| |
| /* Copyright (c) Mark J. Kilgard, 1994. */ |
| |
| /** |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| /* |
| * fog.c |
| * This program draws 5 red teapots, each at a different |
| * z distance from the eye, in different types of fog. |
| * Pressing the left mouse button chooses between 3 types of |
| * fog: exponential, exponential squared, and linear. |
| * In this program, there is a fixed density value, as well |
| * as fixed start and end values for the linear fog. |
| */ |
| #include <stdlib.h> |
| #include <math.h> |
| #include <GL/glut.h> |
| |
| GLint fogMode; |
| |
| void |
| selectFog(int mode) |
| { |
| switch(mode) { |
| case GL_LINEAR: |
| glFogf(GL_FOG_START, 1.0); |
| glFogf(GL_FOG_END, 5.0); |
| /* falls through */ |
| case GL_EXP2: |
| case GL_EXP: |
| glFogiv(GL_FOG_MODE, (int *) &mode); |
| glutPostRedisplay(); |
| break; |
| case 0: |
| exit(0); |
| } |
| } |
| |
| /* Initialize z-buffer, projection matrix, light source, |
| * and lighting model. Do not specify a material property here. |
| */ |
| void |
| myinit(void) |
| { |
| GLfloat position[] = |
| {0.0, 3.0, 3.0, 0.0}; |
| GLfloat local_view[] = |
| {0.0}; |
| |
| glEnable(GL_DEPTH_TEST); |
| glDepthFunc(GL_LESS); |
| |
| glLightfv(GL_LIGHT0, GL_POSITION, position); |
| glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view); |
| |
| glFrontFace(GL_CW); |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_AUTO_NORMAL); |
| glEnable(GL_NORMALIZE); |
| glEnable(GL_FOG); |
| { |
| GLfloat fogColor[4] = |
| {0.5, 0.5, 0.5, 1.0}; |
| |
| fogMode = GL_EXP; |
| glFogi(GL_FOG_MODE, fogMode); |
| glFogfv(GL_FOG_COLOR, fogColor); |
| glFogf(GL_FOG_DENSITY, 0.35); |
| glHint(GL_FOG_HINT, GL_DONT_CARE); |
| glClearColor(0.5, 0.5, 0.5, 1.0); |
| } |
| } |
| |
| void |
| renderRedTeapot(GLfloat x, GLfloat y, GLfloat z) |
| { |
| float mat[4]; |
| |
| glPushMatrix(); |
| glTranslatef(x, y, z); |
| mat[0] = 0.1745; |
| mat[1] = 0.01175; |
| mat[2] = 0.01175; |
| mat[3] = 1.0; |
| glMaterialfv(GL_FRONT, GL_AMBIENT, mat); |
| mat[0] = 0.61424; |
| mat[1] = 0.04136; |
| mat[2] = 0.04136; |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, mat); |
| mat[0] = 0.727811; |
| mat[1] = 0.626959; |
| mat[2] = 0.626959; |
| glMaterialfv(GL_FRONT, GL_SPECULAR, mat); |
| glMaterialf(GL_FRONT, GL_SHININESS, 0.6 * 128.0); |
| glutSolidTeapot(1.0); |
| glPopMatrix(); |
| } |
| |
| /* display() draws 5 teapots at different z positions. |
| */ |
| void |
| display(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| renderRedTeapot(-4.0, -0.5, -1.0); |
| renderRedTeapot(-2.0, -0.5, -2.0); |
| renderRedTeapot(0.0, -0.5, -3.0); |
| renderRedTeapot(2.0, -0.5, -4.0); |
| renderRedTeapot(4.0, -0.5, -5.0); |
| glFlush(); |
| } |
| |
| void |
| myReshape(int w, int h) |
| { |
| glViewport(0, 0, w, h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| if (w <= (h * 3)) |
| glOrtho(-6.0, 6.0, -2.0 * ((GLfloat) h * 3) / (GLfloat) w, |
| 2.0 * ((GLfloat) h * 3) / (GLfloat) w, 0.0, 10.0); |
| else |
| glOrtho(-6.0 * (GLfloat) w / ((GLfloat) h * 3), |
| 6.0 * (GLfloat) w / ((GLfloat) h * 3), -2.0, 2.0, 0.0, 10.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| } |
| |
| static void |
| key(unsigned char k, int x, int y) |
| { |
| switch (k) { |
| case 27: /* Escape */ |
| exit(0); |
| break; |
| default: |
| return; |
| } |
| glutPostRedisplay(); |
| } |
| |
| /* Main Loop |
| * Open window with initial window size, title bar, |
| * RGBA display mode, depth buffer, and handle input events. |
| */ |
| int |
| main(int argc, char **argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); |
| glutInitWindowSize(450, 150); |
| glutCreateWindow(argv[0]); |
| myinit(); |
| glutReshapeFunc(myReshape); |
| glutDisplayFunc(display); |
| glutCreateMenu(selectFog); |
| glutAddMenuEntry("Fog EXP", GL_EXP); |
| glutAddMenuEntry("Fog EXP2", /*GL_EXP2*/ 0xffff); |
| glutAddMenuEntry("Fog LINEAR", GL_LINEAR); |
| glutAddMenuEntry("Quit", 0); |
| glutAttachMenu(GLUT_RIGHT_BUTTON); |
| glutKeyboardFunc(key); |
| glutMainLoop(); |
| return 0; /* ANSI C requires main to return int. */ |
| } |