blob: 5cbc2b9e48cee3d3651b18a897d5710ddf3932d4 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2015 Advanced Micro Devices, Inc.
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "dd_pipe.h"
#include "util/u_dump.h"
#include "util/u_format.h"
#include "util/u_framebuffer.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_scan.h"
#include "os/os_time.h"
#include <inttypes.h>
static FILE *
dd_get_file_stream(struct dd_screen *dscreen, unsigned apitrace_call_number)
{
struct pipe_screen *screen = dscreen->screen;
char cmd_line[4096];
FILE *f = dd_get_debug_file(dscreen->verbose);
if (!f)
return NULL;
if (os_get_command_line(cmd_line, sizeof(cmd_line)))
fprintf(f, "Command: %s\n", cmd_line);
fprintf(f, "Driver vendor: %s\n", screen->get_vendor(screen));
fprintf(f, "Device vendor: %s\n", screen->get_device_vendor(screen));
fprintf(f, "Device name: %s\n\n", screen->get_name(screen));
if (apitrace_call_number)
fprintf(f, "Last apitrace call: %u\n\n",
apitrace_call_number);
return f;
}
static void
dd_dump_dmesg(FILE *f)
{
char line[2000];
FILE *p = popen("dmesg | tail -n60", "r");
if (!p)
return;
fprintf(f, "\nLast 60 lines of dmesg:\n\n");
while (fgets(line, sizeof(line), p))
fputs(line, f);
pclose(p);
}
static void
dd_close_file_stream(FILE *f)
{
fclose(f);
}
static unsigned
dd_num_active_viewports(struct dd_draw_state *dstate)
{
struct tgsi_shader_info info;
const struct tgsi_token *tokens;
if (dstate->shaders[PIPE_SHADER_GEOMETRY])
tokens = dstate->shaders[PIPE_SHADER_GEOMETRY]->state.shader.tokens;
else if (dstate->shaders[PIPE_SHADER_TESS_EVAL])
tokens = dstate->shaders[PIPE_SHADER_TESS_EVAL]->state.shader.tokens;
else if (dstate->shaders[PIPE_SHADER_VERTEX])
tokens = dstate->shaders[PIPE_SHADER_VERTEX]->state.shader.tokens;
else
return 1;
tgsi_scan_shader(tokens, &info);
return info.writes_viewport_index ? PIPE_MAX_VIEWPORTS : 1;
}
#define COLOR_RESET "\033[0m"
#define COLOR_SHADER "\033[1;32m"
#define COLOR_STATE "\033[1;33m"
#define DUMP(name, var) do { \
fprintf(f, COLOR_STATE #name ": " COLOR_RESET); \
util_dump_##name(f, var); \
fprintf(f, "\n"); \
} while(0)
#define DUMP_I(name, var, i) do { \
fprintf(f, COLOR_STATE #name " %i: " COLOR_RESET, i); \
util_dump_##name(f, var); \
fprintf(f, "\n"); \
} while(0)
#define DUMP_M(name, var, member) do { \
fprintf(f, " " #member ": "); \
util_dump_##name(f, (var)->member); \
fprintf(f, "\n"); \
} while(0)
#define DUMP_M_ADDR(name, var, member) do { \
fprintf(f, " " #member ": "); \
util_dump_##name(f, &(var)->member); \
fprintf(f, "\n"); \
} while(0)
static void
print_named_value(FILE *f, const char *name, int value)
{
fprintf(f, COLOR_STATE "%s" COLOR_RESET " = %i\n", name, value);
}
static void
print_named_xvalue(FILE *f, const char *name, int value)
{
fprintf(f, COLOR_STATE "%s" COLOR_RESET " = 0x%08x\n", name, value);
}
static void
util_dump_uint(FILE *f, unsigned i)
{
fprintf(f, "%u", i);
}
static void
util_dump_hex(FILE *f, unsigned i)
{
fprintf(f, "0x%x", i);
}
static void
util_dump_double(FILE *f, double d)
{
fprintf(f, "%f", d);
}
static void
util_dump_format(FILE *f, enum pipe_format format)
{
fprintf(f, "%s", util_format_name(format));
}
static void
util_dump_color_union(FILE *f, const union pipe_color_union *color)
{
fprintf(f, "{f = {%f, %f, %f, %f}, ui = {%u, %u, %u, %u}",
color->f[0], color->f[1], color->f[2], color->f[3],
color->ui[0], color->ui[1], color->ui[2], color->ui[3]);
}
static void
util_dump_query(FILE *f, struct dd_query *query)
{
if (query->type >= PIPE_QUERY_DRIVER_SPECIFIC)
fprintf(f, "PIPE_QUERY_DRIVER_SPECIFIC + %i",
query->type - PIPE_QUERY_DRIVER_SPECIFIC);
else
fprintf(f, "%s", util_dump_query_type(query->type, false));
}
static void
dd_dump_render_condition(struct dd_draw_state *dstate, FILE *f)
{
if (dstate->render_cond.query) {
fprintf(f, "render condition:\n");
DUMP_M(query, &dstate->render_cond, query);
DUMP_M(uint, &dstate->render_cond, condition);
DUMP_M(uint, &dstate->render_cond, mode);
fprintf(f, "\n");
}
}
static void
dd_dump_draw_vbo(struct dd_draw_state *dstate, struct pipe_draw_info *info, FILE *f)
{
int sh, i;
const char *shader_str[PIPE_SHADER_TYPES];
shader_str[PIPE_SHADER_VERTEX] = "VERTEX";
shader_str[PIPE_SHADER_TESS_CTRL] = "TESS_CTRL";
shader_str[PIPE_SHADER_TESS_EVAL] = "TESS_EVAL";
shader_str[PIPE_SHADER_GEOMETRY] = "GEOMETRY";
shader_str[PIPE_SHADER_FRAGMENT] = "FRAGMENT";
shader_str[PIPE_SHADER_COMPUTE] = "COMPUTE";
DUMP(draw_info, info);
if (info->indexed) {
DUMP(index_buffer, &dstate->index_buffer);
if (dstate->index_buffer.buffer)
DUMP_M(resource, &dstate->index_buffer, buffer);
}
if (info->count_from_stream_output)
DUMP_M(stream_output_target, info,
count_from_stream_output);
if (info->indirect)
DUMP_M(resource, info, indirect);
fprintf(f, "\n");
/* TODO: dump active queries */
dd_dump_render_condition(dstate, f);
for (i = 0; i < PIPE_MAX_ATTRIBS; i++)
if (dstate->vertex_buffers[i].buffer ||
dstate->vertex_buffers[i].user_buffer) {
DUMP_I(vertex_buffer, &dstate->vertex_buffers[i], i);
if (dstate->vertex_buffers[i].buffer)
DUMP_M(resource, &dstate->vertex_buffers[i], buffer);
}
if (dstate->velems) {
print_named_value(f, "num vertex elements",
dstate->velems->state.velems.count);
for (i = 0; i < dstate->velems->state.velems.count; i++) {
fprintf(f, " ");
DUMP_I(vertex_element, &dstate->velems->state.velems.velems[i], i);
}
}
print_named_value(f, "num stream output targets", dstate->num_so_targets);
for (i = 0; i < dstate->num_so_targets; i++)
if (dstate->so_targets[i]) {
DUMP_I(stream_output_target, dstate->so_targets[i], i);
DUMP_M(resource, dstate->so_targets[i], buffer);
fprintf(f, " offset = %i\n", dstate->so_offsets[i]);
}
fprintf(f, "\n");
for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
if (sh == PIPE_SHADER_COMPUTE)
continue;
if (sh == PIPE_SHADER_TESS_CTRL &&
!dstate->shaders[PIPE_SHADER_TESS_CTRL] &&
dstate->shaders[PIPE_SHADER_TESS_EVAL])
fprintf(f, "tess_state: {default_outer_level = {%f, %f, %f, %f}, "
"default_inner_level = {%f, %f}}\n",
dstate->tess_default_levels[0],
dstate->tess_default_levels[1],
dstate->tess_default_levels[2],
dstate->tess_default_levels[3],
dstate->tess_default_levels[4],
dstate->tess_default_levels[5]);
if (sh == PIPE_SHADER_FRAGMENT)
if (dstate->rs) {
unsigned num_viewports = dd_num_active_viewports(dstate);
if (dstate->rs->state.rs.clip_plane_enable)
DUMP(clip_state, &dstate->clip_state);
for (i = 0; i < num_viewports; i++)
DUMP_I(viewport_state, &dstate->viewports[i], i);
if (dstate->rs->state.rs.scissor)
for (i = 0; i < num_viewports; i++)
DUMP_I(scissor_state, &dstate->scissors[i], i);
DUMP(rasterizer_state, &dstate->rs->state.rs);
if (dstate->rs->state.rs.poly_stipple_enable)
DUMP(poly_stipple, &dstate->polygon_stipple);
fprintf(f, "\n");
}
if (!dstate->shaders[sh])
continue;
fprintf(f, COLOR_SHADER "begin shader: %s" COLOR_RESET "\n", shader_str[sh]);
DUMP(shader_state, &dstate->shaders[sh]->state.shader);
for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++)
if (dstate->constant_buffers[sh][i].buffer ||
dstate->constant_buffers[sh][i].user_buffer) {
DUMP_I(constant_buffer, &dstate->constant_buffers[sh][i], i);
if (dstate->constant_buffers[sh][i].buffer)
DUMP_M(resource, &dstate->constant_buffers[sh][i], buffer);
}
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
if (dstate->sampler_states[sh][i])
DUMP_I(sampler_state, &dstate->sampler_states[sh][i]->state.sampler, i);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
if (dstate->sampler_views[sh][i]) {
DUMP_I(sampler_view, dstate->sampler_views[sh][i], i);
DUMP_M(resource, dstate->sampler_views[sh][i], texture);
}
for (i = 0; i < PIPE_MAX_SHADER_IMAGES; i++)
if (dstate->shader_images[sh][i].resource) {
DUMP_I(image_view, &dstate->shader_images[sh][i], i);
if (dstate->shader_images[sh][i].resource)
DUMP_M(resource, &dstate->shader_images[sh][i], resource);
}
for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++)
if (dstate->shader_buffers[sh][i].buffer) {
DUMP_I(shader_buffer, &dstate->shader_buffers[sh][i], i);
if (dstate->shader_buffers[sh][i].buffer)
DUMP_M(resource, &dstate->shader_buffers[sh][i], buffer);
}
fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]);
}
if (dstate->dsa)
DUMP(depth_stencil_alpha_state, &dstate->dsa->state.dsa);
DUMP(stencil_ref, &dstate->stencil_ref);
if (dstate->blend)
DUMP(blend_state, &dstate->blend->state.blend);
DUMP(blend_color, &dstate->blend_color);
print_named_value(f, "min_samples", dstate->min_samples);
print_named_xvalue(f, "sample_mask", dstate->sample_mask);
fprintf(f, "\n");
DUMP(framebuffer_state, &dstate->framebuffer_state);
for (i = 0; i < dstate->framebuffer_state.nr_cbufs; i++)
if (dstate->framebuffer_state.cbufs[i]) {
fprintf(f, " " COLOR_STATE "cbufs[%i]:" COLOR_RESET "\n ", i);
DUMP(surface, dstate->framebuffer_state.cbufs[i]);
fprintf(f, " ");
DUMP(resource, dstate->framebuffer_state.cbufs[i]->texture);
}
if (dstate->framebuffer_state.zsbuf) {
fprintf(f, " " COLOR_STATE "zsbuf:" COLOR_RESET "\n ");
DUMP(surface, dstate->framebuffer_state.zsbuf);
fprintf(f, " ");
DUMP(resource, dstate->framebuffer_state.zsbuf->texture);
}
fprintf(f, "\n");
}
static void
dd_dump_launch_grid(struct dd_draw_state *dstate, struct pipe_grid_info *info, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
/* TODO */
}
static void
dd_dump_resource_copy_region(struct dd_draw_state *dstate,
struct call_resource_copy_region *info,
FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
DUMP_M(resource, info, dst);
DUMP_M(uint, info, dst_level);
DUMP_M(uint, info, dstx);
DUMP_M(uint, info, dsty);
DUMP_M(uint, info, dstz);
DUMP_M(resource, info, src);
DUMP_M(uint, info, src_level);
DUMP_M_ADDR(box, info, src_box);
}
static void
dd_dump_blit(struct dd_draw_state *dstate, struct pipe_blit_info *info, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
DUMP_M(resource, info, dst.resource);
DUMP_M(uint, info, dst.level);
DUMP_M_ADDR(box, info, dst.box);
DUMP_M(format, info, dst.format);
DUMP_M(resource, info, src.resource);
DUMP_M(uint, info, src.level);
DUMP_M_ADDR(box, info, src.box);
DUMP_M(format, info, src.format);
DUMP_M(hex, info, mask);
DUMP_M(uint, info, filter);
DUMP_M(uint, info, scissor_enable);
DUMP_M_ADDR(scissor_state, info, scissor);
DUMP_M(uint, info, render_condition_enable);
if (info->render_condition_enable)
dd_dump_render_condition(dstate, f);
}
static void
dd_dump_generate_mipmap(struct dd_draw_state *dstate, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
/* TODO */
}
static void
dd_dump_flush_resource(struct dd_draw_state *dstate, struct pipe_resource *res,
FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
DUMP(resource, res);
}
static void
dd_dump_clear(struct dd_draw_state *dstate, struct call_clear *info, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
DUMP_M(uint, info, buffers);
DUMP_M_ADDR(color_union, info, color);
DUMP_M(double, info, depth);
DUMP_M(hex, info, stencil);
}
static void
dd_dump_clear_buffer(struct dd_draw_state *dstate, struct call_clear_buffer *info,
FILE *f)
{
int i;
const char *value = (const char*)info->clear_value;
fprintf(f, "%s:\n", __func__+8);
DUMP_M(resource, info, res);
DUMP_M(uint, info, offset);
DUMP_M(uint, info, size);
DUMP_M(uint, info, clear_value_size);
fprintf(f, " clear_value:");
for (i = 0; i < info->clear_value_size; i++)
fprintf(f, " %02x", value[i]);
fprintf(f, "\n");
}
static void
dd_dump_clear_texture(struct dd_draw_state *dstate, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
/* TODO */
}
static void
dd_dump_clear_render_target(struct dd_draw_state *dstate, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
/* TODO */
}
static void
dd_dump_clear_depth_stencil(struct dd_draw_state *dstate, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
/* TODO */
}
static void
dd_dump_driver_state(struct dd_context *dctx, FILE *f, unsigned flags)
{
if (dctx->pipe->dump_debug_state) {
fprintf(f,"\n\n**************************************************"
"***************************\n");
fprintf(f, "Driver-specific state:\n\n");
dctx->pipe->dump_debug_state(dctx->pipe, f, flags);
}
}
static void
dd_dump_call(FILE *f, struct dd_draw_state *state, struct dd_call *call)
{
switch (call->type) {
case CALL_DRAW_VBO:
dd_dump_draw_vbo(state, &call->info.draw_vbo, f);
break;
case CALL_LAUNCH_GRID:
dd_dump_launch_grid(state, &call->info.launch_grid, f);
break;
case CALL_RESOURCE_COPY_REGION:
dd_dump_resource_copy_region(state,
&call->info.resource_copy_region, f);
break;
case CALL_BLIT:
dd_dump_blit(state, &call->info.blit, f);
break;
case CALL_FLUSH_RESOURCE:
dd_dump_flush_resource(state, call->info.flush_resource, f);
break;
case CALL_CLEAR:
dd_dump_clear(state, &call->info.clear, f);
break;
case CALL_CLEAR_BUFFER:
dd_dump_clear_buffer(state, &call->info.clear_buffer, f);
break;
case CALL_CLEAR_TEXTURE:
dd_dump_clear_texture(state, f);
break;
case CALL_CLEAR_RENDER_TARGET:
dd_dump_clear_render_target(state, f);
break;
case CALL_CLEAR_DEPTH_STENCIL:
dd_dump_clear_depth_stencil(state, f);
break;
case CALL_GENERATE_MIPMAP:
dd_dump_generate_mipmap(state, f);
break;
}
}
static void
dd_write_report(struct dd_context *dctx, struct dd_call *call, unsigned flags,
bool dump_dmesg)
{
FILE *f = dd_get_file_stream(dd_screen(dctx->base.screen),
dctx->draw_state.apitrace_call_number);
if (!f)
return;
dd_dump_call(f, &dctx->draw_state, call);
dd_dump_driver_state(dctx, f, flags);
if (dump_dmesg)
dd_dump_dmesg(f);
dd_close_file_stream(f);
}
static void
dd_kill_process(void)
{
sync();
fprintf(stderr, "dd: Aborting the process...\n");
fflush(stdout);
fflush(stderr);
exit(1);
}
static bool
dd_flush_and_check_hang(struct dd_context *dctx,
struct pipe_fence_handle **flush_fence,
unsigned flush_flags)
{
struct pipe_fence_handle *fence = NULL;
struct pipe_context *pipe = dctx->pipe;
struct pipe_screen *screen = pipe->screen;
uint64_t timeout_ms = dd_screen(dctx->base.screen)->timeout_ms;
bool idle;
assert(timeout_ms > 0);
pipe->flush(pipe, &fence, flush_flags);
if (flush_fence)
screen->fence_reference(screen, flush_fence, fence);
if (!fence)
return false;
idle = screen->fence_finish(screen, pipe, fence, timeout_ms * 1000000);
screen->fence_reference(screen, &fence, NULL);
if (!idle)
fprintf(stderr, "dd: GPU hang detected!\n");
return !idle;
}
static void
dd_flush_and_handle_hang(struct dd_context *dctx,
struct pipe_fence_handle **fence, unsigned flags,
const char *cause)
{
if (dd_flush_and_check_hang(dctx, fence, flags)) {
FILE *f = dd_get_file_stream(dd_screen(dctx->base.screen),
dctx->draw_state.apitrace_call_number);
if (f) {
fprintf(f, "dd: %s.\n", cause);
dd_dump_driver_state(dctx, f,
PIPE_DUMP_DEVICE_STATUS_REGISTERS |
PIPE_DUMP_CURRENT_STATES |
PIPE_DUMP_CURRENT_SHADERS |
PIPE_DUMP_LAST_COMMAND_BUFFER);
dd_dump_dmesg(f);
dd_close_file_stream(f);
}
/* Terminate the process to prevent future hangs. */
dd_kill_process();
}
}
static void
dd_unreference_copy_of_call(struct dd_call *dst)
{
switch (dst->type) {
case CALL_DRAW_VBO:
pipe_so_target_reference(&dst->info.draw_vbo.count_from_stream_output, NULL);
pipe_resource_reference(&dst->info.draw_vbo.indirect, NULL);
pipe_resource_reference(&dst->info.draw_vbo.indirect_params, NULL);
break;
case CALL_LAUNCH_GRID:
pipe_resource_reference(&dst->info.launch_grid.indirect, NULL);
break;
case CALL_RESOURCE_COPY_REGION:
pipe_resource_reference(&dst->info.resource_copy_region.dst, NULL);
pipe_resource_reference(&dst->info.resource_copy_region.src, NULL);
break;
case CALL_BLIT:
pipe_resource_reference(&dst->info.blit.dst.resource, NULL);
pipe_resource_reference(&dst->info.blit.src.resource, NULL);
break;
case CALL_FLUSH_RESOURCE:
pipe_resource_reference(&dst->info.flush_resource, NULL);
break;
case CALL_CLEAR:
break;
case CALL_CLEAR_BUFFER:
pipe_resource_reference(&dst->info.clear_buffer.res, NULL);
break;
case CALL_CLEAR_TEXTURE:
break;
case CALL_CLEAR_RENDER_TARGET:
break;
case CALL_CLEAR_DEPTH_STENCIL:
break;
case CALL_GENERATE_MIPMAP:
pipe_resource_reference(&dst->info.generate_mipmap.res, NULL);
break;
}
}
static void
dd_copy_call(struct dd_call *dst, struct dd_call *src)
{
dst->type = src->type;
switch (src->type) {
case CALL_DRAW_VBO:
pipe_so_target_reference(&dst->info.draw_vbo.count_from_stream_output,
src->info.draw_vbo.count_from_stream_output);
pipe_resource_reference(&dst->info.draw_vbo.indirect,
src->info.draw_vbo.indirect);
pipe_resource_reference(&dst->info.draw_vbo.indirect_params,
src->info.draw_vbo.indirect_params);
dst->info.draw_vbo = src->info.draw_vbo;
break;
case CALL_LAUNCH_GRID:
pipe_resource_reference(&dst->info.launch_grid.indirect,
src->info.launch_grid.indirect);
dst->info.launch_grid = src->info.launch_grid;
break;
case CALL_RESOURCE_COPY_REGION:
pipe_resource_reference(&dst->info.resource_copy_region.dst,
src->info.resource_copy_region.dst);
pipe_resource_reference(&dst->info.resource_copy_region.src,
src->info.resource_copy_region.src);
dst->info.resource_copy_region = src->info.resource_copy_region;
break;
case CALL_BLIT:
pipe_resource_reference(&dst->info.blit.dst.resource,
src->info.blit.dst.resource);
pipe_resource_reference(&dst->info.blit.src.resource,
src->info.blit.src.resource);
dst->info.blit = src->info.blit;
break;
case CALL_FLUSH_RESOURCE:
pipe_resource_reference(&dst->info.flush_resource,
src->info.flush_resource);
break;
case CALL_CLEAR:
dst->info.clear = src->info.clear;
break;
case CALL_CLEAR_BUFFER:
pipe_resource_reference(&dst->info.clear_buffer.res,
src->info.clear_buffer.res);
dst->info.clear_buffer = src->info.clear_buffer;
break;
case CALL_CLEAR_TEXTURE:
break;
case CALL_CLEAR_RENDER_TARGET:
break;
case CALL_CLEAR_DEPTH_STENCIL:
break;
case CALL_GENERATE_MIPMAP:
pipe_resource_reference(&dst->info.generate_mipmap.res,
src->info.generate_mipmap.res);
dst->info.generate_mipmap = src->info.generate_mipmap;
break;
}
}
static void
dd_init_copy_of_draw_state(struct dd_draw_state_copy *state)
{
unsigned i,j;
/* Just clear pointers to gallium objects. Don't clear the whole structure,
* because it would kill performance with its size of 130 KB.
*/
memset(&state->base.index_buffer, 0,
sizeof(state->base.index_buffer));
memset(state->base.vertex_buffers, 0,
sizeof(state->base.vertex_buffers));
memset(state->base.so_targets, 0,
sizeof(state->base.so_targets));
memset(state->base.constant_buffers, 0,
sizeof(state->base.constant_buffers));
memset(state->base.sampler_views, 0,
sizeof(state->base.sampler_views));
memset(state->base.shader_images, 0,
sizeof(state->base.shader_images));
memset(state->base.shader_buffers, 0,
sizeof(state->base.shader_buffers));
memset(&state->base.framebuffer_state, 0,
sizeof(state->base.framebuffer_state));
memset(state->shaders, 0, sizeof(state->shaders));
state->base.render_cond.query = &state->render_cond;
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
state->base.shaders[i] = &state->shaders[i];
for (j = 0; j < PIPE_MAX_SAMPLERS; j++)
state->base.sampler_states[i][j] = &state->sampler_states[i][j];
}
state->base.velems = &state->velems;
state->base.rs = &state->rs;
state->base.dsa = &state->dsa;
state->base.blend = &state->blend;
}
static void
dd_unreference_copy_of_draw_state(struct dd_draw_state_copy *state)
{
struct dd_draw_state *dst = &state->base;
unsigned i,j;
util_set_index_buffer(&dst->index_buffer, NULL);
for (i = 0; i < ARRAY_SIZE(dst->vertex_buffers); i++)
pipe_resource_reference(&dst->vertex_buffers[i].buffer, NULL);
for (i = 0; i < ARRAY_SIZE(dst->so_targets); i++)
pipe_so_target_reference(&dst->so_targets[i], NULL);
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
if (dst->shaders[i])
tgsi_free_tokens(dst->shaders[i]->state.shader.tokens);
for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++)
pipe_resource_reference(&dst->constant_buffers[i][j].buffer, NULL);
for (j = 0; j < PIPE_MAX_SAMPLERS; j++)
pipe_sampler_view_reference(&dst->sampler_views[i][j], NULL);
for (j = 0; j < PIPE_MAX_SHADER_IMAGES; j++)
pipe_resource_reference(&dst->shader_images[i][j].resource, NULL);
for (j = 0; j < PIPE_MAX_SHADER_BUFFERS; j++)
pipe_resource_reference(&dst->shader_buffers[i][j].buffer, NULL);
}
util_unreference_framebuffer_state(&dst->framebuffer_state);
}
static void
dd_copy_draw_state(struct dd_draw_state *dst, struct dd_draw_state *src)
{
unsigned i,j;
if (src->render_cond.query) {
*dst->render_cond.query = *src->render_cond.query;
dst->render_cond.condition = src->render_cond.condition;
dst->render_cond.mode = src->render_cond.mode;
} else {
dst->render_cond.query = NULL;
}
util_set_index_buffer(&dst->index_buffer, &src->index_buffer);
for (i = 0; i < ARRAY_SIZE(src->vertex_buffers); i++) {
pipe_resource_reference(&dst->vertex_buffers[i].buffer,
src->vertex_buffers[i].buffer);
memcpy(&dst->vertex_buffers[i], &src->vertex_buffers[i],
sizeof(src->vertex_buffers[i]));
}
dst->num_so_targets = src->num_so_targets;
for (i = 0; i < ARRAY_SIZE(src->so_targets); i++)
pipe_so_target_reference(&dst->so_targets[i], src->so_targets[i]);
memcpy(dst->so_offsets, src->so_offsets, sizeof(src->so_offsets));
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
if (!src->shaders[i]) {
dst->shaders[i] = NULL;
continue;
}
if (src->shaders[i]) {
dst->shaders[i]->state.shader = src->shaders[i]->state.shader;
dst->shaders[i]->state.shader.tokens =
tgsi_dup_tokens(src->shaders[i]->state.shader.tokens);
} else {
dst->shaders[i] = NULL;
}
for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
pipe_resource_reference(&dst->constant_buffers[i][j].buffer,
src->constant_buffers[i][j].buffer);
memcpy(&dst->constant_buffers[i][j], &src->constant_buffers[i][j],
sizeof(src->constant_buffers[i][j]));
}
for (j = 0; j < PIPE_MAX_SAMPLERS; j++) {
pipe_sampler_view_reference(&dst->sampler_views[i][j],
src->sampler_views[i][j]);
if (src->sampler_states[i][j])
dst->sampler_states[i][j]->state.sampler =
src->sampler_states[i][j]->state.sampler;
else
dst->sampler_states[i][j] = NULL;
}
for (j = 0; j < PIPE_MAX_SHADER_IMAGES; j++) {
pipe_resource_reference(&dst->shader_images[i][j].resource,
src->shader_images[i][j].resource);
memcpy(&dst->shader_images[i][j], &src->shader_images[i][j],
sizeof(src->shader_images[i][j]));
}
for (j = 0; j < PIPE_MAX_SHADER_BUFFERS; j++) {
pipe_resource_reference(&dst->shader_buffers[i][j].buffer,
src->shader_buffers[i][j].buffer);
memcpy(&dst->shader_buffers[i][j], &src->shader_buffers[i][j],
sizeof(src->shader_buffers[i][j]));
}
}
if (src->velems)
dst->velems->state.velems = src->velems->state.velems;
else
dst->velems = NULL;
if (src->rs)
dst->rs->state.rs = src->rs->state.rs;
else
dst->rs = NULL;
if (src->dsa)
dst->dsa->state.dsa = src->dsa->state.dsa;
else
dst->dsa = NULL;
if (src->blend)
dst->blend->state.blend = src->blend->state.blend;
else
dst->blend = NULL;
dst->blend_color = src->blend_color;
dst->stencil_ref = src->stencil_ref;
dst->sample_mask = src->sample_mask;
dst->min_samples = src->min_samples;
dst->clip_state = src->clip_state;
util_copy_framebuffer_state(&dst->framebuffer_state, &src->framebuffer_state);
memcpy(dst->scissors, src->scissors, sizeof(src->scissors));
memcpy(dst->viewports, src->viewports, sizeof(src->viewports));
memcpy(dst->tess_default_levels, src->tess_default_levels,
sizeof(src->tess_default_levels));
dst->apitrace_call_number = src->apitrace_call_number;
}
static void
dd_free_record(struct dd_draw_record **record)
{
struct dd_draw_record *next = (*record)->next;
dd_unreference_copy_of_call(&(*record)->call);
dd_unreference_copy_of_draw_state(&(*record)->draw_state);
FREE((*record)->driver_state_log);
FREE(*record);
*record = next;
}
static void
dd_dump_record(struct dd_context *dctx, struct dd_draw_record *record,
uint32_t hw_sequence_no, int64_t now)
{
FILE *f = dd_get_file_stream(dd_screen(dctx->base.screen),
record->draw_state.base.apitrace_call_number);
if (!f)
return;
fprintf(f, "Draw call sequence # = %u\n", record->sequence_no);
fprintf(f, "HW reached sequence # = %u\n", hw_sequence_no);
fprintf(f, "Elapsed time = %"PRIi64" ms\n\n",
(now - record->timestamp) / 1000);
dd_dump_call(f, &record->draw_state.base, &record->call);
fprintf(f, "%s\n", record->driver_state_log);
dctx->pipe->dump_debug_state(dctx->pipe, f,
PIPE_DUMP_DEVICE_STATUS_REGISTERS);
dd_dump_dmesg(f);
fclose(f);
}
int
dd_thread_pipelined_hang_detect(void *input)
{
struct dd_context *dctx = (struct dd_context *)input;
struct dd_screen *dscreen = dd_screen(dctx->base.screen);
mtx_lock(&dctx->mutex);
while (!dctx->kill_thread) {
struct dd_draw_record **record = &dctx->records;
/* Loop over all records. */
while (*record) {
int64_t now;
/* If the fence has been signalled, release the record and all older
* records.
*/
if (*dctx->mapped_fence >= (*record)->sequence_no) {
while (*record)
dd_free_record(record);
break;
}
/* The fence hasn't been signalled. Check the timeout. */
now = os_time_get();
if (os_time_timeout((*record)->timestamp,
(*record)->timestamp + dscreen->timeout_ms * 1000,
now)) {
fprintf(stderr, "GPU hang detected.\n");
/* Get the oldest unsignalled draw call. */
while ((*record)->next &&
*dctx->mapped_fence < (*record)->next->sequence_no)
record = &(*record)->next;
dd_dump_record(dctx, *record, *dctx->mapped_fence, now);
dd_kill_process();
}
record = &(*record)->next;
}
/* Unlock and sleep before starting all over again. */
mtx_unlock(&dctx->mutex);
os_time_sleep(10000); /* 10 ms */
mtx_lock(&dctx->mutex);
}
/* Thread termination. */
while (dctx->records)
dd_free_record(&dctx->records);
mtx_unlock(&dctx->mutex);
return 0;
}
static char *
dd_get_driver_shader_log(struct dd_context *dctx)
{
#if defined(PIPE_OS_LINUX)
FILE *f;
char *buf;
int written_bytes;
if (!dctx->max_log_buffer_size)
dctx->max_log_buffer_size = 16 * 1024;
/* Keep increasing the buffer size until there is enough space.
*
* open_memstream can resize automatically, but it's VERY SLOW.
* fmemopen is much faster.
*/
while (1) {
buf = malloc(dctx->max_log_buffer_size);
buf[0] = 0;
f = fmemopen(buf, dctx->max_log_buffer_size, "a");
if (!f) {
free(buf);
return NULL;
}
dd_dump_driver_state(dctx, f, PIPE_DUMP_CURRENT_SHADERS);
written_bytes = ftell(f);
fclose(f);
/* Return if the backing buffer is large enough. */
if (written_bytes < dctx->max_log_buffer_size - 1)
break;
/* Try again. */
free(buf);
dctx->max_log_buffer_size *= 2;
}
return buf;
#else
/* Return an empty string. */
return (char*)calloc(1, 4);
#endif
}
static void
dd_pipelined_process_draw(struct dd_context *dctx, struct dd_call *call)
{
struct pipe_context *pipe = dctx->pipe;
struct dd_draw_record *record;
char *log;
/* Make a record of the draw call. */
record = MALLOC_STRUCT(dd_draw_record);
if (!record)
return;
/* Create the log. */
log = dd_get_driver_shader_log(dctx);
if (!log) {
FREE(record);
return;
}
/* Update the fence with the GPU.
*
* radeonsi/clear_buffer waits in the command processor until shaders are
* idle before writing to memory. That's a necessary condition for isolating
* draw calls.
*/
dctx->sequence_no++;
pipe->clear_buffer(pipe, dctx->fence, 0, 4, &dctx->sequence_no, 4);
/* Initialize the record. */
record->timestamp = os_time_get();
record->sequence_no = dctx->sequence_no;
record->driver_state_log = log;
memset(&record->call, 0, sizeof(record->call));
dd_copy_call(&record->call, call);
dd_init_copy_of_draw_state(&record->draw_state);
dd_copy_draw_state(&record->draw_state.base, &dctx->draw_state);
/* Add the record to the list. */
mtx_lock(&dctx->mutex);
record->next = dctx->records;
dctx->records = record;
mtx_unlock(&dctx->mutex);
}
static void
dd_context_flush(struct pipe_context *_pipe,
struct pipe_fence_handle **fence, unsigned flags)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
switch (dd_screen(dctx->base.screen)->mode) {
case DD_DETECT_HANGS:
dd_flush_and_handle_hang(dctx, fence, flags,
"GPU hang detected in pipe->flush()");
break;
case DD_DETECT_HANGS_PIPELINED: /* nothing to do here */
case DD_DUMP_ALL_CALLS:
case DD_DUMP_APITRACE_CALL:
pipe->flush(pipe, fence, flags);
break;
default:
assert(0);
}
}
static void
dd_before_draw(struct dd_context *dctx)
{
struct dd_screen *dscreen = dd_screen(dctx->base.screen);
if (dscreen->mode == DD_DETECT_HANGS &&
!dscreen->no_flush &&
dctx->num_draw_calls >= dscreen->skip_count)
dd_flush_and_handle_hang(dctx, NULL, 0,
"GPU hang most likely caused by internal "
"driver commands");
}
static void
dd_after_draw(struct dd_context *dctx, struct dd_call *call)
{
struct dd_screen *dscreen = dd_screen(dctx->base.screen);
struct pipe_context *pipe = dctx->pipe;
if (dctx->num_draw_calls >= dscreen->skip_count) {
switch (dscreen->mode) {
case DD_DETECT_HANGS:
if (!dscreen->no_flush &&
dd_flush_and_check_hang(dctx, NULL, 0)) {
dd_write_report(dctx, call,
PIPE_DUMP_DEVICE_STATUS_REGISTERS |
PIPE_DUMP_CURRENT_STATES |
PIPE_DUMP_CURRENT_SHADERS |
PIPE_DUMP_LAST_COMMAND_BUFFER,
true);
/* Terminate the process to prevent future hangs. */
dd_kill_process();
}
break;
case DD_DETECT_HANGS_PIPELINED:
dd_pipelined_process_draw(dctx, call);
break;
case DD_DUMP_ALL_CALLS:
if (!dscreen->no_flush)
pipe->flush(pipe, NULL, 0);
dd_write_report(dctx, call,
PIPE_DUMP_CURRENT_STATES |
PIPE_DUMP_CURRENT_SHADERS |
PIPE_DUMP_LAST_COMMAND_BUFFER,
false);
break;
case DD_DUMP_APITRACE_CALL:
if (dscreen->apitrace_dump_call ==
dctx->draw_state.apitrace_call_number) {
dd_write_report(dctx, call,
PIPE_DUMP_CURRENT_STATES |
PIPE_DUMP_CURRENT_SHADERS,
false);
/* No need to continue. */
exit(0);
}
break;
default:
assert(0);
}
}
++dctx->num_draw_calls;
if (dscreen->skip_count && dctx->num_draw_calls % 10000 == 0)
fprintf(stderr, "Gallium debugger reached %u draw calls.\n",
dctx->num_draw_calls);
}
static void
dd_context_draw_vbo(struct pipe_context *_pipe,
const struct pipe_draw_info *info)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_DRAW_VBO;
call.info.draw_vbo = *info;
dd_before_draw(dctx);
pipe->draw_vbo(pipe, info);
dd_after_draw(dctx, &call);
}
static void
dd_context_launch_grid(struct pipe_context *_pipe,
const struct pipe_grid_info *info)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_LAUNCH_GRID;
call.info.launch_grid = *info;
dd_before_draw(dctx);
pipe->launch_grid(pipe, info);
dd_after_draw(dctx, &call);
}
static void
dd_context_resource_copy_region(struct pipe_context *_pipe,
struct pipe_resource *dst, unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_RESOURCE_COPY_REGION;
call.info.resource_copy_region.dst = dst;
call.info.resource_copy_region.dst_level = dst_level;
call.info.resource_copy_region.dstx = dstx;
call.info.resource_copy_region.dsty = dsty;
call.info.resource_copy_region.dstz = dstz;
call.info.resource_copy_region.src = src;
call.info.resource_copy_region.src_level = src_level;
call.info.resource_copy_region.src_box = *src_box;
dd_before_draw(dctx);
pipe->resource_copy_region(pipe,
dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
dd_after_draw(dctx, &call);
}
static void
dd_context_blit(struct pipe_context *_pipe, const struct pipe_blit_info *info)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_BLIT;
call.info.blit = *info;
dd_before_draw(dctx);
pipe->blit(pipe, info);
dd_after_draw(dctx, &call);
}
static boolean
dd_context_generate_mipmap(struct pipe_context *_pipe,
struct pipe_resource *res,
enum pipe_format format,
unsigned base_level,
unsigned last_level,
unsigned first_layer,
unsigned last_layer)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
boolean result;
call.type = CALL_GENERATE_MIPMAP;
call.info.generate_mipmap.res = res;
call.info.generate_mipmap.format = format;
call.info.generate_mipmap.base_level = base_level;
call.info.generate_mipmap.last_level = last_level;
call.info.generate_mipmap.first_layer = first_layer;
call.info.generate_mipmap.last_layer = last_layer;
dd_before_draw(dctx);
result = pipe->generate_mipmap(pipe, res, format, base_level, last_level,
first_layer, last_layer);
dd_after_draw(dctx, &call);
return result;
}
static void
dd_context_flush_resource(struct pipe_context *_pipe,
struct pipe_resource *resource)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_FLUSH_RESOURCE;
call.info.flush_resource = resource;
dd_before_draw(dctx);
pipe->flush_resource(pipe, resource);
dd_after_draw(dctx, &call);
}
static void
dd_context_clear(struct pipe_context *_pipe, unsigned buffers,
const union pipe_color_union *color, double depth,
unsigned stencil)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_CLEAR;
call.info.clear.buffers = buffers;
call.info.clear.color = *color;
call.info.clear.depth = depth;
call.info.clear.stencil = stencil;
dd_before_draw(dctx);
pipe->clear(pipe, buffers, color, depth, stencil);
dd_after_draw(dctx, &call);
}
static void
dd_context_clear_render_target(struct pipe_context *_pipe,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
bool render_condition_enabled)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_CLEAR_RENDER_TARGET;
dd_before_draw(dctx);
pipe->clear_render_target(pipe, dst, color, dstx, dsty, width, height,
render_condition_enabled);
dd_after_draw(dctx, &call);
}
static void
dd_context_clear_depth_stencil(struct pipe_context *_pipe,
struct pipe_surface *dst, unsigned clear_flags,
double depth, unsigned stencil, unsigned dstx,
unsigned dsty, unsigned width, unsigned height,
bool render_condition_enabled)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_CLEAR_DEPTH_STENCIL;
dd_before_draw(dctx);
pipe->clear_depth_stencil(pipe, dst, clear_flags, depth, stencil,
dstx, dsty, width, height,
render_condition_enabled);
dd_after_draw(dctx, &call);
}
static void
dd_context_clear_buffer(struct pipe_context *_pipe, struct pipe_resource *res,
unsigned offset, unsigned size,
const void *clear_value, int clear_value_size)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_CLEAR_BUFFER;
call.info.clear_buffer.res = res;
call.info.clear_buffer.offset = offset;
call.info.clear_buffer.size = size;
call.info.clear_buffer.clear_value = clear_value;
call.info.clear_buffer.clear_value_size = clear_value_size;
dd_before_draw(dctx);
pipe->clear_buffer(pipe, res, offset, size, clear_value, clear_value_size);
dd_after_draw(dctx, &call);
}
static void
dd_context_clear_texture(struct pipe_context *_pipe,
struct pipe_resource *res,
unsigned level,
const struct pipe_box *box,
const void *data)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_CLEAR_TEXTURE;
dd_before_draw(dctx);
pipe->clear_texture(pipe, res, level, box, data);
dd_after_draw(dctx, &call);
}
void
dd_init_draw_functions(struct dd_context *dctx)
{
CTX_INIT(flush);
CTX_INIT(draw_vbo);
CTX_INIT(launch_grid);
CTX_INIT(resource_copy_region);
CTX_INIT(blit);
CTX_INIT(clear);
CTX_INIT(clear_render_target);
CTX_INIT(clear_depth_stencil);
CTX_INIT(clear_buffer);
CTX_INIT(clear_texture);
CTX_INIT(flush_resource);
CTX_INIT(generate_mipmap);
}