blob: 1219a86d96cb3a5e196df12b487db4ea425c7c2d [file] [log] [blame]
/*
* Copyright 2013 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* This file contains common screen and context structures and functions
* for r600g and radeonsi.
*/
#ifndef R600_PIPE_COMMON_H
#define R600_PIPE_COMMON_H
#include <stdio.h>
#include "amd/common/ac_binary.h"
#include "radeon/radeon_winsys.h"
#include "util/disk_cache.h"
#include "util/u_blitter.h"
#include "util/list.h"
#include "util/u_range.h"
#include "util/slab.h"
#include "util/u_suballoc.h"
#include "util/u_transfer.h"
#include "util/u_threaded_context.h"
struct u_log_context;
#define ATI_VENDOR_ID 0x1002
#define R600_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
#define R600_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
#define R600_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
#define R600_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
#define R600_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
#define R600_CONTEXT_STREAMOUT_FLUSH (1u << 0)
/* Pipeline & streamout query controls. */
#define R600_CONTEXT_START_PIPELINE_STATS (1u << 1)
#define R600_CONTEXT_STOP_PIPELINE_STATS (1u << 2)
#define R600_CONTEXT_FLUSH_FOR_RENDER_COND (1u << 3)
#define R600_CONTEXT_PRIVATE_FLAG (1u << 4)
/* special primitive types */
#define R600_PRIM_RECTANGLE_LIST PIPE_PRIM_MAX
#define R600_NOT_QUERY 0xffffffff
/* Debug flags. */
enum {
/* Shader logging options: */
DBG_VS = PIPE_SHADER_VERTEX,
DBG_PS = PIPE_SHADER_FRAGMENT,
DBG_GS = PIPE_SHADER_GEOMETRY,
DBG_TCS = PIPE_SHADER_TESS_CTRL,
DBG_TES = PIPE_SHADER_TESS_EVAL,
DBG_CS = PIPE_SHADER_COMPUTE,
DBG_NO_IR,
DBG_NO_TGSI,
DBG_NO_ASM,
DBG_PREOPT_IR,
/* Shader compiler options the shader cache should be aware of: */
DBG_FS_CORRECT_DERIVS_AFTER_KILL,
DBG_UNSAFE_MATH,
DBG_SI_SCHED,
/* Shader compiler options (with no effect on the shader cache): */
DBG_CHECK_IR,
DBG_PRECOMPILE,
DBG_NIR,
DBG_MONOLITHIC_SHADERS,
DBG_NO_OPT_VARIANT,
/* Information logging options: */
DBG_INFO,
DBG_TEX,
DBG_COMPUTE,
DBG_VM,
/* Driver options: */
DBG_FORCE_DMA,
DBG_NO_ASYNC_DMA,
DBG_NO_WC,
DBG_CHECK_VM,
DBG_RESERVE_VMID,
/* 3D engine options: */
DBG_SWITCH_ON_EOP,
DBG_NO_OUT_OF_ORDER,
DBG_NO_DPBB,
DBG_NO_DFSM,
DBG_DPBB,
DBG_DFSM,
DBG_NO_HYPERZ,
DBG_NO_RB_PLUS,
DBG_NO_2D_TILING,
DBG_NO_TILING,
DBG_NO_DCC,
DBG_NO_DCC_CLEAR,
DBG_NO_DCC_FB,
/* Tests: */
DBG_TEST_DMA,
DBG_TEST_VMFAULT_CP,
DBG_TEST_VMFAULT_SDMA,
DBG_TEST_VMFAULT_SHADER,
};
#define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
#define DBG(name) (1ull << DBG_##name)
#define R600_MAP_BUFFER_ALIGNMENT 64
#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
enum r600_coherency {
R600_COHERENCY_NONE, /* no cache flushes needed */
R600_COHERENCY_SHADER,
R600_COHERENCY_CB_META,
};
#ifdef PIPE_ARCH_BIG_ENDIAN
#define R600_BIG_ENDIAN 1
#else
#define R600_BIG_ENDIAN 0
#endif
struct r600_common_context;
struct r600_perfcounters;
struct tgsi_shader_info;
struct r600_qbo_state;
void si_radeon_shader_binary_init(struct ac_shader_binary *b);
void si_radeon_shader_binary_clean(struct ac_shader_binary *b);
/* Only 32-bit buffer allocations are supported, gallium doesn't support more
* at the moment.
*/
struct r600_resource {
struct threaded_resource b;
/* Winsys objects. */
struct pb_buffer *buf;
uint64_t gpu_address;
/* Memory usage if the buffer placement is optimal. */
uint64_t vram_usage;
uint64_t gart_usage;
/* Resource properties. */
uint64_t bo_size;
unsigned bo_alignment;
enum radeon_bo_domain domains;
enum radeon_bo_flag flags;
unsigned bind_history;
int max_forced_staging_uploads;
/* The buffer range which is initialized (with a write transfer,
* streamout, DMA, or as a random access target). The rest of
* the buffer is considered invalid and can be mapped unsynchronized.
*
* This allows unsychronized mapping of a buffer range which hasn't
* been used yet. It's for applications which forget to use
* the unsynchronized map flag and expect the driver to figure it out.
*/
struct util_range valid_buffer_range;
/* For buffers only. This indicates that a write operation has been
* performed by TC L2, but the cache hasn't been flushed.
* Any hw block which doesn't use or bypasses TC L2 should check this
* flag and flush the cache before using the buffer.
*
* For example, TC L2 must be flushed if a buffer which has been
* modified by a shader store instruction is about to be used as
* an index buffer. The reason is that VGT DMA index fetching doesn't
* use TC L2.
*/
bool TC_L2_dirty;
/* Whether the resource has been exported via resource_get_handle. */
unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
/* Whether this resource is referenced by bindless handles. */
bool texture_handle_allocated;
bool image_handle_allocated;
};
struct r600_transfer {
struct threaded_transfer b;
struct r600_resource *staging;
unsigned offset;
};
struct r600_fmask_info {
uint64_t offset;
uint64_t size;
unsigned alignment;
unsigned pitch_in_pixels;
unsigned bank_height;
unsigned slice_tile_max;
unsigned tile_mode_index;
unsigned tile_swizzle;
};
struct r600_cmask_info {
uint64_t offset;
uint64_t size;
unsigned alignment;
unsigned slice_tile_max;
uint64_t base_address_reg;
};
struct r600_texture {
struct r600_resource resource;
struct radeon_surf surface;
uint64_t size;
struct r600_texture *flushed_depth_texture;
/* Colorbuffer compression and fast clear. */
struct r600_fmask_info fmask;
struct r600_cmask_info cmask;
struct r600_resource *cmask_buffer;
uint64_t dcc_offset; /* 0 = disabled */
unsigned cb_color_info; /* fast clear enable bit */
unsigned color_clear_value[2];
unsigned last_msaa_resolve_target_micro_mode;
unsigned num_level0_transfers;
/* Depth buffer compression and fast clear. */
uint64_t htile_offset;
float depth_clear_value;
uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
enum pipe_format db_render_format:16;
uint8_t stencil_clear_value;
bool tc_compatible_htile:1;
bool depth_cleared:1; /* if it was cleared at least once */
bool stencil_cleared:1; /* if it was cleared at least once */
bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
bool is_depth:1;
bool db_compatible:1;
bool can_sample_z:1;
bool can_sample_s:1;
/* We need to track DCC dirtiness, because st/dri usually calls
* flush_resource twice per frame (not a bug) and we don't wanna
* decompress DCC twice. Also, the dirty tracking must be done even
* if DCC isn't used, because it's required by the DCC usage analysis
* for a possible future enablement.
*/
bool separate_dcc_dirty:1;
/* Statistics gathering for the DCC enablement heuristic. */
bool dcc_gather_statistics:1;
/* Counter that should be non-zero if the texture is bound to a
* framebuffer.
*/
unsigned framebuffers_bound;
/* Whether the texture is a displayable back buffer and needs DCC
* decompression, which is expensive. Therefore, it's enabled only
* if statistics suggest that it will pay off and it's allocated
* separately. It can't be bound as a sampler by apps. Limited to
* target == 2D and last_level == 0. If enabled, dcc_offset contains
* the absolute GPUVM address, not the relative one.
*/
struct r600_resource *dcc_separate_buffer;
/* When DCC is temporarily disabled, the separate buffer is here. */
struct r600_resource *last_dcc_separate_buffer;
/* Estimate of how much this color buffer is written to in units of
* full-screen draws: ps_invocations / (width * height)
* Shader kills, late Z, and blending with trivial discards make it
* inaccurate (we need to count CB updates, not PS invocations).
*/
unsigned ps_draw_ratio;
/* The number of clears since the last DCC usage analysis. */
unsigned num_slow_clears;
};
struct r600_surface {
struct pipe_surface base;
/* These can vary with block-compressed textures. */
uint16_t width0;
uint16_t height0;
bool color_initialized:1;
bool depth_initialized:1;
/* Misc. color flags. */
bool color_is_int8:1;
bool color_is_int10:1;
bool dcc_incompatible:1;
/* Color registers. */
unsigned cb_color_info;
unsigned cb_color_view;
unsigned cb_color_attrib;
unsigned cb_color_attrib2; /* GFX9 and later */
unsigned cb_dcc_control; /* VI and later */
unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
/* DB registers. */
uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
uint64_t db_stencil_base;
uint64_t db_htile_data_base;
unsigned db_depth_info;
unsigned db_z_info;
unsigned db_z_info2; /* GFX9+ */
unsigned db_depth_view;
unsigned db_depth_size;
unsigned db_depth_slice;
unsigned db_stencil_info;
unsigned db_stencil_info2; /* GFX9+ */
unsigned db_htile_surface;
};
struct r600_mmio_counter {
unsigned busy;
unsigned idle;
};
union r600_mmio_counters {
struct {
/* For global GPU load including SDMA. */
struct r600_mmio_counter gpu;
/* GRBM_STATUS */
struct r600_mmio_counter spi;
struct r600_mmio_counter gui;
struct r600_mmio_counter ta;
struct r600_mmio_counter gds;
struct r600_mmio_counter vgt;
struct r600_mmio_counter ia;
struct r600_mmio_counter sx;
struct r600_mmio_counter wd;
struct r600_mmio_counter bci;
struct r600_mmio_counter sc;
struct r600_mmio_counter pa;
struct r600_mmio_counter db;
struct r600_mmio_counter cp;
struct r600_mmio_counter cb;
/* SRBM_STATUS2 */
struct r600_mmio_counter sdma;
/* CP_STAT */
struct r600_mmio_counter pfp;
struct r600_mmio_counter meq;
struct r600_mmio_counter me;
struct r600_mmio_counter surf_sync;
struct r600_mmio_counter cp_dma;
struct r600_mmio_counter scratch_ram;
} named;
unsigned array[0];
};
struct r600_memory_object {
struct pipe_memory_object b;
struct pb_buffer *buf;
uint32_t stride;
uint32_t offset;
};
struct r600_common_screen {
struct pipe_screen b;
struct radeon_winsys *ws;
enum radeon_family family;
enum chip_class chip_class;
struct radeon_info info;
uint64_t debug_flags;
bool has_cp_dma;
bool has_streamout;
bool has_rbplus; /* if RB+ registers exist */
bool rbplus_allowed; /* if RB+ is allowed */
struct disk_cache *disk_shader_cache;
struct slab_parent_pool pool_transfers;
/* Texture filter settings. */
int force_aniso; /* -1 = disabled */
/* Auxiliary context. Mainly used to initialize resources.
* It must be locked prior to using and flushed before unlocking. */
struct pipe_context *aux_context;
mtx_t aux_context_lock;
/* This must be in the screen, because UE4 uses one context for
* compilation and another one for rendering.
*/
unsigned num_compilations;
/* Along with ST_DEBUG=precompile, this should show if applications
* are loading shaders on demand. This is a monotonic counter.
*/
unsigned num_shaders_created;
unsigned num_shader_cache_hits;
/* GPU load thread. */
mtx_t gpu_load_mutex;
thrd_t gpu_load_thread;
union r600_mmio_counters mmio_counters;
volatile unsigned gpu_load_stop_thread; /* bool */
char renderer_string[100];
/* Performance counters. */
struct r600_perfcounters *perfcounters;
/* If pipe_screen wants to recompute and re-emit the framebuffer,
* sampler, and image states of all contexts, it should atomically
* increment this.
*
* Each context will compare this with its own last known value of
* the counter before drawing and re-emit the states accordingly.
*/
unsigned dirty_tex_counter;
/* Atomically increment this counter when an existing texture's
* metadata is enabled or disabled in a way that requires changing
* contexts' compressed texture binding masks.
*/
unsigned compressed_colortex_counter;
struct {
/* Context flags to set so that all writes from earlier jobs
* in the CP are seen by L2 clients.
*/
unsigned cp_to_L2;
/* Context flags to set so that all writes from earlier jobs
* that end in L2 are seen by CP.
*/
unsigned L2_to_cp;
/* Context flags to set so that all writes from earlier
* compute jobs are seen by L2 clients.
*/
unsigned compute_to_L2;
} barrier_flags;
void (*query_opaque_metadata)(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
struct radeon_bo_metadata *md);
void (*apply_opaque_metadata)(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
struct radeon_bo_metadata *md);
};
/* This encapsulates a state or an operation which can emitted into the GPU
* command stream. */
struct r600_atom {
void (*emit)(struct r600_common_context *ctx, struct r600_atom *state);
unsigned short id;
};
struct r600_ring {
struct radeon_winsys_cs *cs;
void (*flush)(void *ctx, unsigned flags,
struct pipe_fence_handle **fence);
};
/* Saved CS data for debugging features. */
struct radeon_saved_cs {
uint32_t *ib;
unsigned num_dw;
struct radeon_bo_list_item *bo_list;
unsigned bo_count;
};
struct r600_common_context {
struct pipe_context b; /* base class */
struct r600_common_screen *screen;
struct radeon_winsys *ws;
struct radeon_winsys_ctx *ctx;
enum radeon_family family;
enum chip_class chip_class;
struct r600_ring gfx;
struct r600_ring dma;
struct pipe_fence_handle *last_gfx_fence;
struct pipe_fence_handle *last_sdma_fence;
struct r600_resource *eop_bug_scratch;
unsigned num_gfx_cs_flushes;
unsigned initial_gfx_cs_size;
unsigned gpu_reset_counter;
unsigned last_dirty_tex_counter;
unsigned last_compressed_colortex_counter;
unsigned last_num_draw_calls;
struct threaded_context *tc;
struct u_suballocator *allocator_zeroed_memory;
struct slab_child_pool pool_transfers;
struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
/* Current unaccounted memory usage. */
uint64_t vram;
uint64_t gtt;
/* Additional context states. */
unsigned flags; /* flush flags */
/* Queries. */
/* Maintain the list of active queries for pausing between IBs. */
int num_occlusion_queries;
int num_perfect_occlusion_queries;
struct list_head active_queries;
unsigned num_cs_dw_queries_suspend;
/* Misc stats. */
unsigned num_draw_calls;
unsigned num_decompress_calls;
unsigned num_mrt_draw_calls;
unsigned num_prim_restart_calls;
unsigned num_spill_draw_calls;
unsigned num_compute_calls;
unsigned num_spill_compute_calls;
unsigned num_dma_calls;
unsigned num_cp_dma_calls;
unsigned num_vs_flushes;
unsigned num_ps_flushes;
unsigned num_cs_flushes;
unsigned num_cb_cache_flushes;
unsigned num_db_cache_flushes;
unsigned num_L2_invalidates;
unsigned num_L2_writebacks;
unsigned num_resident_handles;
uint64_t num_alloc_tex_transfer_bytes;
unsigned last_tex_ps_draw_ratio; /* for query */
/* Render condition. */
struct r600_atom render_cond_atom;
struct pipe_query *render_cond;
unsigned render_cond_mode;
bool render_cond_invert;
bool render_cond_force_off; /* for u_blitter */
/* Statistics gathering for the DCC enablement heuristic. It can't be
* in r600_texture because r600_texture can be shared by multiple
* contexts. This is for back buffers only. We shouldn't get too many
* of those.
*
* X11 DRI3 rotates among a finite set of back buffers. They should
* all fit in this array. If they don't, separate DCC might never be
* enabled by DCC stat gathering.
*/
struct {
struct r600_texture *tex;
/* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
struct pipe_query *ps_stats[3];
/* If all slots are used and another slot is needed,
* the least recently used slot is evicted based on this. */
int64_t last_use_timestamp;
bool query_active;
} dcc_stats[5];
struct pipe_device_reset_callback device_reset_callback;
struct u_log_context *log;
void *query_result_shader;
/* Copy one resource to another using async DMA. */
void (*dma_copy)(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
void (*dma_clear_buffer)(struct pipe_context *ctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value);
void (*clear_buffer)(struct pipe_context *ctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value,
enum r600_coherency coher);
void (*blit_decompress_depth)(struct pipe_context *ctx,
struct r600_texture *texture,
struct r600_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample);
void (*decompress_dcc)(struct pipe_context *ctx,
struct r600_texture *rtex);
/* Reallocate the buffer and update all resource bindings where
* the buffer is bound, including all resource descriptors. */
void (*invalidate_buffer)(struct pipe_context *ctx, struct pipe_resource *buf);
/* Update all resource bindings where the buffer is bound, including
* all resource descriptors. This is invalidate_buffer without
* the invalidation. */
void (*rebind_buffer)(struct pipe_context *ctx, struct pipe_resource *buf,
uint64_t old_gpu_address);
/* Enable or disable occlusion queries. */
void (*set_occlusion_query_state)(struct pipe_context *ctx,
bool old_enable,
bool old_perfect_enable);
void (*save_qbo_state)(struct pipe_context *ctx, struct r600_qbo_state *st);
/* This ensures there is enough space in the command stream. */
void (*need_gfx_cs_space)(struct pipe_context *ctx, unsigned num_dw,
bool include_draw_vbo);
void (*set_atom_dirty)(struct r600_common_context *ctx,
struct r600_atom *atom, bool dirty);
void (*check_vm_faults)(struct r600_common_context *ctx,
struct radeon_saved_cs *saved,
enum ring_type ring);
};
/* r600_buffer_common.c */
bool si_rings_is_buffer_referenced(struct r600_common_context *ctx,
struct pb_buffer *buf,
enum radeon_bo_usage usage);
void *si_buffer_map_sync_with_rings(struct r600_common_context *ctx,
struct r600_resource *resource,
unsigned usage);
void si_buffer_subdata(struct pipe_context *ctx,
struct pipe_resource *buffer,
unsigned usage, unsigned offset,
unsigned size, const void *data);
void si_init_resource_fields(struct r600_common_screen *rscreen,
struct r600_resource *res,
uint64_t size, unsigned alignment);
bool si_alloc_resource(struct r600_common_screen *rscreen,
struct r600_resource *res);
struct pipe_resource *si_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ,
unsigned alignment);
struct pipe_resource *si_aligned_buffer_create(struct pipe_screen *screen,
unsigned flags,
unsigned usage,
unsigned size,
unsigned alignment);
struct pipe_resource *
si_buffer_from_user_memory(struct pipe_screen *screen,
const struct pipe_resource *templ,
void *user_memory);
void si_invalidate_resource(struct pipe_context *ctx,
struct pipe_resource *resource);
void si_replace_buffer_storage(struct pipe_context *ctx,
struct pipe_resource *dst,
struct pipe_resource *src);
/* r600_common_pipe.c */
void si_gfx_write_event_eop(struct r600_common_context *ctx,
unsigned event, unsigned event_flags,
unsigned data_sel,
struct r600_resource *buf, uint64_t va,
uint32_t new_fence, unsigned query_type);
unsigned si_gfx_write_fence_dwords(struct r600_common_screen *screen);
void si_gfx_wait_fence(struct r600_common_context *ctx,
uint64_t va, uint32_t ref, uint32_t mask);
bool si_common_screen_init(struct r600_common_screen *rscreen,
struct radeon_winsys *ws);
void si_destroy_common_screen(struct r600_common_screen *rscreen);
void si_preflush_suspend_features(struct r600_common_context *ctx);
void si_postflush_resume_features(struct r600_common_context *ctx);
bool si_common_context_init(struct r600_common_context *rctx,
struct r600_common_screen *rscreen,
unsigned context_flags);
void si_common_context_cleanup(struct r600_common_context *rctx);
bool si_can_dump_shader(struct r600_common_screen *rscreen,
unsigned processor);
bool si_extra_shader_checks(struct r600_common_screen *rscreen,
unsigned processor);
void si_screen_clear_buffer(struct r600_common_screen *rscreen, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value);
struct pipe_resource *si_resource_create_common(struct pipe_screen *screen,
const struct pipe_resource *templ);
void si_need_dma_space(struct r600_common_context *ctx, unsigned num_dw,
struct r600_resource *dst, struct r600_resource *src);
void si_save_cs(struct radeon_winsys *ws, struct radeon_winsys_cs *cs,
struct radeon_saved_cs *saved, bool get_buffer_list);
void si_clear_saved_cs(struct radeon_saved_cs *saved);
bool si_check_device_reset(struct r600_common_context *rctx);
/* r600_gpu_load.c */
void si_gpu_load_kill_thread(struct r600_common_screen *rscreen);
uint64_t si_begin_counter(struct r600_common_screen *rscreen, unsigned type);
unsigned si_end_counter(struct r600_common_screen *rscreen, unsigned type,
uint64_t begin);
/* r600_perfcounters.c */
void si_perfcounters_destroy(struct r600_common_screen *rscreen);
/* r600_query.c */
void si_init_screen_query_functions(struct r600_common_screen *rscreen);
void si_init_query_functions(struct r600_common_context *rctx);
void si_suspend_queries(struct r600_common_context *ctx);
void si_resume_queries(struct r600_common_context *ctx);
/* r600_test_dma.c */
void si_test_dma(struct r600_common_screen *rscreen);
/* r600_texture.c */
bool si_prepare_for_dma_blit(struct r600_common_context *rctx,
struct r600_texture *rdst,
unsigned dst_level, unsigned dstx,
unsigned dsty, unsigned dstz,
struct r600_texture *rsrc,
unsigned src_level,
const struct pipe_box *src_box);
void si_texture_get_fmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
unsigned nr_samples,
struct r600_fmask_info *out);
bool si_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_texture **staging);
void si_print_texture_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex, struct u_log_context *log);
struct pipe_resource *si_texture_create(struct pipe_screen *screen,
const struct pipe_resource *templ);
bool vi_dcc_formats_compatible(enum pipe_format format1,
enum pipe_format format2);
bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
unsigned level,
enum pipe_format view_format);
void vi_disable_dcc_if_incompatible_format(struct r600_common_context *rctx,
struct pipe_resource *tex,
unsigned level,
enum pipe_format view_format);
struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *templ,
unsigned width0, unsigned height0,
unsigned width, unsigned height);
unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
void vi_separate_dcc_start_query(struct pipe_context *ctx,
struct r600_texture *tex);
void vi_separate_dcc_stop_query(struct pipe_context *ctx,
struct r600_texture *tex);
void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
struct r600_texture *tex);
void vi_dcc_clear_level(struct r600_common_context *rctx,
struct r600_texture *rtex,
unsigned level, unsigned clear_value);
void si_do_fast_color_clear(struct r600_common_context *rctx,
struct pipe_framebuffer_state *fb,
struct r600_atom *fb_state,
unsigned *buffers, ubyte *dirty_cbufs,
const union pipe_color_union *color);
bool si_texture_disable_dcc(struct r600_common_context *rctx,
struct r600_texture *rtex);
void si_init_screen_texture_functions(struct r600_common_screen *rscreen);
void si_init_context_texture_functions(struct r600_common_context *rctx);
/* Inline helpers. */
static inline struct r600_resource *r600_resource(struct pipe_resource *r)
{
return (struct r600_resource*)r;
}
static inline void
r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
{
pipe_resource_reference((struct pipe_resource **)ptr,
(struct pipe_resource *)res);
}
static inline void
r600_texture_reference(struct r600_texture **ptr, struct r600_texture *res)
{
pipe_resource_reference((struct pipe_resource **)ptr, &res->resource.b.b);
}
static inline void
r600_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
{
struct r600_common_context *rctx = (struct r600_common_context *)ctx;
struct r600_resource *res = (struct r600_resource *)r;
if (res) {
/* Add memory usage for need_gfx_cs_space */
rctx->vram += res->vram_usage;
rctx->gtt += res->gart_usage;
}
}
#define SQ_TEX_XY_FILTER_POINT 0x00
#define SQ_TEX_XY_FILTER_BILINEAR 0x01
#define SQ_TEX_XY_FILTER_ANISO_POINT 0x02
#define SQ_TEX_XY_FILTER_ANISO_BILINEAR 0x03
static inline unsigned eg_tex_filter(unsigned filter, unsigned max_aniso)
{
if (filter == PIPE_TEX_FILTER_LINEAR)
return max_aniso > 1 ? SQ_TEX_XY_FILTER_ANISO_BILINEAR
: SQ_TEX_XY_FILTER_BILINEAR;
else
return max_aniso > 1 ? SQ_TEX_XY_FILTER_ANISO_POINT
: SQ_TEX_XY_FILTER_POINT;
}
static inline unsigned r600_tex_aniso_filter(unsigned filter)
{
if (filter < 2)
return 0;
if (filter < 4)
return 1;
if (filter < 8)
return 2;
if (filter < 16)
return 3;
return 4;
}
static inline enum radeon_bo_priority
r600_get_sampler_view_priority(struct r600_resource *res)
{
if (res->b.b.target == PIPE_BUFFER)
return RADEON_PRIO_SAMPLER_BUFFER;
if (res->b.b.nr_samples > 1)
return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
return RADEON_PRIO_SAMPLER_TEXTURE;
}
static inline bool
r600_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
{
return (stencil_sampler && tex->can_sample_s) ||
(!stencil_sampler && tex->can_sample_z);
}
static inline bool
vi_dcc_enabled(struct r600_texture *tex, unsigned level)
{
return tex->dcc_offset && level < tex->surface.num_dcc_levels;
}
static inline bool
r600_htile_enabled(struct r600_texture *tex, unsigned level)
{
return tex->htile_offset && level == 0;
}
static inline bool
vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
{
assert(!tex->tc_compatible_htile || tex->htile_offset);
return tex->tc_compatible_htile && level == 0;
}
#define COMPUTE_DBG(rscreen, fmt, args...) \
do { \
if ((rscreen->b.debug_flags & DBG(COMPUTE))) fprintf(stderr, fmt, ##args); \
} while (0);
#define R600_ERR(fmt, args...) \
fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
static inline int S_FIXED(float value, unsigned frac_bits)
{
return value * (1 << frac_bits);
}
#endif