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/*
* Copyright (C) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors (Collabora):
* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
*
*/
#include <stdio.h>
#include "util/u_memory.h"
#include "pan_blend_shaders.h"
#include "pan_blending.h"
/* A given Gallium blend state can be encoded to the hardware in numerous,
* dramatically divergent ways due to the interactions of blending with
* framebuffer formats. Conceptually, there are two modes:
*
* - Fixed-function blending (for suitable framebuffer formats, suitable blend
* state, and suitable blend constant)
*
* - Blend shaders (for everything else)
*
* A given Gallium blend configuration will compile to exactly one
* fixed-function blend state, if it compiles to any, although the constant
* will vary across runs as that is tracked outside of the Gallium CSO.
*
* However, that same blend configuration will compile to many different blend
* shaders, depending on the framebuffer formats active. The rationale is that
* blend shaders override not just fixed-function blending but also
* fixed-function format conversion. As such, each blend shader must be
* hardcoded to a particular framebuffer format to correctly pack/unpack it. As
* a concrete example, to the hardware there is no difference (!) between RG16F
* and RG16UI -- both are simply 4-byte-per-pixel chunks. Thus both formats
* require a blend shader (even with blending is totally disabled!), required
* to do conversion as necessary (if necessary).
*
* All of this state is encapsulated in the panfrost_blend_state struct
* (our subclass of pipe_blend_state).
*/
/* Given an initialized CSO and a particular framebuffer format, grab a
* blend shader, generating and compiling it if it doesn't exist
* (lazy-loading in a way). This routine, when the cache hits, should
* befast, suitable for calling every draw to avoid wacky dirty
* tracking paths. If the cache hits, boom, done. */
static struct panfrost_blend_shader *
panfrost_get_blend_shader(
struct panfrost_context *ctx,
struct panfrost_blend_state *blend,
enum pipe_format fmt,
unsigned rt)
{
/* Prevent NULL collision issues.. */
assert(fmt != 0);
/* Check the cache */
struct hash_table_u64 *shaders = blend->rt[rt].shaders;
struct panfrost_blend_shader *shader =
_mesa_hash_table_u64_search(shaders, fmt);
if (shader)
return shader;
/* Cache miss. Build one instead, cache it, and go */
struct panfrost_blend_shader generated =
panfrost_compile_blend_shader(ctx, &blend->base, fmt);
shader = mem_dup(&generated, sizeof(generated));
_mesa_hash_table_u64_insert(shaders, fmt, shader);
return shader;
}
/* Create a blend CSO. Essentially, try to compile a fixed-function
* expression and initialize blend shaders */
static void *
panfrost_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *blend)
{
struct panfrost_context *ctx = pan_context(pipe);
struct panfrost_blend_state *so = rzalloc(ctx, struct panfrost_blend_state);
so->base = *blend;
/* TODO: The following features are not yet implemented */
assert(!blend->logicop_enable);
assert(!blend->alpha_to_coverage);
assert(!blend->alpha_to_one);
for (unsigned c = 0; c < 4; ++c) {
struct panfrost_blend_rt *rt = &so->rt[c];
/* There are two paths. First, we would like to try a
* fixed-function if we can */
rt->has_fixed_function =
panfrost_make_fixed_blend_mode(
&blend->rt[c],
&rt->equation,
&rt->constant_mask,
blend->rt[c].colormask);
/* Regardless if that works, we also need to initialize
* the blend shaders */
rt->shaders = _mesa_hash_table_u64_create(NULL);
}
return so;
}
static void
panfrost_bind_blend_state(struct pipe_context *pipe,
void *cso)
{
struct panfrost_context *ctx = pan_context(pipe);
struct pipe_blend_state *blend = (struct pipe_blend_state *) cso;
struct panfrost_blend_state *pblend = (struct panfrost_blend_state *) cso;
ctx->blend = pblend;
if (!blend)
return;
SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
/* Shader itself is not dirty, but the shader core is */
ctx->dirty |= PAN_DIRTY_FS;
}
static void
panfrost_delete_blend_state(struct pipe_context *pipe,
void *blend)
{
/* TODO: leaks internally? */
ralloc_free(blend);
}
static void
panfrost_set_blend_color(struct pipe_context *pipe,
const struct pipe_blend_color *blend_color)
{
struct panfrost_context *ctx = pan_context(pipe);
if (blend_color)
ctx->blend_color = *blend_color;
}
/* Given a vec4 of constants, reduce it to just a single constant according to
* the mask (if we can) */
static bool
panfrost_blend_constant(float *out, float *in, unsigned mask)
{
/* If there is no components used, it automatically works. Do set a
* dummy constant just to avoid reading uninitialized memory. */
if (!mask) {
*out = 0.0;
return true;
}
/* Find some starter mask */
unsigned first = ffs(mask) - 1;
float cons = in[first];
mask ^= (1 << first);
/* Ensure the rest are equal */
while (mask) {
unsigned i = u_bit_scan(&mask);
if (in[i] != cons) {
*out = 0.0;
return false;
}
}
/* Otherwise, we're good to go */
*out = cons;
return true;
}
/* Create a final blend given the context */
struct panfrost_blend_final
panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
{
/* Grab the format */
struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
assert(fb->nr_cbufs > rti);
enum pipe_format fmt = fb->cbufs[rti]->format;
/* Grab the blend state */
struct panfrost_blend_state *blend = ctx->blend;
assert(blend);
struct panfrost_blend_rt *rt = &blend->rt[rti];
struct panfrost_blend_final final;
/* First, we'll try a fixed function path */
if (rt->has_fixed_function && panfrost_can_fixed_blend(fmt)) {
if (panfrost_blend_constant(
&final.equation.constant,
ctx->blend_color.color,
rt->constant_mask)) {
/* There's an equation and suitable constant, so we're good to go */
final.is_shader = false;
final.equation.equation = &rt->equation;
return final;
}
}
/* Otherwise, we need to grab a shader */
struct panfrost_blend_shader *shader = panfrost_get_blend_shader(ctx, blend, fmt, rti);
final.is_shader = true;
final.shader.work_count = shader->work_count;
if (shader->patch_index) {
/* We have to specialize the blend shader to use constants, so
* patch in the current constants and upload to transient
* memory */
float *patch = (float *) (shader->shader.cpu + shader->patch_index);
memcpy(patch, ctx->blend_color.color, sizeof(float) * 4);
final.shader.gpu = panfrost_upload_transient(
ctx, shader->shader.cpu, shader->size);
} else {
/* No need to specialize further, use the preuploaded */
final.shader.gpu = shader->shader.gpu;
}
final.shader.gpu |= shader->first_tag;
return final;
}
void
panfrost_blend_context_init(struct pipe_context *pipe)
{
pipe->create_blend_state = panfrost_create_blend_state;
pipe->bind_blend_state = panfrost_bind_blend_state;
pipe->delete_blend_state = panfrost_delete_blend_state;
pipe->set_blend_color = panfrost_set_blend_color;
}