| /* |
| * Mesa 3-D graphics library |
| * Version: 7.1 |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "glheader.h" |
| #include "api_validate.h" |
| #include "context.h" |
| #include "imports.h" |
| #include "mtypes.h" |
| #include "state.h" |
| |
| |
| /** |
| * Find the max index in the given element/index buffer |
| */ |
| static GLuint |
| max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, |
| const void *indices, |
| struct gl_buffer_object *elementBuf) |
| { |
| const GLubyte *map = NULL; |
| GLuint max = 0; |
| GLint i; |
| |
| if (elementBuf->Name) { |
| /* elements are in a user-defined buffer object. need to map it */ |
| map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, |
| GL_READ_ONLY, elementBuf); |
| /* Actual address is the sum of pointers */ |
| indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); |
| } |
| |
| if (type == GL_UNSIGNED_INT) { |
| for (i = 0; i < count; i++) |
| if (((GLuint *) indices)[i] > max) |
| max = ((GLuint *) indices)[i]; |
| } |
| else if (type == GL_UNSIGNED_SHORT) { |
| for (i = 0; i < count; i++) |
| if (((GLushort *) indices)[i] > max) |
| max = ((GLushort *) indices)[i]; |
| } |
| else { |
| ASSERT(type == GL_UNSIGNED_BYTE); |
| for (i = 0; i < count; i++) |
| if (((GLubyte *) indices)[i] > max) |
| max = ((GLubyte *) indices)[i]; |
| } |
| |
| if (map) { |
| ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf); |
| } |
| |
| return max; |
| } |
| |
| |
| /** |
| * Check if OK to render by examining framebuffer status and vertex arrays. |
| */ |
| static GLboolean |
| check_valid_to_render(GLcontext *ctx, char *function) |
| { |
| if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
| _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, |
| "glDraw%s(incomplete framebuffer)", function); |
| return GL_FALSE; |
| } |
| |
| #if FEATURE_es2_glsl |
| /* For ES2, we can draw if any vertex array is enabled (and we should |
| * always have a vertex program/shader). |
| */ |
| if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current) |
| return GL_FALSE; |
| #else |
| /* For regular OpenGL, only draw if we have vertex positions (regardless |
| * of whether or not we have a vertex program/shader). |
| */ |
| if (!ctx->Array.ArrayObj->Vertex.Enabled && |
| !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) |
| return GL_FALSE; |
| #endif |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Error checking for glDrawElements(). Includes parameter checking |
| * and VBO bounds checking. |
| * \return GL_TRUE if OK to render, GL_FALSE if error found |
| */ |
| GLboolean |
| _mesa_validate_DrawElements(GLcontext *ctx, |
| GLenum mode, GLsizei count, GLenum type, |
| const GLvoid *indices) |
| { |
| ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); |
| |
| if (count <= 0) { |
| if (count < 0) |
| _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); |
| return GL_FALSE; |
| } |
| |
| if (mode > GL_POLYGON) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" ); |
| return GL_FALSE; |
| } |
| |
| if (type != GL_UNSIGNED_INT && |
| type != GL_UNSIGNED_BYTE && |
| type != GL_UNSIGNED_SHORT) |
| { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); |
| return GL_FALSE; |
| } |
| |
| if (ctx->NewState) |
| _mesa_update_state(ctx); |
| |
| if (!check_valid_to_render(ctx, "Elements")) |
| return GL_FALSE; |
| |
| /* Vertex buffer object tests */ |
| if (ctx->Array.ElementArrayBufferObj->Name) { |
| /* use indices in the buffer object */ |
| GLuint indexBytes; |
| |
| if (!ctx->Array.ElementArrayBufferObj->Size) { |
| _mesa_warning(ctx, |
| "glDrawElements called with empty array elements buffer"); |
| return GL_FALSE; |
| } |
| |
| if (type == GL_UNSIGNED_INT) { |
| indexBytes = count * sizeof(GLuint); |
| } |
| else if (type == GL_UNSIGNED_BYTE) { |
| indexBytes = count * sizeof(GLubyte); |
| } |
| else { |
| ASSERT(type == GL_UNSIGNED_SHORT); |
| indexBytes = count * sizeof(GLushort); |
| } |
| |
| /* make sure count doesn't go outside buffer bounds */ |
| if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) { |
| _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); |
| return GL_FALSE; |
| } |
| } |
| else { |
| /* not using a VBO */ |
| if (!indices) |
| return GL_FALSE; |
| } |
| |
| if (ctx->Const.CheckArrayBounds) { |
| /* find max array index */ |
| GLuint max = max_buffer_index(ctx, count, type, indices, |
| ctx->Array.ElementArrayBufferObj); |
| if (max >= ctx->Array._MaxElement) { |
| /* the max element is out of bounds of one or more enabled arrays */ |
| return GL_FALSE; |
| } |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Error checking for glDrawRangeElements(). Includes parameter checking |
| * and VBO bounds checking. |
| * \return GL_TRUE if OK to render, GL_FALSE if error found |
| */ |
| GLboolean |
| _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, |
| GLuint start, GLuint end, |
| GLsizei count, GLenum type, |
| const GLvoid *indices) |
| { |
| ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); |
| |
| if (count <= 0) { |
| if (count < 0) |
| _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" ); |
| return GL_FALSE; |
| } |
| |
| if (mode > GL_POLYGON) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" ); |
| return GL_FALSE; |
| } |
| |
| if (end < start) { |
| _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)"); |
| return GL_FALSE; |
| } |
| |
| if (type != GL_UNSIGNED_INT && |
| type != GL_UNSIGNED_BYTE && |
| type != GL_UNSIGNED_SHORT) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" ); |
| return GL_FALSE; |
| } |
| |
| if (ctx->NewState) |
| _mesa_update_state(ctx); |
| |
| if (!check_valid_to_render(ctx, "RangeElements")) |
| return GL_FALSE; |
| |
| /* Vertex buffer object tests */ |
| if (ctx->Array.ElementArrayBufferObj->Name) { |
| /* use indices in the buffer object */ |
| GLuint indexBytes; |
| |
| if (type == GL_UNSIGNED_INT) { |
| indexBytes = count * sizeof(GLuint); |
| } |
| else if (type == GL_UNSIGNED_BYTE) { |
| indexBytes = count * sizeof(GLubyte); |
| } |
| else { |
| ASSERT(type == GL_UNSIGNED_SHORT); |
| indexBytes = count * sizeof(GLushort); |
| } |
| |
| /* make sure count doesn't go outside buffer bounds */ |
| if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { |
| _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); |
| return GL_FALSE; |
| } |
| } |
| else { |
| /* not using a VBO */ |
| if (!indices) |
| return GL_FALSE; |
| } |
| |
| if (ctx->Const.CheckArrayBounds) { |
| GLuint max = max_buffer_index(ctx, count, type, indices, |
| ctx->Array.ElementArrayBufferObj); |
| if (max >= ctx->Array._MaxElement) { |
| /* the max element is out of bounds of one or more enabled arrays */ |
| return GL_FALSE; |
| } |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Called from the tnl module to error check the function parameters and |
| * verify that we really can draw something. |
| * \return GL_TRUE if OK to render, GL_FALSE if error found |
| */ |
| GLboolean |
| _mesa_validate_DrawArrays(GLcontext *ctx, |
| GLenum mode, GLint start, GLsizei count) |
| { |
| ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); |
| |
| if (count <= 0) { |
| if (count < 0) |
| _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); |
| return GL_FALSE; |
| } |
| |
| if (mode > GL_POLYGON) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" ); |
| return GL_FALSE; |
| } |
| |
| if (ctx->NewState) |
| _mesa_update_state(ctx); |
| |
| if (!check_valid_to_render(ctx, "Arrays")) |
| return GL_FALSE; |
| |
| if (ctx->Const.CheckArrayBounds) { |
| if (start + count > (GLint) ctx->Array._MaxElement) |
| return GL_FALSE; |
| } |
| |
| return GL_TRUE; |
| } |