blob: 8fbe8a15d05dd8db2df337ec3e2b0b7c31fbd78b [file] [log] [blame]
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "pipe/p_defines.h"
#include "util/u_bitmask.h"
#include "util/u_format.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_transfer.h"
#include "tgsi/tgsi_parse.h"
#include "svga_context.h"
#include "svga_cmd.h"
#include "svga_format.h"
#include "svga_resource_buffer.h"
#include "svga_screen.h"
static void
svga_set_vertex_buffers(struct pipe_context *pipe,
unsigned start_slot, unsigned count,
const struct pipe_vertex_buffer *buffers)
{
struct svga_context *svga = svga_context(pipe);
util_set_vertex_buffers_count(svga->curr.vb,
&svga->curr.num_vertex_buffers,
buffers, start_slot, count);
svga->dirty |= SVGA_NEW_VBUFFER;
}
/**
* Does the given vertex attrib format need range adjustment in the VS?
* Range adjustment scales and biases values from [0,1] to [-1,1].
* This lets us avoid the swtnl path.
*/
static boolean
attrib_needs_range_adjustment(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_R8G8B8_SNORM:
return TRUE;
default:
return FALSE;
}
}
/**
* Given a gallium vertex element format, return the corresponding
* SVGA3dDeclType.
*/
static SVGA3dDeclType
translate_vertex_format_to_decltype(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_R32_FLOAT: return SVGA3D_DECLTYPE_FLOAT1;
case PIPE_FORMAT_R32G32_FLOAT: return SVGA3D_DECLTYPE_FLOAT2;
case PIPE_FORMAT_R32G32B32_FLOAT: return SVGA3D_DECLTYPE_FLOAT3;
case PIPE_FORMAT_R32G32B32A32_FLOAT: return SVGA3D_DECLTYPE_FLOAT4;
case PIPE_FORMAT_B8G8R8A8_UNORM: return SVGA3D_DECLTYPE_D3DCOLOR;
case PIPE_FORMAT_R8G8B8A8_USCALED: return SVGA3D_DECLTYPE_UBYTE4;
case PIPE_FORMAT_R16G16_SSCALED: return SVGA3D_DECLTYPE_SHORT2;
case PIPE_FORMAT_R16G16B16A16_SSCALED: return SVGA3D_DECLTYPE_SHORT4;
case PIPE_FORMAT_R8G8B8A8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N;
case PIPE_FORMAT_R16G16_SNORM: return SVGA3D_DECLTYPE_SHORT2N;
case PIPE_FORMAT_R16G16B16A16_SNORM: return SVGA3D_DECLTYPE_SHORT4N;
case PIPE_FORMAT_R16G16_UNORM: return SVGA3D_DECLTYPE_USHORT2N;
case PIPE_FORMAT_R16G16B16A16_UNORM: return SVGA3D_DECLTYPE_USHORT4N;
case PIPE_FORMAT_R10G10B10X2_USCALED: return SVGA3D_DECLTYPE_UDEC3;
case PIPE_FORMAT_R10G10B10X2_SNORM: return SVGA3D_DECLTYPE_DEC3N;
case PIPE_FORMAT_R16G16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_2;
case PIPE_FORMAT_R16G16B16A16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_4;
/* See attrib_needs_adjustment() and attrib_needs_w_to_1() above */
case PIPE_FORMAT_R8G8B8_SNORM: return SVGA3D_DECLTYPE_UBYTE4N;
/* See attrib_needs_w_to_1() above */
case PIPE_FORMAT_R16G16B16_SNORM: return SVGA3D_DECLTYPE_SHORT4N;
case PIPE_FORMAT_R16G16B16_UNORM: return SVGA3D_DECLTYPE_USHORT4N;
case PIPE_FORMAT_R8G8B8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N;
default:
/* There are many formats without hardware support. This case
* will be hit regularly, meaning we'll need swvfetch.
*/
return SVGA3D_DECLTYPE_MAX;
}
}
static void
define_input_element_object(struct svga_context *svga,
struct svga_velems_state *velems)
{
SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS];
enum pipe_error ret;
unsigned i;
assert(velems->count <= PIPE_MAX_ATTRIBS);
assert(svga_have_vgpu10(svga));
for (i = 0; i < velems->count; i++) {
const struct pipe_vertex_element *elem = velems->velem + i;
SVGA3dSurfaceFormat svga_format;
unsigned vf_flags;
svga_translate_vertex_format_vgpu10(elem->src_format,
&svga_format, &vf_flags);
velems->decl_type[i] =
translate_vertex_format_to_decltype(elem->src_format);
elements[i].inputSlot = elem->vertex_buffer_index;
elements[i].alignedByteOffset = elem->src_offset;
elements[i].format = svga_format;
if (elem->instance_divisor) {
elements[i].inputSlotClass = SVGA3D_INPUT_PER_INSTANCE_DATA;
elements[i].instanceDataStepRate = elem->instance_divisor;
}
else {
elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA;
elements[i].instanceDataStepRate = 0;
}
elements[i].inputRegister = i;
if (elements[i].format == SVGA3D_FORMAT_INVALID) {
velems->need_swvfetch = TRUE;
}
if (util_format_is_pure_integer(elem->src_format)) {
velems->attrib_is_pure_int |= (1 << i);
}
if (vf_flags & VF_W_TO_1) {
velems->adjust_attrib_w_1 |= (1 << i);
}
if (vf_flags & VF_U_TO_F_CAST) {
velems->adjust_attrib_utof |= (1 << i);
}
else if (vf_flags & VF_I_TO_F_CAST) {
velems->adjust_attrib_itof |= (1 << i);
}
if (vf_flags & VF_BGRA) {
velems->attrib_is_bgra |= (1 << i);
}
if (vf_flags & VF_PUINT_TO_SNORM) {
velems->attrib_puint_to_snorm |= (1 << i);
}
else if (vf_flags & VF_PUINT_TO_USCALED) {
velems->attrib_puint_to_uscaled |= (1 << i);
}
else if (vf_flags & VF_PUINT_TO_SSCALED) {
velems->attrib_puint_to_sscaled |= (1 << i);
}
}
velems->id = util_bitmask_add(svga->input_element_object_id_bm);
ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, velems->count,
velems->id, elements);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, velems->count,
velems->id, elements);
assert(ret == PIPE_OK);
}
}
/**
* Translate the vertex element types to SVGA3dDeclType and check
* for VS-based vertex attribute adjustments.
*/
static void
translate_vertex_decls(struct svga_context *svga,
struct svga_velems_state *velems)
{
unsigned i;
assert(!svga_have_vgpu10(svga));
for (i = 0; i < velems->count; i++) {
const enum pipe_format f = velems->velem[i].src_format;
SVGA3dSurfaceFormat svga_format;
unsigned vf_flags;
svga_translate_vertex_format_vgpu10(f, &svga_format, &vf_flags);
velems->decl_type[i] = translate_vertex_format_to_decltype(f);
if (velems->decl_type[i] == SVGA3D_DECLTYPE_MAX) {
/* Unsupported format - use software fetch */
velems->need_swvfetch = TRUE;
}
/* Check for VS-based adjustments */
if (attrib_needs_range_adjustment(f)) {
velems->adjust_attrib_range |= (1 << i);
}
if (vf_flags & VF_W_TO_1) {
velems->adjust_attrib_w_1 |= (1 << i);
}
}
}
static void *
svga_create_vertex_elements_state(struct pipe_context *pipe,
unsigned count,
const struct pipe_vertex_element *attribs)
{
struct svga_context *svga = svga_context(pipe);
struct svga_velems_state *velems;
assert(count <= PIPE_MAX_ATTRIBS);
velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state));
if (velems) {
velems->count = count;
memcpy(velems->velem, attribs, sizeof(*attribs) * count);
velems->need_swvfetch = FALSE;
velems->adjust_attrib_range = 0x0;
velems->attrib_is_pure_int = 0x0;
velems->adjust_attrib_w_1 = 0x0;
velems->adjust_attrib_itof = 0x0;
velems->adjust_attrib_utof = 0x0;
velems->attrib_is_bgra = 0x0;
velems->attrib_puint_to_snorm = 0x0;
velems->attrib_puint_to_uscaled = 0x0;
velems->attrib_puint_to_sscaled = 0x0;
if (svga_have_vgpu10(svga)) {
define_input_element_object(svga, velems);
}
else {
translate_vertex_decls(svga, velems);
}
}
svga->hud.num_vertexelement_objects++;
SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws,
SVGA_STATS_COUNT_VERTEXELEMENT);
return velems;
}
static void
svga_bind_vertex_elements_state(struct pipe_context *pipe, void *state)
{
struct svga_context *svga = svga_context(pipe);
struct svga_velems_state *velems = (struct svga_velems_state *) state;
svga->curr.velems = velems;
svga->dirty |= SVGA_NEW_VELEMENT;
}
static void
svga_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
{
struct svga_context *svga = svga_context(pipe);
struct svga_velems_state *velems = (struct svga_velems_state *) state;
if (svga_have_vgpu10(svga)) {
enum pipe_error ret;
svga_hwtnl_flush_retry(svga);
ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc, velems->id);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc, velems->id);
assert(ret == PIPE_OK);
}
if (velems->id == svga->state.hw_draw.layout_id)
svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID;
util_bitmask_clear(svga->input_element_object_id_bm, velems->id);
velems->id = SVGA3D_INVALID_ID;
}
FREE(velems);
svga->hud.num_vertexelement_objects--;
}
void
svga_cleanup_vertex_state(struct svga_context *svga)
{
unsigned i;
for (i = 0 ; i < svga->curr.num_vertex_buffers; i++)
pipe_vertex_buffer_unreference(&svga->curr.vb[i]);
pipe_resource_reference(&svga->state.hw_draw.ib, NULL);
for (i = 0; i < svga->state.hw_draw.num_vbuffers; i++)
pipe_resource_reference(&svga->state.hw_draw.vbuffers[i], NULL);
}
void
svga_init_vertex_functions(struct svga_context *svga)
{
svga->pipe.set_vertex_buffers = svga_set_vertex_buffers;
svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state;
svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state;
svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state;
}