| /* |
| * Demo of off-screen Mesa rendering with 16-bit color channels. |
| * This requires the libOSMesa16.so library. |
| * |
| * Compile with something like this: |
| * |
| * gcc osdemo16.c -I../../include -L../../lib -lglut -lGLU -lOSMesa16 -lm -o osdemo16 |
| */ |
| |
| |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include "GL/osmesa.h" |
| #include "GL/glut.h" |
| |
| |
| #define SAVE_TARGA |
| |
| |
| #define WIDTH 400 |
| #define HEIGHT 400 |
| |
| |
| |
| static void render_image( void ) |
| { |
| GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; |
| GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; |
| GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; |
| GLfloat green_mat[] = { 0.2, 1.0, 0.2, 0.5 }; |
| GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; |
| GLfloat white_mat[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat purple_mat[] = { 1.0, 0.2, 1.0, 1.0 }; |
| GLUquadricObj *qobj = gluNewQuadric(); |
| |
| glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); |
| glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); |
| glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); |
| glLightfv(GL_LIGHT0, GL_POSITION, light_position); |
| |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_DEPTH_TEST); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); |
| glMatrixMode(GL_MODELVIEW); |
| |
| glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| |
| glPushMatrix(); |
| glRotatef(20.0, 1.0, 0.0, 0.0); |
| |
| #if 0 |
| glPushMatrix(); |
| glTranslatef(-0.75, 0.5, 0.0); |
| glRotatef(90.0, 1.0, 0.0, 0.0); |
| glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); |
| glutSolidTorus(0.275, 0.85, 20, 20); |
| glPopMatrix(); |
| #endif |
| |
| /* red square */ |
| glPushMatrix(); |
| glTranslatef(0.0, -0.5, 0.0); |
| glRotatef(90, 1, 0.5, 0); |
| glScalef(3, 3, 3); |
| glDisable(GL_LIGHTING); |
| glColor4f(1, 0, 0, 0.5); |
| glBegin(GL_POLYGON); |
| glVertex2f(-1, -1); |
| glVertex2f( 1, -1); |
| glVertex2f( 1, 1); |
| glVertex2f(-1, 1); |
| glEnd(); |
| glEnable(GL_LIGHTING); |
| glPopMatrix(); |
| |
| #if 0 |
| /* green square */ |
| glPushMatrix(); |
| glTranslatef(0.0, 0.5, 0.1); |
| glDisable(GL_LIGHTING); |
| glColor3f(0, 1, 0); |
| glBegin(GL_POLYGON); |
| glVertex2f(-1, -1); |
| glVertex2f( 1, -1); |
| glVertex2f( 1, 1); |
| glVertex2f(-1, 1); |
| glEnd(); |
| glEnable(GL_LIGHTING); |
| glPopMatrix(); |
| |
| /* blue square */ |
| glPushMatrix(); |
| glTranslatef(0.75, 0.5, 0.3); |
| glDisable(GL_LIGHTING); |
| glColor3f(0, 0, 0.5); |
| glBegin(GL_POLYGON); |
| glVertex2f(-1, -1); |
| glVertex2f( 1, -1); |
| glVertex2f( 1, 1); |
| glVertex2f(-1, 1); |
| glEnd(); |
| glEnable(GL_LIGHTING); |
| glPopMatrix(); |
| #endif |
| glPushMatrix(); |
| glTranslatef(-0.75, -0.5, 0.0); |
| glRotatef(270.0, 1.0, 0.0, 0.0); |
| glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); |
| glColor4f(0,1,0,0.5); |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| gluCylinder(qobj, 1.0, 0.0, 2.0, 16, 1); |
| glDisable(GL_BLEND); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(0.75, 1.0, 1.0); |
| glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); |
| gluSphere(qobj, 1.0, 20, 20); |
| glPopMatrix(); |
| |
| glPopMatrix(); |
| |
| /* This is very important!!! |
| * Make sure buffered commands are finished!!! |
| */ |
| glFinish(); |
| |
| gluDeleteQuadric(qobj); |
| |
| { |
| GLint r, g, b, a; |
| glGetIntegerv(GL_RED_BITS, &r); |
| glGetIntegerv(GL_GREEN_BITS, &g); |
| glGetIntegerv(GL_BLUE_BITS, &b); |
| glGetIntegerv(GL_ALPHA_BITS, &a); |
| printf("channel sizes: %d %d %d %d\n", r, g, b, a); |
| } |
| } |
| |
| |
| |
| static void |
| write_targa(const char *filename, const GLushort *buffer, int width, int height) |
| { |
| FILE *f = fopen( filename, "w" ); |
| if (f) { |
| int i, x, y; |
| const GLushort *ptr = buffer; |
| printf ("osdemo, writing tga file \n"); |
| fputc (0x00, f); /* ID Length, 0 => No ID */ |
| fputc (0x00, f); /* Color Map Type, 0 => No color map included */ |
| fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ |
| fputc (0x00, f); /* Next five bytes are about the color map entries */ |
| fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ |
| fputc (0x00, f); |
| fputc (0x00, f); |
| fputc (0x00, f); |
| fputc (0x00, f); /* X-origin of Image */ |
| fputc (0x00, f); |
| fputc (0x00, f); /* Y-origin of Image */ |
| fputc (0x00, f); |
| fputc (WIDTH & 0xff, f); /* Image Width */ |
| fputc ((WIDTH>>8) & 0xff, f); |
| fputc (HEIGHT & 0xff, f); /* Image Height */ |
| fputc ((HEIGHT>>8) & 0xff, f); |
| fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ |
| fputc (0x20, f); /* Image Descriptor */ |
| fclose(f); |
| f = fopen( filename, "ab" ); /* reopen in binary append mode */ |
| for (y=height-1; y>=0; y--) { |
| for (x=0; x<width; x++) { |
| i = (y*width + x) * 4; |
| /* just write 8 high bits */ |
| fputc(ptr[i+2] >> 8, f); /* write blue */ |
| fputc(ptr[i+1] >> 8, f); /* write green */ |
| fputc(ptr[i] >> 8, f); /* write red */ |
| } |
| } |
| } |
| } |
| |
| |
| static void |
| write_ppm(const char *filename, const GLushort *buffer, int width, int height) |
| { |
| const int binary = 0; |
| FILE *f = fopen( filename, "w" ); |
| if (f) { |
| int i, x, y; |
| const GLushort *ptr = buffer; |
| if (binary) { |
| fprintf(f,"P6\n"); |
| fprintf(f,"# ppm-file created by osdemo.c\n"); |
| fprintf(f,"%i %i\n", width,height); |
| fprintf(f,"255\n"); |
| fclose(f); |
| f = fopen( filename, "ab" ); /* reopen in binary append mode */ |
| for (y=height-1; y>=0; y--) { |
| for (x=0; x<width; x++) { |
| i = (y*width + x) * 4; |
| /* just write 8 high bits */ |
| fputc(ptr[i] >> 8, f); /* write red */ |
| fputc(ptr[i+1] >> 8, f); /* write green */ |
| fputc(ptr[i+2] >> 8, f); /* write blue */ |
| } |
| } |
| } |
| else { |
| /*ASCII*/ |
| int counter = 0; |
| fprintf(f,"P3\n"); |
| fprintf(f,"# ascii ppm file created by osdemo.c\n"); |
| fprintf(f,"%i %i\n", width, height); |
| fprintf(f,"255\n"); |
| for (y=height-1; y>=0; y--) { |
| for (x=0; x<width; x++) { |
| i = (y*width + x) * 4; |
| /* just write 8 high bits */ |
| fprintf(f, " %3d %3d %3d", ptr[i] >> 8, ptr[i+1] >> 8, ptr[i+2] >> 8); |
| counter++; |
| if (counter % 5 == 0) |
| fprintf(f, "\n"); |
| } |
| } |
| } |
| fclose(f); |
| } |
| } |
| |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| GLushort *buffer; |
| |
| /* Create an RGBA-mode context */ |
| #if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305 |
| /* specify Z, stencil, accum sizes */ |
| OSMesaContext ctx = OSMesaCreateContextExt( GL_RGBA, 16, 0, 0, NULL ); |
| #else |
| OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL ); |
| #endif |
| if (!ctx) { |
| printf("OSMesaCreateContext failed!\n"); |
| return 0; |
| } |
| |
| /* Allocate the image buffer */ |
| buffer = (GLushort *) malloc( WIDTH * HEIGHT * 4 * sizeof(GLushort)); |
| if (!buffer) { |
| printf("Alloc image buffer failed!\n"); |
| return 0; |
| } |
| |
| /* Bind the buffer to the context and make it current */ |
| if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_SHORT, WIDTH, HEIGHT )) { |
| printf("OSMesaMakeCurrent failed!\n"); |
| return 0; |
| } |
| |
| render_image(); |
| |
| if (argc>1) { |
| #ifdef SAVE_TARGA |
| write_targa(argv[1], buffer, WIDTH, HEIGHT); |
| #else |
| write_ppm(argv[1], buffer, WIDTH, HEIGHT); |
| #endif |
| } |
| else { |
| printf("Specify a filename if you want to make an image file\n"); |
| } |
| |
| printf("all done\n"); |
| |
| /* free the image buffer */ |
| free( buffer ); |
| |
| /* destroy the context */ |
| OSMesaDestroyContext( ctx ); |
| |
| return 0; |
| } |