| /** |
| * Test very basic glsl functionality (identity vertex and fragment shaders). |
| * Brian Paul & Stephane Marchesin |
| */ |
| |
| |
| #include <assert.h> |
| #include <string.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <math.h> |
| #include <GL/gl.h> |
| #include <GL/glut.h> |
| #include <GL/glext.h> |
| #include "extfuncs.h" |
| #include "shaderutil.h" |
| |
| |
| static char *FragProgFile = NULL; |
| static char *VertProgFile = NULL; |
| static GLuint fragShader; |
| static GLuint vertShader; |
| static GLuint program; |
| static GLint win = 0; |
| static GLboolean anim = GL_FALSE; |
| static GLfloat xRot = 0.0f, yRot = 0.0f; |
| static int w,h; |
| |
| |
| static void |
| Redisplay(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glBegin(GL_TRIANGLES); |
| glColor3f(.8,0,0); |
| glVertex3f(-0.9, -0.9, 0.0); |
| glColor3f(0,.9,0); |
| glVertex3f( 0.9, -0.9, 0.0); |
| glColor3f(0,0,.7); |
| glVertex3f( 0.0, 0.9, 0.0); |
| glEnd(); |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| static void |
| Idle(void) |
| { |
| yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1; |
| glutPostRedisplay(); |
| } |
| |
| |
| static void |
| Reshape(int width, int height) |
| { |
| glViewport(0, 0, width, height); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| w = width; |
| h = height; |
| } |
| |
| |
| static void |
| CleanUp(void) |
| { |
| glDeleteShader_func(fragShader); |
| glDeleteShader_func(vertShader); |
| glDeleteProgram_func(program); |
| glutDestroyWindow(win); |
| } |
| |
| |
| static void |
| Key(unsigned char key, int x, int y) |
| { |
| (void) x; |
| (void) y; |
| |
| switch(key) { |
| case ' ': |
| case 'a': |
| anim = !anim; |
| if (anim) |
| glutIdleFunc(Idle); |
| else |
| glutIdleFunc(NULL); |
| break; |
| case 27: |
| CleanUp(); |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void |
| SpecialKey(int key, int x, int y) |
| { |
| const GLfloat step = 3.0f; |
| |
| (void) x; |
| (void) y; |
| |
| switch(key) { |
| case GLUT_KEY_UP: |
| xRot -= step; |
| break; |
| case GLUT_KEY_DOWN: |
| xRot += step; |
| break; |
| case GLUT_KEY_LEFT: |
| yRot -= step; |
| break; |
| case GLUT_KEY_RIGHT: |
| yRot += step; |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void |
| Init(void) |
| { |
| static const char *fragShaderText = |
| "void main() {\n" |
| " gl_FragColor = vec4(1.0,0.0,0.0,1.0);\n" |
| "}\n"; |
| static const char *vertShaderText = |
| "void main() {\n" |
| " gl_Position = gl_Vertex;\n" |
| "}\n"; |
| |
| if (!ShadersSupported()) |
| exit(1); |
| |
| GetExtensionFuncs(); |
| |
| if (FragProgFile) |
| fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); |
| else |
| fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); |
| |
| if (VertProgFile) |
| vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); |
| else |
| vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); |
| |
| program = LinkShaders(vertShader, fragShader); |
| |
| glUseProgram_func(program); |
| |
| /*assert(glGetError() == 0);*/ |
| |
| glClearColor(0.3f, 0.3f, 0.3f, 0.0f); |
| glEnable(GL_DEPTH_TEST); |
| |
| printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
| |
| assert(glIsProgram_func(program)); |
| assert(glIsShader_func(fragShader)); |
| assert(glIsShader_func(vertShader)); |
| |
| glColor3f(1, 0, 0); |
| } |
| |
| |
| static void |
| ParseOptions(int argc, char *argv[]) |
| { |
| int i; |
| for (i = 1; i < argc; i++) { |
| if (strcmp(argv[i], "-fs") == 0) { |
| FragProgFile = argv[i+1]; |
| } |
| else if (strcmp(argv[i], "-vs") == 0) { |
| VertProgFile = argv[i+1]; |
| } |
| } |
| } |
| |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| glutInit(&argc, argv); |
| glutInitWindowPosition( 0, 0); |
| glutInitWindowSize(200, 200); |
| glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
| win = glutCreateWindow(argv[0]); |
| glutReshapeFunc(Reshape); |
| glutKeyboardFunc(Key); |
| glutSpecialFunc(SpecialKey); |
| glutDisplayFunc(Redisplay); |
| if (anim) |
| glutIdleFunc(Idle); |
| ParseOptions(argc, argv); |
| Init(); |
| glutMainLoop(); |
| return 0; |
| } |