| /* |
| * Mesa 3-D graphics library |
| * Version: 6.3 |
| * |
| * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* Author: |
| * Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| |
| #include "glheader.h" |
| #include "api_arrayelt.h" |
| #include "context.h" |
| #include "glapi.h" |
| #include "imports.h" |
| #include "macros.h" |
| #include "mtypes.h" |
| #include "glapioffsets.h" |
| #include "dispatch.h" |
| |
| typedef void (GLAPIENTRY *array_func)( const void * ); |
| |
| typedef struct { |
| const struct gl_client_array *array; |
| int offset; |
| } AEarray; |
| |
| typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); |
| |
| typedef struct { |
| const struct gl_client_array *array; |
| attrib_func func; |
| GLuint index; |
| } AEattrib; |
| |
| typedef struct { |
| AEarray arrays[32]; |
| AEattrib attribs[VERT_ATTRIB_MAX + 1]; |
| GLuint NewState; |
| } AEcontext; |
| |
| #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) |
| |
| |
| /* |
| * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer |
| * in the range [0, 7]. Luckily these type tokens are sequentially |
| * numbered in gl.h, except for GL_DOUBLE. |
| */ |
| #define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) |
| |
| static const int ColorFuncs[2][8] = { |
| { |
| _gloffset_Color3bv, |
| _gloffset_Color3ubv, |
| _gloffset_Color3sv, |
| _gloffset_Color3usv, |
| _gloffset_Color3iv, |
| _gloffset_Color3uiv, |
| _gloffset_Color3fv, |
| _gloffset_Color3dv, |
| }, |
| { |
| _gloffset_Color4bv, |
| _gloffset_Color4ubv, |
| _gloffset_Color4sv, |
| _gloffset_Color4usv, |
| _gloffset_Color4iv, |
| _gloffset_Color4uiv, |
| _gloffset_Color4fv, |
| _gloffset_Color4dv, |
| }, |
| }; |
| |
| static const int VertexFuncs[3][8] = { |
| { |
| -1, |
| -1, |
| _gloffset_Vertex2sv, |
| -1, |
| _gloffset_Vertex2iv, |
| -1, |
| _gloffset_Vertex2fv, |
| _gloffset_Vertex2dv, |
| }, |
| { |
| -1, |
| -1, |
| _gloffset_Vertex3sv, |
| -1, |
| _gloffset_Vertex3iv, |
| -1, |
| _gloffset_Vertex3fv, |
| _gloffset_Vertex3dv, |
| }, |
| { |
| -1, |
| -1, |
| _gloffset_Vertex4sv, |
| -1, |
| _gloffset_Vertex4iv, |
| -1, |
| _gloffset_Vertex4fv, |
| _gloffset_Vertex4dv, |
| }, |
| }; |
| |
| static const int IndexFuncs[8] = { |
| -1, |
| _gloffset_Indexubv, |
| _gloffset_Indexsv, |
| -1, |
| _gloffset_Indexiv, |
| -1, |
| _gloffset_Indexfv, |
| _gloffset_Indexdv, |
| }; |
| |
| static const int NormalFuncs[8] = { |
| _gloffset_Normal3bv, |
| -1, |
| _gloffset_Normal3sv, |
| -1, |
| _gloffset_Normal3iv, |
| -1, |
| _gloffset_Normal3fv, |
| _gloffset_Normal3dv, |
| }; |
| |
| #if defined(IN_DRI_DRIVER) |
| static int SecondaryColorFuncs[8]; |
| static int FogCoordFuncs[8] = { |
| -1, |
| -1, |
| -1, |
| -1, |
| -1, |
| -1, |
| 0, |
| 0, |
| }; |
| #else |
| static const int SecondaryColorFuncs[8] = { |
| _gloffset_SecondaryColor3bvEXT, |
| _gloffset_SecondaryColor3ubvEXT, |
| _gloffset_SecondaryColor3svEXT, |
| _gloffset_SecondaryColor3usvEXT, |
| _gloffset_SecondaryColor3ivEXT, |
| _gloffset_SecondaryColor3uivEXT, |
| _gloffset_SecondaryColor3fvEXT, |
| _gloffset_SecondaryColor3dvEXT, |
| }; |
| |
| static const int FogCoordFuncs[8] = { |
| -1, |
| -1, |
| -1, |
| -1, |
| -1, |
| -1, |
| _gloffset_FogCoordfvEXT, |
| _gloffset_FogCoorddvEXT |
| }; |
| #endif |
| |
| /**********************************************************************/ |
| |
| /* GL_BYTE attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
| BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
| BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]), |
| BYTE_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); |
| } |
| |
| /* GL_UNSIGNED_BYTE attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]))); |
| } |
| static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), |
| UBYTE_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); |
| } |
| |
| /* GL_SHORT attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]), |
| SHORT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); |
| } |
| |
| /* GL_UNSIGNED_SHORT attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]), |
| USHORT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); |
| } |
| |
| /* GL_INT attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]), |
| INT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); |
| } |
| |
| /* GL_UNSIGNED_INT attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]), |
| UINT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); |
| } |
| |
| /* GL_FLOAT attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| /* GL_DOUBLE attributes */ |
| |
| static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| |
| /* |
| * Array [size][type] of VertexAttrib functions |
| */ |
| static attrib_func AttribFuncsNV[2][4][8] = { |
| { |
| /* non-normalized */ |
| { |
| /* size 1 */ |
| (attrib_func) VertexAttrib1bvNV, |
| (attrib_func) VertexAttrib1ubvNV, |
| (attrib_func) VertexAttrib1svNV, |
| (attrib_func) VertexAttrib1usvNV, |
| (attrib_func) VertexAttrib1ivNV, |
| (attrib_func) VertexAttrib1uivNV, |
| (attrib_func) VertexAttrib1fvNV, |
| (attrib_func) VertexAttrib1dvNV |
| }, |
| { |
| /* size 2 */ |
| (attrib_func) VertexAttrib2bvNV, |
| (attrib_func) VertexAttrib2ubvNV, |
| (attrib_func) VertexAttrib2svNV, |
| (attrib_func) VertexAttrib2usvNV, |
| (attrib_func) VertexAttrib2ivNV, |
| (attrib_func) VertexAttrib2uivNV, |
| (attrib_func) VertexAttrib2fvNV, |
| (attrib_func) VertexAttrib2dvNV |
| }, |
| { |
| /* size 3 */ |
| (attrib_func) VertexAttrib3bvNV, |
| (attrib_func) VertexAttrib3ubvNV, |
| (attrib_func) VertexAttrib3svNV, |
| (attrib_func) VertexAttrib3usvNV, |
| (attrib_func) VertexAttrib3ivNV, |
| (attrib_func) VertexAttrib3uivNV, |
| (attrib_func) VertexAttrib3fvNV, |
| (attrib_func) VertexAttrib3dvNV |
| }, |
| { |
| /* size 4 */ |
| (attrib_func) VertexAttrib4bvNV, |
| (attrib_func) VertexAttrib4ubvNV, |
| (attrib_func) VertexAttrib4svNV, |
| (attrib_func) VertexAttrib4usvNV, |
| (attrib_func) VertexAttrib4ivNV, |
| (attrib_func) VertexAttrib4uivNV, |
| (attrib_func) VertexAttrib4fvNV, |
| (attrib_func) VertexAttrib4dvNV |
| } |
| }, |
| { |
| /* normalized (except for float/double) */ |
| { |
| /* size 1 */ |
| (attrib_func) VertexAttrib1NbvNV, |
| (attrib_func) VertexAttrib1NubvNV, |
| (attrib_func) VertexAttrib1NsvNV, |
| (attrib_func) VertexAttrib1NusvNV, |
| (attrib_func) VertexAttrib1NivNV, |
| (attrib_func) VertexAttrib1NuivNV, |
| (attrib_func) VertexAttrib1fvNV, |
| (attrib_func) VertexAttrib1dvNV |
| }, |
| { |
| /* size 2 */ |
| (attrib_func) VertexAttrib2NbvNV, |
| (attrib_func) VertexAttrib2NubvNV, |
| (attrib_func) VertexAttrib2NsvNV, |
| (attrib_func) VertexAttrib2NusvNV, |
| (attrib_func) VertexAttrib2NivNV, |
| (attrib_func) VertexAttrib2NuivNV, |
| (attrib_func) VertexAttrib2fvNV, |
| (attrib_func) VertexAttrib2dvNV |
| }, |
| { |
| /* size 3 */ |
| (attrib_func) VertexAttrib3NbvNV, |
| (attrib_func) VertexAttrib3NubvNV, |
| (attrib_func) VertexAttrib3NsvNV, |
| (attrib_func) VertexAttrib3NusvNV, |
| (attrib_func) VertexAttrib3NivNV, |
| (attrib_func) VertexAttrib3NuivNV, |
| (attrib_func) VertexAttrib3fvNV, |
| (attrib_func) VertexAttrib3dvNV |
| }, |
| { |
| /* size 4 */ |
| (attrib_func) VertexAttrib4NbvNV, |
| (attrib_func) VertexAttrib4NubvNV, |
| (attrib_func) VertexAttrib4NsvNV, |
| (attrib_func) VertexAttrib4NusvNV, |
| (attrib_func) VertexAttrib4NivNV, |
| (attrib_func) VertexAttrib4NuivNV, |
| (attrib_func) VertexAttrib4fvNV, |
| (attrib_func) VertexAttrib4dvNV |
| } |
| } |
| }; |
| |
| /**********************************************************************/ |
| |
| |
| GLboolean _ae_create_context( GLcontext *ctx ) |
| { |
| if (ctx->aelt_context) |
| return GL_TRUE; |
| |
| #if defined(IN_DRI_DRIVER) |
| SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT; |
| SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT; |
| SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT; |
| SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT; |
| SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT; |
| SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT; |
| SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; |
| SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT; |
| |
| FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; |
| FogCoordFuncs[7] = _gloffset_FogCoorddvEXT; |
| #endif |
| |
| ctx->aelt_context = MALLOC( sizeof(AEcontext) ); |
| if (!ctx->aelt_context) |
| return GL_FALSE; |
| |
| AE_CONTEXT(ctx)->NewState = ~0; |
| return GL_TRUE; |
| } |
| |
| |
| void _ae_destroy_context( GLcontext *ctx ) |
| { |
| if ( AE_CONTEXT( ctx ) ) { |
| FREE( ctx->aelt_context ); |
| ctx->aelt_context = NULL; |
| } |
| } |
| |
| |
| /** |
| * Make a list of per-vertex functions to call for each glArrayElement call. |
| * These functions access the array data (i.e. glVertex, glColor, glNormal, |
| * etc). |
| * Note: this may be called during display list construction. |
| */ |
| static void _ae_update_state( GLcontext *ctx ) |
| { |
| AEcontext *actx = AE_CONTEXT(ctx); |
| AEarray *aa = actx->arrays; |
| AEattrib *at = actx->attribs; |
| GLuint i; |
| |
| /* conventional vertex arrays */ |
| if (ctx->Array.Index.Enabled) { |
| aa->array = &ctx->Array.Index; |
| aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| if (ctx->Array.EdgeFlag.Enabled) { |
| aa->array = &ctx->Array.EdgeFlag; |
| aa->offset = _gloffset_EdgeFlagv; |
| aa++; |
| } |
| if (ctx->Array.Normal.Enabled) { |
| aa->array = &ctx->Array.Normal; |
| aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| if (ctx->Array.Color.Enabled) { |
| aa->array = &ctx->Array.Color; |
| aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| if (ctx->Array.SecondaryColor.Enabled) { |
| aa->array = &ctx->Array.SecondaryColor; |
| aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| if (ctx->Array.FogCoord.Enabled) { |
| aa->array = &ctx->Array.FogCoord; |
| aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { |
| if (ctx->Array.TexCoord[i].Enabled) { |
| /* NOTE: we use generic glVertexAttrib functions here. |
| * If we ever de-alias conventional/generic vertex attribs this |
| * will have to change. |
| */ |
| struct gl_client_array *attribArray = &ctx->Array.TexCoord[i]; |
| at->array = attribArray; |
| at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; |
| at->index = VERT_ATTRIB_TEX0 + i; |
| at++; |
| } |
| } |
| |
| /* generic vertex attribute arrays */ |
| for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */ |
| if (ctx->Array.VertexAttrib[i].Enabled) { |
| struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i]; |
| at->array = attribArray; |
| /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV |
| * function pointer here (for float arrays) since the pointer may |
| * change from one execution of _ae_loopback_array_elt() to |
| * the next. Doing so caused UT to break. |
| */ |
| at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; |
| at->index = i; |
| at++; |
| } |
| } |
| |
| /* finally, vertex position */ |
| if (ctx->Array.VertexAttrib[0].Enabled) { |
| /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's |
| * issued as the last (proviking) attribute). |
| */ |
| aa->array = &ctx->Array.VertexAttrib[0]; |
| assert(aa->array->Size >= 2); /* XXX fix someday? */ |
| aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| else if (ctx->Array.Vertex.Enabled) { |
| aa->array = &ctx->Array.Vertex; |
| aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); |
| ASSERT(aa - actx->arrays < 32); |
| at->func = NULL; /* terminate the list */ |
| aa->offset = -1; /* terminate the list */ |
| |
| actx->NewState = 0; |
| } |
| |
| |
| /** |
| * Called via glArrayElement() and glDrawArrays(). |
| * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions |
| * for all enabled vertex arrays (for elt-th element). |
| * Note: this may be called during display list construction. |
| */ |
| void GLAPIENTRY _ae_loopback_array_elt( GLint elt ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| const AEcontext *actx = AE_CONTEXT(ctx); |
| const AEarray *aa; |
| const AEattrib *at; |
| const struct _glapi_table * const disp = GET_DISPATCH(); |
| |
| |
| if (actx->NewState) |
| _ae_update_state( ctx ); |
| |
| /* generic attributes */ |
| for (at = actx->attribs; at->func; at++) { |
| const GLubyte *src = at->array->BufferObj->Data |
| + (uintptr_t) at->array->Ptr |
| + elt * at->array->StrideB; |
| at->func( at->index, src ); |
| } |
| |
| /* conventional arrays */ |
| for (aa = actx->arrays; aa->offset != -1 ; aa++) { |
| const GLubyte *src = aa->array->BufferObj->Data |
| + (uintptr_t) aa->array->Ptr |
| + elt * aa->array->StrideB; |
| CALL_by_offset( disp, (array_func), aa->offset, |
| ((const void *) src) ); |
| } |
| } |
| |
| |
| void _ae_invalidate_state( GLcontext *ctx, GLuint new_state ) |
| { |
| AE_CONTEXT(ctx)->NewState |= new_state; |
| } |