| /* |
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* |
| * Ported to X/EGL/GLES. XXX Actually, uses full OpenGL ATM. |
| * Brian Paul |
| * 30 May 2008 |
| */ |
| |
| /* |
| * Command line options: |
| * -info print GL implementation information |
| * |
| */ |
| |
| |
| #include <math.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <X11/Xlib.h> |
| #include <X11/Xutil.h> |
| #include <X11/keysym.h> |
| #include <GL/gl.h> |
| #include <EGL/egl.h> |
| |
| |
| #define BENCHMARK |
| |
| #ifdef BENCHMARK |
| |
| /* XXX this probably isn't very portable */ |
| |
| #include <sys/time.h> |
| #include <unistd.h> |
| |
| /* return current time (in seconds) */ |
| static double |
| current_time(void) |
| { |
| struct timeval tv; |
| #ifdef __VMS |
| (void) gettimeofday(&tv, NULL ); |
| #else |
| struct timezone tz; |
| (void) gettimeofday(&tv, &tz); |
| #endif |
| return (double) tv.tv_sec + tv.tv_usec / 1000000.0; |
| } |
| |
| #else /*BENCHMARK*/ |
| |
| /* dummy */ |
| static double |
| current_time(void) |
| { |
| /* update this function for other platforms! */ |
| static double t = 0.0; |
| static int warn = 1; |
| if (warn) { |
| fprintf(stderr, "Warning: current_time() not implemented!!\n"); |
| warn = 0; |
| } |
| return t += 1.0; |
| } |
| |
| #endif /*BENCHMARK*/ |
| |
| |
| |
| #ifndef M_PI |
| #define M_PI 3.14159265 |
| #endif |
| |
| |
| static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
| static GLint gear1, gear2, gear3; |
| static GLfloat angle = 0.0; |
| |
| static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */ |
| |
| |
| /* |
| * |
| * Draw a gear wheel. You'll probably want to call this function when |
| * building a display list since we do a lot of trig here. |
| * |
| * Input: inner_radius - radius of hole at center |
| * outer_radius - radius at center of teeth |
| * width - width of gear |
| * teeth - number of teeth |
| * tooth_depth - depth of tooth |
| */ |
| static void |
| gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, |
| GLint teeth, GLfloat tooth_depth) |
| { |
| GLint i; |
| GLfloat r0, r1, r2; |
| GLfloat angle, da; |
| GLfloat u, v, len; |
| |
| r0 = inner_radius; |
| r1 = outer_radius - tooth_depth / 2.0; |
| r2 = outer_radius + tooth_depth / 2.0; |
| |
| da = 2.0 * M_PI / teeth / 4.0; |
| |
| glShadeModel(GL_FLAT); |
| |
| glNormal3f(0.0, 0.0, 1.0); |
| |
| /* draw front face */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| if (i < teeth) { |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
| width * 0.5); |
| } |
| } |
| glEnd(); |
| |
| /* draw front sides of teeth */ |
| glBegin(GL_QUADS); |
| da = 2.0 * M_PI / teeth / 4.0; |
| for (i = 0; i < teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), |
| width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
| width * 0.5); |
| } |
| glEnd(); |
| |
| glNormal3f(0.0, 0.0, -1.0); |
| |
| /* draw back face */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| if (i < teeth) { |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
| -width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| } |
| } |
| glEnd(); |
| |
| /* draw back sides of teeth */ |
| glBegin(GL_QUADS); |
| da = 2.0 * M_PI / teeth / 4.0; |
| for (i = 0; i < teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
| -width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), |
| -width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| } |
| glEnd(); |
| |
| /* draw outward faces of teeth */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i < teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| u = r2 * cos(angle + da) - r1 * cos(angle); |
| v = r2 * sin(angle + da) - r1 * sin(angle); |
| len = sqrt(u * u + v * v); |
| u /= len; |
| v /= len; |
| glNormal3f(v, -u, 0.0); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
| glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
| glNormal3f(cos(angle), sin(angle), 0.0); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), |
| width * 0.5); |
| glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), |
| -width * 0.5); |
| u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); |
| v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); |
| glNormal3f(v, -u, 0.0); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
| width * 0.5); |
| glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), |
| -width * 0.5); |
| glNormal3f(cos(angle), sin(angle), 0.0); |
| } |
| |
| glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); |
| glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); |
| |
| glEnd(); |
| |
| glShadeModel(GL_SMOOTH); |
| |
| /* draw inside radius cylinder */ |
| glBegin(GL_QUAD_STRIP); |
| for (i = 0; i <= teeth; i++) { |
| angle = i * 2.0 * M_PI / teeth; |
| glNormal3f(-cos(angle), -sin(angle), 0.0); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| } |
| glEnd(); |
| } |
| |
| |
| static void |
| draw(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix(); |
| glRotatef(view_rotx, 1.0, 0.0, 0.0); |
| glRotatef(view_roty, 0.0, 1.0, 0.0); |
| glRotatef(view_rotz, 0.0, 0.0, 1.0); |
| |
| glPushMatrix(); |
| glTranslatef(-3.0, -2.0, 0.0); |
| glRotatef(angle, 0.0, 0.0, 1.0); |
| glCallList(gear1); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(3.1, -2.0, 0.0); |
| glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); |
| glCallList(gear2); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(-3.1, 4.2, 0.0); |
| glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); |
| glCallList(gear3); |
| glPopMatrix(); |
| |
| glPopMatrix(); |
| } |
| |
| |
| /* new window size or exposure */ |
| static void |
| reshape(int width, int height) |
| { |
| GLfloat ar = (GLfloat) width / (GLfloat) height; |
| |
| glViewport(0, 0, (GLint) width, (GLint) height); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glFrustum(-ar, ar, -1, 1, 5.0, 60.0); |
| |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glTranslatef(0.0, 0.0, -40.0); |
| } |
| |
| |
| |
| static void |
| init(void) |
| { |
| static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; |
| static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; |
| static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; |
| static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; |
| |
| glLightfv(GL_LIGHT0, GL_POSITION, pos); |
| glEnable(GL_CULL_FACE); |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_DEPTH_TEST); |
| |
| /* make the gears */ |
| gear1 = glGenLists(1); |
| glNewList(gear1, GL_COMPILE); |
| glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); |
| gear(1.0, 4.0, 1.0, 20, 0.7); |
| glEndList(); |
| |
| gear2 = glGenLists(1); |
| glNewList(gear2, GL_COMPILE); |
| glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); |
| gear(0.5, 2.0, 2.0, 10, 0.7); |
| glEndList(); |
| |
| gear3 = glGenLists(1); |
| glNewList(gear3, GL_COMPILE); |
| glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); |
| gear(1.3, 2.0, 0.5, 10, 0.7); |
| glEndList(); |
| |
| glEnable(GL_NORMALIZE); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.0); |
| } |
| |
| |
| /* |
| * Create an RGB, double-buffered X window. |
| * Return the window and context handles. |
| */ |
| static void |
| make_x_window(Display *x_dpy, EGLDisplay egl_dpy, |
| const char *name, |
| int x, int y, int width, int height, |
| Window *winRet, |
| EGLContext *ctxRet, |
| EGLSurface *surfRet) |
| { |
| static const EGLint attribs[] = { |
| EGL_RED_SIZE, 1, |
| EGL_GREEN_SIZE, 1, |
| EGL_BLUE_SIZE, 1, |
| /*EGL_DOUBLEBUFFER,*/ |
| EGL_DEPTH_SIZE, 1, |
| EGL_NONE |
| }; |
| |
| int scrnum; |
| XSetWindowAttributes attr; |
| unsigned long mask; |
| Window root; |
| Window win; |
| XVisualInfo *visInfo, visTemplate; |
| int num_visuals; |
| EGLContext ctx; |
| EGLConfig config; |
| EGLint num_configs, vid; |
| |
| scrnum = DefaultScreen( x_dpy ); |
| root = RootWindow( x_dpy, scrnum ); |
| |
| if (fullscreen) { |
| x = 0; y = 0; |
| width = DisplayWidth( x_dpy, scrnum ); |
| height = DisplayHeight( x_dpy, scrnum ); |
| } |
| |
| if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { |
| printf("Error: couldn't get an EGL visual config\n"); |
| exit(1); |
| } |
| |
| if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { |
| printf("Error: eglGetConfigAttrib() failed\n"); |
| exit(1); |
| } |
| |
| /* The X window visual must match the EGL config */ |
| visTemplate.visualid = vid; |
| visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); |
| if (!visInfo) { |
| printf("Error: couldn't get X visual\n"); |
| exit(1); |
| } |
| |
| /* window attributes */ |
| attr.background_pixel = 0; |
| attr.border_pixel = 0; |
| attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); |
| attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; |
| attr.override_redirect = fullscreen; |
| mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect; |
| |
| win = XCreateWindow( x_dpy, root, 0, 0, width, height, |
| 0, visInfo->depth, InputOutput, |
| visInfo->visual, mask, &attr ); |
| |
| /* set hints and properties */ |
| { |
| XSizeHints sizehints; |
| sizehints.x = x; |
| sizehints.y = y; |
| sizehints.width = width; |
| sizehints.height = height; |
| sizehints.flags = USSize | USPosition; |
| XSetNormalHints(x_dpy, win, &sizehints); |
| XSetStandardProperties(x_dpy, win, name, name, |
| None, (char **)NULL, 0, &sizehints); |
| } |
| |
| eglBindAPI(EGL_OPENGL_API); |
| |
| ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); |
| if (!ctx) { |
| printf("Error: glXCreateContext failed\n"); |
| exit(1); |
| } |
| |
| *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); |
| |
| XFree(visInfo); |
| |
| *winRet = win; |
| *ctxRet = ctx; |
| } |
| |
| |
| static void |
| event_loop(Display *dpy, Window win, |
| EGLDisplay egl_dpy, EGLSurface egl_surf) |
| { |
| while (1) { |
| while (XPending(dpy) > 0) { |
| XEvent event; |
| XNextEvent(dpy, &event); |
| switch (event.type) { |
| case Expose: |
| /* we'll redraw below */ |
| break; |
| case ConfigureNotify: |
| reshape(event.xconfigure.width, event.xconfigure.height); |
| break; |
| case KeyPress: |
| { |
| char buffer[10]; |
| int r, code; |
| code = XLookupKeysym(&event.xkey, 0); |
| if (code == XK_Left) { |
| view_roty += 5.0; |
| } |
| else if (code == XK_Right) { |
| view_roty -= 5.0; |
| } |
| else if (code == XK_Up) { |
| view_rotx += 5.0; |
| } |
| else if (code == XK_Down) { |
| view_rotx -= 5.0; |
| } |
| else { |
| r = XLookupString(&event.xkey, buffer, sizeof(buffer), |
| NULL, NULL); |
| if (buffer[0] == 27) { |
| /* escape */ |
| return; |
| } |
| } |
| } |
| } |
| } |
| |
| { |
| static int frames = 0; |
| static double tRot0 = -1.0, tRate0 = -1.0; |
| double dt, t = current_time(); |
| if (tRot0 < 0.0) |
| tRot0 = t; |
| dt = t - tRot0; |
| tRot0 = t; |
| |
| /* advance rotation for next frame */ |
| angle += 70.0 * dt; /* 70 degrees per second */ |
| if (angle > 3600.0) |
| angle -= 3600.0; |
| |
| draw(); |
| eglSwapBuffers(egl_dpy, egl_surf); |
| |
| frames++; |
| |
| if (tRate0 < 0.0) |
| tRate0 = t; |
| if (t - tRate0 >= 5.0) { |
| GLfloat seconds = t - tRate0; |
| GLfloat fps = frames / seconds; |
| printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, |
| fps); |
| tRate0 = t; |
| frames = 0; |
| } |
| } |
| } |
| } |
| |
| |
| static void |
| usage(void) |
| { |
| printf("Usage:\n"); |
| printf(" -display <displayname> set the display to run on\n"); |
| printf(" -fullscreen run in fullscreen mode\n"); |
| printf(" -info display OpenGL renderer info\n"); |
| } |
| |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| const int winWidth = 300, winHeight = 300; |
| Display *x_dpy; |
| Window win; |
| EGLSurface egl_surf; |
| EGLContext egl_ctx; |
| EGLDisplay egl_dpy; |
| char *dpyName = NULL; |
| GLboolean printInfo = GL_FALSE; |
| EGLint egl_major, egl_minor; |
| int i; |
| const char *s; |
| |
| for (i = 1; i < argc; i++) { |
| if (strcmp(argv[i], "-display") == 0) { |
| dpyName = argv[i+1]; |
| i++; |
| } |
| else if (strcmp(argv[i], "-info") == 0) { |
| printInfo = GL_TRUE; |
| } |
| else if (strcmp(argv[i], "-fullscreen") == 0) { |
| fullscreen = GL_TRUE; |
| } |
| else { |
| usage(); |
| return -1; |
| } |
| } |
| |
| x_dpy = XOpenDisplay(dpyName); |
| if (!x_dpy) { |
| printf("Error: couldn't open display %s\n", |
| dpyName ? dpyName : getenv("DISPLAY")); |
| return -1; |
| } |
| |
| egl_dpy = eglGetDisplay(x_dpy); |
| if (!egl_dpy) { |
| printf("Error: eglGetDisplay() failed\n"); |
| return -1; |
| } |
| |
| if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { |
| printf("Error: eglInitialize() failed\n"); |
| return -1; |
| } |
| |
| s = eglQueryString(egl_dpy, EGL_VERSION); |
| printf("EGL_VERSION = %s\n", s); |
| |
| make_x_window(x_dpy, egl_dpy, |
| "glxgears", 0, 0, winWidth, winHeight, |
| &win, &egl_ctx, &egl_surf); |
| |
| XMapWindow(x_dpy, win); |
| eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx); |
| |
| if (printInfo) { |
| printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
| printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
| } |
| |
| init(); |
| |
| /* Set initial projection/viewing transformation. |
| * We can't be sure we'll get a ConfigureNotify event when the window |
| * first appears. |
| */ |
| reshape(winWidth, winHeight); |
| |
| event_loop(x_dpy, win, egl_dpy, egl_surf); |
| |
| glDeleteLists(gear1, 1); |
| glDeleteLists(gear2, 1); |
| glDeleteLists(gear3, 1); |
| |
| eglDestroyContext(egl_dpy, egl_ctx); |
| eglDestroySurface(egl_dpy, egl_surf); |
| eglTerminate(egl_dpy); |
| |
| |
| XDestroyWindow(x_dpy, win); |
| XCloseDisplay(x_dpy); |
| |
| return 0; |
| } |