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| <div class="header"> |
| <h1>The Mesa 3D Graphics Library</h1> |
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| <h1>Mesa source code tree overview</h1> |
| |
| <p> |
| This is a brief summary of Mesa's directory tree and what's contained in |
| each directory. |
| </p> |
| |
| |
| <ul> |
| <li><b>docs</b> - Documentation |
| <li><b>include</b> - Public OpenGL header files |
| <li><b>src</b> |
| <ul> |
| <li><b>egl</b> - EGL library sources |
| <ul> |
| <li><b>docs</b> - EGL documentation |
| <li><b>drivers</b> - EGL drivers |
| <li><b>main</b> - main EGL library implementation. This is where all |
| the EGL API functions are implemented, like eglCreateContext(). |
| </ul> |
| <li><b>glsl</b> - the GLSL compiler |
| <li><b>mapi</b> - Mesa APIs |
| <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the |
| GL entrypoints like glClear, glBegin, etc. are generated, as well as |
| the GL dispatch table. All GL function calls jump through the |
| dispatch table to functions found in main/. |
| <li><b>mesa</b> - Main Mesa sources |
| <ul> |
| <li><b>main</b> - The core Mesa code (mainly state management) |
| <li><b>drivers</b> - Mesa drivers (not used with Gallium) |
| <ul> |
| <li><b>common</b> - code which may be shared by all drivers |
| <li><b>dri</b> - Direct Rendering Infrastructure drivers |
| <ul> |
| <li><b>common</b> - code shared by all DRI drivers |
| <li><b>i915</b> - driver for Intel i915/i945 |
| <li><b>i965</b> - driver for Intel i965 |
| <li><b>radeon</b> - driver for ATI R100 |
| <li><b>r200</b> - driver for ATI R200 |
| <li>XXX more |
| </ul> |
| <li><b>x11</b> - Xlib-based software driver |
| <li><b>osmesa</b> - off-screen software driver |
| <li>XXX more |
| </ul> |
| <li><b>math</b> - vertex array translation and transformation code |
| (not used with Gallium) |
| <li><b>program</b> - Vertex/fragment shader and GLSL compiler code |
| <li><b>sparc</b> - Assembly code/optimizations for SPARC systems |
| (not used with Gallium) |
| <li><b>state_tracker</b> - State tracker / driver for Gallium. This |
| is basically a Mesa device driver that speaks to Gallium. This |
| directory may be moved to src/mesa/drivers/gallium at some point. |
| <li><b>swrast</b> - Software rasterization module. For drawing points, |
| lines, triangles, bitmaps, images, etc. in software. |
| (not used with Gallium) |
| <li><b>swrast_setup</b> - Software primitive setup. Does things like |
| polygon culling, glPolygonMode, polygon offset, etc. |
| (not used with Gallium) |
| <li><b>tnl</b> - Software vertex Transformation 'n Lighting. |
| (not used with Gallium) |
| <li><b>tnl_dd</b> - TNL code for device drivers. |
| (not used with Gallium) |
| <li><b>vbo</b> - Vertex Buffer Object code. All drawing with |
| glBegin/glEnd, glDrawArrays, display lists, etc. goes through this |
| module. The results is a well-defined set of vertex arrays which |
| are passed to the device driver (or tnl module) for rendering. |
| <li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems |
| (not used with Gallium) |
| <li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems |
| (not used with Gallium) |
| </ul> |
| <li><b>gallium</b> - Gallium3D source code |
| <ul> |
| <li><b>include</b> - Gallium3D header files which define the Gallium3D |
| interfaces |
| <li><b>drivers</b> - Gallium3D device drivers |
| <ul> |
| <li><b>i915</b> - Driver for Intel i915/i945. |
| <li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation. |
| <li><b>nv*</b> - Drivers for NVIDIA GPUs. |
| <li><b>radeonsi</b> - Driver for AMD Southern Island. |
| <li><b>r300</b> - Driver for ATI R300 - R500. |
| <li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island. |
| <li><b>softpipe</b> - Software reference driver. |
| <li><b>svga</b> - Driver for VMware's SVGA virtual GPU. |
| <li><b>trace</b> - Driver for tracing Gallium calls. |
| <li>XXX more |
| </ul> |
| <li><b>auxiliary</b> - Gallium support code |
| <ul> |
| <li><b>draw</b> - Software vertex processing and primitive assembly |
| module. This includes vertex program execution, clipping, culling |
| and optional stages for drawing wide lines, stippled lines, |
| polygon stippling, two-sided lighting, etc. |
| Intended for use by drivers for hardware that does not have |
| vertex shaders. |
| Geometry shaders will also be implemented in this module. |
| <li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out |
| redundant state changes between state trackers and drivers. |
| <li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based |
| compilation, optimization and code generation for TGSI shaders. |
| Incomplete. |
| <li><b>pipebuffer</b> - utility module for managing buffers |
| <li><b>rbug</b> - Gallium remote debug utility |
| <li><b>rtasm</b> - run-time assembly/machine code generation. |
| Currently there's run-time code generation for x86/SSE, PowerPC |
| and Cell SPU. |
| <li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding, |
| manipulating and interpreting GPU programs. |
| <li><b>translate</b> - module for translating vertex data from one format |
| to another. |
| <li><b>util</b> - assorted utilities for arithmetic, hashing, surface |
| creation, memory management, 2D blitting, simple rendering, etc. |
| </ul> |
| <li><b>state_trackers</b> - |
| <ul> |
| <li><b>clover</b> - OpenCL state tracker |
| <li><b>dri</b> - Meta state tracker for DRI drivers |
| <li><b>glx</b> - Meta state tracker for GLX |
| <li><b>vdpau</b> - VDPAU state tracker |
| <li><b>wgl</b> - |
| <li><b>xorg</b> - Meta state tracker for Xorg video drivers |
| <li><b>xvmc</b> - XvMC state tracker |
| </ul> |
| <li><b>winsys</b> - |
| <ul> |
| <li><b>drm</b> - |
| <li><b>gdi</b> - |
| <li><b>xlib</b> - |
| </ul> |
| </ul> |
| </ul> |
| <ul> |
| <li><b>glx</b> - The GLX library code for building libGL. This is used for |
| direct rendering drivers. It will dynamically load one of the |
| xxx_dri.so drivers. |
| </ul> |
| <li><b>lib</b> - where the GL libraries are placed |
| </ul> |
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