| /********************************************************** |
| * Copyright 2008-2009 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| |
| #include "pipe/p_compiler.h" |
| #include "pipe/p_shader_tokens.h" |
| #include "pipe/p_defines.h" |
| #include "tgsi/tgsi_parse.h" |
| #include "tgsi/tgsi_dump.h" |
| #include "tgsi/tgsi_scan.h" |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "util/u_bitmask.h" |
| |
| #include "svgadump/svga_shader_dump.h" |
| |
| #include "svga_context.h" |
| #include "svga_shader.h" |
| #include "svga_tgsi.h" |
| #include "svga_tgsi_emit.h" |
| #include "svga_debug.h" |
| |
| #include "svga_hw_reg.h" |
| #include "svga3d_shaderdefs.h" |
| |
| |
| /* Sinkhole used only in error conditions. |
| */ |
| static char err_buf[128]; |
| |
| |
| static boolean |
| svga_shader_expand(struct svga_shader_emitter *emit) |
| { |
| char *new_buf; |
| unsigned newsize = emit->size * 2; |
| |
| if (emit->buf != err_buf) |
| new_buf = REALLOC(emit->buf, emit->size, newsize); |
| else |
| new_buf = NULL; |
| |
| if (!new_buf) { |
| emit->ptr = err_buf; |
| emit->buf = err_buf; |
| emit->size = sizeof(err_buf); |
| return FALSE; |
| } |
| |
| emit->size = newsize; |
| emit->ptr = new_buf + (emit->ptr - emit->buf); |
| emit->buf = new_buf; |
| return TRUE; |
| } |
| |
| |
| static inline boolean |
| reserve(struct svga_shader_emitter *emit, unsigned nr_dwords) |
| { |
| if (emit->ptr - emit->buf + nr_dwords * sizeof(unsigned) >= emit->size) { |
| if (!svga_shader_expand(emit)) { |
| return FALSE; |
| } |
| } |
| |
| return TRUE; |
| } |
| |
| |
| boolean |
| svga_shader_emit_dword(struct svga_shader_emitter * emit, unsigned dword) |
| { |
| if (!reserve(emit, 1)) |
| return FALSE; |
| |
| *(unsigned *) emit->ptr = dword; |
| emit->ptr += sizeof dword; |
| return TRUE; |
| } |
| |
| |
| boolean |
| svga_shader_emit_dwords(struct svga_shader_emitter * emit, |
| const unsigned *dwords, unsigned nr) |
| { |
| if (!reserve(emit, nr)) |
| return FALSE; |
| |
| memcpy(emit->ptr, dwords, nr * sizeof *dwords); |
| emit->ptr += nr * sizeof *dwords; |
| return TRUE; |
| } |
| |
| |
| boolean |
| svga_shader_emit_opcode(struct svga_shader_emitter * emit, unsigned opcode) |
| { |
| SVGA3dShaderInstToken *here; |
| |
| if (!reserve(emit, 1)) |
| return FALSE; |
| |
| here = (SVGA3dShaderInstToken *) emit->ptr; |
| here->value = opcode; |
| |
| if (emit->insn_offset) { |
| SVGA3dShaderInstToken *prev = |
| (SVGA3dShaderInstToken *) (emit->buf + emit->insn_offset); |
| prev->size = (here - prev) - 1; |
| } |
| |
| emit->insn_offset = emit->ptr - emit->buf; |
| emit->ptr += sizeof(unsigned); |
| return TRUE; |
| } |
| |
| |
| static boolean |
| svga_shader_emit_header(struct svga_shader_emitter *emit) |
| { |
| SVGA3dShaderVersion header; |
| |
| memset(&header, 0, sizeof header); |
| |
| switch (emit->unit) { |
| case PIPE_SHADER_FRAGMENT: |
| header.value = SVGA3D_PS_30; |
| break; |
| case PIPE_SHADER_VERTEX: |
| header.value = SVGA3D_VS_30; |
| break; |
| } |
| |
| return svga_shader_emit_dword(emit, header.value); |
| } |
| |
| |
| /** |
| * Parse TGSI shader and translate to SVGA/DX9 serialized |
| * representation. |
| * |
| * In this function SVGA shader is emitted to an in-memory buffer that |
| * can be dynamically grown. Once we've finished and know how large |
| * it is, it will be copied to a hardware buffer for upload. |
| */ |
| struct svga_shader_variant * |
| svga_tgsi_vgpu9_translate(struct svga_context *svga, |
| const struct svga_shader *shader, |
| const struct svga_compile_key *key, unsigned unit) |
| { |
| struct svga_shader_variant *variant = NULL; |
| struct svga_shader_emitter emit; |
| |
| SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_TGSIVGPU9TRANSLATE); |
| |
| memset(&emit, 0, sizeof(emit)); |
| |
| emit.size = 1024; |
| emit.buf = MALLOC(emit.size); |
| if (emit.buf == NULL) { |
| goto fail; |
| } |
| |
| emit.ptr = emit.buf; |
| emit.unit = unit; |
| emit.key = *key; |
| |
| tgsi_scan_shader(shader->tokens, &emit.info); |
| |
| emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1; |
| |
| if (unit == PIPE_SHADER_FRAGMENT) |
| emit.imm_start += key->num_unnormalized_coords; |
| |
| if (unit == PIPE_SHADER_VERTEX) { |
| emit.imm_start += key->vs.need_prescale ? 2 : 0; |
| } |
| |
| emit.nr_hw_float_const = |
| (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1); |
| |
| emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1; |
| |
| if (emit.nr_hw_temp >= SVGA3D_TEMPREG_MAX) { |
| debug_printf("svga: too many temporary registers (%u)\n", |
| emit.nr_hw_temp); |
| goto fail; |
| } |
| |
| if (emit.info.indirect_files & (1 << TGSI_FILE_TEMPORARY)) { |
| debug_printf( |
| "svga: indirect indexing of temporary registers is not supported.\n"); |
| goto fail; |
| } |
| |
| emit.in_main_func = TRUE; |
| |
| if (!svga_shader_emit_header(&emit)) { |
| debug_printf("svga: emit header failed\n"); |
| goto fail; |
| } |
| |
| if (!svga_shader_emit_instructions(&emit, shader->tokens)) { |
| debug_printf("svga: emit instructions failed\n"); |
| goto fail; |
| } |
| |
| variant = svga_new_shader_variant(svga); |
| if (!variant) |
| goto fail; |
| |
| variant->shader = shader; |
| variant->tokens = (const unsigned *) emit.buf; |
| variant->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned); |
| memcpy(&variant->key, key, sizeof(*key)); |
| variant->id = UTIL_BITMASK_INVALID_INDEX; |
| |
| variant->pstipple_sampler_unit = emit.pstipple_sampler_unit; |
| |
| /* If there was exactly one write to a fragment shader output register |
| * and it came from a constant buffer, we know all fragments will have |
| * the same color (except for blending). |
| */ |
| variant->constant_color_output = |
| emit.constant_color_output && emit.num_output_writes == 1; |
| |
| #if 0 |
| if (!svga_shader_verify(variant->tokens, variant->nr_tokens) || |
| SVGA_DEBUG & DEBUG_TGSI) { |
| debug_printf("#####################################\n"); |
| debug_printf("Shader %u below\n", shader->id); |
| tgsi_dump(shader->tokens, 0); |
| if (SVGA_DEBUG & DEBUG_TGSI) { |
| debug_printf("Shader %u compiled below\n", shader->id); |
| svga_shader_dump(variant->tokens, variant->nr_tokens, FALSE); |
| } |
| debug_printf("#####################################\n"); |
| } |
| #endif |
| |
| goto done; |
| |
| fail: |
| FREE(variant); |
| if (emit.buf != err_buf) |
| FREE(emit.buf); |
| variant = NULL; |
| |
| done: |
| SVGA_STATS_TIME_POP(svga_sws(svga)); |
| return variant; |
| } |