blob: 37acefdc0ba9388e2605aa11eebc4012fa8637e4 [file] [log] [blame]
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file vc4_reorder_uniforms.c
*
* After optimization has occurred, rewrites the shader to have uniform reads
* reading from the c->uniform_contents[] in order, exactly once each.
*
* This allows optimization and instruction scheduling to move things around
* without worrying about how the hardware has the "each uniform read bumps
* the uniform read address" property.
*/
#include "util/ralloc.h"
#include "util/u_math.h"
#include "vc4_qir.h"
void
qir_reorder_uniforms(struct vc4_compile *c)
{
uint32_t *uniform_index = NULL;
uint32_t uniform_index_size = 0;
uint32_t next_uniform = 0;
qir_for_each_inst_inorder(inst, c) {
uint32_t new = ~0;
for (int i = 0; i < qir_get_nsrc(inst); i++) {
if (inst->src[i].file != QFILE_UNIF)
continue;
if (new == ~0) {
new = next_uniform++;
if (uniform_index_size <= new) {
uniform_index_size =
MAX2(uniform_index_size * 2, 16);
uniform_index =
realloc(uniform_index,
uniform_index_size *
sizeof(uint32_t));
}
} else {
/* If we've got two uniform references in this
* instruction, they need to be the same
* uniform value.
*/
assert(inst->src[i].index == uniform_index[new]);
}
uniform_index[new] = inst->src[i].index;
inst->src[i].index = new;
}
}
uint32_t *uniform_data = ralloc_array(c, uint32_t, next_uniform);
enum quniform_contents *uniform_contents =
ralloc_array(c, enum quniform_contents, next_uniform);
for (uint32_t i = 0; i < next_uniform; i++) {
uniform_data[i] = c->uniform_data[uniform_index[i]];
uniform_contents[i] = c->uniform_contents[uniform_index[i]];
}
ralloc_free(c->uniform_data);
c->uniform_data = uniform_data;
ralloc_free(c->uniform_contents);
c->uniform_contents = uniform_contents;
c->num_uniforms = next_uniform;
free(uniform_index);
}