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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
*/
/* $XFree86: xc/lib/GL/glx/glxclient.h,v 1.21 2004/02/09 23:46:31 alanh Exp $ */
/**
* \file glxclient.h
* Direct rendering support added by Precision Insight, Inc.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>
*/
#ifndef _GLX_client_h_
#define _GLX_client_h_
#define NEED_REPLIES
#define NEED_EVENTS
#include <X11/Xproto.h>
#include <X11/Xlibint.h>
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#include <GL/glxext.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#ifdef WIN32
#include <stdint.h>
#endif
#include "GL/glxint.h"
#include "GL/glxproto.h"
#include "GL/internal/glcore.h"
#include "glapitable.h"
#include "glxextensions.h"
#include "glxhash.h"
#if defined( USE_XTHREADS )
# include <X11/Xthreads.h>
#elif defined( PTHREADS )
# include <pthread.h>
#endif
#define GLX_MAJOR_VERSION 1 /* current version numbers */
#define GLX_MINOR_VERSION 4
#define __GLX_MAX_TEXTURE_UNITS 32
typedef struct __GLXscreenConfigsRec __GLXscreenConfigs;
typedef struct __GLXcontextRec __GLXcontext;
typedef struct __GLXdrawableRec __GLXdrawable;
typedef struct __GLXdisplayPrivateRec __GLXdisplayPrivate;
typedef struct _glapi_table __GLapi;
/************************************************************************/
#ifdef GLX_DIRECT_RENDERING
#define containerOf(ptr, type, member) \
(type *)( (char *)ptr - offsetof(type,member) )
#include <GL/internal/dri_interface.h>
/**
* Display dependent methods. This structure is initialized during the
* \c driCreateDisplay call.
*/
struct __DRIdisplayRec {
/**
* Method to destroy the private DRI display data.
*/
void (*destroyDisplay)(Display *dpy, void *displayPrivate);
/**
* Opaque pointer to private per display direct rendering data.
* \c NULL if direct rendering is not supported on this display.
*/
struct __DRIdisplayPrivateRec *private;
/**
* Array of pointers to methods to create and initialize the private DRI
* screen data.
*/
PFNCREATENEWSCREENFUNC * createNewScreen;
};
/*
** We keep a linked list of these structures, one per DRI device driver.
*/
struct __DRIdriverRec {
const char *name;
void *handle;
PFNCREATENEWSCREENFUNC createNewScreenFunc;
struct __DRIdriverRec *next;
};
/*
** Function to create and DRI display data and initialize the display
** dependent methods.
*/
extern void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp);
extern __DRIdriver *driGetDriver(Display *dpy, int scrNum);
extern void DRI_glXUseXFont( Font font, int first, int count, int listbase );
/*
** Functions to obtain driver configuration information from a direct
** rendering client application
*/
extern const char *glXGetScreenDriver (Display *dpy, int scrNum);
extern const char *glXGetDriverConfig (const char *driverName);
extern Bool __glXWindowExists(Display *dpy, GLXDrawable draw);
#endif
/************************************************************************/
#define __GL_CLIENT_ATTRIB_STACK_DEPTH 16
typedef struct __GLXpixelStoreModeRec {
GLboolean swapEndian;
GLboolean lsbFirst;
GLuint rowLength;
GLuint imageHeight;
GLuint imageDepth;
GLuint skipRows;
GLuint skipPixels;
GLuint skipImages;
GLuint alignment;
} __GLXpixelStoreMode;
typedef struct __GLXattributeRec {
GLuint mask;
/**
* Pixel storage state. Most of the pixel store mode state is kept
* here and used by the client code to manage the packing and
* unpacking of data sent to/received from the server.
*/
__GLXpixelStoreMode storePack, storeUnpack;
/**
* Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically
* disabled?
*/
GLboolean NoDrawArraysProtocol;
/**
* Vertex Array storage state. The vertex array component
* state is stored here and is used to manage the packing of
* DrawArrays data sent to the server.
*/
struct array_state_vector * array_state;
} __GLXattribute;
typedef struct __GLXattributeMachineRec {
__GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
__GLXattribute **stackPointer;
} __GLXattributeMachine;
/**
* GLX state that needs to be kept on the client. One of these records
* exist for each context that has been made current by this client.
*/
struct __GLXcontextRec {
/**
* \name Drawing command buffer.
*
* Drawing commands are packed into this buffer before being sent as a
* single GLX protocol request. The buffer is sent when it overflows or
* is flushed by \c __glXFlushRenderBuffer. \c pc is the next location
* in the buffer to be filled. \c limit is described above in the buffer
* slop discussion.
*
* Commands that require large amounts of data to be transfered will
* also use this buffer to hold a header that describes the large
* command.
*
* These must be the first 6 fields since they are static initialized
* in the dummy context in glxext.c
*/
/*@{*/
GLubyte *buf;
GLubyte *pc;
GLubyte *limit;
GLubyte *bufEnd;
GLint bufSize;
/*@}*/
/**
* The XID of this rendering context. When the context is created a
* new XID is allocated. This is set to None when the context is
* destroyed but is still current to some thread. In this case the
* context will be freed on next MakeCurrent.
*/
XID xid;
/**
* The XID of the \c shareList context.
*/
XID share_xid;
/**
* Visual id.
*
* \deprecated
* This filed has been largely been replaced by the \c mode field, but
* the work is not quite done.
*/
VisualID vid;
/**
* Screen number.
*/
GLint screen;
__GLXscreenConfigs *psc;
/**
* \c GL_TRUE if the context was created with ImportContext, which
* means the server-side context was created by another X client.
*/
GLboolean imported;
/**
* The context tag returned by MakeCurrent when this context is made
* current. This tag is used to identify the context that a thread has
* current so that proper server context management can be done. It is
* used for all context specific commands (i.e., \c Render, \c RenderLarge,
* \c WaitX, \c WaitGL, \c UseXFont, and \c MakeCurrent (for the old
* context)).
*/
GLXContextTag currentContextTag;
/**
* \name Rendering mode
*
* The rendering mode is kept on the client as well as the server.
* When \c glRenderMode is called, the buffer associated with the
* previous rendering mode (feedback or select) is filled.
*/
/*@{*/
GLenum renderMode;
GLfloat *feedbackBuf;
GLuint *selectBuf;
/*@}*/
/**
* This is \c GL_TRUE if the pixel unpack modes are such that an image
* can be unpacked from the clients memory by just copying. It may
* still be true that the server will have to do some work. This
* just promises that a straight copy will fetch the correct bytes.
*/
GLboolean fastImageUnpack;
/**
* Fill newImage with the unpacked form of \c oldImage getting it
* ready for transport to the server.
*/
void (*fillImage)(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLvoid*, GLubyte*, GLubyte*);
/**
* Client side attribs.
*/
__GLXattributeMachine attributes;
/**
* Client side error code. This is set when client side gl API
* routines need to set an error because of a bad enumerant or
* running out of memory, etc.
*/
GLenum error;
/**
* Whether this context does direct rendering.
*/
Bool isDirect;
/**
* \c dpy of current display for this context. Will be \c NULL if not
* current to any display, or if this is the "dummy context".
*/
Display *currentDpy;
/**
* The current drawable for this context. Will be None if this
* context is not current to any drawable. currentReadable is below.
*/
GLXDrawable currentDrawable;
/**
* \name GL Constant Strings
*
* Constant strings that describe the server implementation
* These pertain to GL attributes, not to be confused with
* GLX versioning attributes.
*/
/*@{*/
GLubyte *vendor;
GLubyte *renderer;
GLubyte *version;
GLubyte *extensions;
/*@}*/
/**
* Record the dpy this context was created on for later freeing
*/
Display *createDpy;
/**
* Maximum small render command size. This is the smaller of 64k and
* the size of the above buffer.
*/
GLint maxSmallRenderCommandSize;
/**
* Major opcode for the extension. Copied here so a lookup isn't
* needed.
*/
GLint majorOpcode;
#ifdef GLX_DIRECT_RENDERING
/**
* Per context direct rendering interface functions and data.
*/
__DRIcontext driContext;
/**
* Pointer to the mode used to create this context.
*/
const __GLcontextModes * mode;
/**
* XID for the server side drm_context_t
*/
XID hwContextID;
#endif
/**
* \c GLXFBConfigID used to create this context. May be \c None. This
* field has been replaced by the \c mode field.
*
* \since Internal API version 20030317.
*
* \deprecated
* This filed has been largely been replaced by the \c mode field, but
* the work is not quite done.
*/
GLXFBConfigID fbconfigID;
/**
* The current read-drawable for this context. Will be None if this
* context is not current to any drawable.
*
* \since Internal API version 20030606.
*/
GLXDrawable currentReadable;
/**
* Pointer to client-state data that is private to libGL. This is only
* used for indirect rendering contexts.
*
* No internal API version change was made for this change. Client-side
* drivers should NEVER use this data or even care that it exists.
*/
void * client_state_private;
/**
* Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE.
*/
int renderType;
/**
* \name Raw server GL version
*
* True core GL version supported by the server. This is the raw value
* returned by the server, and it may not reflect what is actually
* supported (or reported) by the client-side library.
*/
/*@{*/
int server_major; /**< Major version number. */
int server_minor; /**< Minor version number. */
/*@}*/
char gl_extension_bits[ __GL_EXT_BYTES ];
};
#define __glXSetError(gc,code) \
if (!(gc)->error) { \
(gc)->error = code; \
}
extern void __glFreeAttributeState(__GLXcontext *);
/************************************************************************/
/**
* The size of the largest drawing command known to the implementation
* that will use the GLXRender GLX command. In this case it is
* \c glPolygonStipple.
*/
#define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156
/**
* To keep the implementation fast, the code uses a "limit" pointer
* to determine when the drawing command buffer is too full to hold
* another fixed size command. This constant defines the amount of
* space that must always be available in the drawing command buffer
* at all times for the implementation to work. It is important that
* the number be just large enough, but not so large as to reduce the
* efficacy of the buffer. The "+32" is just to keep the code working
* in case somebody counts wrong.
*/
#define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32)
/**
* This implementation uses a smaller threshold for switching
* to the RenderLarge protocol than the protcol requires so that
* large copies don't occur.
*/
#define __GLX_RENDER_CMD_SIZE_LIMIT 4096
/**
* One of these records exists per screen of the display. It contains
* a pointer to the config data for that screen (if the screen supports GL).
*/
struct __GLXscreenConfigsRec {
/**
* GLX extension string reported by the X-server.
*/
const char *serverGLXexts;
/**
* GLX extension string to be reported to applications. This is the
* set of extensions that the application can actually use.
*/
char *effectiveGLXexts;
#ifdef GLX_DIRECT_RENDERING
/**
* Per screen direct rendering interface functions and data.
*/
__DRIscreen driScreen;
__glxHashTable *drawHash;
Display *dpy;
int scr;
#ifdef __DRI_COPY_SUB_BUFFER
__DRIcopySubBufferExtension *copySubBuffer;
#endif
#ifdef __DRI_SWAP_CONTROL
__DRIswapControlExtension *swapControl;
#endif
#ifdef __DRI_ALLOCATE
__DRIallocateExtension *allocate;
#endif
#ifdef __DRI_FRAME_TRACKING
__DRIframeTrackingExtension *frameTracking;
#endif
#endif
/**
* Linked list of configurations for this screen.
*/
__GLcontextModes *configs;
/**
* Per-screen dynamic GLX extension tracking. The \c direct_support
* field only contains enough bits for 64 extensions. Should libGL
* ever need to track more than 64 GLX extensions, we can safely grow
* this field. The \c __GLXscreenConfigs structure is not used outside
* libGL.
*/
/*@{*/
unsigned char direct_support[8];
GLboolean ext_list_first_time;
/*@}*/
};
/**
* Per display private data. One of these records exists for each display
* that is using the OpenGL (GLX) extension.
*/
struct __GLXdisplayPrivateRec {
/**
* Back pointer to the display
*/
Display *dpy;
/**
* The \c majorOpcode is common to all connections to the same server.
* It is also copied into the context structure.
*/
int majorOpcode;
/**
* \name Server Version
*
* Major and minor version returned by the server during initialization.
*/
/*@{*/
int majorVersion, minorVersion;
/*@}*/
/**
* \name Storage for the servers GLX vendor and versions strings.
*
* These are the same for all screens on this display. These fields will
* be filled in on demand.
*/
/*@{*/
const char *serverGLXvendor;
const char *serverGLXversion;
/*@}*/
/**
* Configurations of visuals for all screens on this display.
* Also, per screen data which now includes the server \c GLX_EXTENSION
* string.
*/
__GLXscreenConfigs *screenConfigs;
#ifdef GLX_DIRECT_RENDERING
/**
* Per display direct rendering interface functions and data.
*/
__DRIdisplay driDisplay;
#endif
};
#ifdef GLX_DIRECT_RENDERING
struct __GLXdrawableRec {
XID drawable;
__GLXscreenConfigs *psc;
__DRIdrawable driDrawable;
};
#endif
void __glXFreeContext(__GLXcontext*);
extern GLubyte *__glXFlushRenderBuffer(__GLXcontext*, GLubyte*);
extern void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber,
GLint totalRequests,
const GLvoid * data, GLint dataLen);
extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
const GLvoid *, GLint);
/* Initialize the GLX extension for dpy */
extern __GLXdisplayPrivate *__glXInitialize(Display*);
/************************************************************************/
extern int __glXDebug;
/* This is per-thread storage in an MT environment */
#if defined( USE_XTHREADS ) || defined( PTHREADS )
extern void __glXSetCurrentContext(__GLXcontext *c);
# if defined( GLX_USE_TLS )
extern __thread void * __glX_tls_Context
__attribute__((tls_model("initial-exec")));
# define __glXGetCurrentContext() __glX_tls_Context
# else
extern __GLXcontext *__glXGetCurrentContext(void);
# endif /* defined( GLX_USE_TLS ) */
#else
extern __GLXcontext *__glXcurrentContext;
#define __glXGetCurrentContext() __glXcurrentContext
#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
#endif /* defined( USE_XTHREADS ) || defined( PTHREADS ) */
/*
** Global lock for all threads in this address space using the GLX
** extension
*/
#if defined( USE_XTHREADS )
extern xmutex_rec __glXmutex;
#define __glXLock() xmutex_lock(&__glXmutex)
#define __glXUnlock() xmutex_unlock(&__glXmutex)
#elif defined( PTHREADS )
extern pthread_mutex_t __glXmutex;
#define __glXLock() pthread_mutex_lock(&__glXmutex)
#define __glXUnlock() pthread_mutex_unlock(&__glXmutex)
#else
#define __glXLock()
#define __glXUnlock()
#endif
/*
** Setup for a command. Initialize the extension for dpy if necessary.
*/
extern CARD8 __glXSetupForCommand(Display *dpy);
/************************************************************************/
/*
** Data conversion and packing support.
*/
extern const GLuint __glXDefaultPixelStore[9];
/* Send an image to the server using RenderLarge. */
extern void __glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
GLint width, GLint height, GLint depth, GLenum format, GLenum type,
const GLvoid *src, GLubyte *pc, GLubyte *modes);
/* Return the size, in bytes, of some pixel data */
extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);
/* Return the number of elements per group of a specified format*/
extern GLint __glElementsPerGroup(GLenum format, GLenum type);
/* Return the number of bytes per element, based on the element type (other
** than GL_BITMAP).
*/
extern GLint __glBytesPerElement(GLenum type);
/*
** Fill the transport buffer with the data from the users buffer,
** applying some of the pixel store modes (unpack modes) to the data
** first. As a side effect of this call, the "modes" field is
** updated to contain the modes needed by the server to decode the
** sent data.
*/
extern void __glFillImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLvoid*, GLubyte*, GLubyte*);
/* Copy map data with a stride into a packed buffer */
extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *);
extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *);
extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint,
const GLfloat *, GLfloat *);
extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint,
const GLdouble *, GLdouble *);
/*
** Empty an image out of the reply buffer into the clients memory applying
** the pack modes to pack back into the clients requested format.
*/
extern void __glEmptyImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLubyte *, GLvoid *);
/*
** Allocate and Initialize Vertex Array client state
*/
extern void __glXInitVertexArrayState(__GLXcontext*);
/*
** Inform the Server of the major and minor numbers and of the client
** libraries extension string.
*/
extern void __glXClientInfo ( Display *dpy, int opcode );
/************************************************************************/
/*
** Declarations that should be in Xlib
*/
#ifdef __GL_USE_OUR_PROTOTYPES
extern void _XFlush(Display*);
extern Status _XReply(Display*, xReply*, int, Bool);
extern void _XRead(Display*, void*, long);
extern void _XSend(Display*, const void*, long);
#endif
extern void __glXInitializeVisualConfigFromTags( __GLcontextModes *config,
int count, const INT32 *bp, Bool tagged_only, Bool fbconfig_style_tags );
extern char * __glXGetStringFromServer( Display * dpy, int opcode,
CARD32 glxCode, CARD32 for_whom, CARD32 name );
extern char *__glXstrdup(const char *str);
extern const char __glXGLClientVersion[];
extern const char __glXGLClientExtensions[];
/* Determine the internal API version */
extern int __glXGetInternalVersion(void);
/* Get the unadjusted system time */
extern int __glXGetUST( int64_t * ust );
extern GLboolean __glXGetMscRateOML(__DRIdrawable *draw,
int32_t * numerator, int32_t * denominator);
#endif /* !__GLX_client_h__ */