| /* |
| * Copyright © 2011 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file lower_distance.cpp |
| * |
| * This pass accounts for the difference between the way |
| * gl_ClipDistance or gl_CullDistance is declared in standard GLSL |
| * (as an array of floats), and the way it is frequently implemented |
| * in hardware (as a pair of vec4s, with four clip or cull distances |
| * packed into each). |
| * |
| * The declarations of gl_ClipDistance or gl_CullDistance are replaced |
| * with a single declaration of gl_ClipDistanceMESA. |
| * Any references to the original gl_ClipDistance or gl_CullDistance |
| * are translated to refer to gl_ClipDistanceMESA with the appropriate |
| * swizzling of array indices. |
| * For instance: |
| * |
| * gl_ClipDistance[i] |
| * |
| * is translated into: |
| * |
| * gl_ClipDistanceMESA[i>>2][i&3] |
| * |
| * Since some hardware may not internally represent these arrays as a |
| * pair of vec4's, this lowering pass is optional. To enable it, set |
| * the LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true. |
| */ |
| |
| #include "glsl_symbol_table.h" |
| #include "ir_rvalue_visitor.h" |
| #include "ir.h" |
| #include "program/prog_instruction.h" /* For WRITEMASK_* */ |
| |
| namespace { |
| |
| class lower_distance_visitor : public ir_rvalue_visitor { |
| public: |
| explicit lower_distance_visitor(gl_shader_stage shader_stage, |
| const char *in_name, ir_variable *out_var, |
| int num_clip_dist, int num_cull_dist, |
| bool is_cull, bool replace_var) |
| : progress(false), old_distance_out_var(NULL), |
| old_distance_in_var(NULL), new_distance_out_var(NULL), |
| new_distance_in_var(NULL), shader_stage(shader_stage), |
| in_name(in_name), out_var(out_var), |
| num_clip_dist(num_clip_dist), num_cull_dist(num_cull_dist), |
| is_cull(is_cull), replace_var(replace_var) |
| { |
| } |
| |
| virtual ir_visitor_status visit(ir_variable *); |
| void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&); |
| bool is_distance_vec8(ir_rvalue *ir); |
| ir_rvalue *lower_distance_vec8(ir_rvalue *ir); |
| virtual ir_visitor_status visit_leave(ir_assignment *); |
| void visit_new_assignment(ir_assignment *ir); |
| virtual ir_visitor_status visit_leave(ir_call *); |
| |
| virtual void handle_rvalue(ir_rvalue **rvalue); |
| |
| void fix_lhs(ir_assignment *); |
| |
| bool progress; |
| |
| /** |
| * Pointer to the declaration of ou arrays, if found. |
| * |
| * Note: |
| * |
| * - the in_var is for geometry and both tessellation shader inputs only. |
| * |
| * - since gl_ClipDistance is available in tessellation control, |
| * tessellation evaluation and geometry shaders as both an input |
| * and an output, it's possible for both old_distance_out_var |
| * and old_distance_in_var to be non-null. |
| */ |
| ir_variable *old_distance_out_var; |
| ir_variable *old_distance_in_var; |
| |
| /** |
| * Pointer to the newly-created variable. |
| */ |
| ir_variable *new_distance_out_var; |
| ir_variable *new_distance_in_var; |
| |
| /** |
| * Type of shader we are compiling (e.g. MESA_SHADER_VERTEX) |
| */ |
| const gl_shader_stage shader_stage; |
| |
| /** |
| * Identifier of the variables we manipulate |
| */ |
| |
| const char *in_name; |
| |
| ir_variable *out_var; |
| uint8_t num_clip_dist; |
| uint8_t num_cull_dist; |
| bool is_cull; |
| bool replace_var; |
| }; |
| |
| } /* anonymous namespace */ |
| |
| |
| /** |
| * Replace any declaration of in_name as an array of floats with a |
| * declaration of out_name as an array of vec4's. |
| */ |
| ir_visitor_status |
| lower_distance_visitor::visit(ir_variable *ir) |
| { |
| ir_variable **old_var; |
| ir_variable **new_var; |
| |
| if (!ir->name || strcmp(in_name, ir->name) != 0) |
| return visit_continue; |
| assert (ir->type->is_array()); |
| |
| if (ir->data.mode == ir_var_shader_out) { |
| if (this->old_distance_out_var) |
| return visit_continue; |
| old_var = &old_distance_out_var; |
| new_var = &new_distance_out_var; |
| } else if (ir->data.mode == ir_var_shader_in) { |
| if (this->old_distance_in_var) |
| return visit_continue; |
| old_var = &old_distance_in_var; |
| new_var = &new_distance_in_var; |
| } else { |
| unreachable("not reached"); |
| } |
| |
| this->progress = true; |
| |
| if (!ir->type->fields.array->is_array()) { |
| /* gl_ClipDistance / gl_CullDistance (used for vertex, tessellation |
| * evaluation and geometry output, and fragment input). |
| */ |
| assert((ir->data.mode == ir_var_shader_in && |
| this->shader_stage == MESA_SHADER_FRAGMENT) || |
| (ir->data.mode == ir_var_shader_out && |
| (this->shader_stage == MESA_SHADER_VERTEX || |
| this->shader_stage == MESA_SHADER_TESS_EVAL || |
| this->shader_stage == MESA_SHADER_GEOMETRY))); |
| |
| *old_var = ir; |
| assert (ir->type->fields.array == glsl_type::float_type); |
| *new_var = out_var; |
| if (replace_var == true) { |
| ir->replace_with(*new_var); |
| replace_var = false; |
| } else { |
| ir->remove(); |
| } |
| } else { |
| /* 2D gl_ClipDistance / gl_CullDistance (used for tessellation control, |
| * tessellation evaluation and geometry input, and tessellation control |
| * output). |
| */ |
| assert((ir->data.mode == ir_var_shader_in && |
| (this->shader_stage == MESA_SHADER_GEOMETRY || |
| this->shader_stage == MESA_SHADER_TESS_EVAL)) || |
| this->shader_stage == MESA_SHADER_TESS_CTRL); |
| |
| *old_var = ir; |
| assert (ir->type->fields.array->fields.array == glsl_type::float_type); |
| *new_var = out_var; |
| if (replace_var == true) { |
| ir->replace_with(*new_var); |
| replace_var = false; |
| } else { |
| ir->remove(); |
| } |
| } |
| |
| return visit_continue; |
| } |
| |
| |
| /** |
| * Create the necessary GLSL rvalues to index into out_name based |
| * on the rvalue previously used to index into gl_ClipDistance. |
| * |
| * \param array_index Selects one of the vec4's in out_name |
| * \param swizzle_index Selects a component within the vec4 selected by |
| * array_index. |
| */ |
| void |
| lower_distance_visitor::create_indices(ir_rvalue *old_index, |
| ir_rvalue *&array_index, |
| ir_rvalue *&swizzle_index) |
| { |
| void *ctx = ralloc_parent(old_index); |
| |
| /* Make sure old_index is a signed int so that the bitwise "shift" and |
| * "and" operations below type check properly. |
| */ |
| if (old_index->type != glsl_type::int_type) { |
| assert (old_index->type == glsl_type::uint_type); |
| old_index = new(ctx) ir_expression(ir_unop_u2i, old_index); |
| } |
| |
| ir_constant *old_index_constant = old_index->constant_expression_value(); |
| if (old_index_constant) { |
| /* gl_ClipDistance / gl_CullDistance is being accessed via a constant |
| * index. Don't bother creating expressions to calculate the lowered |
| * indices. Just create constants. |
| */ |
| int const_val = old_index_constant->get_int_component(0); |
| uint8_t offset = is_cull ? num_clip_dist : 0; |
| array_index = new(ctx) ir_constant((const_val + offset) / 4); |
| swizzle_index = new(ctx) ir_constant((const_val + offset) % 4); |
| } else { |
| /* Create a variable to hold the value of old_index (so that we |
| * don't compute it twice). |
| */ |
| ir_variable *old_index_var = new(ctx) ir_variable( |
| glsl_type::int_type, "distance_index", ir_var_temporary); |
| this->base_ir->insert_before(old_index_var); |
| this->base_ir->insert_before(new(ctx) ir_assignment( |
| new(ctx) ir_dereference_variable(old_index_var), old_index)); |
| |
| /* Create the expression distance_index / 4. Do this as a bit shift |
| * because that's likely to be more efficient. |
| */ |
| array_index = new(ctx) ir_expression( |
| ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var), |
| new(ctx) ir_constant(2)); |
| |
| /* Create the expression distance_index % 4. Do this as a bitwise AND |
| * because that's likely to be more efficient. |
| */ |
| swizzle_index = new(ctx) ir_expression( |
| ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var), |
| new(ctx) ir_constant(3)); |
| } |
| } |
| |
| |
| /** |
| * Determine whether the given rvalue describes an array of 8 floats that |
| * needs to be lowered to an array of 2 vec4's; that is, determine whether it |
| * matches one of the following patterns: |
| * |
| * - gl_ClipDistance (if gl_ClipDistance is 1D) |
| * - gl_ClipDistance[i] (if gl_ClipDistance is 2D) |
| */ |
| bool |
| lower_distance_visitor::is_distance_vec8(ir_rvalue *ir) |
| { |
| /* Note that geometry shaders contain in_name |
| * both as an input (which is a 2D array) and an output (which is a 1D |
| * array), so it's possible for both this->old_distance_out_var and |
| * this->old_distance_in_var to be non-NULL in the same shader. |
| */ |
| |
| if (!ir->type->is_array()) |
| return false; |
| if (ir->type->fields.array != glsl_type::float_type) |
| return false; |
| |
| if (this->old_distance_out_var) { |
| if (ir->variable_referenced() == this->old_distance_out_var) |
| return true; |
| } |
| if (this->old_distance_in_var) { |
| assert(this->shader_stage == MESA_SHADER_TESS_CTRL || |
| this->shader_stage == MESA_SHADER_TESS_EVAL || |
| this->shader_stage == MESA_SHADER_GEOMETRY || |
| this->shader_stage == MESA_SHADER_FRAGMENT); |
| |
| if (ir->variable_referenced() == this->old_distance_in_var) |
| return true; |
| } |
| return false; |
| } |
| |
| |
| /** |
| * If the given ir satisfies is_distance_vec8(), return new ir |
| * representing its lowered equivalent. That is, map: |
| * |
| * - gl_ClipDistance => gl_ClipDistanceMESA (if gl_ClipDistance is 1D) |
| * - gl_ClipDistance[i] => gl_ClipDistanceMESA[i] (if gl_ClipDistance is 2D) |
| * |
| * Otherwise return NULL. |
| */ |
| ir_rvalue * |
| lower_distance_visitor::lower_distance_vec8(ir_rvalue *ir) |
| { |
| if (!ir->type->is_array()) |
| return NULL; |
| if (ir->type->fields.array != glsl_type::float_type) |
| return NULL; |
| |
| ir_variable **new_var = NULL; |
| if (this->old_distance_out_var) { |
| if (ir->variable_referenced() == this->old_distance_out_var) |
| new_var = &this->new_distance_out_var; |
| } |
| if (this->old_distance_in_var) { |
| if (ir->variable_referenced() == this->old_distance_in_var) |
| new_var = &this->new_distance_in_var; |
| } |
| if (new_var == NULL) |
| return NULL; |
| |
| if (ir->as_dereference_variable()) { |
| return new(ralloc_parent(ir)) ir_dereference_variable(*new_var); |
| } else { |
| ir_dereference_array *array_ref = ir->as_dereference_array(); |
| assert(array_ref); |
| assert(array_ref->array->as_dereference_variable()); |
| |
| return new(ralloc_parent(ir)) |
| ir_dereference_array(*new_var, array_ref->array_index); |
| } |
| } |
| |
| |
| void |
| lower_distance_visitor::handle_rvalue(ir_rvalue **rv) |
| { |
| if (*rv == NULL) |
| return; |
| |
| ir_dereference_array *const array_deref = (*rv)->as_dereference_array(); |
| if (array_deref == NULL) |
| return; |
| |
| /* Replace any expression that indexes one of the floats in in_name |
| * or in_name with an expression that indexes into one of the vec4's |
| * in out_name and accesses the appropriate component. |
| */ |
| ir_rvalue *lowered_vec8 = |
| this->lower_distance_vec8(array_deref->array); |
| if (lowered_vec8 != NULL) { |
| this->progress = true; |
| ir_rvalue *array_index; |
| ir_rvalue *swizzle_index; |
| this->create_indices(array_deref->array_index, array_index, swizzle_index); |
| void *mem_ctx = ralloc_parent(array_deref); |
| |
| ir_dereference_array *const new_array_deref = |
| new(mem_ctx) ir_dereference_array(lowered_vec8, array_index); |
| |
| ir_expression *const expr = |
| new(mem_ctx) ir_expression(ir_binop_vector_extract, |
| new_array_deref, |
| swizzle_index); |
| |
| *rv = expr; |
| } |
| } |
| |
| void |
| lower_distance_visitor::fix_lhs(ir_assignment *ir) |
| { |
| if (ir->lhs->ir_type == ir_type_expression) { |
| void *mem_ctx = ralloc_parent(ir); |
| ir_expression *const expr = (ir_expression *) ir->lhs; |
| |
| /* The expression must be of the form: |
| * |
| * (vector_extract gl_ClipDistanceMESA[i], j). |
| */ |
| assert(expr->operation == ir_binop_vector_extract); |
| assert(expr->operands[0]->ir_type == ir_type_dereference_array); |
| assert(expr->operands[0]->type == glsl_type::vec4_type); |
| |
| ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0]; |
| ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert, |
| glsl_type::vec4_type, |
| new_lhs->clone(mem_ctx, NULL), |
| ir->rhs, |
| expr->operands[1]); |
| ir->set_lhs(new_lhs); |
| ir->write_mask = WRITEMASK_XYZW; |
| } |
| } |
| |
| /** |
| * Replace any assignment having the 1D in_name (undereferenced) as |
| * its LHS or RHS with a sequence of assignments, one for each component of |
| * the array. Each of these assignments is lowered to refer to |
| * out_name as appropriate. |
| * |
| * We need to do a similar replacement for 2D in_name, however since |
| * it's an input, the only case we need to address is where a 1D slice of it |
| * is the entire RHS of an assignment, e.g.: |
| * |
| * foo = gl_in[i].gl_ClipDistance |
| */ |
| ir_visitor_status |
| lower_distance_visitor::visit_leave(ir_assignment *ir) |
| { |
| /* First invoke the base class visitor. This causes handle_rvalue() to be |
| * called on ir->rhs and ir->condition. |
| */ |
| ir_rvalue_visitor::visit_leave(ir); |
| |
| if (this->is_distance_vec8(ir->lhs) || |
| this->is_distance_vec8(ir->rhs)) { |
| /* LHS or RHS of the assignment is the entire 1D in_name array |
| * (or a 1D slice of a 2D in_name input array). Since we are |
| * reshaping in_name from an array of floats to an array of |
| * vec4's, this isn't going to work as a bulk assignment anymore, so |
| * unroll it to element-by-element assignments and lower each of them. |
| * |
| * Note: to unroll into element-by-element assignments, we need to make |
| * clones of the LHS and RHS. This is safe because expressions and |
| * l-values are side-effect free. |
| */ |
| void *ctx = ralloc_parent(ir); |
| int array_size = ir->lhs->type->array_size(); |
| for (int i = 0; i < array_size; ++i) { |
| ir_dereference_array *new_lhs = new(ctx) ir_dereference_array( |
| ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i)); |
| ir_dereference_array *new_rhs = new(ctx) ir_dereference_array( |
| ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i)); |
| this->handle_rvalue((ir_rvalue **) &new_rhs); |
| |
| /* Handle the LHS after creating the new assignment. This must |
| * happen in this order because handle_rvalue may replace the old LHS |
| * with an ir_expression of ir_binop_vector_extract. Since this is |
| * not a valide l-value, this will cause an assertion in the |
| * ir_assignment constructor to fail. |
| * |
| * If this occurs, replace the mangled LHS with a dereference of the |
| * vector, and replace the RHS with an ir_triop_vector_insert. |
| */ |
| ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs); |
| this->handle_rvalue((ir_rvalue **) &assign->lhs); |
| this->fix_lhs(assign); |
| |
| this->base_ir->insert_before(assign); |
| } |
| ir->remove(); |
| |
| return visit_continue; |
| } |
| |
| /* Handle the LHS as if it were an r-value. Normally |
| * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower |
| * expressions in the LHS as well. |
| * |
| * This may cause the LHS to get replaced with an ir_expression of |
| * ir_binop_vector_extract. If this occurs, replace it with a dereference |
| * of the vector, and replace the RHS with an ir_triop_vector_insert. |
| */ |
| handle_rvalue((ir_rvalue **)&ir->lhs); |
| this->fix_lhs(ir); |
| |
| return rvalue_visit(ir); |
| } |
| |
| |
| /** |
| * Set up base_ir properly and call visit_leave() on a newly created |
| * ir_assignment node. This is used in cases where we have to insert an |
| * ir_assignment in a place where we know the hierarchical visitor won't see |
| * it. |
| */ |
| void |
| lower_distance_visitor::visit_new_assignment(ir_assignment *ir) |
| { |
| ir_instruction *old_base_ir = this->base_ir; |
| this->base_ir = ir; |
| ir->accept(this); |
| this->base_ir = old_base_ir; |
| } |
| |
| |
| /** |
| * If a 1D in_name variable appears as an argument in an ir_call |
| * expression, replace it with a temporary variable, and make sure the ir_call |
| * is preceded and/or followed by assignments that copy the contents of the |
| * temporary variable to and/or from in_name. Each of these |
| * assignments is then lowered to refer to out_name. |
| * |
| * We need to do a similar replacement for 2D in_name, however since |
| * it's an input, the only case we need to address is where a 1D slice of it |
| * is passed as an "in" parameter to an ir_call, e.g.: |
| * |
| * foo(gl_in[i].gl_ClipDistance) |
| */ |
| ir_visitor_status |
| lower_distance_visitor::visit_leave(ir_call *ir) |
| { |
| void *ctx = ralloc_parent(ir); |
| |
| const exec_node *formal_param_node = ir->callee->parameters.head; |
| const exec_node *actual_param_node = ir->actual_parameters.head; |
| while (!actual_param_node->is_tail_sentinel()) { |
| ir_variable *formal_param = (ir_variable *) formal_param_node; |
| ir_rvalue *actual_param = (ir_rvalue *) actual_param_node; |
| |
| /* Advance formal_param_node and actual_param_node now so that we can |
| * safely replace actual_param with another node, if necessary, below. |
| */ |
| formal_param_node = formal_param_node->next; |
| actual_param_node = actual_param_node->next; |
| |
| if (this->is_distance_vec8(actual_param)) { |
| /* User is trying to pass the whole 1D in_name array (or a 1D |
| * slice of a 2D in_name array) to a function call. Since we |
| * are reshaping in_name from an array of floats to an array |
| * of vec4's, this isn't going to work anymore, so use a temporary |
| * array instead. |
| */ |
| ir_variable *temp_distance = new(ctx) ir_variable( |
| actual_param->type, "temp_distance", ir_var_temporary); |
| this->base_ir->insert_before(temp_distance); |
| actual_param->replace_with( |
| new(ctx) ir_dereference_variable(temp_distance)); |
| if (formal_param->data.mode == ir_var_function_in |
| || formal_param->data.mode == ir_var_function_inout) { |
| /* Copy from in_name to the temporary before the call. |
| * Since we are going to insert this copy before the current |
| * instruction, we need to visit it afterwards to make sure it |
| * gets lowered. |
| */ |
| ir_assignment *new_assignment = new(ctx) ir_assignment( |
| new(ctx) ir_dereference_variable(temp_distance), |
| actual_param->clone(ctx, NULL)); |
| this->base_ir->insert_before(new_assignment); |
| this->visit_new_assignment(new_assignment); |
| } |
| if (formal_param->data.mode == ir_var_function_out |
| || formal_param->data.mode == ir_var_function_inout) { |
| /* Copy from the temporary to in_name after the call. |
| * Since visit_list_elements() has already decided which |
| * instruction it's going to visit next, we need to visit |
| * afterwards to make sure it gets lowered. |
| */ |
| ir_assignment *new_assignment = new(ctx) ir_assignment( |
| actual_param->clone(ctx, NULL), |
| new(ctx) ir_dereference_variable(temp_distance)); |
| this->base_ir->insert_after(new_assignment); |
| this->visit_new_assignment(new_assignment); |
| } |
| } |
| } |
| |
| return rvalue_visit(ir); |
| } |
| |
| static ir_variable * |
| create_clip_distance_mesa(ir_variable *base, int new_size) |
| { |
| ir_variable *new_var; |
| |
| if (!base->type->fields.array->is_array()) { |
| new_var = base->clone(ralloc_parent(base), NULL); |
| new_var->name = ralloc_strdup(new_var, "gl_ClipDistanceMESA"); |
| new_var->type = glsl_type::get_array_instance(glsl_type::vec4_type, |
| new_size); |
| new_var->data.max_array_access = base->data.max_array_access / 4; |
| } else { |
| /* Clone the old var so that we inherit all of its properties */ |
| new_var = base->clone(ralloc_parent(base), NULL); |
| /* And change the properties that we need to change */ |
| new_var->name = ralloc_strdup(new_var, "gl_ClipDistanceMESA"); |
| new_var->type = glsl_type::get_array_instance( |
| glsl_type::get_array_instance(glsl_type::vec4_type, |
| new_size), |
| base->type->array_size()); |
| new_var->data.max_array_access = base->data.max_array_access / 4; |
| } |
| return new_var; |
| } |
| |
| bool |
| lower_combined_clip_cull_distance(gl_shader *shader, |
| uint8_t ClipDistanceArraySize, |
| uint8_t CullDistanceArraySize) |
| { |
| ir_variable *clipdist = shader->symbols->get_variable("gl_ClipDistance"); |
| ir_variable *culldist = shader->symbols->get_variable("gl_CullDistance"); |
| ir_variable *new_var; |
| unsigned new_size = ((ClipDistanceArraySize + CullDistanceArraySize) + 3) / 4; |
| bool progress = false; |
| bool replace_var = true; |
| |
| if (ClipDistanceArraySize == 0 && CullDistanceArraySize == 0) |
| return false; |
| |
| new_var = create_clip_distance_mesa(clipdist ? clipdist : culldist, new_size); |
| |
| if (ClipDistanceArraySize) { |
| lower_distance_visitor v(shader->Stage, "gl_ClipDistance", |
| new_var, ClipDistanceArraySize, CullDistanceArraySize, false, replace_var); |
| |
| visit_list_elements(&v, shader->ir); |
| replace_var = v.replace_var; |
| progress = v.progress; |
| } |
| |
| if (CullDistanceArraySize) { |
| lower_distance_visitor v2(shader->Stage, "gl_CullDistance", |
| new_var, ClipDistanceArraySize, CullDistanceArraySize, true, replace_var); |
| |
| visit_list_elements(&v2, shader->ir); |
| progress |= v2.progress; |
| } |
| |
| shader->symbols->add_variable(new_var); |
| |
| validate_ir_tree(shader->ir); |
| return progress; |
| } |