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| The Mesa 3D Graphics Library |
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| |
| <h1>Xlib Software Driver</h1> |
| |
| <p> |
| Mesa's Xlib driver provides an emulation of the GLX interface so that |
| OpenGL programs which use the GLX API can render to any X display, even |
| those that don't support the GLX extension. |
| Effectively, the Xlib driver converts all OpenGL rendering into Xlib calls. |
| </p> |
| |
| <p> |
| The Xlib driver is the oldest Mesa driver and the most mature of Mesa's |
| software-only drivers. |
| </p> |
| |
| <p> |
| Since the Xlib driver <em>emulates</em> the GLX extension, it's not |
| totally conformant with a true GLX implementation. |
| The differences are fairly obscure, however. |
| </p> |
| |
| <p> |
| The unique features of the Xlib driver follows. |
| </p> |
| |
| |
| <h2>X Visual Selection</h2> |
| <p> |
| Mesa supports RGB(A) rendering into almost any X visual type and depth. |
| </p> |
| <p> |
| The glXChooseVisual function tries to choose the best X visual |
| for the given attribute list. However, if this doesn't suit your needs |
| you can force Mesa to use any X visual you want (any supported by your |
| X server that is) by setting the <b>MESA_RGB_VISUAL</b> and |
| <b>MESA_CI_VISUAL</b> |
| environment variables. |
| When an RGB visual is requested, glXChooseVisual |
| will first look if the MESA_RGB_VISUAL variable is defined. |
| If so, it will try to use the specified visual. |
| Similarly, when a color index visual is requested, glXChooseVisual will |
| look for the MESA_CI_VISUAL variable. |
| </p> |
| |
| <p> |
| The format of accepted values is: <code>visual-class depth</code> |
| </p> |
| <p> |
| Here are some examples: |
| </p> |
| <pre> |
| using csh: |
| % setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor |
| % setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor |
| % setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor |
| |
| using bash: |
| $ export MESA_RGB_VISUAL="TrueColor 8" |
| $ export MESA_CI_VISUAL="PseudoColor 12" |
| $ export MESA_RGB_VISUAL="PseudoColor 8" |
| </pre> |
| |
| |
| <h2>Double Buffering</h2> |
| <p> |
| Mesa can use either an X Pixmap or XImage as the back color buffer when in |
| double-buffer mode. |
| The default is to use an XImage. |
| The <b>MESA_BACK_BUFFER</b> environment variable can override this. |
| The valid values for <b>MESA_BACK_BUFFER</b> are: <b>Pixmap</b> and |
| <b>XImage</b> (only the first letter is checked, case doesn't matter). |
| </p> |
| |
| <p> |
| Using XImage is almost always faster than a Pixmap since it resides in |
| the application's address space. |
| When glXSwapBuffers() is called, XPutImage() or XShmPutImage() is used |
| to transfer the XImage to the on-screen window. |
| </p> |
| <p> |
| A Pixmap may be faster when doing remote rendering of a simple scene. |
| Some OpenGL features will be very slow with a Pixmap (for example, blending |
| will require a round-trip message for pixel readback.) |
| </p> |
| <p> |
| Experiment with the MESA_BACK_BUFFER variable to see which is faster |
| for your application. |
| </p> |
| |
| |
| <h2>Colormaps</h2> |
| <p> |
| When using Mesa directly or with GLX, it's up to the application |
| writer to create a window with an appropriate colormap. The GLUT |
| toolkit tries to minimize colormap <em>flashing</em> by sharing |
| colormaps when possible. Specifically, if the visual and depth of the |
| window matches that of the root window, the root window's colormap |
| will be shared by the Mesa window. Otherwise, a new, private colormap |
| will be allocated. |
| </p> |
| |
| <p> |
| When sharing the root colormap, Mesa may be unable to allocate the colors |
| it needs, resulting in poor color quality. This can happen when a |
| large number of colorcells in the root colormap are already allocated. |
| To prevent colormap sharing in GLUT, set the |
| <b>MESA_PRIVATE_CMAP</b> environment variable. The value isn't |
| significant. |
| </p> |
| |
| |
| <h2>Gamma Correction</h2> |
| <p> |
| To compensate for the nonlinear relationship between pixel values |
| and displayed intensities, there is a gamma correction feature in |
| Mesa. Some systems, such as Silicon Graphics, support gamma |
| correction in hardware (man gamma) so you won't need to use Mesa's |
| gamma facility. Other systems, however, may need gamma adjustment |
| to produce images which look correct. If you believe that |
| Mesa's images are too dim, read on. |
| </p> |
| |
| <p> |
| Gamma correction is controlled with the <b>MESA_GAMMA</b> environment |
| variable. Its value is of the form <b>Gr Gg Gb</b> or just <b>G</b> where |
| Gr is the red gamma value, Gg is the green gamma value, Gb is the |
| blue gamma value and G is one gamma value to use for all three |
| channels. Each value is a positive real number typically in the |
| range 1.0 to 2.5. |
| The defaults are all 1.0, effectively disabling gamma correction. |
| Examples: |
| </p> |
| <pre> |
| % export MESA_GAMMA="2.3 2.2 2.4" // separate R,G,B values |
| % export MESA_GAMMA="2.0" // same gamma for R,G,B |
| </pre> |
| <p> |
| The <code>demos/gamma.c</code> program in mesa/demos repository may help |
| you to determine reasonable gamma value for your display. With correct |
| gamma values, the color intensities displayed in the top row (drawn by |
| dithering) should nearly match those in the bottom row (drawn as grays). |
| </p> |
| |
| <p> |
| Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well |
| on HP displays using the HP-ColorRecovery technology. |
| </p> |
| |
| <p> |
| Mesa implements gamma correction with a lookup table which translates |
| a "linear" pixel value to a gamma-corrected pixel value. There is a |
| small performance penalty. Gamma correction only works in RGB mode. |
| Also be aware that pixel values read back from the frame buffer will |
| not be "un-corrected" so glReadPixels may not return the same data |
| drawn with glDrawPixels. |
| </p> |
| |
| <p> |
| For more information about gamma correction, see the |
| <a href="https://en.wikipedia.org/wiki/Gamma_correction">Wikipedia article</a> |
| </p> |
| |
| |
| <h2>Overlay Planes</h2> |
| <p> |
| Hardware overlay planes are supported by the Xlib driver. To |
| determine if your X server has overlay support you can test for the |
| SERVER_OVERLAY_VISUALS property: |
| </p> |
| <pre> |
| xprop -root | grep SERVER_OVERLAY_VISUALS |
| </pre> |
| |
| |
| <h2>HPCR Dithering</h2> |
| <p> |
| If you set the <b>MESA_HPCR_CLEAR</b> environment variable then dithering |
| will be used when clearing the color buffer. This is only applicable |
| to HP systems with the HPCR (Color Recovery) feature. |
| This incurs a small performance penalty. |
| </p> |
| |
| |
| <h2>Extensions</h2> |
| <p> |
| The following Mesa-specific extensions are implemented in the Xlib driver. |
| </p> |
| |
| <h3>GLX_MESA_pixmap_colormap</h3> |
| |
| <p> |
| This extension adds the GLX function: |
| </p> |
| <pre> |
| GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, |
| Pixmap pixmap, Colormap cmap ) |
| </pre> |
| <p> |
| It is an alternative to the standard glXCreateGLXPixmap() function. |
| Since Mesa supports RGB rendering into any X visual, not just True- |
| Color or DirectColor, Mesa needs colormap information to convert RGB |
| values into pixel values. An X window carries this information but a |
| pixmap does not. This function associates a colormap to a GLX pixmap. |
| See the xdemos/glxpixmap.c file for an example of how to use this |
| extension. |
| </p> |
| <p> |
| <a href="specs/MESA_pixmap_colormap.spec">GLX_MESA_pixmap_colormap specification</a> |
| </p> |
| |
| |
| <h3>GLX_MESA_release_buffers</h3> |
| <p> |
| Mesa associates a set of ancillary (depth, accumulation, stencil and |
| alpha) buffers with each X window it draws into. These ancillary |
| buffers are allocated for each X window the first time the X window |
| is passed to glXMakeCurrent(). Mesa, however, can't detect when an |
| X window has been destroyed in order to free the ancillary buffers. |
| </p> |
| <p> |
| The best it can do is to check for recently destroyed windows whenever |
| the client calls the glXCreateContext() or glXDestroyContext() |
| functions. This may not be sufficient in all situations though. |
| </p> |
| <p> |
| The GLX_MESA_release_buffers extension allows a client to explicitly |
| deallocate the ancillary buffers by calling glxReleaseBuffersMESA() |
| just before an X window is destroyed. For example: |
| </p> |
| <pre> |
| #ifdef GLX_MESA_release_buffers |
| glXReleaseBuffersMESA( dpy, window ); |
| #endif |
| XDestroyWindow( dpy, window ); |
| </pre> |
| <p> |
| <a href="specs/MESA_release_buffers.spec">GLX_MESA_release_buffers specification</a> |
| </p> |
| <p> |
| This extension was added in Mesa 2.0. |
| </p> |
| |
| <h3>GLX_MESA_copy_sub_buffer</h3> |
| <p> |
| This extension adds the glXCopySubBufferMESA() function. It works |
| like glXSwapBuffers() but only copies a sub-region of the window |
| instead of the whole window. |
| </p> |
| <p> |
| <a href="specs/MESA_copy_sub_buffer.spec">GLX_MESA_copy_sub_buffer specification</a> |
| </p> |
| <p> |
| This extension was added in Mesa 2.6 |
| </p> |
| |
| <h2>Summary of X-related environment variables</h2> |
| <pre> |
| MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only) |
| MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only) |
| MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only) |
| MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only) |
| MESA_GAMMA - gamma correction coefficients (X only) |
| </pre> |
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