| /********************************************************** |
| * Copyright 2008-2009 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| #ifndef SVGA_SURFACE_H |
| #define SVGA_SURFACE_H |
| |
| |
| #include "pipe/p_compiler.h" |
| #include "pipe/p_state.h" |
| #include "util/u_inlines.h" |
| #include "svga_screen_cache.h" |
| |
| struct pipe_context; |
| struct pipe_screen; |
| struct svga_context; |
| struct svga_texture; |
| struct svga_winsys_surface; |
| enum SVGA3dSurfaceFormat; |
| |
| |
| struct svga_surface |
| { |
| struct pipe_surface base; |
| |
| struct svga_host_surface_cache_key key; |
| |
| /* |
| * Note that the handle may point at a secondary / backing resource |
| * created by svga_texture_view_surface() which is something other |
| * than svga_texture(base->texture)->handle. |
| */ |
| struct svga_winsys_surface *handle; |
| |
| unsigned real_layer; |
| unsigned real_level; |
| unsigned real_zslice; |
| |
| boolean dirty; |
| |
| /* VGPU10 */ |
| SVGA3dRenderTargetViewId view_id; |
| |
| /* |
| * As with 'handle' above, this may point to a secondary / backing resource. |
| * We can't have one resource bound as both a render target and a shader |
| * resource at the same time. But we sometimes want to do that, such as |
| * for mipmap generation where we sample from one level and render into |
| * another. |
| * In this situation, the backed surface is the render target while the |
| * original surface is the shader resource. |
| */ |
| struct svga_surface *backed; |
| unsigned age; /* timestamp when the backed resource is |
| * synced with the original resource. |
| */ |
| }; |
| |
| |
| void |
| svga_mark_surfaces_dirty(struct svga_context *svga); |
| |
| extern void |
| svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf, |
| boolean reset); |
| |
| void |
| svga_propagate_rendertargets(struct svga_context *svga); |
| |
| extern boolean |
| svga_surface_needs_propagation(const struct pipe_surface *surf); |
| |
| struct svga_winsys_surface * |
| svga_texture_view_surface(struct svga_context *svga, |
| struct svga_texture *tex, |
| unsigned bind_flags, |
| SVGA3dSurfaceFlags flags, |
| SVGA3dSurfaceFormat format, |
| unsigned start_mip, |
| unsigned num_mip, |
| int layer_pick, |
| unsigned num_layers, |
| int zslice_pick, |
| boolean cacheable, |
| struct svga_host_surface_cache_key *key); /* OUT */ |
| |
| |
| void |
| svga_texture_copy_handle(struct svga_context *svga, |
| struct svga_winsys_surface *src_handle, |
| unsigned src_x, unsigned src_y, unsigned src_z, |
| unsigned src_level, unsigned src_face, |
| struct svga_winsys_surface *dst_handle, |
| unsigned dst_x, unsigned dst_y, unsigned dst_z, |
| unsigned dst_level, unsigned dst_face, |
| unsigned width, unsigned height, unsigned depth); |
| |
| |
| static inline struct svga_surface * |
| svga_surface(struct pipe_surface *surface) |
| { |
| return (struct svga_surface *)surface; |
| } |
| |
| |
| static inline const struct svga_surface * |
| svga_surface_const(const struct pipe_surface *surface) |
| { |
| return (const struct svga_surface *)surface; |
| } |
| |
| struct pipe_surface * |
| svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s); |
| |
| static inline SVGA3dResourceType |
| svga_resource_type(enum pipe_texture_target target) |
| { |
| switch (target) { |
| case PIPE_TEXTURE_1D: |
| case PIPE_TEXTURE_1D_ARRAY: |
| return SVGA3D_RESOURCE_TEXTURE1D; |
| case PIPE_TEXTURE_RECT: |
| case PIPE_TEXTURE_2D: |
| case PIPE_TEXTURE_2D_ARRAY: |
| case PIPE_TEXTURE_CUBE: |
| /* drawing to cube map is treated as drawing to 2D array */ |
| return SVGA3D_RESOURCE_TEXTURE2D; |
| case PIPE_TEXTURE_3D: |
| return SVGA3D_RESOURCE_TEXTURE3D; |
| default: |
| assert(!"Unexpected texture target"); |
| return SVGA3D_RESOURCE_TEXTURE2D; |
| } |
| } |
| |
| #endif |