| /* |
| * 3-D gear wheels. This program is in the public domain. |
| * |
| * Command line options: |
| * -info print GL implementation information |
| * -exit automatically exit after 30 seconds |
| * |
| * |
| * Brian Paul |
| */ |
| |
| /* Conversion to GLUT by Mark J. Kilgard */ |
| |
| |
| |
| #include <math.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <GL/glut.h> |
| |
| #ifndef M_PI |
| #define M_PI 3.14159265 |
| #endif |
| |
| static GLint T0 = 0; |
| static GLint Frames = 0; |
| static GLint autoexit = 0; |
| static GLint win = 0; |
| static GLboolean Visible = GL_TRUE; |
| static GLboolean Animate = GL_TRUE; |
| static GLfloat viewDist = 40.0; |
| |
| |
| /** |
| |
| Draw a gear wheel. You'll probably want to call this function when |
| building a display list since we do a lot of trig here. |
| |
| Input: inner_radius - radius of hole at center |
| outer_radius - radius at center of teeth |
| width - width of gear |
| teeth - number of teeth |
| tooth_depth - depth of tooth |
| |
| **/ |
| |
| static void |
| gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, |
| GLint teeth, GLfloat tooth_depth) |
| { |
| GLint i; |
| GLfloat r0, r1, r2; |
| GLfloat angle, da; |
| GLfloat u, v, len; |
| |
| r0 = inner_radius; |
| r1 = outer_radius - tooth_depth / 2.0; |
| r2 = outer_radius + tooth_depth / 2.0; |
| |
| da = 2.0 * M_PI / teeth / 4.0; |
| |
| glShadeModel(GL_FLAT); |
| |
| glNormal3f(0.0, 0.0, 1.0); |
| |
| /* draw front face */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| if (i < teeth) { |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| } |
| } |
| glEnd(); |
| |
| /* draw front sides of teeth */ |
| glBegin(GL_QUADS); |
| da = 2.0 * M_PI / teeth / 4.0; |
| for (i = 0; i < teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| } |
| glEnd(); |
| |
| glNormal3f(0.0, 0.0, -1.0); |
| |
| /* draw back face */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| if (i < teeth) { |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| } |
| } |
| glEnd(); |
| |
| /* draw back sides of teeth */ |
| glBegin(GL_QUADS); |
| da = 2.0 * M_PI / teeth / 4.0; |
| for (i = 0; i < teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| } |
| glEnd(); |
| |
| /* draw outward faces of teeth */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i < teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| u = r2 * cos(angle + da) - r1 * cos(angle); |
| v = r2 * sin(angle + da) - r1 * sin(angle); |
| len = sqrt(u * u + v * v); |
| u /= len; |
| v /= len; |
| glNormal3f(v, -u, 0.0); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
| glNormal3f(cos(angle), sin(angle), 0.0); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); |
| u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); |
| v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); |
| glNormal3f(v, -u, 0.0); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| glNormal3f(cos(angle), sin(angle), 0.0); |
| } |
| |
| glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); |
| glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); |
| |
| glEnd(); |
| |
| glShadeModel(GL_SMOOTH); |
| |
| /* draw inside radius cylinder */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| glNormal3f(-cos(angle), -sin(angle), 0.0); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| } |
| glEnd(); |
| |
| } |
| |
| static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
| static GLint gear1, gear2, gear3; |
| static GLfloat angle = 0.0; |
| |
| static void |
| cleanup(void) |
| { |
| glDeleteLists(gear1, 1); |
| glDeleteLists(gear2, 1); |
| glDeleteLists(gear3, 1); |
| glutDestroyWindow(win); |
| } |
| |
| static void |
| draw(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix(); |
| |
| glTranslatef(0.0, 0.0, -viewDist); |
| |
| glRotatef(view_rotx, 1.0, 0.0, 0.0); |
| glRotatef(view_roty, 0.0, 1.0, 0.0); |
| glRotatef(view_rotz, 0.0, 0.0, 1.0); |
| |
| glPushMatrix(); |
| glTranslatef(-3.0, -2.0, 0.0); |
| glRotatef(angle, 0.0, 0.0, 1.0); |
| glCallList(gear1); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(3.1, -2.0, 0.0); |
| glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); |
| glCallList(gear2); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(-3.1, 4.2, 0.0); |
| glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); |
| glCallList(gear3); |
| glPopMatrix(); |
| |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| |
| Frames++; |
| |
| { |
| GLint t = glutGet(GLUT_ELAPSED_TIME); |
| if (t - T0 >= 5000) { |
| GLfloat seconds = (t - T0) / 1000.0; |
| GLfloat fps = Frames / seconds; |
| printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); |
| T0 = t; |
| Frames = 0; |
| if ((t >= 999.0 * autoexit) && (autoexit)) { |
| cleanup(); |
| exit(0); |
| } |
| } |
| } |
| } |
| |
| |
| static void |
| idle(void) |
| { |
| static double t0 = -1.; |
| double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; |
| if (t0 < 0.0) |
| t0 = t; |
| dt = t - t0; |
| t0 = t; |
| |
| angle += 70.0 * dt; /* 70 degrees per second */ |
| angle = fmod(angle, 360.0); /* prevents eventual overflow */ |
| |
| glutPostRedisplay(); |
| } |
| |
| static void |
| update_idle_func(void) |
| { |
| if (Visible && Animate) |
| glutIdleFunc(idle); |
| else |
| glutIdleFunc(NULL); |
| } |
| |
| /* change view angle, exit upon ESC */ |
| /* ARGSUSED1 */ |
| static void |
| key(unsigned char k, int x, int y) |
| { |
| switch (k) { |
| case 'z': |
| view_rotz += 5.0; |
| break; |
| case 'Z': |
| view_rotz -= 5.0; |
| break; |
| case 'd': |
| viewDist += 1.0; |
| break; |
| case 'D': |
| viewDist -= 1.0; |
| break; |
| case 'a': |
| Animate = !Animate; |
| update_idle_func(); |
| break; |
| case 27: /* Escape */ |
| cleanup(); |
| exit(0); |
| break; |
| default: |
| return; |
| } |
| glutPostRedisplay(); |
| } |
| |
| /* change view angle */ |
| /* ARGSUSED1 */ |
| static void |
| special(int k, int x, int y) |
| { |
| switch (k) { |
| case GLUT_KEY_UP: |
| view_rotx += 5.0; |
| break; |
| case GLUT_KEY_DOWN: |
| view_rotx -= 5.0; |
| break; |
| case GLUT_KEY_LEFT: |
| view_roty += 5.0; |
| break; |
| case GLUT_KEY_RIGHT: |
| view_roty -= 5.0; |
| break; |
| default: |
| return; |
| } |
| glutPostRedisplay(); |
| } |
| |
| /* new window size or exposure */ |
| static void |
| reshape(int width, int height) |
| { |
| GLfloat h = (GLfloat) height / (GLfloat) width; |
| |
| glViewport(0, 0, (GLint) width, (GLint) height); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glFrustum(-1.0, 1.0, -h, h, 5.0, 200.0); |
| glMatrixMode(GL_MODELVIEW); |
| } |
| |
| static void |
| init(int argc, char *argv[]) |
| { |
| static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; |
| static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; |
| static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; |
| static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; |
| GLint i; |
| |
| glLightfv(GL_LIGHT0, GL_POSITION, pos); |
| glEnable(GL_CULL_FACE); |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_DEPTH_TEST); |
| |
| /* make the gears */ |
| gear1 = glGenLists(1); |
| glNewList(gear1, GL_COMPILE); |
| glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); |
| gear(1.0, 4.0, 1.0, 20, 0.7); |
| glEndList(); |
| |
| gear2 = glGenLists(1); |
| glNewList(gear2, GL_COMPILE); |
| glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); |
| gear(0.5, 2.0, 2.0, 10, 0.7); |
| glEndList(); |
| |
| gear3 = glGenLists(1); |
| glNewList(gear3, GL_COMPILE); |
| glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); |
| gear(1.3, 2.0, 0.5, 10, 0.7); |
| glEndList(); |
| |
| glEnable(GL_NORMALIZE); |
| |
| for ( i=1; i<argc; i++ ) { |
| if (strcmp(argv[i], "-info")==0) { |
| printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
| printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
| printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); |
| } |
| else if ( strcmp(argv[i], "-exit")==0) { |
| autoexit = 30; |
| printf("Auto Exit after %i seconds.\n", autoexit ); |
| } |
| } |
| } |
| |
| |
| static void |
| visible(int vis) |
| { |
| Visible = vis; |
| update_idle_func(); |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); |
| |
| glutInitWindowPosition(0, 0); |
| glutInitWindowSize(300, 300); |
| win = glutCreateWindow("Gears"); |
| init(argc, argv); |
| |
| glutDisplayFunc(draw); |
| glutReshapeFunc(reshape); |
| glutKeyboardFunc(key); |
| glutSpecialFunc(special); |
| glutVisibilityFunc(visible); |
| update_idle_func(); |
| |
| glutMainLoop(); |
| return 0; /* ANSI C requires main to return int. */ |
| } |