| /* $Id: texformat.c,v 1.3 2001/03/18 13:31:52 gareth Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.5 |
| * |
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * Author: |
| * Gareth Hughes <gareth@valinux.com> |
| */ |
| |
| #ifdef PC_HEADER |
| #include "all.h" |
| #else |
| #include "glheader.h" |
| #include "colormac.h" |
| #include "context.h" |
| #include "image.h" |
| #include "mem.h" |
| #include "mmath.h" |
| #include "mtypes.h" |
| #include "texformat.h" |
| #include "teximage.h" |
| #include "texstate.h" |
| #include "swrast/s_span.h" |
| #endif |
| |
| |
| /* Texel fetch routines for all supported formats: |
| */ |
| #define DIM 1 |
| #include "texformat_tmp.h" |
| |
| #define DIM 2 |
| #include "texformat_tmp.h" |
| |
| #define DIM 3 |
| #include "texformat_tmp.h" |
| |
| /* Have to have this so the FetchTexel function pointer is never NULL. |
| */ |
| static void fetch_null_texel( const struct gl_texture_image *texImage, |
| GLint i, GLint j, GLint k, GLvoid *texel ) |
| { |
| GLchan *rgba = (GLchan *) texel; |
| rgba[RCOMP] = 0; |
| rgba[GCOMP] = 0; |
| rgba[BCOMP] = 0; |
| rgba[ACOMP] = 0; |
| } |
| |
| |
| /* ================================================================ |
| * Default GLchan-based formats: |
| */ |
| |
| const struct gl_texture_format _mesa_texformat_rgba = { |
| MESA_FORMAT_RGBA, /* IntFormat */ |
| CHAN_BITS, /* RedBits */ |
| CHAN_BITS, /* GreenBits */ |
| CHAN_BITS, /* BlueBits */ |
| CHAN_BITS, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 4 * CHAN_BITS / 8, /* TexelBytes */ |
| fetch_1d_texel_rgba, /* FetchTexel1D */ |
| fetch_2d_texel_rgba, /* FetchTexel2D */ |
| fetch_3d_texel_rgba, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_rgb = { |
| MESA_FORMAT_RGBA, /* IntFormat */ |
| CHAN_BITS, /* RedBits */ |
| CHAN_BITS, /* GreenBits */ |
| CHAN_BITS, /* BlueBits */ |
| 0, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 3 * CHAN_BITS / 8, /* TexelBytes */ |
| fetch_1d_texel_rgb, /* FetchTexel1D */ |
| fetch_2d_texel_rgb, /* FetchTexel2D */ |
| fetch_3d_texel_rgb, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_alpha = { |
| MESA_FORMAT_ALPHA, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| CHAN_BITS, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| CHAN_BITS / 8, /* TexelBytes */ |
| fetch_1d_texel_alpha, /* FetchTexel1D */ |
| fetch_2d_texel_alpha, /* FetchTexel2D */ |
| fetch_3d_texel_alpha, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_luminance = { |
| MESA_FORMAT_LUMINANCE, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| 0, /* AlphaBits */ |
| CHAN_BITS, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| CHAN_BITS / 8, /* TexelBytes */ |
| fetch_1d_texel_luminance, /* FetchTexel1D */ |
| fetch_2d_texel_luminance, /* FetchTexel2D */ |
| fetch_3d_texel_luminance, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_luminance_alpha = { |
| MESA_FORMAT_LUMINANCE_ALPHA, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| CHAN_BITS, /* AlphaBits */ |
| CHAN_BITS, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 2 * CHAN_BITS / 8, /* TexelBytes */ |
| fetch_1d_texel_luminance_alpha, /* FetchTexel1D */ |
| fetch_2d_texel_luminance_alpha, /* FetchTexel2D */ |
| fetch_3d_texel_luminance_alpha, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_intensity = { |
| MESA_FORMAT_INTENSITY, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| 0, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| CHAN_BITS, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| CHAN_BITS / 8, /* TexelBytes */ |
| fetch_1d_texel_intensity, /* FetchTexel1D */ |
| fetch_2d_texel_intensity, /* FetchTexel2D */ |
| fetch_3d_texel_intensity, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_color_index = { |
| MESA_FORMAT_COLOR_INDEX, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| 0, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| CHAN_BITS, /* IndexBits */ |
| 0, /* DepthBits */ |
| CHAN_BITS / 8, /* TexelBytes */ |
| fetch_1d_texel_color_index, /* FetchTexel1D */ |
| fetch_2d_texel_color_index, /* FetchTexel2D */ |
| fetch_3d_texel_color_index, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_depth_component = { |
| MESA_FORMAT_DEPTH_COMPONENT, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| 0, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| sizeof(GLfloat) * 8, /* DepthBits */ |
| sizeof(GLfloat), /* TexelBytes */ |
| fetch_1d_texel_depth_component, /* FetchTexel1D */ |
| fetch_2d_texel_depth_component, /* FetchTexel2D */ |
| fetch_3d_texel_depth_component, /* FetchTexel3D */ |
| }; |
| |
| |
| /* ================================================================ |
| * Hardware formats: |
| */ |
| |
| const struct gl_texture_format _mesa_texformat_rgba8888 = { |
| MESA_FORMAT_RGBA8888, /* IntFormat */ |
| 8, /* RedBits */ |
| 8, /* GreenBits */ |
| 8, /* BlueBits */ |
| 8, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 4, /* TexelBytes */ |
| fetch_1d_texel_rgba8888, /* FetchTexel1D */ |
| fetch_2d_texel_rgba8888, /* FetchTexel2D */ |
| fetch_3d_texel_rgba8888, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_argb8888 = { |
| MESA_FORMAT_ARGB8888, /* IntFormat */ |
| 8, /* RedBits */ |
| 8, /* GreenBits */ |
| 8, /* BlueBits */ |
| 8, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 4, /* TexelBytes */ |
| fetch_1d_texel_argb8888, /* FetchTexel1D */ |
| fetch_2d_texel_argb8888, /* FetchTexel2D */ |
| fetch_3d_texel_argb8888, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_rgb888 = { |
| MESA_FORMAT_RGB888, /* IntFormat */ |
| 8, /* RedBits */ |
| 8, /* GreenBits */ |
| 8, /* BlueBits */ |
| 0, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 3, /* TexelBytes */ |
| fetch_1d_texel_rgb888, /* FetchTexel1D */ |
| fetch_2d_texel_rgb888, /* FetchTexel2D */ |
| fetch_3d_texel_rgb888, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_rgb565 = { |
| MESA_FORMAT_RGB565, /* IntFormat */ |
| 5, /* RedBits */ |
| 6, /* GreenBits */ |
| 5, /* BlueBits */ |
| 0, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 2, /* TexelBytes */ |
| fetch_1d_texel_rgb565, /* FetchTexel1D */ |
| fetch_2d_texel_rgb565, /* FetchTexel2D */ |
| fetch_3d_texel_rgb565, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_argb4444 = { |
| MESA_FORMAT_ARGB4444, /* IntFormat */ |
| 4, /* RedBits */ |
| 4, /* GreenBits */ |
| 4, /* BlueBits */ |
| 4, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 2, /* TexelBytes */ |
| fetch_1d_texel_argb4444, /* FetchTexel1D */ |
| fetch_2d_texel_argb4444, /* FetchTexel2D */ |
| fetch_3d_texel_argb4444, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_argb1555 = { |
| MESA_FORMAT_ARGB1555, /* IntFormat */ |
| 5, /* RedBits */ |
| 5, /* GreenBits */ |
| 5, /* BlueBits */ |
| 1, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 2, /* TexelBytes */ |
| fetch_1d_texel_argb1555, /* FetchTexel1D */ |
| fetch_2d_texel_argb1555, /* FetchTexel2D */ |
| fetch_3d_texel_argb1555, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_al88 = { |
| MESA_FORMAT_AL88, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| 8, /* AlphaBits */ |
| 8, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 2, /* TexelBytes */ |
| fetch_1d_texel_al88, /* FetchTexel1D */ |
| fetch_2d_texel_al88, /* FetchTexel2D */ |
| fetch_3d_texel_al88, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_rgb332 = { |
| MESA_FORMAT_RGB332, /* IntFormat */ |
| 3, /* RedBits */ |
| 3, /* GreenBits */ |
| 2, /* BlueBits */ |
| 0, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 1, /* TexelBytes */ |
| fetch_1d_texel_rgb332, /* FetchTexel1D */ |
| fetch_2d_texel_rgb332, /* FetchTexel2D */ |
| fetch_3d_texel_rgb332, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_a8 = { |
| MESA_FORMAT_A8, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| 8, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 1, /* TexelBytes */ |
| fetch_1d_texel_a8, /* FetchTexel1D */ |
| fetch_2d_texel_a8, /* FetchTexel2D */ |
| fetch_3d_texel_a8, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_l8 = { |
| MESA_FORMAT_L8, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| 0, /* AlphaBits */ |
| 8, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 1, /* TexelBytes */ |
| fetch_1d_texel_l8, /* FetchTexel1D */ |
| fetch_2d_texel_l8, /* FetchTexel2D */ |
| fetch_3d_texel_l8, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_i8 = { |
| MESA_FORMAT_I8, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| 0, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 8, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 1, /* TexelBytes */ |
| fetch_1d_texel_i8, /* FetchTexel1D */ |
| fetch_2d_texel_i8, /* FetchTexel2D */ |
| fetch_3d_texel_i8, /* FetchTexel3D */ |
| }; |
| |
| const struct gl_texture_format _mesa_texformat_ci8 = { |
| MESA_FORMAT_CI8, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| 0, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 8, /* IndexBits */ |
| 0, /* DepthBits */ |
| 1, /* TexelBytes */ |
| fetch_1d_texel_ci8, /* FetchTexel1D */ |
| fetch_2d_texel_ci8, /* FetchTexel2D */ |
| fetch_3d_texel_ci8, /* FetchTexel3D */ |
| }; |
| |
| |
| /* ================================================================ |
| * Null format: |
| */ |
| |
| const struct gl_texture_format _mesa_null_texformat = { |
| -1, /* IntFormat */ |
| 0, /* RedBits */ |
| 0, /* GreenBits */ |
| 0, /* BlueBits */ |
| 0, /* AlphaBits */ |
| 0, /* LuminanceBits */ |
| 0, /* IntensityBits */ |
| 0, /* IndexBits */ |
| 0, /* DepthBits */ |
| 0, /* TexelBytes */ |
| fetch_null_texel, /* FetchTexel1D */ |
| fetch_null_texel, /* FetchTexel2D */ |
| fetch_null_texel, /* FetchTexel3D */ |
| }; |
| |
| |
| |
| /* Given an internal texture format or 1, 2, 3, 4 initialize the texture |
| * image structure's default format and type information. Drivers will |
| * initialize these fields accordingly if they override the default |
| * storage format. |
| */ |
| void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat, |
| struct gl_texture_image *texImage ) |
| { |
| texImage->IntFormat = internalFormat; |
| |
| /* Ask the driver for the base format, if it doesn't know, it will |
| * return -1; |
| */ |
| if ( ctx->Driver.BaseCompressedTexFormat ) { |
| GLint format = 0; /* Silence compiler warning */ |
| format = (*ctx->Driver.BaseCompressedTexFormat)( ctx, format ); |
| if ( format >= 0 ) { |
| internalFormat = format; |
| } |
| } |
| |
| switch ( internalFormat ) { |
| /* GH: Bias towards GL_RGB, GL_RGBA texture formats. This has |
| * got to be better than sticking them way down the end of this |
| * huge list. |
| */ |
| case 4: /* Quake3 uses this... */ |
| case GL_RGBA: |
| texImage->Format = GL_RGBA; |
| texImage->Type = CHAN_TYPE; |
| texImage->TexFormat = &_mesa_texformat_rgba; |
| break; |
| |
| case 3: /* ... and this. */ |
| case GL_RGB: |
| texImage->Format = GL_RGB; |
| texImage->Type = CHAN_TYPE; |
| texImage->TexFormat = &_mesa_texformat_rgb; |
| break; |
| |
| /* GH: Okay, keep checking as normal. Still test for GL_RGB, |
| * GL_RGBA formats first. |
| */ |
| case GL_RGBA2: |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| case GL_RGBA8: |
| case GL_RGB10_A2: |
| case GL_RGBA12: |
| case GL_RGBA16: |
| texImage->Format = GL_RGBA; |
| texImage->Type = CHAN_TYPE; |
| texImage->TexFormat = &_mesa_texformat_rgba; |
| break; |
| |
| case GL_R3_G3_B2: |
| case GL_RGB4: |
| case GL_RGB5: |
| case GL_RGB8: |
| case GL_RGB10: |
| case GL_RGB12: |
| case GL_RGB16: |
| texImage->Format = GL_RGB; |
| texImage->Type = CHAN_TYPE; |
| texImage->TexFormat = &_mesa_texformat_rgb; |
| break; |
| |
| case GL_ALPHA: |
| case GL_ALPHA4: |
| case GL_ALPHA8: |
| case GL_ALPHA12: |
| case GL_ALPHA16: |
| texImage->Format = GL_ALPHA; |
| texImage->Type = CHAN_TYPE; |
| texImage->TexFormat = &_mesa_texformat_alpha; |
| break; |
| |
| case 1: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE4: |
| case GL_LUMINANCE8: |
| case GL_LUMINANCE12: |
| case GL_LUMINANCE16: |
| texImage->Format = GL_LUMINANCE; |
| texImage->Type = CHAN_TYPE; |
| texImage->TexFormat = &_mesa_texformat_luminance; |
| break; |
| |
| case 2: |
| case GL_LUMINANCE_ALPHA: |
| case GL_LUMINANCE4_ALPHA4: |
| case GL_LUMINANCE6_ALPHA2: |
| case GL_LUMINANCE8_ALPHA8: |
| case GL_LUMINANCE12_ALPHA4: |
| case GL_LUMINANCE12_ALPHA12: |
| case GL_LUMINANCE16_ALPHA16: |
| texImage->Format = GL_LUMINANCE_ALPHA; |
| texImage->Type = CHAN_TYPE; |
| texImage->TexFormat = &_mesa_texformat_luminance_alpha; |
| break; |
| |
| case GL_INTENSITY: |
| case GL_INTENSITY4: |
| case GL_INTENSITY8: |
| case GL_INTENSITY12: |
| case GL_INTENSITY16: |
| texImage->Format = GL_INTENSITY; |
| texImage->Type = CHAN_TYPE; |
| texImage->TexFormat = &_mesa_texformat_intensity; |
| break; |
| |
| case GL_COLOR_INDEX: |
| case GL_COLOR_INDEX1_EXT: |
| case GL_COLOR_INDEX2_EXT: |
| case GL_COLOR_INDEX4_EXT: |
| case GL_COLOR_INDEX8_EXT: |
| case GL_COLOR_INDEX12_EXT: |
| case GL_COLOR_INDEX16_EXT: |
| texImage->Format = GL_COLOR_INDEX; |
| texImage->Type = CHAN_TYPE; |
| texImage->TexFormat = &_mesa_texformat_color_index; |
| break; |
| |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_COMPONENT16_SGIX: |
| case GL_DEPTH_COMPONENT24_SGIX: |
| case GL_DEPTH_COMPONENT32_SGIX: |
| if ( ctx->Extensions.SGIX_depth_texture ) { |
| texImage->Format = GL_DEPTH_COMPONENT; |
| texImage->Type = GL_FLOAT; /* XXX or GL_UNSIGNED_INT? */ |
| texImage->TexFormat = &_mesa_texformat_depth_component; |
| } else { |
| /* This error should have already been caught and dealt with. |
| */ |
| _mesa_problem( ctx, "depth format without GL_SGIX_depth_texture" ); |
| } |
| break; |
| |
| default: |
| _mesa_problem( ctx, "unexpected format in _mesa_init_tex_format" ); |
| return; |
| } |
| } |