL_GL
exec->LockArraysEXT = _mesa_LockArraysEXT;
exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
#endif
/* 148. GL_EXT_multi_draw_arrays */
#if _HAVE_FULL_GL
exec->MultiDrawArraysEXT = _mesa_MultiDrawArraysEXT;
exec->MultiDrawElementsEXT = _mesa_MultiDrawElementsEXT;
#endif
/* 173. GL_INGR_blend_func_separate */
#if _HAVE_FULL_GL
exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
#endif
/* 196. GL_MESA_resize_buffers */
#if _HAVE_FULL_GL
exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
#endif
/* 197. GL_MESA_window_pos */
#if _HAVE_FULL_GL
exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
#endif
/* 200. GL_IBM_multimode_draw_arrays */
#if _HAVE_FULL_GL
exec->MultiModeDrawArraysIBM = _mesa_MultiModeDrawArraysIBM;
exec->MultiModeDrawElementsIBM = _mesa_MultiModeDrawElementsIBM;
#endif
/* 233. GL_NV_vertex_program */
#if FEATURE_NV_vertex_program
exec->BindProgramNV = _mesa_BindProgram;
exec->DeleteProgramsNV = _mesa_DeletePrograms;
exec->ExecuteProgramNV = _mesa_ExecuteProgramNV;
exec->GenProgramsNV = _mesa_GenPrograms;
exec->AreProgramsResidentNV = _mesa_AreProgramsResidentNV;
exec->RequestResidentProgramsNV = _mesa_RequestResidentProgramsNV;
exec->GetProgramParameterfvNV = _mesa_GetProgramParameterfvNV;
exec->GetProgramParameterdvNV = _mesa_GetProgramParameterdvNV;
exec->GetProgramivNV = _mesa_GetProgramivNV;
exec->GetProgramStringNV = _mesa_GetProgramStringNV;
exec->GetTrackMatrixivNV = _mesa_GetTrackMatrixivNV;
exec->GetVertexAttribdvNV = _mesa_GetVertexAttribdvNV;
exec->GetVertexAttribfvNV = _mesa_GetVertexAttribfvNV;
exec->GetVertexAttribivNV = _mesa_GetVertexAttribivNV;
exec->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV;
exec->IsProgramNV = _mesa_IsProgram;
exec->LoadProgramNV = _mesa_LoadProgramNV;
exec->ProgramParameter4dNV = _mesa_ProgramParameter4dNV;
exec->ProgramParameter4dvNV = _mesa_ProgramParameter4dvNV;
exec->ProgramParameter4fNV = _mesa_ProgramParameter4fNV;
exec->ProgramParameter4fvNV = _mesa_ProgramParameter4fvNV;
exec->ProgramParameters4dvNV = _mesa_ProgramParameters4dvNV;
exec->ProgramParameters4fvNV = _mesa_ProgramParameters4fvNV;
exec->TrackMatrixNV = _mesa_TrackMatrixNV;
exec->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
/* glVertexAttrib*NV functions handled in api_loopback.c */
#endif
/* 282. GL_NV_fragment_program */
#if FEATURE_NV_fragment_program
exec->ProgramNamedParameter4fNV = _mesa_ProgramNamedParameter4fNV;
exec->ProgramNamedParameter4dNV = _mesa_ProgramNamedParameter4dNV;
exec->ProgramNamedParameter4fvNV = _mesa_ProgramNamedParameter4fvNV;
exec->ProgramNamedParameter4dvNV = _mesa_ProgramNamedParameter4dvNV;
exec->GetProgramNamedParameterfvNV = _mesa_GetProgramNamedParameterfvNV;
exec->GetProgramNamedParameterdvNV = _mesa_GetProgramNamedParameterdvNV;
exec->ProgramLocalParameter4dARB = _mesa_ProgramLocalParameter4dARB;
exec->ProgramLocalParameter4dvARB = _mesa_ProgramLocalParameter4dvARB;
exec->ProgramLocalParameter4fARB = _mesa_ProgramLocalParameter4fARB;
exec->ProgramLocalParameter4fvARB = _mesa_ProgramLocalParameter4fvARB;
exec->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB;
exec->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB;
#endif
/* 262. GL_NV_point_sprite */
#if _HAVE_FULL_GL
exec->PointParameteriNV = _mesa_PointParameteriNV;
exec->PointParameterivNV = _mesa_PointParameterivNV;
#endif
/* 268. GL_EXT_stencil_two_side */
#if _HAVE_FULL_GL
exec->ActiveStencilFaceEXT = _mesa_ActiveStencilFaceEXT;
#endif
/* ???. GL_EXT_depth_bounds_test */
exec->DepthBoundsEXT = _mesa_DepthBoundsEXT;
/* ARB 1. GL_ARB_multitexture */
#if _HAVE_FULL_GL
exec->ActiveTextureARB = _mesa_ActiveTextureARB;
exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
#endif
/* ARB 3. GL_ARB_transpose_matrix */
#if _HAVE_FULL_GL
exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
#endif
/* ARB 5. GL_ARB_multisample */
#if _HAVE_FULL_GL
exec->SampleCoverageARB = _mesa_SampleCoverageARB;
#endif
/* ARB 12. GL_ARB_texture_compression */
#if _HAVE_FULL_GL
exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
#endif
/* ARB 14. GL_ARB_point_parameters */
/* reuse EXT_point_parameters functions */
/* ARB 26. GL_ARB_vertex_program */
/* ARB 27. GL_ARB_fragment_program */
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
/* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
/* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
/* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
/* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
/* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
/* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
/* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
/* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
/* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
/* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
/* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
/* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
/* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
/* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
/* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
/* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
/* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
/* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
/* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
/* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
/* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
/* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
/* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
/* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
/* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
/* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
/* glVertexAttrib4bvARB handled in api_loopback.c */
/* glVertexAttrib4ivARB handled in api_loopback.c */
/* glVertexAttrib4ubvARB handled in api_loopback.c */
/* glVertexAttrib4usvARB handled in api_loopback.c */
/* glVertexAttrib4uivARB handled in api_loopback.c */
/* glVertexAttrib4NbvARB handled in api_loopback.c */
/* glVertexAttrib4NsvARB handled in api_loopback.c */
/* glVertexAttrib4NivARB handled in api_loopback.c */
/* glVertexAttrib4NusvARB handled in api_loopback.c */
/* glVertexAttrib4NuivARB handled in api_loopback.c */
exec->VertexAttribPointerARB = _mesa_VertexAttribPointerARB;
exec->EnableVertexAttribArrayARB = _mesa_EnableVertexAttribArrayARB;
exec->DisableVertexAttribArrayARB = _mesa_DisableVertexAttribArrayARB;
exec->ProgramStringARB = _mesa_ProgramStringARB;
/* glBindProgramARB aliases glBindProgramNV */
/* glDeleteProgramsARB aliases glDeleteProgramsNV */
/* glGenProgramsARB aliases glGenProgramsNV */
/* glIsProgramARB aliases glIsProgramNV */
/* glGetVertexAttribdvARB aliases glGetVertexAttribdvNV */
/* glGetVertexAttribfvARB aliases glGetVertexAttribfvNV */
/* glGetVertexAttribivARB aliases glGetVertexAttribivNV */
/* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
exec->ProgramEnvParameter4dARB = _mesa_ProgramEnvParameter4dARB;
exec->ProgramEnvParameter4dvARB = _mesa_ProgramEnvParameter4dvARB;
exec->ProgramEnvParameter4fARB = _mesa_ProgramEnvParameter4fARB;
exec->ProgramEnvParameter4fvARB = _mesa_ProgramEnvParameter4fvARB;
exec->ProgramLocalParameter4dARB = _mesa_ProgramLocalParameter4dARB;
exec->ProgramLocalParameter4dvARB = _mesa_ProgramLocalParameter4dvARB;
exec->ProgramLocalParameter4fARB = _mesa_ProgramLocalParameter4fARB;
exec->ProgramLocalParameter4fvARB = _mesa_ProgramLocalParameter4fvARB;
exec->GetProgramEnvParameterdvARB = _mesa_GetProgramEnvParameterdvARB;
exec->GetProgramEnvParameterfvARB = _mesa_GetProgramEnvParameterfvARB;
exec->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB;
exec->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB;
exec->GetProgramivARB = _mesa_GetProgramivARB;
exec->GetProgramStringARB = _mesa_GetProgramStringARB;
#endif
/* ARB 28. GL_ARB_vertex_buffer_object */
#if FEATURE_ARB_vertex_buffer_object
exec->BindBufferARB = _mesa_BindBufferARB;
exec->BufferDataARB = _mesa_BufferDataARB;
exec->BufferSubDataARB = _mesa_BufferSubDataARB;
exec->DeleteBuffersARB = _mesa_DeleteBuffersARB;
exec->GenBuffersARB = _mesa_GenBuffersARB;
exec->GetBufferParameterivARB = _mesa_GetBufferParameterivARB;
exec->GetBufferPointervARB = _mesa_GetBufferPointervARB;
exec->GetBufferSubDataARB = _mesa_GetBufferSubDataARB;
exec->IsBufferARB = _mesa_IsBufferARB;
exec->MapBufferARB = _mesa_MapBufferARB;
exec->UnmapBufferARB = _mesa_UnmapBufferARB;
#endif
/* ARB 29. GL_ARB_occlusion_query */
#if FEATURE_ARB_occlusion_query
exec->GenQueriesARB = _mesa_GenQueriesARB;
exec->DeleteQueriesARB = _mesa_DeleteQueriesARB;
exec->IsQueryARB = _mesa_IsQueryARB;
exec->BeginQueryARB = _mesa_BeginQueryARB;
exec->EndQueryARB = _mesa_EndQueryARB;
exec->GetQueryivARB = _mesa_GetQueryivARB;
exec->GetQueryObjectivARB = _mesa_GetQueryObjectivARB;
exec->GetQueryObjectuivARB = _mesa_GetQueryObjectuivARB;
#endif
/* ARB 37. GL_ARB_draw_buffers */
exec->DrawBuffersARB = _mesa_DrawBuffersARB;
#if FEATURE_ARB_shader_objects
exec->DeleteObjectARB = _mesa_DeleteObjectARB;
exec->GetHandleARB = _mesa_GetHandleARB;
exec->DetachObjectARB = _mesa_DetachObjectARB;
exec->CreateShaderObjectARB = _mesa_CreateShaderObjectARB;
exec->ShaderSourceARB = _mesa_ShaderSourceARB;
exec->CompileShaderARB = _mesa_CompileShaderARB;
exec->CreateProgramObjectARB = _mesa_CreateProgramObjectARB;
exec->AttachObjectARB = _mesa_AttachObjectARB;
exec->LinkProgramARB = _mesa_LinkProgramARB;
exec->UseProgramObjectARB = _mesa_UseProgramObjectARB;
exec->ValidateProgramARB = _mesa_ValidateProgramARB;
exec->Uniform1fARB = _mesa_Uniform1fARB;
exec->Uniform2fARB = _mesa_Uniform2fARB;
exec->Uniform3fARB = _mesa_Uniform3fARB;
exec->Uniform4fARB = _mesa_Uniform4fARB;
exec->Uniform1iARB = _mesa_Uniform1iARB;
exec->Uniform2iARB = _mesa_Uniform2iARB;
exec->Uniform3iARB = _mesa_Uniform3iARB;
exec->Uniform4iARB = _mesa_Uniform4iARB;
exec->Uniform1fvARB = _mesa_Uniform1fvARB;
exec->Uniform2fvARB = _mesa_Uniform2fvARB;
exec->Uniform3fvARB = _mesa_Uniform3fvARB;
exec->Uniform4fvARB = _mesa_Uniform4fvARB;
exec->Uniform1ivARB = _mesa_Uniform1ivARB;
exec->Uniform2ivARB = _mesa_Uniform2ivARB;
exec->Uniform3ivARB = _mesa_Uniform3ivARB;
exec->Uniform4ivARB = _mesa_Uniform4ivARB;
exec->UniformMatrix2fvARB = _mesa_UniformMatrix2fvARB;
exec->UniformMatrix3fvARB = _mesa_UniformMatrix3fvARB;
exec->UniformMatrix4fvARB = _mesa_UniformMatrix4fvARB;
exec->GetObjectParameterfvARB = _mesa_GetObjectParameterfvARB;
exec->GetObjectParameterivARB = _mesa_GetObjectParameterivARB;
exec->GetInfoLogARB = _mesa_GetInfoLogARB;
exec->GetAttachedObjectsARB = _mesa_GetAttachedObjectsARB;
exec->GetUniformLocationARB = _mesa_GetUniformLocationARB;
exec->GetActiveUniformARB = _mesa_GetActiveUniformARB;
exec->GetUniformfvARB = _mesa_GetUniformfvARB;
exec->GetUniformivARB = _mesa_GetUniformivARB;
exec->GetShaderSourceARB = _mesa_GetShaderSourceARB;
#if FEATURE_ARB_vertex_shader
exec->BindAttribLocationARB = _mesa_BindAttribLocationARB;
exec->GetActiveAttribARB = _mesa_GetActiveAttribARB;
exec->GetAttribLocationARB = _mesa_GetAttribLocationARB;
#endif
#endif /* FEATURE_ARB_shader_objects */
}
/**********************************************************************/
/** \name State update logic */
/*@{*/
static void
update_separate_specular( GLcontext *ctx )
{
if (NEED_SECONDARY_COLOR(ctx))
ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
else
ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
}
/**
* Update state dependent on vertex arrays.
*/
static void
update_arrays( GLcontext *ctx )
{
GLuint i, min;
/* find min of _MaxElement values for all enabled arrays */
/* 0 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
min = ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
}
else if (ctx->Array.Vertex.Enabled) {
min = ctx->Array.Vertex._MaxElement;
}
else {
/* can't draw anything without vertex positions! */
min = 0;
}
/* 1 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
}
/* no conventional vertex weight array */
/* 2 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
}
else if (ctx->Array.Normal.Enabled) {
min = MIN2(min, ctx->Array.Normal._MaxElement);
}
/* 3 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
}
else if (ctx->Array.Color.Enabled) {
min = MIN2(min, ctx->Array.Color._MaxElement);
}
/* 4 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
}
else if (ctx->Array.SecondaryColor.Enabled) {
min = MIN2(min, ctx->Array.SecondaryColor._MaxElement);
}
/* 5 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
}
else if (ctx->Array.FogCoord.Enabled) {
min = MIN2(min, ctx->Array.FogCoord._MaxElement);
}
/* 6 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_SIX].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SIX]._MaxElement);
}
/* 7 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
}
/* 8..15 */
for (i = VERT_ATTRIB_TEX0; i < VERT_ATTRIB_MAX; i++) {
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[i].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[i]._MaxElement);
}
else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
&& ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
min = MIN2(min, ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
}
}
if (ctx->Array.Index.Enabled) {
min = MIN2(min, ctx->Array.Index._MaxElement);
}
if (ctx->Array.EdgeFlag.Enabled) {
min = MIN2(min, ctx->Array.EdgeFlag._MaxElement);
}
/* _MaxElement is one past the last legal array element */
ctx->Array._MaxElement = min;
}
/**
* Update derived vertex/fragment program state.
*/
static void
update_program(GLcontext *ctx)
{
/* For now, just set the _Enabled (really enabled) flags.
* In the future we may have to check other state to be sure we really
* have a runable program or shader.
*/
ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
&& ctx->VertexProgram.Current->Instructions;
ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
&& ctx->FragmentProgram.Current->Instructions;
}
/*
* If __GLcontextRec::NewState is non-zero then this function \b must be called
* before rendering any primitive. Basically, function pointers and
* miscellaneous flags are updated to reflect the current state of the state
* machine.
*
* Calls dd_function_table::UpdateState to perform any internal state management
* necessary.
*
* \sa _mesa_update_modelview_project(), _mesa_update_texture(),
* _mesa_update_buffers(), _mesa_update_polygon(), _mesa_update_lighting() and
* _mesa_update_tnl_spaces().
*/
void _mesa_update_state( GLcontext *ctx )
{
GLuint new_state = ctx->NewState;
if (MESA_VERBOSE & VERBOSE_STATE)
_mesa_print_state("_mesa_update_state", new_state);
if (new_state & _NEW_PROGRAM)
update_program( ctx );
if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
_mesa_update_modelview_project( ctx, new_state );
if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
_mesa_update_texture( ctx, new_state );
if (new_state & (_NEW_SCISSOR|_NEW_BUFFERS))
_mesa_update_buffers( ctx );
if (new_state & _NEW_POLYGON)
_mesa_update_polygon( ctx );
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );
if (new_state & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_pixel( ctx, new_state );
if (new_state & _DD_NEW_SEPARATE_SPECULAR)
update_separate_specular( ctx );
if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
update_arrays( ctx );
/* ctx->_NeedEyeCoords is now up to date.
*
* If the truth value of this variable has changed, update for the
* new lighting space and recompute the positions of lights and the
* normal transform.
*
* If the lighting space hasn't changed, may still need to recompute
* light positions & normal transforms for other reasons.
*/
if (new_state & _MESA_NEW_NEED_EYE_COORDS)
_mesa_update_tnl_spaces( ctx, new_state );
/*
* Give the driver a chance to act upon the new_state flags.
* The driver might plug in different span functions, for example.
* Also, this is where the driver can invalidate the state of any
* active modules (such as swrast_setup, swrast, tnl, etc).
*
* Set ctx->NewState to zero to avoid recursion if
* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
*/
new_state = ctx->NewState;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
ctx->Array.NewState = 0;
}
/*@}*/