glsl: Restore Mesa-style to shader_enums.c/h.
diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
index c747464..efc0b0d 100644
--- a/src/glsl/nir/shader_enums.h
+++ b/src/glsl/nir/shader_enums.h
@@ -47,19 +47,19 @@
MESA_SHADER_COMPUTE = 5,
} gl_shader_stage;
-const char * gl_shader_stage_name(gl_shader_stage stage);
+const char *gl_shader_stage_name(gl_shader_stage stage);
/**
* Translate a gl_shader_stage to a short shader stage name for debug
* printouts and error messages.
*/
-const char * _mesa_shader_stage_to_string(unsigned stage);
+const char *_mesa_shader_stage_to_string(unsigned stage);
/**
* Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
* for debug printouts and error messages.
*/
-const char * _mesa_shader_stage_to_abbrev(unsigned stage);
+const char *_mesa_shader_stage_to_abbrev(unsigned stage);
#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
@@ -109,7 +109,7 @@
VERT_ATTRIB_MAX = 33
} gl_vert_attrib;
-const char * gl_vert_attrib_name(gl_vert_attrib attrib);
+const char *gl_vert_attrib_name(gl_vert_attrib attrib);
/**
* Symbolic constats to help iterating over
@@ -254,7 +254,7 @@
#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX)
#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
-const char * gl_varying_slot_name(gl_varying_slot slot);
+const char *gl_varying_slot_name(gl_varying_slot slot);
/**
* Bitflags for varying slots.
@@ -465,7 +465,7 @@
SYSTEM_VALUE_MAX /**< Number of values */
} gl_system_value;
-const char * gl_system_value_name(gl_system_value sysval);
+const char *gl_system_value_name(gl_system_value sysval);
/**
* The possible interpolation qualifiers that can be applied to a fragment
@@ -483,7 +483,7 @@
INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */
};
-const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
+const char *glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
/**
* Fragment program results
@@ -514,7 +514,7 @@
FRAG_RESULT_DATA7,
} gl_frag_result;
-const char * gl_frag_result_name(gl_frag_result result);
+const char *gl_frag_result_name(gl_frag_result result);
#define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)