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/*
* Mesa 3-D graphics library
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (c) 2008 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file texformat.c
* Texture formats.
*
* \author Gareth Hughes
*/
#include "colormac.h"
#include "context.h"
#include "texcompress.h"
#include "texcompress_fxt1.h"
#include "texcompress_s3tc.h"
#include "texformat.h"
#include "texstore.h"
#if FEATURE_EXT_texture_sRGB
/**
* Convert an 8-bit sRGB value from non-linear space to a
* linear RGB value in [0, 1].
* Implemented with a 256-entry lookup table.
*/
static INLINE GLfloat
nonlinear_to_linear(GLubyte cs8)
{
static GLfloat table[256];
static GLboolean tableReady = GL_FALSE;
if (!tableReady) {
/* compute lookup table now */
GLuint i;
for (i = 0; i < 256; i++) {
const GLfloat cs = UBYTE_TO_FLOAT(i);
if (cs <= 0.04045) {
table[i] = cs / 12.92f;
}
else {
table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4);
}
}
tableReady = GL_TRUE;
}
return table[cs8];
}
#endif /* FEATURE_EXT_texture_sRGB */
/* Texel fetch routines for all supported formats
*/
#define DIM 1
#include "texformat_tmp.h"
#define DIM 2
#include "texformat_tmp.h"
#define DIM 3
#include "texformat_tmp.h"
/**
* Null texel fetch function.
*
* Have to have this so the FetchTexel function pointer is never NULL.
*/
static void fetch_null_texelf( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
(void) texImage; (void) i; (void) j; (void) k;
texel[RCOMP] = 0.0;
texel[GCOMP] = 0.0;
texel[BCOMP] = 0.0;
texel[ACOMP] = 0.0;
_mesa_warning(NULL, "fetch_null_texelf() called!");
}
static void store_null_texel(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
(void) texImage;
(void) i;
(void) j;
(void) k;
(void) texel;
/* no-op */
}
/**
* Notes about the predefined gl_texture_formats:
*
* 1. There are 1D, 2D and 3D functions for fetching texels from texture
* images, returning both GLchan values and GLfloat values. (six
* functions in total)
* You don't have to provide both the GLchan and GLfloat functions;
* just one or the other is OK. Mesa will use an "adaptor" to convert
* between GLchan/GLfloat when needed.
* Since the adaptors have small performance penalty, we provide both
* GLchan and GLfloat functions for some common formats like RGB, RGBA.
*/
/***************************************************************/
/** \name Default GLchan-based formats */
/*@{*/
const struct gl_texture_format _mesa_texformat_rgba = {
MESA_FORMAT_RGBA, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
CHAN_BITS, /* RedBits */
CHAN_BITS, /* GreenBits */
CHAN_BITS, /* BlueBits */
CHAN_BITS, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4 * sizeof(GLchan), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_rgb = {
MESA_FORMAT_RGB, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
CHAN_BITS, /* RedBits */
CHAN_BITS, /* GreenBits */
CHAN_BITS, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
3 * sizeof(GLchan), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_alpha = {
MESA_FORMAT_ALPHA, /* MesaFormat */
GL_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
CHAN_BITS, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_luminance = {
MESA_FORMAT_LUMINANCE, /* MesaFormat */
GL_LUMINANCE, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
CHAN_BITS, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_luminance_alpha = {
MESA_FORMAT_LUMINANCE_ALPHA, /* MesaFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
CHAN_BITS, /* AlphaBits */
CHAN_BITS, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2 * sizeof(GLchan), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_intensity = {
MESA_FORMAT_INTENSITY, /* MesaFormat */
GL_INTENSITY, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
CHAN_BITS, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
};
#if FEATURE_EXT_texture_sRGB
const struct gl_texture_format _mesa_texformat_srgb8 = {
MESA_FORMAT_SRGB8, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
3, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_srgba8 = {
MESA_FORMAT_SRGBA8, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
8, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_sargb8 = {
MESA_FORMAT_SARGB8, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
8, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_sl8 = {
MESA_FORMAT_SL8, /* MesaFormat */
GL_LUMINANCE, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
8, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
};
/* Note: this format name looks like a misnomer, make it sal8? */
const struct gl_texture_format _mesa_texformat_sla8 = {
MESA_FORMAT_SLA8, /* MesaFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
8, /* AlphaBits */
8, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
#endif /* FEATURE_EXT_texture_sRGB */
const struct gl_texture_format _mesa_texformat_rgba_float32 = {
MESA_FORMAT_RGBA_FLOAT32, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_FLOAT, /* DataType */
8 * sizeof(GLfloat), /* RedBits */
8 * sizeof(GLfloat), /* GreenBits */
8 * sizeof(GLfloat), /* BlueBits */
8 * sizeof(GLfloat), /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4 * sizeof(GLfloat), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_rgba_float16 = {
MESA_FORMAT_RGBA_FLOAT16, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_FLOAT, /* DataType */
8 * sizeof(GLhalfARB), /* RedBits */
8 * sizeof(GLhalfARB), /* GreenBits */
8 * sizeof(GLhalfARB), /* BlueBits */
8 * sizeof(GLhalfARB), /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4 * sizeof(GLhalfARB), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_rgb_float32 = {
MESA_FORMAT_RGB_FLOAT32, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_FLOAT, /* DataType */
8 * sizeof(GLfloat), /* RedBits */
8 * sizeof(GLfloat), /* GreenBits */
8 * sizeof(GLfloat), /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
3 * sizeof(GLfloat), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_rgb_float16 = {
MESA_FORMAT_RGB_FLOAT16, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_FLOAT, /* DataType */
8 * sizeof(GLhalfARB), /* RedBits */
8 * sizeof(GLhalfARB), /* GreenBits */
8 * sizeof(GLhalfARB), /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
3 * sizeof(GLhalfARB), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_alpha_float32 = {
MESA_FORMAT_ALPHA_FLOAT32, /* MesaFormat */
GL_ALPHA, /* BaseFormat */
GL_FLOAT, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
8 * sizeof(GLfloat), /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_alpha_float16 = {
MESA_FORMAT_ALPHA_FLOAT16, /* MesaFormat */
GL_ALPHA, /* BaseFormat */
GL_FLOAT, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
8 * sizeof(GLhalfARB), /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_luminance_float32 = {
MESA_FORMAT_LUMINANCE_FLOAT32, /* MesaFormat */
GL_LUMINANCE, /* BaseFormat */
GL_FLOAT, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
8 * sizeof(GLfloat), /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_luminance_float16 = {
MESA_FORMAT_LUMINANCE_FLOAT16, /* MesaFormat */
GL_LUMINANCE, /* BaseFormat */
GL_FLOAT, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
8 * sizeof(GLhalfARB), /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = {
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, /* MesaFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_FLOAT, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
8 * sizeof(GLfloat), /* AlphaBits */
8 * sizeof(GLfloat), /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2 * sizeof(GLfloat), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = {
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, /* MesaFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_FLOAT, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
8 * sizeof(GLhalfARB), /* AlphaBits */
8 * sizeof(GLhalfARB), /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2 * sizeof(GLhalfARB), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_intensity_float32 = {
MESA_FORMAT_INTENSITY_FLOAT32, /* MesaFormat */
GL_INTENSITY, /* BaseFormat */
GL_FLOAT, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
8 * sizeof(GLfloat), /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_intensity_float16 = {
MESA_FORMAT_INTENSITY_FLOAT16, /* MesaFormat */
GL_INTENSITY, /* BaseFormat */
GL_FLOAT, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
8 * sizeof(GLhalfARB), /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_dudv8 = {
MESA_FORMAT_DUDV8, /* MesaFormat */
GL_DUDV_ATI, /* BaseFormat */
GL_SIGNED_NORMALIZED, /* DataType */
/* maybe should add dudvBits field, but spec seems to be
lacking the ability to query with GetTexLevelParameter anyway */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_signed_rgba8888 = {
MESA_FORMAT_SIGNED_RGBA8888, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_SIGNED_NORMALIZED, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
8, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = {
MESA_FORMAT_SIGNED_RGBA8888_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_SIGNED_NORMALIZED, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
8, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
};
/*@}*/
/***************************************************************/
/** \name Hardware formats */
/*@{*/
const struct gl_texture_format _mesa_texformat_rgba8888 = {
MESA_FORMAT_RGBA8888, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
8, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_rgba8888_rev = {
MESA_FORMAT_RGBA8888_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
8, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_argb8888 = {
MESA_FORMAT_ARGB8888, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
8, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_argb8888_rev = {
MESA_FORMAT_ARGB8888_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
8, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_rgb888 = {
MESA_FORMAT_RGB888, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
3, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_bgr888 = {
MESA_FORMAT_BGR888, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
3, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_rgb565 = {
MESA_FORMAT_RGB565, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
6, /* GreenBits */
5, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_rgb565_rev = {
MESA_FORMAT_RGB565_REV, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
6, /* GreenBits */
5, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_rgba4444 = {
MESA_FORMAT_RGBA4444, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /* RedBits */
4, /* GreenBits */
4, /* BlueBits */
4, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_argb4444 = {
MESA_FORMAT_ARGB4444, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /* RedBits */
4, /* GreenBits */
4, /* BlueBits */
4, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_argb4444_rev = {
MESA_FORMAT_ARGB4444_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /* RedBits */
4, /* GreenBits */
4, /* BlueBits */
4, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_rgba5551 = {
MESA_FORMAT_RGBA5551, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
5, /* GreenBits */
5, /* BlueBits */
1, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_argb1555 = {
MESA_FORMAT_ARGB1555, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
5, /* GreenBits */
5, /* BlueBits */
1, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_argb1555_rev = {
MESA_FORMAT_ARGB1555_REV, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
5, /* GreenBits */
5, /* BlueBits */
1, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_al88 = {
MESA_FORMAT_AL88, /* MesaFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
8, /* AlphaBits */
8, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_al88_rev = {
MESA_FORMAT_AL88_REV, /* MesaFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
8, /* AlphaBits */
8, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_rgb332 = {
MESA_FORMAT_RGB332, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
3, /* RedBits */
3, /* GreenBits */
2, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_a8 = {
MESA_FORMAT_A8, /* MesaFormat */
GL_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
8, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_l8 = {
MESA_FORMAT_L8, /* MesaFormat */
GL_LUMINANCE, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
8, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_i8 = {
MESA_FORMAT_I8, /* MesaFormat */
GL_INTENSITY, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
8, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_ci8 = {
MESA_FORMAT_CI8, /* MesaFormat */
GL_COLOR_INDEX, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
8, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_ycbcr = {
MESA_FORMAT_YCBCR, /* MesaFormat */
GL_YCBCR_MESA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
MESA_FORMAT_YCBCR_REV, /* MesaFormat */
GL_YCBCR_MESA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_z24_s8 = {
MESA_FORMAT_Z24_S8, /* MesaFormat */
GL_DEPTH_STENCIL_EXT, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
24, /* DepthBits */
8, /* StencilBits */
4, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_s8_z24 = {
MESA_FORMAT_S8_Z24, /* MesaFormat */
GL_DEPTH_STENCIL_EXT, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
24, /* DepthBits */
8, /* StencilBits */
4, /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_z16 = {
MESA_FORMAT_Z16, /* MesaFormat */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
sizeof(GLushort) * 8, /* DepthBits */
0, /* StencilBits */
sizeof(GLushort), /* TexelBytes */
};
const struct gl_texture_format _mesa_texformat_z32 = {
MESA_FORMAT_Z32, /* MesaFormat */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
sizeof(GLuint) * 8, /* DepthBits */
0, /* StencilBits */
sizeof(GLuint), /* TexelBytes */
};
/*@}*/
/***************************************************************/
/** \name Null format (useful for proxy textures) */
/*@{*/
const struct gl_texture_format _mesa_null_texformat = {
-1, /* MesaFormat */
0, /* BaseFormat */
GL_NONE, /* DataType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
};
/*@}*/
/**
* Choose an appropriate texture format given the format, type and
* internalFormat parameters passed to glTexImage().
*
* \param ctx the GL context.
* \param internalFormat user's prefered internal texture format.
* \param format incoming image pixel format.
* \param type incoming image data type.
*
* \return a pointer to a gl_texture_format object which describes the
* choosen texture format, or NULL on failure.
*
* This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
* will typically override this function with a specialized version.
*/
const struct gl_texture_format *
_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
(void) format;
(void) type;
switch (internalFormat) {
/* RGBA formats */
case 4:
case GL_RGBA:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return &_mesa_texformat_rgba;
case GL_RGBA8:
return &_mesa_texformat_rgba8888;
case GL_RGB5_A1:
return &_mesa_texformat_argb1555;
case GL_RGBA2:
return &_mesa_texformat_argb4444_rev; /* just to test another format*/
case GL_RGBA4:
return &_mesa_texformat_argb4444;
/* RGB formats */
case 3:
case GL_RGB:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return &_mesa_texformat_rgb;
case GL_RGB8:
return &_mesa_texformat_rgb888;
case GL_R3_G3_B2:
return &_mesa_texformat_rgb332;
case GL_RGB4:
return &_mesa_texformat_rgb565_rev; /* just to test another format */
case GL_RGB5:
return &_mesa_texformat_rgb565;
/* Alpha formats */
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA12:
case GL_ALPHA16:
return &_mesa_texformat_alpha;
case GL_ALPHA8:
return &_mesa_texformat_a8;
/* Luminance formats */
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return &_mesa_texformat_luminance;
case GL_LUMINANCE8:
return &_mesa_texformat_l8;
/* Luminance/Alpha formats */
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return &_mesa_texformat_luminance_alpha;
case GL_LUMINANCE8_ALPHA8:
return &_mesa_texformat_al88;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY12:
case GL_INTENSITY16:
return &_mesa_texformat_intensity;
case GL_INTENSITY8:
return &_mesa_texformat_i8;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
case GL_COLOR_INDEX8_EXT:
return &_mesa_texformat_ci8;
default:
; /* fallthrough */
}
if (ctx->Extensions.ARB_depth_texture) {
switch (internalFormat) {
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
return &_mesa_texformat_z32;
case GL_DEPTH_COMPONENT16:
return &_mesa_texformat_z16;
default:
; /* fallthrough */
}
}
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
return &_mesa_texformat_alpha;
case GL_COMPRESSED_LUMINANCE_ARB:
return &_mesa_texformat_luminance;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
return &_mesa_texformat_luminance_alpha;
case GL_COMPRESSED_INTENSITY_ARB:
return &_mesa_texformat_intensity;
case GL_COMPRESSED_RGB_ARB:
#if FEATURE_texture_fxt1
if (ctx->Extensions.TDFX_texture_compression_FXT1)
return &_mesa_texformat_rgb_fxt1;
#endif
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
return &_mesa_texformat_rgb_dxt1;
#endif
return &_mesa_texformat_rgb;
case GL_COMPRESSED_RGBA_ARB:
#if FEATURE_texture_fxt1
if (ctx->Extensions.TDFX_texture_compression_FXT1)
return &_mesa_texformat_rgba_fxt1;
#endif
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
return &_mesa_texformat_rgba_dxt3; /* Not rgba_dxt1, see spec */
#endif
return &_mesa_texformat_rgba;
default:
; /* fallthrough */
}
if (ctx->Extensions.MESA_ycbcr_texture) {
if (internalFormat == GL_YCBCR_MESA) {
if (type == GL_UNSIGNED_SHORT_8_8_MESA)
return &_mesa_texformat_ycbcr;
else
return &_mesa_texformat_ycbcr_rev;
}
}
#if FEATURE_texture_fxt1
if (ctx->Extensions.TDFX_texture_compression_FXT1) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
return &_mesa_texformat_rgb_fxt1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
return &_mesa_texformat_rgba_fxt1;
default:
; /* fallthrough */
}
}
#endif
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
return &_mesa_texformat_rgb_dxt1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return &_mesa_texformat_rgba_dxt1;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
return &_mesa_texformat_rgba_dxt3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
return &_mesa_texformat_rgba_dxt5;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.S3_s3tc) {
switch (internalFormat) {
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
return &_mesa_texformat_rgb_dxt1;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
return &_mesa_texformat_rgba_dxt3;
default:
; /* fallthrough */
}
}
#endif
if (ctx->Extensions.ARB_texture_float) {
switch (internalFormat) {
case GL_ALPHA16F_ARB:
return &_mesa_texformat_alpha_float16;
case GL_ALPHA32F_ARB:
return &_mesa_texformat_alpha_float32;
case GL_LUMINANCE16F_ARB:
return &_mesa_texformat_luminance_float16;
case GL_LUMINANCE32F_ARB:
return &_mesa_texformat_luminance_float32;
case GL_LUMINANCE_ALPHA16F_ARB:
return &_mesa_texformat_luminance_alpha_float16;
case GL_LUMINANCE_ALPHA32F_ARB:
return &_mesa_texformat_luminance_alpha_float32;
case GL_INTENSITY16F_ARB:
return &_mesa_texformat_intensity_float16;
case GL_INTENSITY32F_ARB:
return &_mesa_texformat_intensity_float32;
case GL_RGB16F_ARB:
return &_mesa_texformat_rgb_float16;
case GL_RGB32F_ARB:
return &_mesa_texformat_rgb_float32;
case GL_RGBA16F_ARB:
return &_mesa_texformat_rgba_float16;
case GL_RGBA32F_ARB:
return &_mesa_texformat_rgba_float32;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.EXT_packed_depth_stencil) {
switch (internalFormat) {
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
return &_mesa_texformat_z24_s8;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.ATI_envmap_bumpmap) {
switch (internalFormat) {
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
return &_mesa_texformat_dudv8;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.MESA_texture_signed_rgba) {
switch (internalFormat) {
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
return &_mesa_texformat_signed_rgba8888;
default:
; /* fallthrough */
}
}
#if FEATURE_EXT_texture_sRGB
if (ctx->Extensions.EXT_texture_sRGB) {
switch (internalFormat) {
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
return &_mesa_texformat_srgb8;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
return &_mesa_texformat_srgba8;
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
return &_mesa_texformat_sl8;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
return &_mesa_texformat_sla8;
case GL_COMPRESSED_SLUMINANCE_EXT:
return &_mesa_texformat_sl8;
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
return &_mesa_texformat_sla8;
case GL_COMPRESSED_SRGB_EXT:
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc)
return &_mesa_texformat_srgb_dxt1;
#endif
return &_mesa_texformat_srgb8;
case GL_COMPRESSED_SRGB_ALPHA_EXT:
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc)
return &_mesa_texformat_srgba_dxt3; /* Not srgba_dxt1, see spec */
#endif
return &_mesa_texformat_srgba8;
#if FEATURE_texture_s3tc
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
return &_mesa_texformat_srgb_dxt1;
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
return &_mesa_texformat_srgba_dxt1;
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
return &_mesa_texformat_srgba_dxt3;
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
return &_mesa_texformat_srgba_dxt5;
break;
#endif
default:
; /* fallthrough */
}
}
#endif /* FEATURE_EXT_texture_sRGB */
_mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
return NULL;
}
/**
* Return datatype and number of components per texel for the
* given gl_texture_format.
*/
void
_mesa_format_to_type_and_comps(const struct gl_texture_format *format,
GLenum *datatype, GLuint *comps)
{
switch (format->MesaFormat) {
case MESA_FORMAT_RGBA8888:
case MESA_FORMAT_RGBA8888_REV:
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_ARGB8888_REV:
*datatype = CHAN_TYPE;
*comps = 4;
return;
case MESA_FORMAT_RGB888:
case MESA_FORMAT_BGR888:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
return;
case MESA_FORMAT_RGB565:
case MESA_FORMAT_RGB565_REV:
*datatype = GL_UNSIGNED_SHORT_5_6_5;
*comps = 3;
return;
case MESA_FORMAT_ARGB4444:
case MESA_FORMAT_ARGB4444_REV:
*datatype = GL_UNSIGNED_SHORT_4_4_4_4;
*comps = 4;
return;
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_ARGB1555_REV:
*datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*comps = 4;
return;
case MESA_FORMAT_AL88:
case MESA_FORMAT_AL88_REV:
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
case MESA_FORMAT_RGB332:
*datatype = GL_UNSIGNED_BYTE_3_3_2;
*comps = 3;
return;
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
case MESA_FORMAT_CI8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 1;
return;
case MESA_FORMAT_YCBCR:
case MESA_FORMAT_YCBCR_REV:
*datatype = GL_UNSIGNED_SHORT;
*comps = 2;
return;
case MESA_FORMAT_Z24_S8:
*datatype = GL_UNSIGNED_INT;
*comps = 1; /* XXX OK? */
return;
case MESA_FORMAT_S8_Z24:
*datatype = GL_UNSIGNED_INT;
*comps = 1; /* XXX OK? */
return;
case MESA_FORMAT_Z16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 1;
return;
case MESA_FORMAT_Z32:
*datatype = GL_UNSIGNED_INT;
*comps = 1;
return;
case MESA_FORMAT_DUDV8:
*datatype = GL_BYTE;
*comps = 2;
return;
case MESA_FORMAT_SIGNED_RGBA8888:
case MESA_FORMAT_SIGNED_RGBA8888_REV:
*datatype = GL_BYTE;
*comps = 4;
return;
#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
return;
case MESA_FORMAT_SRGBA8:
case MESA_FORMAT_SARGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
case MESA_FORMAT_SL8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 1;
return;
case MESA_FORMAT_SLA8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
#endif
#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
#endif
#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGB_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT5:
#endif
/* XXX generate error instead? */
*datatype = GL_UNSIGNED_BYTE;
*comps = 0;
return;
#endif
case MESA_FORMAT_RGBA:
*datatype = CHAN_TYPE;
*comps = 4;
return;
case MESA_FORMAT_RGB:
*datatype = CHAN_TYPE;
*comps = 3;
return;
case MESA_FORMAT_LUMINANCE_ALPHA:
*datatype = CHAN_TYPE;
*comps = 2;
return;
case MESA_FORMAT_ALPHA:
case MESA_FORMAT_LUMINANCE:
case MESA_FORMAT_INTENSITY:
*datatype = CHAN_TYPE;
*comps = 1;
return;
case MESA_FORMAT_RGBA_FLOAT32:
*datatype = GL_FLOAT;
*comps = 4;
return;
case MESA_FORMAT_RGBA_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 4;
return;
case MESA_FORMAT_RGB_FLOAT32:
*datatype = GL_FLOAT;
*comps = 3;
return;
case MESA_FORMAT_RGB_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 3;
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
*datatype = GL_FLOAT;
*comps = 2;
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 2;
return;
case MESA_FORMAT_ALPHA_FLOAT32:
case MESA_FORMAT_LUMINANCE_FLOAT32:
case MESA_FORMAT_INTENSITY_FLOAT32:
*datatype = GL_FLOAT;
*comps = 1;
return;
case MESA_FORMAT_ALPHA_FLOAT16:
case MESA_FORMAT_LUMINANCE_FLOAT16:
case MESA_FORMAT_INTENSITY_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 1;
return;
default:
_mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps");
*datatype = 0;
*comps = 1;
}
}
/**
* Table to map MESA_FORMAT_ to texel fetch/store funcs.
* XXX this is somewhat temporary.
*/
static struct {
GLuint Name;
FetchTexelFuncF Fetch1D;
FetchTexelFuncF Fetch2D;
FetchTexelFuncF Fetch3D;
StoreTexelFunc StoreTexel;
}
texfetch_funcs[MESA_FORMAT_COUNT] =
{
{
MESA_FORMAT_RGBA,
fetch_texel_1d_f_rgba,
fetch_texel_2d_f_rgba,
fetch_texel_3d_f_rgba,
store_texel_rgba
},
{
MESA_FORMAT_RGB,
fetch_texel_1d_f_rgb,
fetch_texel_2d_f_rgb,
fetch_texel_3d_f_rgb,
store_texel_rgb
},
{
MESA_FORMAT_ALPHA,
fetch_texel_1d_f_alpha,
fetch_texel_2d_f_alpha,
fetch_texel_3d_f_alpha,
store_texel_alpha
},
{
MESA_FORMAT_LUMINANCE,
fetch_texel_1d_f_luminance,
fetch_texel_2d_f_luminance,
fetch_texel_3d_f_luminance,
store_texel_luminance
},
{
MESA_FORMAT_LUMINANCE_ALPHA,
fetch_texel_1d_f_luminance_alpha,
fetch_texel_2d_f_luminance_alpha,
fetch_texel_3d_f_luminance_alpha,
store_texel_luminance_alpha
},
{
MESA_FORMAT_INTENSITY,
fetch_texel_1d_f_intensity,
fetch_texel_2d_f_intensity,
fetch_texel_3d_f_intensity,
store_texel_intensity
},
{
MESA_FORMAT_SRGB8,
fetch_texel_1d_srgb8,
fetch_texel_2d_srgb8,
fetch_texel_3d_srgb8,
store_texel_srgb8
},
{
MESA_FORMAT_SRGBA8,
fetch_texel_1d_srgba8,
fetch_texel_2d_srgba8,
fetch_texel_3d_srgba8,
store_texel_srgba8
},
{
MESA_FORMAT_SARGB8,
fetch_texel_1d_sargb8,
fetch_texel_2d_sargb8,
fetch_texel_3d_sargb8,
store_texel_sargb8
},
{
MESA_FORMAT_SL8,
fetch_texel_1d_sl8,
fetch_texel_2d_sl8,
fetch_texel_3d_sl8,
store_texel_sl8
},
{
MESA_FORMAT_SLA8,
fetch_texel_1d_sla8,
fetch_texel_2d_sla8,
fetch_texel_3d_sla8,
store_texel_sla8
},
{
MESA_FORMAT_RGB_FXT1,
NULL,
_mesa_fetch_texel_2d_f_rgb_fxt1,
NULL,
NULL
},
{
MESA_FORMAT_RGBA_FXT1,
NULL,
_mesa_fetch_texel_2d_f_rgba_fxt1,
NULL,
NULL
},
{
MESA_FORMAT_RGB_DXT1,
NULL,
_mesa_fetch_texel_2d_f_rgb_dxt1,
NULL,
NULL
},
{
MESA_FORMAT_RGBA_DXT1,
NULL,
_mesa_fetch_texel_2d_f_rgba_dxt1,
NULL,
NULL
},
{
MESA_FORMAT_RGBA_DXT3,
NULL,
_mesa_fetch_texel_2d_f_rgba_dxt3,
NULL,
NULL
},
{
MESA_FORMAT_RGBA_DXT5,
NULL,
_mesa_fetch_texel_2d_f_rgba_dxt5,
NULL,
NULL
},
{
MESA_FORMAT_SRGB_DXT1,
NULL,
_mesa_fetch_texel_2d_f_srgb_dxt1,
NULL,
NULL
},
{
MESA_FORMAT_SRGBA_DXT1,
NULL,
_mesa_fetch_texel_2d_f_srgba_dxt1,
NULL,
NULL
},
{
MESA_FORMAT_SRGBA_DXT3,
NULL,
_mesa_fetch_texel_2d_f_srgba_dxt3,
NULL,
NULL
},
{
MESA_FORMAT_SRGBA_DXT5,
NULL,
_mesa_fetch_texel_2d_f_srgba_dxt5,
NULL,
NULL
},
{
MESA_FORMAT_RGBA_FLOAT32,
fetch_texel_1d_f_rgba_f32,
fetch_texel_2d_f_rgba_f32,
fetch_texel_3d_f_rgba_f32,
store_texel_rgba_f32
},
{
MESA_FORMAT_RGBA_FLOAT16,
fetch_texel_1d_f_rgba_f16,
fetch_texel_2d_f_rgba_f16,
fetch_texel_3d_f_rgba_f16,
store_texel_rgba_f16
},
{
MESA_FORMAT_RGB_FLOAT32,
fetch_texel_1d_f_rgb_f32,
fetch_texel_2d_f_rgb_f32,
fetch_texel_3d_f_rgb_f32,
store_texel_rgb_f32
},
{
MESA_FORMAT_RGB_FLOAT16,
fetch_texel_1d_f_rgb_f16,
fetch_texel_2d_f_rgb_f16,
fetch_texel_3d_f_rgb_f16,
store_texel_rgb_f16
},
{
MESA_FORMAT_ALPHA_FLOAT32,
fetch_texel_1d_f_alpha_f32,
fetch_texel_2d_f_alpha_f32,
fetch_texel_3d_f_alpha_f32,
store_texel_alpha_f32
},
{
MESA_FORMAT_ALPHA_FLOAT16,
fetch_texel_1d_f_alpha_f16,
fetch_texel_2d_f_alpha_f16,
fetch_texel_3d_f_alpha_f16,
store_texel_alpha_f16
},
{
MESA_FORMAT_LUMINANCE_FLOAT32,
fetch_texel_1d_f_luminance_f32,
fetch_texel_2d_f_luminance_f32,
fetch_texel_3d_f_luminance_f32,
store_texel_luminance_f32
},
{
MESA_FORMAT_LUMINANCE_FLOAT16,
fetch_texel_1d_f_luminance_f16,
fetch_texel_2d_f_luminance_f16,
fetch_texel_3d_f_luminance_f16,
store_texel_luminance_f16
},
{
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
fetch_texel_1d_f_luminance_alpha_f32,
fetch_texel_2d_f_luminance_alpha_f32,
fetch_texel_3d_f_luminance_alpha_f32,
store_texel_luminance_alpha_f32
},
{
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
fetch_texel_1d_f_luminance_alpha_f16,
fetch_texel_2d_f_luminance_alpha_f16,
fetch_texel_3d_f_luminance_alpha_f16,
store_texel_luminance_alpha_f16
},
{
MESA_FORMAT_INTENSITY_FLOAT32,
fetch_texel_1d_f_intensity_f32,
fetch_texel_2d_f_intensity_f32,
fetch_texel_3d_f_intensity_f32,
store_texel_intensity_f32
},
{
MESA_FORMAT_INTENSITY_FLOAT16,
fetch_texel_1d_f_intensity_f16,
fetch_texel_2d_f_intensity_f16,
fetch_texel_3d_f_intensity_f16,
store_texel_intensity_f16
},
{
MESA_FORMAT_DUDV8,
fetch_texel_1d_dudv8,
fetch_texel_2d_dudv8,
fetch_texel_3d_dudv8,
NULL
},
{
MESA_FORMAT_SIGNED_RGBA8888,
fetch_texel_1d_signed_rgba8888,
fetch_texel_2d_signed_rgba8888,
fetch_texel_3d_signed_rgba8888,
store_texel_signed_rgba8888
},
{
MESA_FORMAT_SIGNED_RGBA8888_REV,
fetch_texel_1d_signed_rgba8888_rev,
fetch_texel_2d_signed_rgba8888_rev,
fetch_texel_3d_signed_rgba8888_rev,
store_texel_signed_rgba8888_rev
},
{
MESA_FORMAT_RGBA8888,
fetch_texel_1d_f_rgba8888,
fetch_texel_2d_f_rgba8888,
fetch_texel_3d_f_rgba8888,
store_texel_rgba8888
},
{
MESA_FORMAT_RGBA8888_REV,
fetch_texel_1d_f_rgba8888_rev,
fetch_texel_2d_f_rgba8888_rev,
fetch_texel_3d_f_rgba8888_rev,
store_texel_rgba8888_rev
},
{
MESA_FORMAT_ARGB8888,
fetch_texel_1d_f_argb8888,
fetch_texel_2d_f_argb8888,
fetch_texel_3d_f_argb8888,
store_texel_argb8888
},
{
MESA_FORMAT_ARGB8888_REV,
fetch_texel_1d_f_argb8888_rev,
fetch_texel_2d_f_argb8888_rev,
fetch_texel_3d_f_argb8888_rev,
store_texel_argb8888_rev
},
{
MESA_FORMAT_RGB888,
fetch_texel_1d_f_rgb888,
fetch_texel_2d_f_rgb888,
fetch_texel_3d_f_rgb888,
store_texel_rgb888
},
{
MESA_FORMAT_BGR888,
fetch_texel_1d_f_bgr888,
fetch_texel_2d_f_bgr888,
fetch_texel_3d_f_bgr888,
store_texel_bgr888
},
{
MESA_FORMAT_RGB565,
fetch_texel_1d_f_rgb565,
fetch_texel_2d_f_rgb565,
fetch_texel_3d_f_rgb565,
store_texel_rgb565
},
{
MESA_FORMAT_RGB565_REV,
fetch_texel_1d_f_rgb565_rev,
fetch_texel_2d_f_rgb565_rev,
fetch_texel_3d_f_rgb565_rev,
store_texel_rgb565_rev
},
{
MESA_FORMAT_RGBA4444,
fetch_texel_1d_f_rgba4444,
fetch_texel_2d_f_rgba4444,
fetch_texel_3d_f_rgba4444,
store_texel_rgba4444
},
{
MESA_FORMAT_ARGB4444,
fetch_texel_1d_f_argb4444,
fetch_texel_2d_f_argb4444,
fetch_texel_3d_f_argb4444,
store_texel_argb4444
},
{
MESA_FORMAT_ARGB4444_REV,
fetch_texel_1d_f_argb4444_rev,
fetch_texel_2d_f_argb4444_rev,
fetch_texel_3d_f_argb4444_rev,
store_texel_argb4444_rev
},
{
MESA_FORMAT_RGBA5551,
fetch_texel_1d_f_rgba5551,
fetch_texel_2d_f_rgba5551,
fetch_texel_3d_f_rgba5551,
store_texel_rgba5551
},
{
MESA_FORMAT_ARGB1555,
fetch_texel_1d_f_argb1555,
fetch_texel_2d_f_argb1555,
fetch_texel_3d_f_argb1555,
store_texel_argb1555
},
{
MESA_FORMAT_ARGB1555_REV,
fetch_texel_1d_f_argb1555_rev,
fetch_texel_2d_f_argb1555_rev,
fetch_texel_3d_f_argb1555_rev,
store_texel_argb1555_rev
},
{
MESA_FORMAT_AL88,
fetch_texel_1d_f_al88,
fetch_texel_2d_f_al88,
fetch_texel_3d_f_al88,
store_texel_al88
},
{
MESA_FORMAT_AL88_REV,
fetch_texel_1d_f_al88_rev,
fetch_texel_2d_f_al88_rev,
fetch_texel_3d_f_al88_rev,
store_texel_al88_rev
},
{
MESA_FORMAT_RGB332,
fetch_texel_1d_f_rgb332,
fetch_texel_2d_f_rgb332,
fetch_texel_3d_f_rgb332,
store_texel_rgb332
},
{
MESA_FORMAT_A8,
fetch_texel_1d_f_a8,
fetch_texel_2d_f_a8,
fetch_texel_3d_f_a8,
store_texel_a8
},
{
MESA_FORMAT_L8,
fetch_texel_1d_f_l8,
fetch_texel_2d_f_l8,
fetch_texel_3d_f_l8,
store_texel_l8
},
{
MESA_FORMAT_I8,
fetch_texel_1d_f_i8,
fetch_texel_2d_f_i8,
fetch_texel_3d_f_i8,
store_texel_i8
},
{
MESA_FORMAT_CI8,
fetch_texel_1d_f_ci8,
fetch_texel_2d_f_ci8,
fetch_texel_3d_f_ci8,
store_texel_ci8
},
{
MESA_FORMAT_YCBCR,
fetch_texel_1d_f_ycbcr,
fetch_texel_2d_f_ycbcr,
fetch_texel_3d_f_ycbcr,
store_texel_ycbcr
},
{
MESA_FORMAT_YCBCR_REV,
fetch_texel_1d_f_ycbcr_rev,
fetch_texel_2d_f_ycbcr_rev,
fetch_texel_3d_f_ycbcr_rev,
store_texel_ycbcr_rev
},
{
MESA_FORMAT_Z24_S8,
fetch_texel_1d_f_z24_s8,
fetch_texel_2d_f_z24_s8,
fetch_texel_3d_f_z24_s8,
store_texel_z24_s8
},
{
MESA_FORMAT_S8_Z24,
fetch_texel_1d_f_s8_z24,
fetch_texel_2d_f_s8_z24,
fetch_texel_3d_f_s8_z24,
store_texel_s8_z24
},
{
MESA_FORMAT_Z16,
fetch_texel_1d_f_z16,
fetch_texel_2d_f_z16,
fetch_texel_3d_f_z16,
store_texel_z16
},
{
MESA_FORMAT_Z32,
fetch_texel_1d_f_z32,
fetch_texel_2d_f_z32,
fetch_texel_3d_f_z32,
store_texel_z32
}
};
FetchTexelFuncF
_mesa_get_texel_fetch_func(GLuint format, GLuint dims)
{
FetchTexelFuncF f;
GLuint i;
/* XXX replace loop with direct table lookup */
for (i = 0; i < MESA_FORMAT_COUNT; i++) {
if (texfetch_funcs[i].Name == format) {
switch (dims) {
case 1:
f = texfetch_funcs[i].Fetch1D;
break;
case 2:
f = texfetch_funcs[i].Fetch2D;
break;
case 3:
f = texfetch_funcs[i].Fetch3D;
break;
}
if (!f)
f = fetch_null_texelf;
return f;
}
}
return NULL;
}
StoreTexelFunc
_mesa_get_texel_store_func(GLuint format)
{
GLuint i;
/* XXX replace loop with direct table lookup */
for (i = 0; i < MESA_FORMAT_COUNT; i++) {
if (texfetch_funcs[i].Name == format) {
if (texfetch_funcs[i].StoreTexel)
return texfetch_funcs[i].StoreTexel;
else
return store_null_texel;
}
}
return NULL;
}