| /* |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file ir_constant_expression.cpp |
| * Evaluate and process constant valued expressions |
| * |
| * In GLSL, constant valued expressions are used in several places. These |
| * must be processed and evaluated very early in the compilation process. |
| * |
| * * Sizes of arrays |
| * * Initializers for uniforms |
| * * Initializers for \c const variables |
| */ |
| |
| #define NULL 0 |
| #include "ir.h" |
| #include "ir_visitor.h" |
| #include "glsl_types.h" |
| |
| /** |
| * Visitor class for evaluating constant expressions |
| */ |
| class ir_constant_visitor : public ir_visitor { |
| public: |
| ir_constant_visitor() |
| : value(NULL) |
| { |
| /* empty */ |
| } |
| |
| virtual ~ir_constant_visitor() |
| { |
| /* empty */ |
| } |
| |
| /** |
| * \name Visit methods |
| * |
| * As typical for the visitor pattern, there must be one \c visit method for |
| * each concrete subclass of \c ir_instruction. Virtual base classes within |
| * the hierarchy should not have \c visit methods. |
| */ |
| /*@{*/ |
| virtual void visit(ir_variable *); |
| virtual void visit(ir_label *); |
| virtual void visit(ir_function_signature *); |
| virtual void visit(ir_function *); |
| virtual void visit(ir_expression *); |
| virtual void visit(ir_swizzle *); |
| virtual void visit(ir_dereference *); |
| virtual void visit(ir_assignment *); |
| virtual void visit(ir_constant *); |
| virtual void visit(ir_call *); |
| virtual void visit(ir_return *); |
| virtual void visit(ir_if *); |
| /*@}*/ |
| |
| /** |
| * Value of the constant expression. |
| * |
| * \note |
| * This field will be \c NULL if the expression is not constant valued. |
| */ |
| /* FINIHSME: This cannot hold values for constant arrays or structures. */ |
| ir_constant *value; |
| }; |
| |
| |
| ir_constant * |
| ir_instruction::constant_expression_value() |
| { |
| ir_constant_visitor visitor; |
| |
| this->accept(& visitor); |
| return visitor.value; |
| } |
| |
| |
| void |
| ir_constant_visitor::visit(ir_variable *ir) |
| { |
| (void) ir; |
| value = NULL; |
| } |
| |
| |
| void |
| ir_constant_visitor::visit(ir_label *ir) |
| { |
| (void) ir; |
| value = NULL; |
| } |
| |
| |
| void |
| ir_constant_visitor::visit(ir_function_signature *ir) |
| { |
| (void) ir; |
| value = NULL; |
| } |
| |
| |
| void |
| ir_constant_visitor::visit(ir_function *ir) |
| { |
| (void) ir; |
| value = NULL; |
| } |
| |
| void |
| ir_constant_visitor::visit(ir_expression *ir) |
| { |
| value = NULL; |
| ir_constant *op[2]; |
| unsigned int operand, c; |
| unsigned u[16]; |
| int i[16]; |
| float f[16]; |
| bool b[16]; |
| const glsl_type *type = NULL; |
| |
| for (operand = 0; operand < ir->get_num_operands(); operand++) { |
| op[operand] = ir->operands[operand]->constant_expression_value(); |
| if (!op[operand]) |
| return; |
| } |
| |
| switch (ir->operation) { |
| case ir_unop_logic_not: |
| type = ir->operands[0]->type; |
| assert(type->base_type == GLSL_TYPE_BOOL); |
| for (c = 0; c < ir->operands[0]->type->components(); c++) |
| b[c] = !op[0]->value.b[c]; |
| break; |
| |
| case ir_unop_f2i: |
| assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); |
| type = ir->type; |
| for (c = 0; c < ir->operands[0]->type->components(); c++) { |
| i[c] = op[0]->value.f[c]; |
| } |
| break; |
| case ir_unop_i2f: |
| assert(op[0]->type->base_type == GLSL_TYPE_UINT || |
| op[0]->type->base_type == GLSL_TYPE_INT); |
| type = ir->type; |
| for (c = 0; c < ir->operands[0]->type->components(); c++) { |
| if (op[0]->type->base_type == GLSL_TYPE_INT) |
| f[c] = op[0]->value.i[c]; |
| else |
| f[c] = op[0]->value.u[c]; |
| } |
| break; |
| |
| case ir_binop_add: |
| if (ir->operands[0]->type == ir->operands[1]->type) { |
| type = ir->operands[0]->type; |
| for (c = 0; c < ir->operands[0]->type->components(); c++) { |
| switch (ir->operands[0]->type->base_type) { |
| case GLSL_TYPE_UINT: |
| u[c] = op[0]->value.u[c] + op[1]->value.u[c]; |
| break; |
| case GLSL_TYPE_INT: |
| i[c] = op[0]->value.i[c] + op[1]->value.i[c]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| f[c] = op[0]->value.f[c] + op[1]->value.f[c]; |
| break; |
| default: |
| assert(0); |
| } |
| } |
| } |
| break; |
| case ir_binop_sub: |
| if (ir->operands[0]->type == ir->operands[1]->type) { |
| type = ir->operands[0]->type; |
| for (c = 0; c < ir->operands[0]->type->components(); c++) { |
| switch (ir->operands[0]->type->base_type) { |
| case GLSL_TYPE_UINT: |
| u[c] = op[0]->value.u[c] - op[1]->value.u[c]; |
| break; |
| case GLSL_TYPE_INT: |
| i[c] = op[0]->value.i[c] - op[1]->value.i[c]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| f[c] = op[0]->value.f[c] - op[1]->value.f[c]; |
| break; |
| default: |
| assert(0); |
| } |
| } |
| } |
| break; |
| case ir_binop_mul: |
| if (ir->operands[0]->type == ir->operands[1]->type && |
| !ir->operands[0]->type->is_matrix()) { |
| type = ir->operands[0]->type; |
| for (c = 0; c < ir->operands[0]->type->components(); c++) { |
| switch (ir->operands[0]->type->base_type) { |
| case GLSL_TYPE_UINT: |
| u[c] = op[0]->value.u[c] * op[1]->value.u[c]; |
| break; |
| case GLSL_TYPE_INT: |
| i[c] = op[0]->value.i[c] * op[1]->value.i[c]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| f[c] = op[0]->value.f[c] * op[1]->value.f[c]; |
| break; |
| default: |
| assert(0); |
| } |
| } |
| } |
| break; |
| case ir_binop_div: |
| if (ir->operands[0]->type == ir->operands[1]->type) { |
| type = ir->operands[0]->type; |
| for (c = 0; c < ir->operands[0]->type->components(); c++) { |
| switch (ir->operands[0]->type->base_type) { |
| case GLSL_TYPE_UINT: |
| u[c] = op[0]->value.u[c] / op[1]->value.u[c]; |
| break; |
| case GLSL_TYPE_INT: |
| i[c] = op[0]->value.i[c] / op[1]->value.i[c]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| f[c] = op[0]->value.f[c] / op[1]->value.f[c]; |
| break; |
| default: |
| assert(0); |
| } |
| } |
| } |
| break; |
| case ir_binop_logic_and: |
| type = ir->operands[0]->type; |
| assert(type->base_type == GLSL_TYPE_BOOL); |
| for (c = 0; c < ir->operands[0]->type->components(); c++) |
| b[c] = op[0]->value.b[c] && op[1]->value.b[c]; |
| break; |
| case ir_binop_logic_xor: |
| type = ir->operands[0]->type; |
| assert(type->base_type == GLSL_TYPE_BOOL); |
| for (c = 0; c < ir->operands[0]->type->components(); c++) |
| b[c] = op[0]->value.b[c] ^ op[1]->value.b[c]; |
| break; |
| case ir_binop_logic_or: |
| type = ir->operands[0]->type; |
| assert(type->base_type == GLSL_TYPE_BOOL); |
| for (c = 0; c < ir->operands[0]->type->components(); c++) |
| b[c] = op[0]->value.b[c] || op[1]->value.b[c]; |
| break; |
| |
| case ir_binop_less: |
| type = glsl_type::bool_type; |
| switch (ir->operands[0]->type->base_type) { |
| case GLSL_TYPE_UINT: |
| b[0] = op[0]->value.u[0] < op[1]->value.u[0]; |
| break; |
| case GLSL_TYPE_INT: |
| b[0] = op[0]->value.i[0] < op[1]->value.i[0]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| b[0] = op[0]->value.f[0] < op[1]->value.f[0]; |
| break; |
| default: |
| assert(0); |
| } |
| break; |
| case ir_binop_greater: |
| type = glsl_type::bool_type; |
| switch (ir->operands[0]->type->base_type) { |
| case GLSL_TYPE_UINT: |
| b[0] = op[0]->value.u[0] > op[1]->value.u[0]; |
| break; |
| case GLSL_TYPE_INT: |
| b[0] = op[0]->value.i[0] > op[1]->value.i[0]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| b[0] = op[0]->value.f[0] > op[1]->value.f[0]; |
| break; |
| default: |
| assert(0); |
| } |
| break; |
| case ir_binop_lequal: |
| type = glsl_type::bool_type; |
| switch (ir->operands[0]->type->base_type) { |
| case GLSL_TYPE_UINT: |
| b[0] = op[0]->value.u[0] <= op[1]->value.u[0]; |
| break; |
| case GLSL_TYPE_INT: |
| b[0] = op[0]->value.i[0] <= op[1]->value.i[0]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| b[0] = op[0]->value.f[0] <= op[1]->value.f[0]; |
| break; |
| default: |
| assert(0); |
| } |
| break; |
| case ir_binop_gequal: |
| type = glsl_type::bool_type; |
| switch (ir->operands[0]->type->base_type) { |
| case GLSL_TYPE_UINT: |
| b[0] = op[0]->value.u[0] >= op[1]->value.u[0]; |
| break; |
| case GLSL_TYPE_INT: |
| b[0] = op[0]->value.i[0] >= op[1]->value.i[0]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| b[0] = op[0]->value.f[0] >= op[1]->value.f[0]; |
| break; |
| default: |
| assert(0); |
| } |
| break; |
| |
| case ir_binop_equal: |
| if (ir->operands[0]->type == ir->operands[1]->type) { |
| type = glsl_type::bool_type; |
| b[0] = true; |
| for (c = 0; c < ir->operands[0]->type->components(); c++) { |
| switch (ir->operands[0]->type->base_type) { |
| case GLSL_TYPE_UINT: |
| b[0] = b[0] && op[0]->value.u[c] == op[1]->value.u[c]; |
| break; |
| case GLSL_TYPE_INT: |
| b[0] = b[0] && op[0]->value.i[c] == op[1]->value.i[c]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| b[0] = b[0] && op[0]->value.f[c] == op[1]->value.f[c]; |
| break; |
| default: |
| assert(0); |
| } |
| } |
| } |
| break; |
| case ir_binop_nequal: |
| if (ir->operands[0]->type == ir->operands[1]->type) { |
| type = glsl_type::bool_type; |
| b[0] = false; |
| for (c = 0; c < ir->operands[0]->type->components(); c++) { |
| switch (ir->operands[0]->type->base_type) { |
| case GLSL_TYPE_UINT: |
| b[0] = b[0] || op[0]->value.u[c] != op[1]->value.u[c]; |
| break; |
| case GLSL_TYPE_INT: |
| b[0] = b[0] || op[0]->value.i[c] != op[1]->value.i[c]; |
| break; |
| case GLSL_TYPE_FLOAT: |
| b[0] = b[0] || op[0]->value.f[c] != op[1]->value.f[c]; |
| break; |
| default: |
| assert(0); |
| } |
| } |
| } |
| break; |
| |
| default: |
| break; |
| } |
| |
| if (type) { |
| switch (type->base_type) { |
| case GLSL_TYPE_UINT: |
| value = new ir_constant(type, u); |
| break; |
| case GLSL_TYPE_INT: |
| value = new ir_constant(type, i); |
| break; |
| case GLSL_TYPE_FLOAT: |
| value = new ir_constant(type, f); |
| break; |
| case GLSL_TYPE_BOOL: |
| value = new ir_constant(type, b); |
| break; |
| } |
| } |
| } |
| |
| |
| void |
| ir_constant_visitor::visit(ir_swizzle *ir) |
| { |
| (void) ir; |
| value = NULL; |
| } |
| |
| |
| void |
| ir_constant_visitor::visit(ir_dereference *ir) |
| { |
| value = NULL; |
| |
| if (ir->mode == ir_dereference::ir_reference_variable) { |
| ir_variable *var = ir->var->as_variable(); |
| if (var && var->constant_value) { |
| value = new ir_constant(ir->type, &var->constant_value->value); |
| } |
| } |
| /* FINISHME: Other dereference modes. */ |
| } |
| |
| |
| void |
| ir_constant_visitor::visit(ir_assignment *ir) |
| { |
| (void) ir; |
| value = NULL; |
| } |
| |
| |
| void |
| ir_constant_visitor::visit(ir_constant *ir) |
| { |
| value = ir; |
| } |
| |
| |
| void |
| ir_constant_visitor::visit(ir_call *ir) |
| { |
| (void) ir; |
| value = NULL; |
| } |
| |
| |
| void |
| ir_constant_visitor::visit(ir_return *ir) |
| { |
| (void) ir; |
| value = NULL; |
| } |
| |
| |
| void |
| ir_constant_visitor::visit(ir_if *ir) |
| { |
| (void) ir; |
| value = NULL; |
| } |