blob: f30f2cf7135024039a45cc9964b3d2ecb8e094ca [file] [log] [blame]
/**************************************************************************
*
* Copyright 2018-2019 Alyssa Rosenzweig
* Copyright 2018-2019 Collabora, Ltd.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PAN_SCREEN_H
#define PAN_SCREEN_H
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
#include "renderonly/renderonly.h"
#include <panfrost-misc.h>
#include "pan_allocate.h"
struct panfrost_context;
struct panfrost_resource;
struct panfrost_screen;
/* Flags for allocated memory */
#define PAN_ALLOCATE_EXECUTE (1 << 0)
#define PAN_ALLOCATE_GROWABLE (1 << 1)
#define PAN_ALLOCATE_INVISIBLE (1 << 2)
#define PAN_ALLOCATE_COHERENT_LOCAL (1 << 3)
struct panfrost_screen {
struct pipe_screen base;
int fd;
unsigned gpu_id;
struct renderonly *ro;
/* Memory management is based on subdividing slabs with AMD's allocator */
struct pb_slabs slabs;
/* TODO: Where? */
struct panfrost_resource *display_target;
/* While we're busy building up the job for frame N, the GPU is
* still busy executing frame N-1. So hold a reference to
* yesterjob */
int last_fragment_flushed;
struct panfrost_job *last_job;
};
static inline struct panfrost_screen *
pan_screen(struct pipe_screen *p)
{
return (struct panfrost_screen *)p;
}
void
panfrost_drm_allocate_slab(struct panfrost_screen *screen,
struct panfrost_memory *mem,
size_t pages,
bool same_va,
int extra_flags,
int commit_count,
int extent);
void
panfrost_drm_free_slab(struct panfrost_screen *screen,
struct panfrost_memory *mem);
struct panfrost_bo *
panfrost_drm_create_bo(struct panfrost_screen *screen, size_t size,
uint32_t flags);
void
panfrost_drm_release_bo(struct panfrost_screen *screen, struct panfrost_bo *bo);
struct panfrost_bo *
panfrost_drm_import_bo(struct panfrost_screen *screen, int fd);
int
panfrost_drm_export_bo(struct panfrost_screen *screen, const struct panfrost_bo *bo);
int
panfrost_drm_submit_vs_fs_job(struct panfrost_context *ctx, bool has_draws,
bool is_scanout);
void
panfrost_drm_force_flush_fragment(struct panfrost_context *ctx,
struct pipe_fence_handle **fence);
unsigned
panfrost_drm_query_gpu_version(struct panfrost_screen *screen);
int
panfrost_drm_init_context(struct panfrost_context *ctx);
void
panfrost_drm_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence);
boolean
panfrost_drm_fence_finish(struct pipe_screen *pscreen,
struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout);
#endif /* PAN_SCREEN_H */