| /* |
| * Copyright 2010 Jerome Glisse <glisse@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| #include "r600_pipe.h" |
| #include "compute_memory_pool.h" |
| #include "evergreen_compute.h" |
| #include "util/u_surface.h" |
| #include "util/u_format.h" |
| #include "evergreend.h" |
| |
| enum r600_blitter_op /* bitmask */ |
| { |
| R600_SAVE_FRAGMENT_STATE = 1, |
| R600_SAVE_TEXTURES = 2, |
| R600_SAVE_FRAMEBUFFER = 4, |
| R600_DISABLE_RENDER_COND = 8, |
| |
| R600_CLEAR = R600_SAVE_FRAGMENT_STATE, |
| |
| R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER, |
| |
| R600_COPY_BUFFER = R600_DISABLE_RENDER_COND, |
| |
| R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | |
| R600_DISABLE_RENDER_COND, |
| |
| R600_BLIT = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES, |
| |
| R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND, |
| |
| R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER |
| }; |
| |
| static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op) |
| { |
| struct r600_context *rctx = (struct r600_context *)ctx; |
| |
| util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb); |
| util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso); |
| util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); |
| util_blitter_save_geometry_shader(rctx->blitter, rctx->gs_shader); |
| util_blitter_save_tessctrl_shader(rctx->blitter, rctx->tcs_shader); |
| util_blitter_save_tesseval_shader(rctx->blitter, rctx->tes_shader); |
| util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets, |
| (struct pipe_stream_output_target**)rctx->b.streamout.targets); |
| util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso); |
| |
| if (op & R600_SAVE_FRAGMENT_STATE) { |
| util_blitter_save_viewport(rctx->blitter, &rctx->b.viewports.states[0]); |
| util_blitter_save_scissor(rctx->blitter, &rctx->b.scissors.states[0]); |
| util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); |
| util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso); |
| util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso); |
| util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state); |
| util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask); |
| } |
| |
| if (op & R600_SAVE_FRAMEBUFFER) |
| util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state); |
| |
| if (op & R600_SAVE_TEXTURES) { |
| util_blitter_save_fragment_sampler_states( |
| rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask), |
| (void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states); |
| |
| util_blitter_save_fragment_sampler_views( |
| rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask), |
| (struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views); |
| } |
| |
| if (op & R600_DISABLE_RENDER_COND) |
| rctx->b.render_cond_force_off = true; |
| } |
| |
| static void r600_blitter_end(struct pipe_context *ctx) |
| { |
| struct r600_context *rctx = (struct r600_context *)ctx; |
| |
| rctx->b.render_cond_force_off = false; |
| } |
| |
| static unsigned u_max_sample(struct pipe_resource *r) |
| { |
| return r->nr_samples ? r->nr_samples - 1 : 0; |
| } |
| |
| static void r600_blit_decompress_depth(struct pipe_context *ctx, |
| struct r600_texture *texture, |
| struct r600_texture *staging, |
| unsigned first_level, unsigned last_level, |
| unsigned first_layer, unsigned last_layer, |
| unsigned first_sample, unsigned last_sample) |
| { |
| struct r600_context *rctx = (struct r600_context *)ctx; |
| unsigned layer, level, sample, checked_last_layer, max_layer, max_sample; |
| struct r600_texture *flushed_depth_texture = staging ? |
| staging : texture->flushed_depth_texture; |
| const struct util_format_description *desc = |
| util_format_description(texture->resource.b.b.format); |
| float depth; |
| |
| if (!staging && !texture->dirty_level_mask) |
| return; |
| |
| max_sample = u_max_sample(&texture->resource.b.b); |
| |
| /* XXX Decompressing MSAA depth textures is broken on R6xx. |
| * There is also a hardlock if CMASK and FMASK are not present. |
| * Just skip this until we find out how to fix it. */ |
| if (rctx->b.chip_class == R600 && max_sample > 0) { |
| texture->dirty_level_mask = 0; |
| return; |
| } |
| |
| if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 || |
| rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635) |
| depth = 0.0f; |
| else |
| depth = 1.0f; |
| |
| /* Enable decompression in DB_RENDER_CONTROL */ |
| rctx->db_misc_state.flush_depthstencil_through_cb = true; |
| rctx->db_misc_state.copy_depth = util_format_has_depth(desc); |
| rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc); |
| rctx->db_misc_state.copy_sample = first_sample; |
| r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); |
| |
| for (level = first_level; level <= last_level; level++) { |
| if (!staging && !(texture->dirty_level_mask & (1 << level))) |
| continue; |
| |
| /* The smaller the mipmap level, the less layers there are |
| * as far as 3D textures are concerned. */ |
| max_layer = util_max_layer(&texture->resource.b.b, level); |
| checked_last_layer = last_layer < max_layer ? last_layer : max_layer; |
| |
| for (layer = first_layer; layer <= checked_last_layer; layer++) { |
| for (sample = first_sample; sample <= last_sample; sample++) { |
| struct pipe_surface *zsurf, *cbsurf, surf_tmpl; |
| |
| if (sample != rctx->db_misc_state.copy_sample) { |
| rctx->db_misc_state.copy_sample = sample; |
| r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); |
| } |
| |
| surf_tmpl.format = texture->resource.b.b.format; |
| surf_tmpl.u.tex.level = level; |
| surf_tmpl.u.tex.first_layer = layer; |
| surf_tmpl.u.tex.last_layer = layer; |
| |
| zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); |
| |
| surf_tmpl.format = flushed_depth_texture->resource.b.b.format; |
| cbsurf = ctx->create_surface(ctx, |
| &flushed_depth_texture->resource.b.b, &surf_tmpl); |
| |
| r600_blitter_begin(ctx, R600_DECOMPRESS); |
| util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample, |
| rctx->custom_dsa_flush, depth); |
| r600_blitter_end(ctx); |
| |
| pipe_surface_reference(&zsurf, NULL); |
| pipe_surface_reference(&cbsurf, NULL); |
| } |
| } |
| |
| /* The texture will always be dirty if some layers or samples aren't flushed. |
| * I don't think this case occurs often though. */ |
| if (!staging && |
| first_layer == 0 && last_layer == max_layer && |
| first_sample == 0 && last_sample == max_sample) { |
| texture->dirty_level_mask &= ~(1 << level); |
| } |
| } |
| |
| /* reenable compression in DB_RENDER_CONTROL */ |
| rctx->db_misc_state.flush_depthstencil_through_cb = false; |
| r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); |
| } |
| |
| static void r600_blit_decompress_depth_in_place(struct r600_context *rctx, |
| struct r600_texture *texture, |
| bool is_stencil_sampler, |
| unsigned first_level, unsigned last_level, |
| unsigned first_layer, unsigned last_layer) |
| { |
| struct pipe_surface *zsurf, surf_tmpl = {{0}}; |
| unsigned layer, max_layer, checked_last_layer, level; |
| unsigned *dirty_level_mask; |
| |
| /* Enable decompression in DB_RENDER_CONTROL */ |
| if (is_stencil_sampler) { |
| rctx->db_misc_state.flush_stencil_inplace = true; |
| dirty_level_mask = &texture->stencil_dirty_level_mask; |
| } else { |
| rctx->db_misc_state.flush_depth_inplace = true; |
| dirty_level_mask = &texture->dirty_level_mask; |
| } |
| r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); |
| |
| surf_tmpl.format = texture->resource.b.b.format; |
| |
| for (level = first_level; level <= last_level; level++) { |
| if (!(*dirty_level_mask & (1 << level))) |
| continue; |
| |
| surf_tmpl.u.tex.level = level; |
| |
| /* The smaller the mipmap level, the less layers there are |
| * as far as 3D textures are concerned. */ |
| max_layer = util_max_layer(&texture->resource.b.b, level); |
| checked_last_layer = last_layer < max_layer ? last_layer : max_layer; |
| |
| for (layer = first_layer; layer <= checked_last_layer; layer++) { |
| surf_tmpl.u.tex.first_layer = layer; |
| surf_tmpl.u.tex.last_layer = layer; |
| |
| zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl); |
| |
| r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS); |
| util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0, |
| rctx->custom_dsa_flush, 1.0f); |
| r600_blitter_end(&rctx->b.b); |
| |
| pipe_surface_reference(&zsurf, NULL); |
| } |
| |
| /* The texture will always be dirty if some layers or samples aren't flushed. |
| * I don't think this case occurs often though. */ |
| if (first_layer == 0 && last_layer == max_layer) { |
| *dirty_level_mask &= ~(1 << level); |
| } |
| } |
| |
| /* Disable decompression in DB_RENDER_CONTROL */ |
| rctx->db_misc_state.flush_depth_inplace = false; |
| rctx->db_misc_state.flush_stencil_inplace = false; |
| r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); |
| } |
| |
| void r600_decompress_depth_textures(struct r600_context *rctx, |
| struct r600_samplerview_state *textures) |
| { |
| unsigned i; |
| unsigned depth_texture_mask = textures->compressed_depthtex_mask; |
| |
| while (depth_texture_mask) { |
| struct pipe_sampler_view *view; |
| struct r600_pipe_sampler_view *rview; |
| struct r600_texture *tex; |
| |
| i = u_bit_scan(&depth_texture_mask); |
| |
| view = &textures->views[i]->base; |
| assert(view); |
| rview = (struct r600_pipe_sampler_view*)view; |
| |
| tex = (struct r600_texture *)view->texture; |
| assert(tex->db_compatible); |
| |
| if (r600_can_sample_zs(tex, rview->is_stencil_sampler)) { |
| r600_blit_decompress_depth_in_place(rctx, tex, |
| rview->is_stencil_sampler, |
| view->u.tex.first_level, view->u.tex.last_level, |
| 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); |
| } else { |
| r600_blit_decompress_depth(&rctx->b.b, tex, NULL, |
| view->u.tex.first_level, view->u.tex.last_level, |
| 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level), |
| 0, u_max_sample(&tex->resource.b.b)); |
| } |
| } |
| } |
| |
| static void r600_blit_decompress_color(struct pipe_context *ctx, |
| struct r600_texture *rtex, |
| unsigned first_level, unsigned last_level, |
| unsigned first_layer, unsigned last_layer) |
| { |
| struct r600_context *rctx = (struct r600_context *)ctx; |
| unsigned layer, level, checked_last_layer, max_layer; |
| |
| if (!rtex->dirty_level_mask) |
| return; |
| |
| for (level = first_level; level <= last_level; level++) { |
| if (!(rtex->dirty_level_mask & (1 << level))) |
| continue; |
| |
| /* The smaller the mipmap level, the less layers there are |
| * as far as 3D textures are concerned. */ |
| max_layer = util_max_layer(&rtex->resource.b.b, level); |
| checked_last_layer = last_layer < max_layer ? last_layer : max_layer; |
| |
| for (layer = first_layer; layer <= checked_last_layer; layer++) { |
| struct pipe_surface *cbsurf, surf_tmpl; |
| |
| surf_tmpl.format = rtex->resource.b.b.format; |
| surf_tmpl.u.tex.level = level; |
| surf_tmpl.u.tex.first_layer = layer; |
| surf_tmpl.u.tex.last_layer = layer; |
| cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl); |
| |
| r600_blitter_begin(ctx, R600_DECOMPRESS); |
| util_blitter_custom_color(rctx->blitter, cbsurf, |
| rtex->fmask.size ? rctx->custom_blend_decompress : rctx->custom_blend_fastclear); |
| r600_blitter_end(ctx); |
| |
| pipe_surface_reference(&cbsurf, NULL); |
| } |
| |
| /* The texture will always be dirty if some layers aren't flushed. |
| * I don't think this case occurs often though. */ |
| if (first_layer == 0 && last_layer == max_layer) { |
| rtex->dirty_level_mask &= ~(1 << level); |
| } |
| } |
| } |
| |
| void r600_decompress_color_textures(struct r600_context *rctx, |
| struct r600_samplerview_state *textures) |
| { |
| unsigned i; |
| unsigned mask = textures->compressed_colortex_mask; |
| |
| while (mask) { |
| struct pipe_sampler_view *view; |
| struct r600_texture *tex; |
| |
| i = u_bit_scan(&mask); |
| |
| view = &textures->views[i]->base; |
| assert(view); |
| |
| tex = (struct r600_texture *)view->texture; |
| assert(tex->cmask.size); |
| |
| r600_blit_decompress_color(&rctx->b.b, tex, |
| view->u.tex.first_level, view->u.tex.last_level, |
| 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); |
| } |
| } |
| |
| /* Helper for decompressing a portion of a color or depth resource before |
| * blitting if any decompression is needed. |
| * The driver doesn't decompress resources automatically while u_blitter is |
| * rendering. */ |
| static bool r600_decompress_subresource(struct pipe_context *ctx, |
| struct pipe_resource *tex, |
| unsigned level, |
| unsigned first_layer, unsigned last_layer) |
| { |
| struct r600_context *rctx = (struct r600_context *)ctx; |
| struct r600_texture *rtex = (struct r600_texture*)tex; |
| |
| if (rtex->db_compatible) { |
| if (r600_can_sample_zs(rtex, false)) { |
| r600_blit_decompress_depth_in_place(rctx, rtex, false, |
| level, level, |
| first_layer, last_layer); |
| if (rtex->surface.flags & RADEON_SURF_SBUFFER) { |
| r600_blit_decompress_depth_in_place(rctx, rtex, true, |
| level, level, |
| first_layer, last_layer); |
| } |
| } else { |
| if (!r600_init_flushed_depth_texture(ctx, tex, NULL)) |
| return false; /* error */ |
| |
| r600_blit_decompress_depth(ctx, rtex, NULL, |
| level, level, |
| first_layer, last_layer, |
| 0, u_max_sample(tex)); |
| } |
| } else if (rtex->cmask.size) { |
| r600_blit_decompress_color(ctx, rtex, level, level, |
| first_layer, last_layer); |
| } |
| return true; |
| } |
| |
| static void r600_clear(struct pipe_context *ctx, unsigned buffers, |
| const union pipe_color_union *color, |
| double depth, unsigned stencil) |
| { |
| struct r600_context *rctx = (struct r600_context *)ctx; |
| struct pipe_framebuffer_state *fb = &rctx->framebuffer.state; |
| |
| if (buffers & PIPE_CLEAR_COLOR && rctx->b.chip_class >= EVERGREEN) { |
| evergreen_do_fast_color_clear(&rctx->b, fb, &rctx->framebuffer.atom, |
| &buffers, NULL, color); |
| if (!buffers) |
| return; /* all buffers have been fast cleared */ |
| } |
| |
| if (buffers & PIPE_CLEAR_COLOR) { |
| int i; |
| |
| /* These buffers cannot use fast clear, make sure to disable expansion. */ |
| for (i = 0; i < fb->nr_cbufs; i++) { |
| struct r600_texture *tex; |
| |
| /* If not clearing this buffer, skip. */ |
| if (!(buffers & (PIPE_CLEAR_COLOR0 << i))) |
| continue; |
| |
| if (!fb->cbufs[i]) |
| continue; |
| |
| tex = (struct r600_texture *)fb->cbufs[i]->texture; |
| if (tex->fmask.size == 0) |
| tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level); |
| } |
| } |
| |
| /* if hyperz enabled just clear hyperz */ |
| if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) { |
| struct r600_texture *rtex; |
| unsigned level = fb->zsbuf->u.tex.level; |
| |
| rtex = (struct r600_texture*)fb->zsbuf->texture; |
| |
| /* We can't use hyperz fast clear if each slice of a texture |
| * array are clear to different value. To simplify code just |
| * disable fast clear for texture array. |
| */ |
| /* Only use htile for first level */ |
| if (rtex->htile_buffer && !level && |
| fb->zsbuf->u.tex.first_layer == 0 && |
| fb->zsbuf->u.tex.last_layer == util_max_layer(&rtex->resource.b.b, level)) { |
| if (rtex->depth_clear_value != depth) { |
| rtex->depth_clear_value = depth; |
| r600_mark_atom_dirty(rctx, &rctx->db_state.atom); |
| } |
| rctx->db_misc_state.htile_clear = true; |
| r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); |
| } |
| } |
| |
| r600_blitter_begin(ctx, R600_CLEAR); |
| util_blitter_clear(rctx->blitter, fb->width, fb->height, |
| util_framebuffer_get_num_layers(fb), |
| buffers, color, depth, stencil); |
| r600_blitter_end(ctx); |
| |
| /* disable fast clear */ |
| if (rctx->db_misc_state.htile_clear) { |
| rctx->db_misc_state.htile_clear = false; |
| r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); |
| } |
| } |
| |
| static void r600_clear_render_target(struct pipe_context *ctx, |
| struct pipe_surface *dst, |
| const union pipe_color_union *color, |
| unsigned dstx, unsigned dsty, |
| unsigned width, unsigned height, |
| bool render_condition_enabled) |
| { |
| struct r600_context *rctx = (struct r600_context *)ctx; |
| |
| r600_blitter_begin(ctx, R600_CLEAR_SURFACE | |
| (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND)); |
| util_blitter_clear_render_target(rctx->blitter, dst, color, |
| dstx, dsty, width, height); |
| r600_blitter_end(ctx); |
| } |
| |
| static void r600_clear_depth_stencil(struct pipe_context *ctx, |
| struct pipe_surface *dst, |
| unsigned clear_flags, |
| double depth, |
| unsigned stencil, |
| unsigned dstx, unsigned dsty, |
| unsigned width, unsigned height, |
| bool render_condition_enabled) |
| { |
| struct r600_context *rctx = (struct r600_context *)ctx; |
| |
| r600_blitter_begin(ctx, R600_CLEAR_SURFACE | |
| (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND)); |
| util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, |
| dstx, dsty, width, height); |
| r600_blitter_end(ctx); |
| } |
| |
| static void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx, |
| struct pipe_resource *src, const struct pipe_box *src_box) |
| { |
| struct r600_context *rctx = (struct r600_context*)ctx; |
| |
| if (rctx->screen->b.has_cp_dma) { |
| r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width); |
| } |
| else if (rctx->screen->b.has_streamout && |
| /* Require 4-byte alignment. */ |
| dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) { |
| |
| r600_blitter_begin(ctx, R600_COPY_BUFFER); |
| util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width); |
| r600_blitter_end(ctx); |
| } else { |
| util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box); |
| } |
| } |
| |
| /** |
| * Global buffers are not really resources, they are are actually offsets |
| * into a single global resource (r600_screen::global_pool). The means |
| * they don't have their own buf handle, so they cannot be passed |
| * to r600_copy_buffer() and must be handled separately. |
| */ |
| static void r600_copy_global_buffer(struct pipe_context *ctx, |
| struct pipe_resource *dst, unsigned |
| dstx, struct pipe_resource *src, |
| const struct pipe_box *src_box) |
| { |
| struct r600_context *rctx = (struct r600_context*)ctx; |
| struct compute_memory_pool *pool = rctx->screen->global_pool; |
| struct pipe_box new_src_box = *src_box; |
| |
| if (src->bind & PIPE_BIND_GLOBAL) { |
| struct r600_resource_global *rsrc = |
| (struct r600_resource_global *)src; |
| struct compute_memory_item *item = rsrc->chunk; |
| |
| if (is_item_in_pool(item)) { |
| new_src_box.x += 4 * item->start_in_dw; |
| src = (struct pipe_resource *)pool->bo; |
| } else { |
| if (item->real_buffer == NULL) { |
| item->real_buffer = |
| r600_compute_buffer_alloc_vram(pool->screen, |
| item->size_in_dw * 4); |
| } |
| src = (struct pipe_resource*)item->real_buffer; |
| } |
| } |
| if (dst->bind & PIPE_BIND_GLOBAL) { |
| struct r600_resource_global *rdst = |
| (struct r600_resource_global *)dst; |
| struct compute_memory_item *item = rdst->chunk; |
| |
| if (is_item_in_pool(item)) { |
| dstx += 4 * item->start_in_dw; |
| dst = (struct pipe_resource *)pool->bo; |
| } else { |
| if (item->real_buffer == NULL) { |
| item->real_buffer = |
| r600_compute_buffer_alloc_vram(pool->screen, |
| item->size_in_dw * 4); |
| } |
| dst = (struct pipe_resource*)item->real_buffer; |
| } |
| } |
| |
| r600_copy_buffer(ctx, dst, dstx, src, &new_src_box); |
| } |
| |
| static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst, |
| uint64_t offset, uint64_t size, unsigned value, |
| enum r600_coherency coher) |
| { |
| struct r600_context *rctx = (struct r600_context*)ctx; |
| |
| if (rctx->screen->b.has_cp_dma && |
| rctx->b.chip_class >= EVERGREEN && |
| offset % 4 == 0 && size % 4 == 0) { |
| evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, value, coher); |
| } else if (rctx->screen->b.has_streamout && offset % 4 == 0 && size % 4 == 0) { |
| union pipe_color_union clear_value; |
| clear_value.ui[0] = value; |
| |
| r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND); |
| util_blitter_clear_buffer(rctx->blitter, dst, offset, size, |
| 1, &clear_value); |
| r600_blitter_end(ctx); |
| } else { |
| uint32_t *map = r600_buffer_map_sync_with_rings(&rctx->b, r600_resource(dst), |
| PIPE_TRANSFER_WRITE); |
| map += offset / 4; |
| size /= 4; |
| for (unsigned i = 0; i < size; i++) |
| *map++ = value; |
| } |
| } |
| |
| void r600_resource_copy_region(struct pipe_context *ctx, |
| struct pipe_resource *dst, |
| unsigned dst_level, |
| unsigned dstx, unsigned dsty, unsigned dstz, |
| struct pipe_resource *src, |
| unsigned src_level, |
| const struct pipe_box *src_box) |
| { |
| struct r600_context *rctx = (struct r600_context *)ctx; |
| struct pipe_surface *dst_view, dst_templ; |
| struct pipe_sampler_view src_templ, *src_view; |
| unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL; |
| unsigned src_force_level = 0; |
| struct pipe_box sbox, dstbox; |
| |
| /* Handle buffers first. */ |
| if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { |
| if ((src->bind & PIPE_BIND_GLOBAL) || |
| (dst->bind & PIPE_BIND_GLOBAL)) { |
| r600_copy_global_buffer(ctx, dst, dstx, src, src_box); |
| } else { |
| r600_copy_buffer(ctx, dst, dstx, src, src_box); |
| } |
| return; |
| } |
| |
| assert(u_max_sample(dst) == u_max_sample(src)); |
| |
| /* The driver doesn't decompress resources automatically while |
| * u_blitter is rendering. */ |
| if (!r600_decompress_subresource(ctx, src, src_level, |
| src_box->z, src_box->z + src_box->depth - 1)) { |
| return; /* error */ |
| } |
| |
| dst_width = u_minify(dst->width0, dst_level); |
| dst_height = u_minify(dst->height0, dst_level); |
| src_width0 = src->width0; |
| src_height0 = src->height0; |
| src_widthFL = u_minify(src->width0, src_level); |
| src_heightFL = u_minify(src->height0, src_level); |
| |
| util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz); |
| util_blitter_default_src_texture(&src_templ, src, src_level); |
| |
| if (util_format_is_compressed(src->format) || |
| util_format_is_compressed(dst->format)) { |
| unsigned blocksize = util_format_get_blocksize(src->format); |
| |
| if (blocksize == 8) |
| src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */ |
| else |
| src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */ |
| dst_templ.format = src_templ.format; |
| |
| dst_width = util_format_get_nblocksx(dst->format, dst_width); |
| dst_height = util_format_get_nblocksy(dst->format, dst_height); |
| src_width0 = util_format_get_nblocksx(src->format, src_width0); |
| src_height0 = util_format_get_nblocksy(src->format, src_height0); |
| src_widthFL = util_format_get_nblocksx(src->format, src_widthFL); |
| src_heightFL = util_format_get_nblocksy(src->format, src_heightFL); |
| |
| dstx = util_format_get_nblocksx(dst->format, dstx); |
| dsty = util_format_get_nblocksy(dst->format, dsty); |
| |
| sbox.x = util_format_get_nblocksx(src->format, src_box->x); |
| sbox.y = util_format_get_nblocksy(src->format, src_box->y); |
| sbox.z = src_box->z; |
| sbox.width = util_format_get_nblocksx(src->format, src_box->width); |
| sbox.height = util_format_get_nblocksy(src->format, src_box->height); |
| sbox.depth = src_box->depth; |
| src_box = &sbox; |
| |
| src_force_level = src_level; |
| } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src)) { |
| if (util_format_is_subsampled_422(src->format)) { |
| |
| src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; |
| dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; |
| |
| dst_width = util_format_get_nblocksx(dst->format, dst_width); |
| src_width0 = util_format_get_nblocksx(src->format, src_width0); |
| src_widthFL = util_format_get_nblocksx(src->format, src_widthFL); |
| |
| dstx = util_format_get_nblocksx(dst->format, dstx); |
| |
| sbox = *src_box; |
| sbox.x = util_format_get_nblocksx(src->format, src_box->x); |
| sbox.width = util_format_get_nblocksx(src->format, src_box->width); |
| src_box = &sbox; |
| } else { |
| unsigned blocksize = util_format_get_blocksize(src->format); |
| |
| switch (blocksize) { |
| case 1: |
| dst_templ.format = PIPE_FORMAT_R8_UNORM; |
| src_templ.format = PIPE_FORMAT_R8_UNORM; |
| break; |
| case 2: |
| dst_templ.format = PIPE_FORMAT_R8G8_UNORM; |
| src_templ.format = PIPE_FORMAT_R8G8_UNORM; |
| break; |
| case 4: |
| dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; |
| src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; |
| break; |
| case 8: |
| dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; |
| src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; |
| break; |
| case 16: |
| dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; |
| src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; |
| break; |
| default: |
| fprintf(stderr, "Unhandled format %s with blocksize %u\n", |
| util_format_short_name(src->format), blocksize); |
| assert(0); |
| } |
| } |
| } |
| |
| dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height); |
| |
| if (rctx->b.chip_class >= EVERGREEN) { |
| src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ, |
| src_width0, src_height0, |
| src_force_level); |
| } else { |
| src_view = r600_create_sampler_view_custom(ctx, src, &src_templ, |
| src_widthFL, src_heightFL); |
| } |
| |
| u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), |
| abs(src_box->depth), &dstbox); |
| |
| /* Copy. */ |
| r600_blitter_begin(ctx, R600_COPY_TEXTURE); |
| util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox, |
| src_view, src_box, src_width0, src_height0, |
| PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, |
| FALSE); |
| r600_blitter_end(ctx); |
| |
| pipe_surface_reference(&dst_view, NULL); |
| pipe_sampler_view_reference(&src_view, NULL); |
| } |
| |
| static bool do_hardware_msaa_resolve(struct pipe_context *ctx, |
| const struct pipe_blit_info *info) |
| { |
| struct r600_context *rctx = (struct r600_context*)ctx; |
| struct r600_texture *dst = (struct r600_texture*)info->dst.resource; |
| unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); |
| unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); |
| enum pipe_format format = info->src.format; |
| unsigned sample_mask = |
| rctx->b.chip_class == CAYMAN ? ~0 : |
| ((1ull << MAX2(1, info->src.resource->nr_samples)) - 1); |
| struct pipe_resource *tmp, templ; |
| struct pipe_blit_info blit; |
| |
| /* Check basic requirements for hw resolve. */ |
| if (!(info->src.resource->nr_samples > 1 && |
| info->dst.resource->nr_samples <= 1 && |
| !util_format_is_pure_integer(format) && |
| !util_format_is_depth_or_stencil(format) && |
| util_max_layer(info->src.resource, 0) == 0)) |
| return false; |
| |
| /* Check the remaining requirements for hw resolve. */ |
| if (util_max_layer(info->dst.resource, info->dst.level) == 0 && |
| util_is_format_compatible(util_format_description(info->src.format), |
| util_format_description(info->dst.format)) && |
| !info->scissor_enable && |
| (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA && |
| dst_width == info->src.resource->width0 && |
| dst_height == info->src.resource->height0 && |
| info->dst.box.x == 0 && |
| info->dst.box.y == 0 && |
| info->dst.box.width == dst_width && |
| info->dst.box.height == dst_height && |
| info->dst.box.depth == 1 && |
| info->src.box.x == 0 && |
| info->src.box.y == 0 && |
| info->src.box.width == dst_width && |
| info->src.box.height == dst_height && |
| info->src.box.depth == 1 && |
| dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D && |
| (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) { |
| r600_blitter_begin(ctx, R600_COLOR_RESOLVE | |
| (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND)); |
| util_blitter_custom_resolve_color(rctx->blitter, |
| info->dst.resource, info->dst.level, |
| info->dst.box.z, |
| info->src.resource, info->src.box.z, |
| sample_mask, rctx->custom_blend_resolve, |
| format); |
| r600_blitter_end(ctx); |
| return true; |
| } |
| |
| /* Shader-based resolve is VERY SLOW. Instead, resolve into |
| * a temporary texture and blit. |
| */ |
| memset(&templ, 0, sizeof(templ)); |
| templ.target = PIPE_TEXTURE_2D; |
| templ.format = info->src.resource->format; |
| templ.width0 = info->src.resource->width0; |
| templ.height0 = info->src.resource->height0; |
| templ.depth0 = 1; |
| templ.array_size = 1; |
| templ.usage = PIPE_USAGE_DEFAULT; |
| templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; |
| |
| tmp = ctx->screen->resource_create(ctx->screen, &templ); |
| if (!tmp) |
| return false; |
| |
| /* resolve */ |
| r600_blitter_begin(ctx, R600_COLOR_RESOLVE | |
| (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND)); |
| util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0, |
| info->src.resource, info->src.box.z, |
| sample_mask, rctx->custom_blend_resolve, |
| format); |
| r600_blitter_end(ctx); |
| |
| /* blit */ |
| blit = *info; |
| blit.src.resource = tmp; |
| blit.src.box.z = 0; |
| |
| r600_blitter_begin(ctx, R600_BLIT | |
| (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND)); |
| util_blitter_blit(rctx->blitter, &blit); |
| r600_blitter_end(ctx); |
| |
| pipe_resource_reference(&tmp, NULL); |
| return true; |
| } |
| |
| static void r600_blit(struct pipe_context *ctx, |
| const struct pipe_blit_info *info) |
| { |
| struct r600_context *rctx = (struct r600_context*)ctx; |
| struct r600_texture *rdst = (struct r600_texture *)info->dst.resource; |
| |
| if (do_hardware_msaa_resolve(ctx, info)) { |
| return; |
| } |
| |
| /* Using SDMA for copying to a linear texture in GTT is much faster. |
| * This improves DRI PRIME performance. |
| * |
| * resource_copy_region can't do this yet, because dma_copy calls it |
| * on failure (recursion). |
| */ |
| if (rdst->surface.level[info->dst.level].mode == |
| RADEON_SURF_MODE_LINEAR_ALIGNED && |
| rctx->b.dma_copy && |
| util_can_blit_via_copy_region(info, false)) { |
| rctx->b.dma_copy(ctx, info->dst.resource, info->dst.level, |
| info->dst.box.x, info->dst.box.y, |
| info->dst.box.z, |
| info->src.resource, info->src.level, |
| &info->src.box); |
| return; |
| } |
| |
| assert(util_blitter_is_blit_supported(rctx->blitter, info)); |
| |
| /* The driver doesn't decompress resources automatically while |
| * u_blitter is rendering. */ |
| if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level, |
| info->src.box.z, |
| info->src.box.z + info->src.box.depth - 1)) { |
| return; /* error */ |
| } |
| |
| if (rctx->screen->b.debug_flags & DBG_FORCE_DMA && |
| util_try_blit_via_copy_region(ctx, info)) |
| return; |
| |
| r600_blitter_begin(ctx, R600_BLIT | |
| (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND)); |
| util_blitter_blit(rctx->blitter, info); |
| r600_blitter_end(ctx); |
| } |
| |
| static void r600_flush_resource(struct pipe_context *ctx, |
| struct pipe_resource *res) |
| { |
| struct r600_texture *rtex = (struct r600_texture*)res; |
| |
| assert(res->target != PIPE_BUFFER); |
| |
| if (!rtex->is_depth && rtex->cmask.size) { |
| r600_blit_decompress_color(ctx, rtex, 0, res->last_level, |
| 0, util_max_layer(res, 0)); |
| } |
| } |
| |
| void r600_init_blit_functions(struct r600_context *rctx) |
| { |
| rctx->b.b.clear = r600_clear; |
| rctx->b.b.clear_render_target = r600_clear_render_target; |
| rctx->b.b.clear_depth_stencil = r600_clear_depth_stencil; |
| rctx->b.b.resource_copy_region = r600_resource_copy_region; |
| rctx->b.b.blit = r600_blit; |
| rctx->b.b.flush_resource = r600_flush_resource; |
| rctx->b.clear_buffer = r600_clear_buffer; |
| rctx->b.blit_decompress_depth = r600_blit_decompress_depth; |
| } |