| # Note: skips lists for CI are just a list of lines that, when |
| # non-zero-length and not starting with '#', will regex match to |
| # delete lines from the test list. Be careful. |
| |
| # Skip the perf/stress tests to keep runtime manageable |
| dEQP-GLES[0-9]*.performance.* |
| dEQP-GLES[0-9]*.stress.* |
| |
| # These are really slow on tiling architectures (including llvmpipe). |
| dEQP-GLES[0-9]*.functional.flush_finish.* |
| |
| dEQP-GLES2.functional.prerequisite.* |
| dEQP-GLES2.functional.implementation_limits.* |
| dEQP-GLES2.functional.clip_control.* |
| dEQP-GLES2.functional.color_clear.* |
| dEQP-GLES2.functional.depth_stencil_clear.* |
| dEQP-GLES2.functional.buffer.* |
| dEQP-GLES2.functional.light_amount.* |
| dEQP-GLES2.functional.shaders.preprocessor.* |
| dEQP-GLES2.functional.shaders.constants.* |
| dEQP-GLES2.functional.shaders.linkage.* |
| dEQP-GLES2.functional.shaders.conversions.* |
| dEQP-GLES2.functional.shaders.conditionals.* |
| dEQP-GLES2.functional.shaders.declarations.* |
| dEQP-GLES2.functional.shaders.swizzles.* |
| dEQP-GLES2.functional.shaders.functions.* |
| dEQP-GLES2.functional.shaders.keywords.* |
| dEQP-GLES2.functional.shaders.reserved_operators.* |
| dEQP-GLES2.functional.shaders.qualification_order.* |
| dEQP-GLES2.functional.shaders.scoping.* |
| dEQP-GLES2.functional.shaders.invalid_implicit_conversions.* |
| dEQP-GLES2.functional.shaders.misc.* |
| dEQP-GLES2.functional.shaders.indexing.* |
| dEQP-GLES2.functional.shaders.loops.* |
| dEQP-GLES2.functional.shaders.operator.* |
| dEQP-GLES2.functional.shaders.matrix.* |
| dEQP-GLES2.functional.shaders.return.* |
| dEQP-GLES2.functional.shaders.discard.* |
| dEQP-GLES2.functional.shaders.struct.* |
| dEQP-GLES2.functional.shaders.builtin_variable.* |
| dEQP-GLES2.functional.shaders.texture_functions.* |
| dEQP-GLES2.functional.shaders.invariance.* |
| dEQP-GLES2.functional.shaders.fragdata.* |
| dEQP-GLES2.functional.shaders.algorithm.* |
| dEQP-GLES2.functional.shaders.constant_expressions.* |
| dEQP-GLES2.functional.shaders.random.* |
| dEQP-GLES2.functional.texture.* |
| dEQP-GLES2.functional.fbo.* |
| dEQP-GLES2.functional.vertex_arrays.* |
| dEQP-GLES2.functional.shader_api.* |
| dEQP-GLES2.functional.negative_api.* |
| dEQP-GLES2.functional.rasterization.* |
| dEQP-GLES2.functional.attribute_location.* |
| dEQP-GLES2.functional.multisample.* |
| dEQP-GLES2.functional.uniform_api.* |
| dEQP-GLES2.functional.read_pixels.* |
| dEQP-GLES2.functional.depth_range.* |
| dEQP-GLES2.functional.dither.* |
| dEQP-GLES2.functional.state_query.* |
| dEQP-GLES2.functional.clipping.* |
| dEQP-GLES2.functional.polygon_offset.* |
| dEQP-GLES2.functional.draw.* |
| dEQP-GLES2.functional.flush_finish.* |
| dEQP-GLES2.functional.default_vertex_attrib.* |
| dEQP-GLES2.functional.lifetime.* |