| /************************************************************************** |
| * |
| * Copyright 2009 Younes Manton. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include <assert.h> |
| |
| #include <pipe/p_compiler.h> |
| #include <pipe/p_context.h> |
| |
| #include <util/u_memory.h> |
| #include <util/u_draw.h> |
| #include <util/u_surface.h> |
| |
| #include <tgsi/tgsi_ureg.h> |
| |
| #include "vl_csc.h" |
| #include "vl_types.h" |
| #include "vl_compositor.h" |
| |
| typedef float csc_matrix[16]; |
| |
| static void * |
| create_vert_shader(struct vl_compositor *c) |
| { |
| struct ureg_program *shader; |
| struct ureg_src vpos, vtex; |
| struct ureg_dst o_vpos, o_vtex; |
| |
| shader = ureg_create(TGSI_PROCESSOR_VERTEX); |
| if (!shader) |
| return false; |
| |
| vpos = ureg_DECL_vs_input(shader, 0); |
| vtex = ureg_DECL_vs_input(shader, 1); |
| o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0); |
| o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1); |
| |
| /* |
| * o_vpos = vpos |
| * o_vtex = vtex |
| */ |
| ureg_MOV(shader, o_vpos, vpos); |
| ureg_MOV(shader, o_vtex, vtex); |
| |
| ureg_END(shader); |
| |
| return ureg_create_shader_and_destroy(shader, c->pipe); |
| } |
| |
| static void * |
| create_frag_shader_video_buffer(struct vl_compositor *c) |
| { |
| struct ureg_program *shader; |
| struct ureg_src tc; |
| struct ureg_src csc[3]; |
| struct ureg_src sampler[3]; |
| struct ureg_dst texel; |
| struct ureg_dst fragment; |
| unsigned i; |
| |
| shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); |
| if (!shader) |
| return false; |
| |
| tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR); |
| for (i = 0; i < 3; ++i) { |
| csc[i] = ureg_DECL_constant(shader, i); |
| sampler[i] = ureg_DECL_sampler(shader, i); |
| } |
| texel = ureg_DECL_temporary(shader); |
| fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); |
| |
| /* |
| * texel.xyz = tex(tc, sampler[i]) |
| * fragment = csc * texel |
| */ |
| for (i = 0; i < 3; ++i) |
| ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, tc, sampler[i]); |
| |
| ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f)); |
| |
| for (i = 0; i < 3; ++i) |
| ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel)); |
| |
| ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f)); |
| |
| ureg_release_temporary(shader, texel); |
| ureg_END(shader); |
| |
| return ureg_create_shader_and_destroy(shader, c->pipe); |
| } |
| |
| static void * |
| create_frag_shader_palette(struct vl_compositor *c) |
| { |
| struct ureg_program *shader; |
| struct ureg_src csc[3]; |
| struct ureg_src tc; |
| struct ureg_src sampler; |
| struct ureg_src palette; |
| struct ureg_dst texel; |
| struct ureg_dst fragment; |
| unsigned i; |
| |
| shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); |
| if (!shader) |
| return false; |
| |
| for (i = 0; i < 3; ++i) |
| csc[i] = ureg_DECL_constant(shader, i); |
| |
| tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR); |
| sampler = ureg_DECL_sampler(shader, 0); |
| palette = ureg_DECL_sampler(shader, 1); |
| texel = ureg_DECL_temporary(shader); |
| fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); |
| |
| /* |
| * texel = tex(tc, sampler) |
| * fragment.xyz = tex(texel, palette) * csc |
| * fragment.a = texel.a |
| */ |
| ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler); |
| ureg_MUL(shader, ureg_writemask(texel, TGSI_WRITEMASK_X), ureg_src(texel), ureg_imm1f(shader, 15.0f / 16.0f)); |
| ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel)); |
| |
| ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette); |
| |
| for (i = 0; i < 3; ++i) |
| ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel)); |
| |
| ureg_release_temporary(shader, texel); |
| ureg_END(shader); |
| |
| return ureg_create_shader_and_destroy(shader, c->pipe); |
| } |
| |
| static void * |
| create_frag_shader_rgba(struct vl_compositor *c) |
| { |
| struct ureg_program *shader; |
| struct ureg_src tc; |
| struct ureg_src sampler; |
| struct ureg_dst fragment; |
| |
| shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); |
| if (!shader) |
| return false; |
| |
| tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR); |
| sampler = ureg_DECL_sampler(shader, 0); |
| fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); |
| |
| /* |
| * fragment = tex(tc, sampler) |
| */ |
| ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc, sampler); |
| ureg_END(shader); |
| |
| return ureg_create_shader_and_destroy(shader, c->pipe); |
| } |
| |
| static bool |
| init_shaders(struct vl_compositor *c) |
| { |
| assert(c); |
| |
| c->vs = create_vert_shader(c); |
| if (!c->vs) { |
| debug_printf("Unable to create vertex shader.\n"); |
| return false; |
| } |
| |
| c->fs_video_buffer = create_frag_shader_video_buffer(c); |
| if (!c->fs_video_buffer) { |
| debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n"); |
| return false; |
| } |
| |
| c->fs_palette = create_frag_shader_palette(c); |
| if (!c->fs_palette) { |
| debug_printf("Unable to create Palette-to-RGB fragment shader.\n"); |
| return false; |
| } |
| |
| c->fs_rgba = create_frag_shader_rgba(c); |
| if (!c->fs_rgba) { |
| debug_printf("Unable to create RGB-to-RGB fragment shader.\n"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| static void cleanup_shaders(struct vl_compositor *c) |
| { |
| assert(c); |
| |
| c->pipe->delete_vs_state(c->pipe, c->vs); |
| c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer); |
| c->pipe->delete_fs_state(c->pipe, c->fs_palette); |
| c->pipe->delete_fs_state(c->pipe, c->fs_rgba); |
| } |
| |
| static bool |
| init_pipe_state(struct vl_compositor *c) |
| { |
| struct pipe_rasterizer_state rast; |
| struct pipe_sampler_state sampler; |
| struct pipe_blend_state blend; |
| struct pipe_depth_stencil_alpha_state dsa; |
| unsigned i; |
| |
| assert(c); |
| |
| c->fb_state.nr_cbufs = 1; |
| c->fb_state.zsbuf = NULL; |
| |
| c->viewport.scale[2] = 1; |
| c->viewport.scale[3] = 1; |
| c->viewport.translate[2] = 0; |
| c->viewport.translate[3] = 0; |
| |
| memset(&sampler, 0, sizeof(sampler)); |
| sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; |
| sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; |
| sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; |
| sampler.compare_mode = PIPE_TEX_COMPARE_NONE; |
| sampler.compare_func = PIPE_FUNC_ALWAYS; |
| sampler.normalized_coords = 1; |
| |
| c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler); |
| |
| sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; |
| sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; |
| c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler); |
| |
| memset(&blend, 0, sizeof blend); |
| blend.independent_blend_enable = 0; |
| blend.rt[0].blend_enable = 1; |
| blend.rt[0].rgb_func = PIPE_BLEND_ADD; |
| blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA; |
| blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA; |
| blend.rt[0].alpha_func = PIPE_BLEND_ADD; |
| blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; |
| blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; |
| blend.logicop_enable = 0; |
| blend.logicop_func = PIPE_LOGICOP_CLEAR; |
| blend.rt[0].colormask = PIPE_MASK_RGBA; |
| blend.dither = 0; |
| c->blend = c->pipe->create_blend_state(c->pipe, &blend); |
| |
| memset(&rast, 0, sizeof rast); |
| rast.flatshade = 1; |
| rast.front_ccw = 1; |
| rast.cull_face = PIPE_FACE_NONE; |
| rast.fill_back = PIPE_POLYGON_MODE_FILL; |
| rast.fill_front = PIPE_POLYGON_MODE_FILL; |
| rast.scissor = 1; |
| rast.line_width = 1; |
| rast.point_size_per_vertex = 1; |
| rast.offset_units = 1; |
| rast.offset_scale = 1; |
| rast.gl_rasterization_rules = 1; |
| |
| c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast); |
| |
| memset(&dsa, 0, sizeof dsa); |
| dsa.depth.enabled = 0; |
| dsa.depth.writemask = 0; |
| dsa.depth.func = PIPE_FUNC_ALWAYS; |
| for (i = 0; i < 2; ++i) { |
| dsa.stencil[i].enabled = 0; |
| dsa.stencil[i].func = PIPE_FUNC_ALWAYS; |
| dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP; |
| dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP; |
| dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP; |
| dsa.stencil[i].valuemask = 0; |
| dsa.stencil[i].writemask = 0; |
| } |
| dsa.alpha.enabled = 0; |
| dsa.alpha.func = PIPE_FUNC_ALWAYS; |
| dsa.alpha.ref_value = 0; |
| c->dsa = c->pipe->create_depth_stencil_alpha_state(c->pipe, &dsa); |
| c->pipe->bind_depth_stencil_alpha_state(c->pipe, c->dsa); |
| return true; |
| } |
| |
| static void cleanup_pipe_state(struct vl_compositor *c) |
| { |
| assert(c); |
| |
| /* Asserted in softpipe_delete_fs_state() for some reason */ |
| c->pipe->bind_vs_state(c->pipe, NULL); |
| c->pipe->bind_fs_state(c->pipe, NULL); |
| |
| c->pipe->delete_depth_stencil_alpha_state(c->pipe, c->dsa); |
| c->pipe->delete_sampler_state(c->pipe, c->sampler_linear); |
| c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest); |
| c->pipe->delete_blend_state(c->pipe, c->blend); |
| c->pipe->delete_rasterizer_state(c->pipe, c->rast); |
| } |
| |
| static bool |
| create_vertex_buffer(struct vl_compositor *c) |
| { |
| assert(c); |
| |
| pipe_resource_reference(&c->vertex_buf.buffer, NULL); |
| c->vertex_buf.buffer = pipe_buffer_create |
| ( |
| c->pipe->screen, |
| PIPE_BIND_VERTEX_BUFFER, |
| PIPE_USAGE_STREAM, |
| sizeof(struct vertex4f) * VL_COMPOSITOR_MAX_LAYERS * 4 |
| ); |
| return c->vertex_buf.buffer != NULL; |
| } |
| |
| static bool |
| init_buffers(struct vl_compositor *c) |
| { |
| struct pipe_vertex_element vertex_elems[2]; |
| |
| assert(c); |
| |
| /* |
| * Create our vertex buffer and vertex buffer elements |
| */ |
| c->vertex_buf.stride = sizeof(struct vertex4f); |
| c->vertex_buf.buffer_offset = 0; |
| create_vertex_buffer(c); |
| |
| vertex_elems[0].src_offset = 0; |
| vertex_elems[0].instance_divisor = 0; |
| vertex_elems[0].vertex_buffer_index = 0; |
| vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; |
| vertex_elems[1].src_offset = sizeof(struct vertex2f); |
| vertex_elems[1].instance_divisor = 0; |
| vertex_elems[1].vertex_buffer_index = 0; |
| vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT; |
| c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems); |
| |
| /* |
| * Create our fragment shader's constant buffer |
| * Const buffer contains the color conversion matrix and bias vectors |
| */ |
| /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */ |
| c->csc_matrix = pipe_buffer_create |
| ( |
| c->pipe->screen, |
| PIPE_BIND_CONSTANT_BUFFER, |
| PIPE_USAGE_STATIC, |
| sizeof(csc_matrix) |
| ); |
| |
| return true; |
| } |
| |
| static void |
| cleanup_buffers(struct vl_compositor *c) |
| { |
| assert(c); |
| |
| c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state); |
| pipe_resource_reference(&c->vertex_buf.buffer, NULL); |
| pipe_resource_reference(&c->csc_matrix, NULL); |
| } |
| |
| static INLINE struct pipe_video_rect |
| default_rect(struct vl_compositor_layer *layer) |
| { |
| struct pipe_resource *res = layer->sampler_views[0]->texture; |
| struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 }; |
| return rect; |
| } |
| |
| static INLINE struct vertex2f |
| calc_topleft(struct vertex2f size, struct pipe_video_rect rect) |
| { |
| struct vertex2f res = { rect.x / size.x, rect.y / size.y }; |
| return res; |
| } |
| |
| static INLINE struct vertex2f |
| calc_bottomright(struct vertex2f size, struct pipe_video_rect rect) |
| { |
| struct vertex2f res = { (rect.x + rect.w) / size.x, (rect.y + rect.h) / size.y }; |
| return res; |
| } |
| |
| static INLINE void |
| calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height, |
| struct pipe_video_rect src, struct pipe_video_rect dst) |
| { |
| struct vertex2f size = { width, height }; |
| |
| layer->src.tl = calc_topleft(size, src); |
| layer->src.br = calc_bottomright(size, src); |
| layer->dst.tl = calc_topleft(size, dst); |
| layer->dst.br = calc_bottomright(size, dst); |
| } |
| |
| static void |
| gen_rect_verts(struct vertex4f *vb, struct vl_compositor_layer *layer) |
| { |
| assert(vb && layer); |
| |
| vb[0].x = layer->dst.tl.x; |
| vb[0].y = layer->dst.tl.y; |
| vb[0].z = layer->src.tl.x; |
| vb[0].w = layer->src.tl.y; |
| |
| vb[1].x = layer->dst.br.x; |
| vb[1].y = layer->dst.tl.y; |
| vb[1].z = layer->src.br.x; |
| vb[1].w = layer->src.tl.y; |
| |
| vb[2].x = layer->dst.br.x; |
| vb[2].y = layer->dst.br.y; |
| vb[2].z = layer->src.br.x; |
| vb[2].w = layer->src.br.y; |
| |
| vb[3].x = layer->dst.tl.x; |
| vb[3].y = layer->dst.br.y; |
| vb[3].z = layer->src.tl.x; |
| vb[3].w = layer->src.br.y; |
| } |
| |
| static void |
| gen_vertex_data(struct vl_compositor *c) |
| { |
| struct vertex4f *vb; |
| struct pipe_transfer *buf_transfer; |
| unsigned i; |
| |
| assert(c); |
| |
| vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer, |
| PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_DONTBLOCK, |
| &buf_transfer); |
| |
| if (!vb) { |
| // If buffer is still locked from last draw create a new one |
| create_vertex_buffer(c); |
| vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer, |
| PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, |
| &buf_transfer); |
| } |
| |
| for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) { |
| if (c->used_layers & (1 << i)) { |
| struct vl_compositor_layer *layer = &c->layers[i]; |
| gen_rect_verts(vb, layer); |
| vb += 4; |
| |
| if (layer->clearing && |
| c->dirty_tl.x >= layer->dst.tl.x && |
| c->dirty_tl.y >= layer->dst.tl.y && |
| c->dirty_br.x <= layer->dst.br.x && |
| c->dirty_br.y <= layer->dst.br.y) { |
| |
| // We clear the dirty area anyway, no need for clear_render_target |
| c->dirty_tl.x = c->dirty_tl.y = 1.0f; |
| c->dirty_br.x = c->dirty_br.y = 0.0f; |
| } |
| } |
| } |
| |
| pipe_buffer_unmap(c->pipe, buf_transfer); |
| } |
| |
| static void |
| draw_layers(struct vl_compositor *c) |
| { |
| unsigned vb_index, i; |
| |
| assert(c); |
| |
| for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) { |
| if (c->used_layers & (1 << i)) { |
| struct vl_compositor_layer *layer = &c->layers[i]; |
| struct pipe_sampler_view **samplers = &layer->sampler_views[0]; |
| unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3; |
| |
| c->pipe->bind_fs_state(c->pipe, layer->fs); |
| c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers); |
| c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers); |
| util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4); |
| vb_index++; |
| |
| // Remember the currently drawn area as dirty for the next draw command |
| c->dirty_tl.x = MIN2(layer->dst.tl.x, c->dirty_tl.x); |
| c->dirty_tl.y = MIN2(layer->dst.tl.y, c->dirty_tl.y); |
| c->dirty_br.x = MAX2(layer->dst.br.x, c->dirty_br.x); |
| c->dirty_br.y = MAX2(layer->dst.br.y, c->dirty_br.y); |
| } |
| } |
| } |
| |
| void |
| vl_compositor_reset_dirty_area(struct vl_compositor *c) |
| { |
| assert(c); |
| |
| c->dirty_tl.x = c->dirty_tl.y = 0.0f; |
| c->dirty_br.x = c->dirty_br.y = 1.0f; |
| } |
| |
| void |
| vl_compositor_set_clear_color(struct vl_compositor *c, float color[4]) |
| { |
| unsigned i; |
| |
| assert(c); |
| |
| for (i = 0; i < 4; ++i) |
| c->clear_color[i] = color[i]; |
| } |
| |
| void |
| vl_compositor_clear_layers(struct vl_compositor *c) |
| { |
| unsigned i, j; |
| |
| assert(c); |
| |
| c->used_layers = 0; |
| for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) { |
| c->layers[i].fs = NULL; |
| for ( j = 0; j < 3; j++) |
| pipe_sampler_view_reference(&c->layers[i].sampler_views[j], NULL); |
| } |
| } |
| |
| void |
| vl_compositor_cleanup(struct vl_compositor *c) |
| { |
| assert(c); |
| |
| vl_compositor_clear_layers(c); |
| |
| cleanup_buffers(c); |
| cleanup_shaders(c); |
| cleanup_pipe_state(c); |
| } |
| |
| void |
| vl_compositor_set_csc_matrix(struct vl_compositor *c, const float matrix[16]) |
| { |
| struct pipe_transfer *buf_transfer; |
| |
| assert(c); |
| |
| memcpy |
| ( |
| pipe_buffer_map(c->pipe, c->csc_matrix, |
| PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD, |
| &buf_transfer), |
| matrix, |
| sizeof(csc_matrix) |
| ); |
| |
| pipe_buffer_unmap(c->pipe, buf_transfer); |
| } |
| |
| void |
| vl_compositor_set_buffer_layer(struct vl_compositor *c, |
| unsigned layer, |
| struct pipe_video_buffer *buffer, |
| struct pipe_video_rect *src_rect, |
| struct pipe_video_rect *dst_rect) |
| { |
| struct pipe_sampler_view **sampler_views; |
| unsigned i; |
| |
| assert(c && buffer); |
| |
| assert(layer < VL_COMPOSITOR_MAX_LAYERS); |
| |
| c->used_layers |= 1 << layer; |
| c->layers[layer].clearing = true; |
| c->layers[layer].fs = c->fs_video_buffer; |
| |
| sampler_views = buffer->get_sampler_view_components(buffer); |
| for (i = 0; i < 3; ++i) { |
| c->layers[layer].samplers[i] = c->sampler_linear; |
| pipe_sampler_view_reference(&c->layers[layer].sampler_views[i], sampler_views[i]); |
| } |
| |
| calc_src_and_dst(&c->layers[layer], buffer->width, buffer->height, |
| src_rect ? *src_rect : default_rect(&c->layers[layer]), |
| dst_rect ? *dst_rect : default_rect(&c->layers[layer])); |
| } |
| |
| void |
| vl_compositor_set_palette_layer(struct vl_compositor *c, |
| unsigned layer, |
| struct pipe_sampler_view *indexes, |
| struct pipe_sampler_view *palette, |
| struct pipe_video_rect *src_rect, |
| struct pipe_video_rect *dst_rect) |
| { |
| assert(c && indexes && palette); |
| |
| assert(layer < VL_COMPOSITOR_MAX_LAYERS); |
| |
| c->used_layers |= 1 << layer; |
| c->layers[layer].clearing = false; |
| c->layers[layer].fs = c->fs_palette; |
| c->layers[layer].samplers[0] = c->sampler_linear; |
| c->layers[layer].samplers[1] = c->sampler_nearest; |
| c->layers[layer].samplers[2] = NULL; |
| pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], indexes); |
| pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], palette); |
| pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL); |
| calc_src_and_dst(&c->layers[layer], indexes->texture->width0, indexes->texture->height0, |
| src_rect ? *src_rect : default_rect(&c->layers[layer]), |
| dst_rect ? *dst_rect : default_rect(&c->layers[layer])); |
| |
| } |
| |
| void |
| vl_compositor_set_rgba_layer(struct vl_compositor *c, |
| unsigned layer, |
| struct pipe_sampler_view *rgba, |
| struct pipe_video_rect *src_rect, |
| struct pipe_video_rect *dst_rect) |
| { |
| assert(c && rgba); |
| |
| assert(layer < VL_COMPOSITOR_MAX_LAYERS); |
| |
| c->used_layers |= 1 << layer; |
| c->layers[layer].clearing = rgba->swizzle_a == PIPE_SWIZZLE_ONE; |
| c->layers[layer].fs = c->fs_rgba; |
| c->layers[layer].samplers[0] = c->sampler_linear; |
| c->layers[layer].samplers[1] = NULL; |
| c->layers[layer].samplers[2] = NULL; |
| pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], rgba); |
| pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], NULL); |
| pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL); |
| calc_src_and_dst(&c->layers[layer], rgba->texture->width0, rgba->texture->height0, |
| src_rect ? *src_rect : default_rect(&c->layers[layer]), |
| dst_rect ? *dst_rect : default_rect(&c->layers[layer])); |
| } |
| |
| void |
| vl_compositor_render(struct vl_compositor *c, |
| struct pipe_surface *dst_surface, |
| struct pipe_video_rect *dst_area, |
| struct pipe_video_rect *dst_clip) |
| { |
| struct pipe_scissor_state scissor; |
| |
| assert(c); |
| assert(dst_surface); |
| |
| c->fb_state.width = dst_surface->width; |
| c->fb_state.height = dst_surface->height; |
| c->fb_state.cbufs[0] = dst_surface; |
| |
| if (dst_area) { |
| c->viewport.scale[0] = dst_area->w; |
| c->viewport.scale[1] = dst_area->h; |
| c->viewport.translate[0] = dst_area->x; |
| c->viewport.translate[1] = dst_area->y; |
| } else { |
| c->viewport.scale[0] = dst_surface->width; |
| c->viewport.scale[1] = dst_surface->height; |
| c->viewport.translate[0] = 0; |
| c->viewport.translate[1] = 0; |
| } |
| |
| if (dst_clip) { |
| scissor.minx = dst_clip->x; |
| scissor.miny = dst_clip->y; |
| scissor.maxx = dst_clip->x + dst_clip->w; |
| scissor.maxy = dst_clip->y + dst_clip->h; |
| } else { |
| scissor.minx = 0; |
| scissor.miny = 0; |
| scissor.maxx = dst_surface->width; |
| scissor.maxy = dst_surface->height; |
| } |
| |
| gen_vertex_data(c); |
| |
| if (c->dirty_tl.x < c->dirty_br.x || c->dirty_tl.y < c->dirty_br.y) { |
| util_clear_render_target(c->pipe, dst_surface, c->clear_color, 0, 0, dst_surface->width, dst_surface->height); |
| c->dirty_tl.x = c->dirty_tl.y = 1.0f; |
| c->dirty_br.x = c->dirty_br.y = 0.0f; |
| } |
| |
| c->pipe->set_scissor_state(c->pipe, &scissor); |
| c->pipe->set_framebuffer_state(c->pipe, &c->fb_state); |
| c->pipe->set_viewport_state(c->pipe, &c->viewport); |
| c->pipe->bind_vs_state(c->pipe, c->vs); |
| c->pipe->set_vertex_buffers(c->pipe, 1, &c->vertex_buf); |
| c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state); |
| c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, c->csc_matrix); |
| c->pipe->bind_blend_state(c->pipe, c->blend); |
| c->pipe->bind_rasterizer_state(c->pipe, c->rast); |
| |
| draw_layers(c); |
| } |
| |
| bool |
| vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe) |
| { |
| csc_matrix csc_matrix; |
| |
| c->pipe = pipe; |
| |
| if (!init_pipe_state(c)) |
| return false; |
| |
| if (!init_shaders(c)) { |
| cleanup_pipe_state(c); |
| return false; |
| } |
| if (!init_buffers(c)) { |
| cleanup_shaders(c); |
| cleanup_pipe_state(c); |
| return false; |
| } |
| |
| vl_compositor_clear_layers(c); |
| |
| vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, csc_matrix); |
| vl_compositor_set_csc_matrix(c, csc_matrix); |
| |
| c->clear_color[0] = c->clear_color[1] = 0.0f; |
| c->clear_color[2] = c->clear_color[3] = 0.0f; |
| vl_compositor_reset_dirty_area(c); |
| |
| return true; |
| } |