blob: 05ef54c4d0a1e18e062a4118d8eadc1481cd75bd [file] [log] [blame]
/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_state.h"
#include "brw_blorp.h"
/* SURFACE_STATE for renderbuffer or texture surface (see
* brw_update_renderbuffer_surface and brw_update_texture_surface)
*/
static uint32_t
gen8_blorp_emit_surface_state(struct brw_context *brw,
const struct brw_blorp_surface_info *surface,
uint32_t read_domains, uint32_t write_domain,
bool is_render_target)
{
uint32_t wm_surf_offset;
const struct intel_mipmap_tree *mt = surface->mt;
const uint32_t mocs_wb = is_render_target ?
(brw->gen >= 9 ? SKL_MOCS_PTE : BDW_MOCS_PTE) :
(brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB);
const uint32_t tiling = surface->map_stencil_as_y_tiled
? I915_TILING_Y : mt->tiling;
uint32_t tile_x, tile_y;
uint32_t *surf = gen8_allocate_surface_state(brw, &wm_surf_offset, -1);
surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
gen8_vertical_alignment(brw, mt, BRW_SURFACE_2D) |
gen8_horizontal_alignment(brw, mt, BRW_SURFACE_2D) |
gen8_surface_tiling_mode(tiling);
surf[1] = SET_FIELD(mocs_wb, GEN8_SURFACE_MOCS) | mt->qpitch >> 2;
surf[2] = SET_FIELD(surface->width - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(surface->height - 1, GEN7_SURFACE_HEIGHT);
uint32_t pitch_bytes = mt->pitch;
if (surface->map_stencil_as_y_tiled)
pitch_bytes *= 2;
surf[3] = pitch_bytes - 1;
surf[4] = gen7_surface_msaa_bits(surface->num_samples,
surface->msaa_layout);
if (surface->mt->mcs_mt) {
surf[6] = SET_FIELD(surface->mt->qpitch / 4, GEN8_SURFACE_AUX_QPITCH) |
SET_FIELD((surface->mt->mcs_mt->pitch / 128) - 1,
GEN8_SURFACE_AUX_PITCH) |
gen8_get_aux_mode(brw, mt);
} else {
surf[6] = 0;
}
gen8_emit_fast_clear_color(brw, mt, surf);
surf[7] |= SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A);
/* reloc */
*((uint64_t *)&surf[8]) =
brw_blorp_compute_tile_offsets(surface, &tile_x, &tile_y) +
mt->bo->offset64;
/* Note that the low bits of these fields are missing, so there's the
* possibility of getting in trouble.
*/
assert(tile_x % 4 == 0);
assert(tile_y % 4 == 0);
surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
SET_FIELD(tile_y / 4, GEN8_SURFACE_Y_OFFSET);
if (brw->gen >= 9) {
/* Disable Mip Tail by setting a large value. */
surf[5] |= SET_FIELD(15, GEN9_SURFACE_MIP_TAIL_START_LOD);
}
if (surface->mt->mcs_mt) {
*((uint64_t *) &surf[10]) = surface->mt->mcs_mt->bo->offset64;
drm_intel_bo_emit_reloc(brw->batch.bo,
wm_surf_offset + 10 * 4,
surface->mt->mcs_mt->bo, 0,
read_domains, write_domain);
}
/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->batch.bo,
wm_surf_offset + 8 * 4,
mt->bo,
surf[8] - mt->bo->offset64,
read_domains, write_domain);
return wm_surf_offset;
}
static uint32_t
gen8_blorp_emit_blend_state(struct brw_context *brw,
const struct brw_blorp_params *params)
{
uint32_t blend_state_offset;
assume(params->num_draw_buffers);
const unsigned size = 4 + 8 * params->num_draw_buffers;
uint32_t *blend = (uint32_t *)brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
size, 64,
&blend_state_offset);
memset(blend, 0, size);
for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
if (params->color_write_disable[0])
blend[1 + 2 * i] |= GEN8_BLEND_WRITE_DISABLE_RED;
if (params->color_write_disable[1])
blend[1 + 2 * i] |= GEN8_BLEND_WRITE_DISABLE_GREEN;
if (params->color_write_disable[2])
blend[1 + 2 * i] |= GEN8_BLEND_WRITE_DISABLE_BLUE;
if (params->color_write_disable[3])
blend[1 + 2 * i] |= GEN8_BLEND_WRITE_DISABLE_ALPHA;
blend[1 + 2 * i + 1] = GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE |
GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE |
GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT;
}
return blend_state_offset;
}
static void
gen8_blorp_emit_disable_constant_state(struct brw_context *brw,
unsigned opcode)
{
BEGIN_BATCH(11);
OUT_BATCH(opcode << 16 | (11 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
static void
gen8_blorp_emit_disable_binding_table(struct brw_context *brw,
unsigned opcode)
{
BEGIN_BATCH(2);
OUT_BATCH(opcode << 16 | (2 - 2));
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_VS
*
* Disable vertex shader.
*/
static void
gen8_blorp_emit_vs_disable(struct brw_context *brw)
{
BEGIN_BATCH(9);
OUT_BATCH(_3DSTATE_VS << 16 | (9 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_HS
*
* Disable the hull shader.
*/
static void
gen8_blorp_emit_hs_disable(struct brw_context *brw)
{
BEGIN_BATCH(9);
OUT_BATCH(_3DSTATE_HS << 16 | (9 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_DS
*
* Disable the domain shader.
*/
static void
gen8_blorp_emit_ds_disable(struct brw_context *brw)
{
const int ds_pkt_len = brw->gen >= 9 ? 11 : 9;
BEGIN_BATCH(ds_pkt_len);
OUT_BATCH(_3DSTATE_DS << 16 | (ds_pkt_len - 2));
for (int i = 0; i < ds_pkt_len - 1; i++)
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_GS
*
* Disable the geometry shader.
*/
static void
gen8_blorp_emit_gs_disable(struct brw_context *brw)
{
BEGIN_BATCH(10);
OUT_BATCH(_3DSTATE_GS << 16 | (10 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_STREAMOUT
*
* Disable streamout.
*/
static void
gen8_blorp_emit_streamout_disable(struct brw_context *brw)
{
BEGIN_BATCH(5);
OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
static void
gen8_blorp_emit_raster_state(struct brw_context *brw)
{
BEGIN_BATCH(5);
OUT_BATCH(_3DSTATE_RASTER << 16 | (5 - 2));
OUT_BATCH(GEN8_RASTER_CULL_NONE);
OUT_BATCH_F(0);
OUT_BATCH_F(0);
OUT_BATCH_F(0);
ADVANCE_BATCH();
}
static void
gen8_blorp_emit_sbe_state(struct brw_context *brw,
const struct brw_blorp_params *params)
{
/* 3DSTATE_SBE */
{
const unsigned sbe_cmd_length = brw->gen == 8 ? 4 : 6;
BEGIN_BATCH(sbe_cmd_length);
OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2));
OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE |
params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
BRW_SF_URB_ENTRY_READ_OFFSET <<
GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT |
GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET);
OUT_BATCH(0);
OUT_BATCH(0);
if (sbe_cmd_length >= 6) {
OUT_BATCH(GEN9_SBE_ACTIVE_COMPONENT_XYZW << (0 << 1));
OUT_BATCH(0);
}
ADVANCE_BATCH();
}
{
BEGIN_BATCH(11);
OUT_BATCH(_3DSTATE_SBE_SWIZ << 16 | (11 - 2));
/* Output DWords 1 through 8: */
for (int i = 0; i < 8; i++) {
OUT_BATCH(0);
}
OUT_BATCH(0); /* wrapshortest enables 0-7 */
OUT_BATCH(0); /* wrapshortest enables 8-15 */
ADVANCE_BATCH();
}
}
static void
gen8_blorp_emit_sf_config(struct brw_context *brw)
{
/* See gen6_blorp_emit_sf_config() */
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_SF << 16 | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_SF_LINE_AA_MODE_TRUE);
ADVANCE_BATCH();
}
/**
* Disable thread dispatch (dw5.19) and enable the HiZ op.
*/
static void
gen8_blorp_emit_wm_state(struct brw_context *brw)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
OUT_BATCH(GEN7_WM_LINE_AA_WIDTH_1_0 |
GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 |
GEN7_WM_POINT_RASTRULE_UPPER_RIGHT);
ADVANCE_BATCH();
}
/**
* 3DSTATE_PS
*
* Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
* that, thread dispatch info must still be specified.
* - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
* valid range for this field is [0x3, 0x2f].
* - A dispatch mode must be given; that is, at least one of the
* "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
* discovered through simulator error messages.
*/
static void
gen8_blorp_emit_ps_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
uint32_t dw3, dw5, dw6, dw7;
dw3 = dw5 = dw6 = dw7 = 0;
dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
if (params->src.mt) {
dw3 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
dw3 |= 2 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT; /* Two surfaces */
} else {
dw3 |= 1 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT; /* One surface */
}
dw6 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
dw7 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
/* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
* it implicitly scales for different GT levels (which have some # of PSDs).
*
* In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
*/
if (brw->gen >= 9)
dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT;
else
dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT;
dw6 |= GEN7_PS_POSOFFSET_NONE;
dw6 |= params->fast_clear_op;
BEGIN_BATCH(12);
OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
OUT_BATCH(params->wm_prog_kernel);
OUT_BATCH(0);
OUT_BATCH(dw3);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(dw6);
OUT_BATCH(dw7);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
static void
gen8_blorp_emit_ps_blend(struct brw_context *brw)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_PS_BLEND << 16 | (2 - 2));
OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
ADVANCE_BATCH();
}
static void
gen8_blorp_emit_ps_extra(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
uint32_t dw1 = 0;
dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
if (params->src.mt) {
dw1 |= GEN8_PSX_KILL_ENABLE;
dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
}
if (params->dst.num_samples > 1 && prog_data &&
prog_data->persample_msaa_dispatch)
dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
OUT_BATCH(dw1);
ADVANCE_BATCH();
}
static void
gen8_blorp_emit_depth_disable(struct brw_context *brw)
{
/* Skip repeated NULL depth/stencil emits (think 2D rendering). */
if (brw->no_depth_or_stencil)
return;
brw_emit_depth_stall_flushes(brw);
BEGIN_BATCH(8);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (8 - 2));
OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | (BRW_SURFACE_NULL << 29));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
BEGIN_BATCH(5);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
BEGIN_BATCH(5);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
static void
gen8_blorp_emit_vf_topology(struct brw_context *brw)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
OUT_BATCH(_3DPRIM_RECTLIST);
ADVANCE_BATCH();
}
static void
gen8_blorp_emit_vf_sys_gen_vals_state(struct brw_context *brw)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
OUT_BATCH(0);
ADVANCE_BATCH();
}
static void
gen8_blorp_emit_vf_instancing_state(struct brw_context *brw,
unsigned num_elems)
{
for (unsigned i = 0; i < num_elems; ++i) {
BEGIN_BATCH(3);
OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
OUT_BATCH(i);
OUT_BATCH(0);
ADVANCE_BATCH();
}
}
static void
gen8_blorp_emit_vf_state(struct brw_context *brw)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_VF << 16 | (2 - 2));
OUT_BATCH(0);
ADVANCE_BATCH();
}
static void
gen8_blorp_emit_depth_stencil_state(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const unsigned pkt_len = brw->gen >= 9 ? 4 : 3;
BEGIN_BATCH(pkt_len);
OUT_BATCH(_3DSTATE_WM_DEPTH_STENCIL << 16 | (pkt_len - 2));
OUT_BATCH(0);
OUT_BATCH(0);
if (pkt_len > 3) {
OUT_BATCH(0);
}
ADVANCE_BATCH();
}
static void
gen8_blorp_emit_constant_ps(struct brw_context *brw,
uint32_t wm_push_const_offset)
{
const int dwords = brw->gen >= 8 ? 11 : 7;
BEGIN_BATCH(dwords);
OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (dwords - 2));
if (brw->gen >= 9) {
OUT_BATCH(0);
OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
} else {
OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
OUT_BATCH(0);
}
if (brw->gen >= 9) {
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0,
wm_push_const_offset);
OUT_BATCH(0);
OUT_BATCH(0);
} else {
OUT_BATCH(wm_push_const_offset);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
ADVANCE_BATCH();
}
static uint32_t
gen8_blorp_emit_surface_states(struct brw_context *brw,
const struct brw_blorp_params *params)
{
uint32_t wm_surf_offset_renderbuffer;
uint32_t wm_surf_offset_texture = 0;
intel_miptree_used_for_rendering(params->dst.mt);
wm_surf_offset_renderbuffer =
gen8_blorp_emit_surface_state(brw, &params->dst,
I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER,
true /* is_render_target */);
if (params->src.mt) {
const struct brw_blorp_surface_info *surface = &params->src;
struct intel_mipmap_tree *mt = surface->mt;
/* If src is a 2D multisample array texture on Gen7+ using
* INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src layer is the
* physical layer holding sample 0. So, for example, if mt->num_samples
* == 4, then logical layer n corresponds to layer == 4*n.
*
* Multisampled depth and stencil surfaces have the samples interleaved
* (INTEL_MSAA_LAYOUT_IMS) and therefore the layer doesn't need
* adjustment.
*/
const unsigned layer_divider =
(mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ?
MAX2(mt->num_samples, 1) : 1;
/* Cube textures are sampled as 2D array. */
const bool is_cube = mt->target == GL_TEXTURE_CUBE_MAP_ARRAY ||
mt->target == GL_TEXTURE_CUBE_MAP;
const unsigned depth = (is_cube ? 6 : 1) * mt->logical_depth0;
const GLenum target = is_cube ? GL_TEXTURE_2D_ARRAY : mt->target;
const unsigned max_level = surface->level + mt->last_level + 1;
const unsigned layer = mt->target != GL_TEXTURE_3D ?
surface->layer / layer_divider : 0;
brw->vtbl.emit_texture_surface_state(brw, mt, target,
layer, layer + depth,
surface->level, max_level,
surface->brw_surfaceformat,
surface->swizzle,
&wm_surf_offset_texture,
-1, false, false);
}
return gen6_blorp_emit_binding_table(brw,
wm_surf_offset_renderbuffer,
wm_surf_offset_texture);
}
/**
* \copydoc gen6_blorp_exec()
*/
void
gen8_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
{
uint32_t wm_bind_bo_offset = 0;
if (gen8_state_base_address.dirty.brw & brw->ctx.NewDriverState)
gen8_upload_state_base_address(brw);
gen7_blorp_emit_cc_viewport(brw);
gen7_l3_state.emit(brw);
gen7_blorp_emit_urb_config(brw);
const uint32_t cc_blend_state_offset =
gen8_blorp_emit_blend_state(brw, params);
gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
const uint32_t cc_state_offset = gen6_blorp_emit_cc_state(brw);
gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_VS);
gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_HS);
gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_DS);
gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_GS);
const uint32_t wm_push_const_offset =
gen6_blorp_emit_wm_constants(brw, params);
gen8_blorp_emit_constant_ps(brw, wm_push_const_offset);
wm_bind_bo_offset = gen8_blorp_emit_surface_states(brw, params);
gen8_blorp_emit_disable_binding_table(brw,
_3DSTATE_BINDING_TABLE_POINTERS_VS);
gen8_blorp_emit_disable_binding_table(brw,
_3DSTATE_BINDING_TABLE_POINTERS_HS);
gen8_blorp_emit_disable_binding_table(brw,
_3DSTATE_BINDING_TABLE_POINTERS_DS);
gen8_blorp_emit_disable_binding_table(brw,
_3DSTATE_BINDING_TABLE_POINTERS_GS);
gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
if (params->src.mt) {
const uint32_t sampler_offset =
gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
}
gen8_emit_3dstate_multisample(brw, params->dst.num_samples);
gen6_emit_3dstate_sample_mask(brw,
params->dst.num_samples > 1 ?
(1 << params->dst.num_samples) - 1 : 1);
gen8_disable_stages.emit(brw);
gen8_blorp_emit_vs_disable(brw);
gen8_blorp_emit_hs_disable(brw);
gen7_blorp_emit_te_disable(brw);
gen8_blorp_emit_ds_disable(brw);
gen8_blorp_emit_gs_disable(brw);
gen8_blorp_emit_streamout_disable(brw);
gen6_blorp_emit_clip_disable(brw);
gen8_blorp_emit_raster_state(brw);
gen8_blorp_emit_sbe_state(brw, params);
gen8_blorp_emit_sf_config(brw);
gen8_blorp_emit_ps_blend(brw);
gen8_blorp_emit_ps_extra(brw, params);
gen8_blorp_emit_ps_config(brw, params);
gen8_blorp_emit_depth_stencil_state(brw, params);
gen8_blorp_emit_wm_state(brw);
gen8_blorp_emit_depth_disable(brw);
gen7_blorp_emit_clear_params(brw, params);
gen6_blorp_emit_drawing_rectangle(brw, params);
gen8_blorp_emit_vf_topology(brw);
gen8_blorp_emit_vf_sys_gen_vals_state(brw);
gen6_blorp_emit_vertices(brw, params);
gen8_blorp_emit_vf_instancing_state(brw, 2);
gen8_blorp_emit_vf_state(brw);
gen7_blorp_emit_primitive(brw, params);
if (brw->gen < 9)
gen8_write_pma_stall_bits(brw, 0);
}