blob: ad55b7448c54e55167fdcb72129ee7b310a5c3ed [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 2004-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file shaderobjects.c
* ARB_shader_objects state management functions
* \author Michal Krol
*/
#include "glheader.h"
#include "context.h"
#include "hash.h"
#include "shaderobjects.h"
#include "shaderobjects_3dlabs.h"
#define I_UNKNOWN struct gl2_unknown_intf **
#define I_GENERIC struct gl2_generic_intf **
#define I_CONTAINER struct gl2_container_intf **
#define I_PROGRAM struct gl2_program_intf **
#define I_SHADER struct gl2_shader_intf **
#define RELEASE_GENERIC(x)\
(**x)._unknown.Release ((I_UNKNOWN) x)
#define RELEASE_CONTAINER(x)\
(**x)._generic._unknown.Release ((I_UNKNOWN) x)
#define RELEASE_PROGRAM(x)\
(**x)._container._generic._unknown.Release ((I_UNKNOWN) x)
#define RELEASE_SHADER(x)\
(**x)._generic._unknown.Release ((I_UNKNOWN) x);
#define _LOOKUP_HANDLE(handle, function)\
I_UNKNOWN unk;\
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);\
unk = (I_UNKNOWN) _mesa_HashLookup (ctx->Shared->GL2Objects, handle);\
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);\
if (unk == NULL) {\
_mesa_error (ctx, GL_INVALID_VALUE, function);\
break;\
}
#define _QUERY_INTERFACE(x, type, uuid, function)\
x = (type) (**unk).QueryInterface (unk, uuid);\
if (x == NULL) {\
_mesa_error (ctx, GL_INVALID_OPERATION, function);\
break;\
}
#define GET_GENERIC(x, handle, function)\
I_GENERIC x = NULL;\
do {\
_LOOKUP_HANDLE(handle, function);\
_QUERY_INTERFACE(x, I_GENERIC, UIID_GENERIC, function);\
} while (0)
#define GET_CONTAINER(x, handle, function)\
I_CONTAINER x = NULL;\
do {\
_LOOKUP_HANDLE(handle, function);\
_QUERY_INTERFACE(x, I_CONTAINER, UIID_CONTAINER, function);\
} while (0)
#define GET_PROGRAM(x, handle, function)\
I_PROGRAM x = NULL;\
do {\
_LOOKUP_HANDLE(handle, function);\
_QUERY_INTERFACE(x, I_PROGRAM, UIID_PROGRAM, function);\
} while (0)
#define GET_SHADER(x, handle, function)\
I_SHADER x = NULL;\
do {\
_LOOKUP_HANDLE(handle, function);\
_QUERY_INTERFACE(x, I_SHADER, UIID_SHADER, function);\
} while (0)
#define _LINKED_PROGRAM(x, function)\
if ((**x).GetLinkStatus (x) == GL_FALSE) {\
RELEASE_PROGRAM(x);\
_mesa_error (ctx, GL_INVALID_OPERATION, function);\
break;\
}
#define GET_LINKED_PROGRAM(x, handle, function)\
I_PROGRAM x = NULL;\
do {\
_LOOKUP_HANDLE(handle, function);\
_QUERY_INTERFACE(x, I_PROGRAM, UIID_PROGRAM, function);\
_LINKED_PROGRAM(x, function);\
} while (0)
#define _CURRENT_PROGRAM(x, function)\
if (ctx->ShaderObjects.CurrentProgram == NULL) {\
_mesa_error (ctx, GL_INVALID_OPERATION, function);\
break;\
}\
x = ctx->ShaderObjects.CurrentProgram;
#define GET_CURRENT_LINKED_PROGRAM(x, function)\
I_PROGRAM x = NULL;\
do {\
_CURRENT_PROGRAM(x, function);\
_LINKED_PROGRAM(x, function);\
} while (0)
GLvoid GLAPIENTRY
_mesa_DeleteObjectARB (GLhandleARB obj)
{
GET_CURRENT_CONTEXT(ctx);
GET_GENERIC(gen, obj, "glDeleteObjectARB");
if (gen != NULL)
{
(**gen).Delete (gen);
RELEASE_GENERIC(gen);
}
}
GLhandleARB GLAPIENTRY
_mesa_GetHandleARB (GLenum pname)
{
GET_CURRENT_CONTEXT(ctx);
switch (pname)
{
case GL_PROGRAM_OBJECT_ARB:
{
I_PROGRAM pro = ctx->ShaderObjects.CurrentProgram;
if (pro != NULL)
return (**pro)._container._generic.GetName ((I_GENERIC) pro);
}
break;
default:
_mesa_error (ctx, GL_INVALID_ENUM, "glGetHandleARB");
}
return 0;
}
GLvoid GLAPIENTRY
_mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
{
GET_CURRENT_CONTEXT(ctx);
GET_CONTAINER(con, containerObj, "glDetachObjectARB");
if (con != NULL)
{
GET_GENERIC(att, attachedObj, "glDetachObjectARB");
if (att != NULL)
{
(**con).Detach (con, att);
RELEASE_GENERIC(att);
}
RELEASE_CONTAINER(con);
}
}
GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB (GLenum shaderType)
{
return _mesa_3dlabs_create_shader_object (shaderType);
}
GLvoid GLAPIENTRY
_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string,
const GLint *length)
{
GET_CURRENT_CONTEXT(ctx);
GLint *offsets;
GLsizei i;
GLcharARB *source;
GET_SHADER(sha, shaderObj, "glShaderSourceARB");
if (sha == NULL)
return;
/*
* This array holds offsets of where the appropriate string ends, thus the last
* element will be set to the total length of the source code.
*/
offsets = (GLint *) _mesa_malloc (count * sizeof (GLint));
if (offsets == NULL)
{
RELEASE_SHADER(sha);
_mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
}
for (i = 0; i < count; i++)
{
if (length == NULL || length[i] < 0)
offsets[i] = _mesa_strlen (string[i]);
else
offsets[i] = length[i];
/* accumulate string lengths */
if (i > 0)
offsets[i] += offsets[i - 1];
}
source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB));
if (source == NULL)
{
_mesa_free ((GLvoid *) offsets);
RELEASE_SHADER(sha);
_mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
}
for (i = 0; i < count; i++)
{
GLint start = (i > 0) ? offsets[i - 1] : 0;
_mesa_memcpy (source + start, string[i], (offsets[i] - start) * sizeof (GLcharARB));
}
source[offsets[count - 1]] = '\0';
(**sha).SetSource (sha, source, offsets, count);
RELEASE_SHADER(sha);
}
GLvoid GLAPIENTRY
_mesa_CompileShaderARB (GLhandleARB shaderObj)
{
GET_CURRENT_CONTEXT(ctx);
GET_SHADER(sha, shaderObj, "glCompileShaderARB");
if (sha != NULL)
{
(**sha).Compile (sha);
RELEASE_SHADER(sha);
}
}
GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB (GLvoid)
{
return _mesa_3dlabs_create_program_object ();
}
GLvoid GLAPIENTRY
_mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
{
GET_CURRENT_CONTEXT(ctx);
GET_CONTAINER(con, containerObj, "glAttachObjectARB");
if (con != NULL)
{
GET_GENERIC(att, obj, "glAttachObjectARB");
if (att != NULL)
{
(**con).Attach (con, att);
RELEASE_GENERIC(att);
}
RELEASE_CONTAINER(con);
}
}
GLvoid GLAPIENTRY
_mesa_LinkProgramARB (GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glLinkProgramARB");
if (pro != NULL)
{
if (pro == ctx->ShaderObjects.CurrentProgram)
{
/* TODO re-install executable program */
}
(**pro).Link (pro);
RELEASE_PROGRAM(pro);
}
}
GLvoid GLAPIENTRY
_mesa_UseProgramObjectARB (GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
I_PROGRAM program = NULL;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (programObj != 0)
{
GET_PROGRAM(pro, programObj, "glUseProgramObjectARB");
if (pro == NULL)
return;
if ((**pro).GetLinkStatus (pro) == GL_FALSE)
{
RELEASE_PROGRAM(pro);
_mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
return;
}
program = pro;
}
if (ctx->ShaderObjects.CurrentProgram != NULL)
RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram);
ctx->ShaderObjects.CurrentProgram = program;
}
GLvoid GLAPIENTRY
_mesa_ValidateProgramARB (GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glValidateProgramARB");
if (pro != NULL)
{
(**pro).Validate (pro);
RELEASE_PROGRAM(pro);
}
}
GLvoid GLAPIENTRY
_mesa_Uniform1fARB (GLint location, GLfloat v0)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (!_slang_write_uniform (pro, location, 1, &v0, GL_FLOAT))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
GLfloat v[2] = { v0, v1 };
if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
GLfloat v[3] = { v0, v1, v2 };
if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
GLfloat v[4] = { v0, v1, v2, v3 };
if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform1iARB (GLint location, GLint v0)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (!_slang_write_uniform (pro, location, 1, &v0, GL_INT))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform2iARB (GLint location, GLint v0, GLint v1)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
GLint v[2] = { v0, v1 };
if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
GLint v[3] = { v0, v1, v2 };
if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
GLint v[4] = { v0, v1, v2, v3 };
if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (!_slang_write_uniform (pro, location, count, value, GL_INT))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB");
}
}
GLvoid GLAPIENTRY
_mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB");
}
}
GLvoid GLAPIENTRY
_mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (transpose)
{
GLfloat *trans, *pt;
const GLfloat *pv;
trans = (GLfloat *) _mesa_malloc (count * 4 * sizeof (GLfloat));
if (trans == NULL)
{
_mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix2fvARB");
return;
}
for (pt = trans, pv = value; pt != trans + count * 4; pt += 4, pv += 4)
{
pt[0] = pv[0];
pt[1] = pv[2];
pt[2] = pv[1];
pt[3] = pv[3];
}
if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
_mesa_free (trans);
}
else
{
if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
}
}
}
GLvoid GLAPIENTRY
_mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (transpose)
{
GLfloat *trans, *pt;
const GLfloat *pv;
trans = (GLfloat *) _mesa_malloc (count * 9 * sizeof (GLfloat));
if (trans == NULL)
{
_mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix3fvARB");
return;
}
for (pt = trans, pv = value; pt != trans + count * 9; pt += 9, pv += 9)
{
pt[0] = pv[0];
pt[1] = pv[3];
pt[2] = pv[6];
pt[3] = pv[1];
pt[4] = pv[4];
pt[5] = pv[7];
pt[6] = pv[2];
pt[7] = pv[5];
pt[8] = pv[8];
}
if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
_mesa_free (trans);
}
else
{
if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
}
}
}
GLvoid GLAPIENTRY
_mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB");
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
if (transpose)
{
GLfloat *trans, *pt;
const GLfloat *pv;
trans = (GLfloat *) _mesa_malloc (count * 16 * sizeof (GLfloat));
if (trans == NULL)
{
_mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix4fvARB");
return;
}
for (pt = trans, pv = value; pt != trans + count * 16; pt += 16, pv += 16)
{
_math_transposef (pt, pv);
}
if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
_mesa_free (trans);
}
else
{
if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
}
}
}
static GLboolean
_mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboolean *integral,
GLint *size)
{
GET_CURRENT_CONTEXT(ctx);
GLint *ipar = (GLint *) params;
/* set default values */
*integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */
*size = 1; /* param array size */
switch (pname)
{
case GL_OBJECT_TYPE_ARB:
case GL_OBJECT_DELETE_STATUS_ARB:
case GL_OBJECT_INFO_LOG_LENGTH_ARB:
{
GET_GENERIC(gen, obj, "glGetObjectParameterivARB");
if (gen == NULL)
return GL_FALSE;
switch (pname)
{
case GL_OBJECT_TYPE_ARB:
*ipar = (**gen).GetType (gen);
break;
case GL_OBJECT_DELETE_STATUS_ARB:
*ipar = (**gen).GetDeleteStatus (gen);
break;
case GL_OBJECT_INFO_LOG_LENGTH_ARB:
{
const GLcharARB *info = (**gen).GetInfoLog (gen);
if (info == NULL)
*ipar = 0;
else
*ipar = _mesa_strlen (info) + 1;
}
break;
}
RELEASE_GENERIC(gen);
}
break;
case GL_OBJECT_SUBTYPE_ARB:
case GL_OBJECT_COMPILE_STATUS_ARB:
case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
{
GET_SHADER(sha, obj, "glGetObjectParameterivARB");
if (sha == NULL)
return GL_FALSE;
switch (pname)
{
case GL_OBJECT_SUBTYPE_ARB:
*ipar = (**sha).GetSubType (sha);
break;
case GL_OBJECT_COMPILE_STATUS_ARB:
*ipar = (**sha).GetCompileStatus (sha);
break;
case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
{
const GLcharARB *src = (**sha).GetSource (sha);
if (src == NULL)
*ipar = 0;
else
*ipar = _mesa_strlen (src) + 1;
}
break;
}
RELEASE_SHADER(sha);
}
break;
case GL_OBJECT_LINK_STATUS_ARB:
case GL_OBJECT_VALIDATE_STATUS_ARB:
case GL_OBJECT_ATTACHED_OBJECTS_ARB:
case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
{
GET_PROGRAM(pro, obj, "glGetObjectParameterivARB");
if (pro == NULL)
return GL_FALSE;
switch (pname)
{
case GL_OBJECT_LINK_STATUS_ARB:
*ipar = (**pro).GetLinkStatus (pro);
break;
case GL_OBJECT_VALIDATE_STATUS_ARB:
*ipar = (**pro).GetValidateStatus (pro);
break;
case GL_OBJECT_ATTACHED_OBJECTS_ARB:
*ipar = (**pro)._container.GetAttachedCount ((I_CONTAINER) pro);
break;
case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
*ipar = _slang_get_active_uniform_count (pro);
break;
case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
*ipar = _slang_get_active_uniform_max_length (pro);
break;
}
RELEASE_PROGRAM(pro);
}
break;
default:
_mesa_error (ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB");
return GL_FALSE;
}
return GL_TRUE;
}
GLvoid GLAPIENTRY
_mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
{
GLboolean integral;
GLint size;
assert (sizeof (GLfloat) == sizeof (GLint));
if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
if (integral)
{
GLint i;
for (i = 0; i < size; i++)
params[i] = (GLfloat) ((GLint *) params)[i];
}
}
GLvoid GLAPIENTRY
_mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
{
GLboolean integral;
GLint size;
assert (sizeof (GLfloat) == sizeof (GLint));
if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
if (!integral)
{
GLint i;
for (i = 0; i < size; i++)
params[i] = (GLint) ((GLfloat *) params)[i];
}
}
static GLvoid
_mesa_get_string (const GLcharARB *src, GLsizei maxLength, GLsizei *length, GLcharARB *str)
{
GLsizei len;
if (maxLength == 0)
{
if (length != NULL)
*length = 0;
return;
}
if (src == NULL)
src = "";
len = _mesa_strlen (src);
if (len >= maxLength)
len = maxLength - 1;
_mesa_memcpy (str, src, len * sizeof (GLcharARB));
str[len] = '\0';
if (length != NULL)
*length = len;
}
GLvoid GLAPIENTRY
_mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
{
GET_CURRENT_CONTEXT(ctx);
GET_GENERIC(gen, obj, "glGetInfoLogARB");
if (gen != NULL)
{
_mesa_get_string ((**gen).GetInfoLog (gen), maxLength, length, infoLog);
RELEASE_GENERIC(gen);
}
}
GLvoid GLAPIENTRY
_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count,
GLhandleARB *obj)
{
GET_CURRENT_CONTEXT(ctx);
GLsizei cnt, i;
GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB");
if (con != NULL)
{
cnt = (**con).GetAttachedCount (con);
if (cnt > maxCount)
cnt = maxCount;
if (count != NULL)
*count = cnt;
for (i = 0; i < cnt; i++)
{
I_GENERIC x = (**con).GetAttached (con, i);
obj[i] = (**x).GetName (x);
RELEASE_GENERIC(x);
}
RELEASE_CONTAINER(con);
}
}
GLint GLAPIENTRY
_mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
GLint loc = -1;
GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB");
if (pro != NULL)
{
if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_'))
loc = _slang_get_uniform_location (pro, name);
RELEASE_PROGRAM(pro);
}
return loc;
}
GLvoid GLAPIENTRY
_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
GLint *size, GLenum *type, GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glGetActiveUniformARB");
if (pro != NULL)
{
if (index < _slang_get_active_uniform_count (pro))
_slang_get_active_uniform (pro, index, maxLength, length, size, type, name);
else
_mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
RELEASE_PROGRAM(pro);
}
}
GLvoid GLAPIENTRY
_mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB");
if (pro != NULL)
{
/* TODO */
RELEASE_PROGRAM(pro);
}
}
GLvoid GLAPIENTRY
_mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB");
if (pro != NULL)
{
/* TODO */
RELEASE_PROGRAM(pro);
}
}
GLvoid GLAPIENTRY
_mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
{
GET_CURRENT_CONTEXT(ctx);
GET_SHADER(sha, obj, "glGetShaderSourceARB");
if (sha != NULL)
{
_mesa_get_string ((**sha).GetSource (sha), maxLength, length, source);
RELEASE_SHADER(sha);
}
}
/* GL_ARB_vertex_shader */
GLvoid GLAPIENTRY
_mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glBindAttribLocationARB");
if (pro != NULL)
{
if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_'))
{
/* TODO */
}
RELEASE_PROGRAM(pro);
}
}
GLvoid GLAPIENTRY
_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
GLint *size, GLenum *type, GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glGetActiveAttribARB");
if (pro != NULL)
{
/* TODO */
RELEASE_PROGRAM(pro);
}
}
GLint GLAPIENTRY
_mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
GLint loc = -1;
GET_PROGRAM(pro, programObj, "glGetAttribLocationARB");
if (pro != NULL)
{
if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_'))
{
/* TODO */
}
RELEASE_PROGRAM(pro);
}
return loc;
}
GLvoid
_mesa_init_shaderobjects (GLcontext *ctx)
{
ctx->ShaderObjects.CurrentProgram = NULL;
_mesa_init_shaderobjects_3dlabs (ctx);
}