| |
| /* |
| * Display an isosurface of 3-D wind speed volume. |
| * |
| * Command line options: |
| * -info print GL implementation information |
| * |
| * Brian Paul This file in public domain. |
| */ |
| |
| |
| /* Keys: |
| * ===== |
| * |
| * - Arrow keys to rotate |
| * - 's' toggles smooth shading |
| * - 'l' toggles lighting |
| * - 'f' toggles fog |
| * - 'I' and 'i' zoom in and out |
| * - 'c' toggles a user clip plane |
| * - 'm' toggles colorful materials in GL_TRIANGLES modes. |
| * - '+' and '-' move the user clip plane |
| * |
| * Other options are available via the popup menu. |
| */ |
| |
| #include <stdio.h> |
| #include <string.h> |
| #include <stdlib.h> |
| #include <math.h> |
| #ifdef _WIN32 |
| #include <windows.h> |
| #undef CLIP_MASK |
| #endif |
| #include <GL/glew.h> |
| #include "GL/glut.h" |
| |
| #include "readtex.h" |
| #define TEXTURE_FILE "../images/reflect.rgb" |
| |
| #define LIT 0x00000001 |
| #define UNLIT 0x00000002 |
| #define REFLECT 0x00000004 |
| #define POINT_FILTER 0x00000008 |
| #define LINEAR_FILTER 0x00000010 |
| #define GLVERTEX 0x00000020 |
| #define DRAW_ELTS 0x00000040 |
| #define DRAW_ARRAYS 0x00000080 |
| #define ARRAY_ELT 0x00000100 |
| #define LOCKED 0x00000200 |
| #define UNLOCKED 0x00000400 |
| #define IMMEDIATE 0x00000800 |
| #define DISPLAYLIST 0x00001000 |
| #define SHADE_SMOOTH 0x00002000 |
| #define SHADE_FLAT 0x00004000 |
| #define TRIANGLES 0x00008000 |
| #define STRIPS 0x00010000 |
| #define POINTS 0x00020000 |
| #define USER_CLIP 0x00040000 |
| #define NO_USER_CLIP 0x00080000 |
| #define MATERIALS 0x00100000 |
| #define NO_MATERIALS 0x00200000 |
| #define FOG 0x00400000 |
| #define NO_FOG 0x00800000 |
| #define QUIT 0x01000000 |
| #define GLINFO 0x02000000 |
| #define STIPPLE 0x04000000 |
| #define NO_STIPPLE 0x08000000 |
| #define POLYGON_FILL 0x10000000 |
| #define POLYGON_LINE 0x20000000 |
| #define POLYGON_POINT 0x40000000 |
| |
| #define LIGHT_MASK (LIT|UNLIT|REFLECT) |
| #define FILTER_MASK (POINT_FILTER|LINEAR_FILTER) |
| #define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT) |
| #define DLIST_MASK (IMMEDIATE|DISPLAYLIST) |
| #define LOCK_MASK (LOCKED|UNLOCKED) |
| #define MATERIAL_MASK (MATERIALS|NO_MATERIALS) |
| #define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS) |
| #define CLIP_MASK (USER_CLIP|NO_USER_CLIP) |
| #define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT) |
| #define FOG_MASK (FOG|NO_FOG) |
| #define STIPPLE_MASK (STIPPLE|NO_STIPPLE) |
| #define POLYGON_MASK (POLYGON_FILL|POLYGON_LINE|POLYGON_POINT) |
| |
| #define MAXVERTS 10000 |
| static GLint maxverts = MAXVERTS; |
| static float data[MAXVERTS][6]; |
| static float compressed_data[MAXVERTS][6]; |
| static float expanded_data[MAXVERTS*3][6]; |
| static GLuint indices[MAXVERTS]; |
| static GLuint tri_indices[MAXVERTS*3]; |
| static GLuint strip_indices[MAXVERTS]; |
| static GLfloat col[100][4]; |
| static GLint numverts, num_tri_verts, numuniq; |
| |
| static GLfloat xrot; |
| static GLfloat yrot; |
| static GLfloat dist; |
| static GLint state, allowed = ~0; |
| static GLboolean doubleBuffer = GL_TRUE; |
| static GLdouble plane[4]; |
| static GLuint surf1, dlist_state; |
| |
| static GLboolean PrintInfo = GL_FALSE; |
| |
| |
| static GLubyte halftone[] = { |
| 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, |
| 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, |
| 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, |
| 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, |
| 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, |
| 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, |
| 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, |
| 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, |
| 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, |
| 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, |
| 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55}; |
| |
| |
| static void read_surface( char *filename ) |
| { |
| FILE *f; |
| |
| f = fopen(filename,"r"); |
| if (!f) { |
| printf("couldn't read %s\n", filename); |
| exit(1); |
| } |
| |
| numverts = 0; |
| while (!feof(f) && numverts<maxverts) { |
| int result; |
| result = fscanf( f, "%f %f %f %f %f %f", |
| &data[numverts][0], &data[numverts][1], &data[numverts][2], |
| &data[numverts][3], &data[numverts][4], &data[numverts][5] ); |
| (void) result; |
| numverts++; |
| } |
| numverts--; |
| |
| printf("%d vertices, %d triangles\n", numverts, numverts-2); |
| fclose(f); |
| } |
| |
| |
| |
| static void print_flags( const char *msg, GLuint flags ) |
| { |
| fprintf(stderr, |
| "%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", |
| msg, flags, |
| (flags & GLVERTEX) ? "glVertex, " : "", |
| (flags & DRAW_ARRAYS) ? "glDrawArrays, " : "", |
| (flags & DRAW_ELTS) ? "glDrawElements, " : "", |
| (flags & ARRAY_ELT) ? "glArrayElement, " : "", |
| (flags & LOCKED) ? "locked arrays, " : "", |
| (flags & TRIANGLES) ? "GL_TRIANGLES, " : "", |
| (flags & STRIPS) ? "GL_TRIANGLE_STRIP, " : "", |
| (flags & POINTS) ? "GL_POINTS, " : "", |
| (flags & DISPLAYLIST) ? "as a displaylist, " : "", |
| (flags & LIT) ? "lit, " : "", |
| (flags & UNLIT) ? "unlit, " : "", |
| (flags & REFLECT) ? "reflect, " : "", |
| (flags & SHADE_FLAT) ? "flat-shaded, " : "", |
| (flags & USER_CLIP) ? "user_clip, " : "", |
| (flags & MATERIALS) ? "materials, " : "", |
| (flags & FOG) ? "fog, " : "", |
| (flags & STIPPLE) ? "stipple, " : "", |
| (flags & POLYGON_LINE) ? "polygon mode line, " : "", |
| (flags & POLYGON_POINT) ? "polygon mode point, " : ""); |
| } |
| |
| |
| |
| struct data_idx { |
| float *data; |
| int idx; |
| int uniq_idx; |
| }; |
| |
| |
| #define COMPARE_FUNC( AXIS ) \ |
| static int compare_axis_##AXIS( const void *a, const void *b ) \ |
| { \ |
| float t = ( (*(struct data_idx *)a).data[AXIS] - \ |
| (*(struct data_idx *)b).data[AXIS] ); \ |
| \ |
| if (t < 0) return -1; \ |
| if (t > 0) return 1; \ |
| return 0; \ |
| } |
| |
| COMPARE_FUNC(0) |
| COMPARE_FUNC(1) |
| COMPARE_FUNC(2) |
| COMPARE_FUNC(3) |
| COMPARE_FUNC(4) |
| COMPARE_FUNC(5) |
| COMPARE_FUNC(6) |
| |
| int (*(compare[7]))( const void *a, const void *b ) = |
| { |
| compare_axis_0, |
| compare_axis_1, |
| compare_axis_2, |
| compare_axis_3, |
| compare_axis_4, |
| compare_axis_5, |
| compare_axis_6, |
| }; |
| |
| |
| #define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i) |
| |
| static int sort_axis( int axis, |
| int vec_size, |
| int vec_stride, |
| struct data_idx *indices, |
| int start, |
| int finish, |
| float *out, |
| int uniq, |
| const float fudge ) |
| { |
| int i; |
| |
| if (finish-start > 2) |
| { |
| qsort( indices+start, finish-start, sizeof(*indices), compare[axis] ); |
| } |
| else if (indices[start].data[axis] > indices[start+1].data[axis]) |
| { |
| struct data_idx tmp = indices[start]; |
| indices[start] = indices[start+1]; |
| indices[start+1] = tmp; |
| } |
| |
| if (axis == vec_size-1) { |
| for (i = start ; i < finish ; ) { |
| float max = indices[i].data[axis] + fudge; |
| float *dest = VEC_ELT(out, vec_stride, uniq); |
| int j; |
| |
| for (j = 0 ; j < vec_size ; j++) |
| dest[j] = indices[i].data[j]; |
| |
| for ( ; i < finish && max >= indices[i].data[axis]; i++) |
| indices[i].uniq_idx = uniq; |
| |
| uniq++; |
| } |
| } else { |
| for (i = start ; i < finish ; ) { |
| int j = i + 1; |
| float max = indices[i].data[axis] + fudge; |
| while (j < finish && max >= indices[j].data[axis]) j++; |
| if (j == i+1) { |
| float *dest = VEC_ELT(out, vec_stride, uniq); |
| int k; |
| |
| indices[i].uniq_idx = uniq; |
| |
| for (k = 0 ; k < vec_size ; k++) |
| dest[k] = indices[i].data[k]; |
| |
| uniq++; |
| } else { |
| uniq = sort_axis( axis+1, vec_size, vec_stride, |
| indices, i, j, out, uniq, fudge ); |
| } |
| i = j; |
| } |
| } |
| |
| return uniq; |
| } |
| |
| |
| static void extract_indices1( const struct data_idx *in, unsigned int *out, |
| int n ) |
| { |
| int i; |
| for ( i = 0 ; i < n ; i++ ) { |
| out[in[i].idx] = in[i].uniq_idx; |
| } |
| } |
| |
| |
| static void compactify_arrays(void) |
| { |
| int i; |
| struct data_idx *ind; |
| |
| ind = (struct data_idx *) malloc( sizeof(struct data_idx) * numverts ); |
| |
| for (i = 0 ; i < numverts ; i++) { |
| ind[i].idx = i; |
| ind[i].data = data[i]; |
| } |
| |
| numuniq = sort_axis(0, |
| sizeof(compressed_data[0])/sizeof(float), |
| sizeof(compressed_data[0]), |
| ind, |
| 0, |
| numverts, |
| (float *)compressed_data, |
| 0, |
| 1e-6); |
| |
| printf("Nr unique vertex/normal pairs: %d\n", numuniq); |
| |
| extract_indices1( ind, indices, numverts ); |
| free( ind ); |
| } |
| |
| static void expand_arrays(void) |
| { |
| int i; |
| int parity = 0; |
| for (i = 2 ; i < numverts ; i++, parity ^= 1) { |
| int v0 = i-2+parity; |
| int v1 = i-1-parity; |
| int v2 = i; |
| memcpy( expanded_data[(i-2)*3+0], data[v0], sizeof(data[0]) ); |
| memcpy( expanded_data[(i-2)*3+1], data[v1], sizeof(data[0]) ); |
| memcpy( expanded_data[(i-2)*3+2], data[v2], sizeof(data[0]) ); |
| } |
| } |
| |
| static float myrand( float max ) |
| { |
| return max*rand()/(RAND_MAX+1.0); |
| } |
| |
| |
| static void make_tri_indices( void ) |
| { |
| unsigned int *v = tri_indices; |
| unsigned int parity = 0; |
| int i, j; |
| |
| for (j=2;j<numverts;j++,parity^=1) { |
| if (parity) { |
| *v++ = indices[j-1]; |
| *v++ = indices[j-2]; |
| *v++ = indices[j]; |
| } else { |
| *v++ = indices[j-2]; |
| *v++ = indices[j-1]; |
| *v++ = indices[j]; |
| } |
| } |
| |
| num_tri_verts = v - tri_indices; |
| printf("num_tri_verts: %d\n", num_tri_verts); |
| |
| for (i = j = 0 ; i < num_tri_verts ; i += 600, j++) { |
| col[j][3] = 1; |
| col[j][2] = myrand(1); |
| col[j][1] = myrand(1); |
| col[j][0] = myrand(1); |
| } |
| |
| for (i = 0; i < numverts ; i++) |
| strip_indices[i] = i; |
| } |
| |
| #define MIN(x,y) (x < y) ? x : y |
| |
| static void draw_surface( unsigned int with_state ) |
| { |
| GLint i, j; |
| |
| if (with_state & DISPLAYLIST) { |
| if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) != |
| dlist_state) { |
| /* |
| */ |
| fprintf(stderr, "rebuilding displaylist\n"); |
| |
| if (dlist_state) |
| glDeleteLists( surf1, 1 ); |
| |
| dlist_state = with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK| |
| MATERIAL_MASK); |
| surf1 = glGenLists(1); |
| glNewList(surf1, GL_COMPILE); |
| draw_surface( dlist_state ); |
| glEndList(); |
| } |
| |
| glCallList( surf1 ); |
| return; |
| } |
| |
| switch (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) { |
| #ifdef GL_EXT_vertex_array |
| |
| case (DRAW_ELTS|TRIANGLES): |
| if (with_state & MATERIALS) { |
| for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) { |
| GLuint nr = MIN(num_tri_verts-i, 600); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]); |
| glDrawElements( GL_TRIANGLES, nr, GL_UNSIGNED_INT, tri_indices+i ); |
| } |
| } else { |
| glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT, |
| tri_indices ); |
| } |
| break; |
| |
| case (DRAW_ARRAYS|TRIANGLES): |
| glDrawArraysEXT( GL_TRIANGLES, 0, (numverts-2)*3 ); |
| break; |
| |
| case (ARRAY_ELT|TRIANGLES): |
| if (with_state & MATERIALS) { |
| for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) { |
| GLuint nr = MIN(num_tri_verts-i, 600); |
| GLuint k; |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]); |
| glBegin( GL_TRIANGLES ); |
| for (k = 0 ; k < nr ; k++) |
| glArrayElement( tri_indices[i+k] ); |
| glEnd(); |
| } |
| } else { |
| glBegin( GL_TRIANGLES ); |
| for (i = 0 ; i < num_tri_verts ; i++) |
| glArrayElement( tri_indices[i] ); |
| |
| glEnd(); |
| } |
| break; |
| |
| |
| /* Uses the original arrays (including duplicate elements): |
| */ |
| case (DRAW_ARRAYS|STRIPS): |
| glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts ); |
| break; |
| case (DRAW_ELTS|STRIPS): |
| glDrawElements( GL_TRIANGLE_STRIP, numverts, |
| GL_UNSIGNED_INT, strip_indices ); |
| break; |
| |
| /* Uses the original arrays (including duplicate elements): |
| */ |
| case (ARRAY_ELT|STRIPS): |
| glBegin( GL_TRIANGLE_STRIP ); |
| for (i = 0 ; i < numverts ; i++) |
| glArrayElement( i ); |
| glEnd(); |
| break; |
| |
| case (DRAW_ARRAYS|POINTS): |
| glDrawArraysEXT( GL_POINTS, 0, numuniq ); |
| break; |
| case (DRAW_ELTS|POINTS): |
| /* can use numuniq with strip_indices as strip_indices[i] == i. |
| */ |
| glDrawElements( GL_POINTS, numuniq, |
| GL_UNSIGNED_INT, strip_indices ); |
| break; |
| case (ARRAY_ELT|POINTS): |
| /* just emit each unique element once: |
| */ |
| glBegin( GL_POINTS ); |
| for (i = 0 ; i < numuniq ; i++) |
| glArrayElement( i ); |
| glEnd(); |
| break; |
| #endif |
| |
| case (GLVERTEX|TRIANGLES): |
| if (with_state & MATERIALS) { |
| for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) { |
| GLuint nr = MIN(num_tri_verts-i, 600); |
| GLuint k; |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]); |
| glBegin( GL_TRIANGLES ); |
| for (k = 0 ; k < nr ; k++) { |
| glNormal3fv( &compressed_data[tri_indices[i+k]][3] ); |
| glVertex3fv( &compressed_data[tri_indices[i+k]][0] ); |
| } |
| glEnd(); |
| } |
| } else { |
| glBegin( GL_TRIANGLES ); |
| for (i = 0 ; i < num_tri_verts ; i++) { |
| glNormal3fv( &compressed_data[tri_indices[i]][3] ); |
| glVertex3fv( &compressed_data[tri_indices[i]][0] ); |
| } |
| glEnd(); |
| } |
| break; |
| |
| case (GLVERTEX|POINTS): |
| /* Renders all points, but not in strip order... Shouldn't be a |
| * problem, but people may be confused as to why points are so |
| * much faster in this demo... And why cva doesn't help them... |
| */ |
| glBegin( GL_POINTS ); |
| for ( i = 0 ; i < numuniq ; i++ ) { |
| glNormal3fv( &compressed_data[i][3] ); |
| glVertex3fv( &compressed_data[i][0] ); |
| } |
| glEnd(); |
| break; |
| |
| case (GLVERTEX|STRIPS): |
| if (with_state & MATERIALS) { |
| glBegin( GL_TRIANGLE_STRIP ); |
| for (i=0;i<numverts;i++) { |
| if (i % 600 == 0 && i != 0) { |
| unsigned j = i / 600; |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]); |
| } |
| glNormal3fv( &data[i][3] ); |
| glVertex3fv( &data[i][0] ); |
| } |
| glEnd(); |
| } |
| else { |
| glBegin( GL_TRIANGLE_STRIP ); |
| for (i=0;i<numverts;i++) { |
| glNormal3fv( &data[i][3] ); |
| glVertex3fv( &data[i][0] ); |
| } |
| glEnd(); |
| } |
| break; |
| |
| default: |
| fprintf(stderr, "unimplemented mode %x...\n", |
| (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK))); |
| break; |
| } |
| } |
| |
| |
| |
| static void Display(void) |
| { |
| glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| draw_surface( state ); |
| glFlush(); |
| if (doubleBuffer) glutSwapBuffers(); |
| } |
| |
| |
| /* KW: only do this when necessary, so CVA can re-use results. |
| */ |
| static void set_matrix( void ) |
| { |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glTranslatef( 0.0, 0.0, dist ); |
| glRotatef( yrot, 0.0, 1.0, 0.0 ); |
| glRotatef( xrot, 1.0, 0.0, 0.0 ); |
| } |
| |
| static void Benchmark( float xdiff, float ydiff ) |
| { |
| int startTime, endTime; |
| int draws; |
| double seconds, fps, triPerSecond; |
| |
| printf("Benchmarking...\n"); |
| |
| draws = 0; |
| startTime = glutGet(GLUT_ELAPSED_TIME); |
| xrot = 0.0; |
| do { |
| xrot += xdiff; |
| yrot += ydiff; |
| set_matrix(); |
| Display(); |
| draws++; |
| endTime = glutGet(GLUT_ELAPSED_TIME); |
| } while (endTime - startTime < 5000); /* 5 seconds */ |
| |
| /* Results */ |
| seconds = (double) (endTime - startTime) / 1000.0; |
| triPerSecond = (numverts - 2) * draws / seconds; |
| fps = draws / seconds; |
| printf("Result: triangles/sec: %g fps: %g\n", triPerSecond, fps); |
| } |
| |
| |
| static void InitMaterials(void) |
| { |
| static float ambient[] = {0.1, 0.1, 0.1, 1.0}; |
| static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; |
| static float position0[] = {0.0, 0.0, 20.0, 0.0}; |
| static float position1[] = {0.0, 0.0, -20.0, 0.0}; |
| static float front_mat_shininess[] = {60.0}; |
| static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0}; |
| static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0}; |
| /* |
| static float back_mat_shininess[] = {60.0}; |
| static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0}; |
| static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0}; |
| */ |
| static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0}; |
| static float lmodel_twoside[] = {GL_FALSE}; |
| |
| glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); |
| glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); |
| glLightfv(GL_LIGHT0, GL_POSITION, position0); |
| glEnable(GL_LIGHT0); |
| |
| glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); |
| glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); |
| glLightfv(GL_LIGHT1, GL_POSITION, position1); |
| glEnable(GL_LIGHT1); |
| |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); |
| glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); |
| |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); |
| |
| glPolygonStipple (halftone); |
| } |
| |
| |
| |
| #define UPDATE(o,n,mask) (o&=~mask, o|=n&mask) |
| #define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) ) |
| |
| static void ModeMenu(int m) |
| { |
| m &= allowed; |
| |
| if (!m) return; |
| |
| if (m==QUIT) |
| exit(0); |
| |
| if (m==GLINFO) { |
| printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION)); |
| printf("GL_EXTENSIONS: %s\n", (char *) glGetString(GL_EXTENSIONS)); |
| printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); |
| return; |
| } |
| |
| if (CHANGED(state, m, FILTER_MASK)) { |
| UPDATE(state, m, FILTER_MASK); |
| if (m & LINEAR_FILTER) { |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| } else { |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| } |
| } |
| |
| if (CHANGED(state, m, LIGHT_MASK)) { |
| UPDATE(state, m, LIGHT_MASK); |
| if (m & LIT) { |
| glEnable(GL_LIGHTING); |
| glDisable(GL_TEXTURE_GEN_S); |
| glDisable(GL_TEXTURE_GEN_T); |
| glDisable(GL_TEXTURE_2D); |
| } |
| else if (m & UNLIT) { |
| glDisable(GL_LIGHTING); |
| glDisable(GL_TEXTURE_GEN_S); |
| glDisable(GL_TEXTURE_GEN_T); |
| glDisable(GL_TEXTURE_2D); |
| } |
| else if (m & REFLECT) { |
| glDisable(GL_LIGHTING); |
| glEnable(GL_TEXTURE_GEN_S); |
| glEnable(GL_TEXTURE_GEN_T); |
| glEnable(GL_TEXTURE_2D); |
| } |
| } |
| |
| if (CHANGED(state, m, SHADE_MASK)) { |
| UPDATE(state, m, SHADE_MASK); |
| if (m & SHADE_SMOOTH) |
| glShadeModel(GL_SMOOTH); |
| else |
| glShadeModel(GL_FLAT); |
| } |
| |
| |
| if (CHANGED(state, m, CLIP_MASK)) { |
| UPDATE(state, m, CLIP_MASK); |
| if (m & USER_CLIP) { |
| glEnable(GL_CLIP_PLANE0); |
| } else { |
| glDisable(GL_CLIP_PLANE0); |
| } |
| } |
| |
| if (CHANGED(state, m, FOG_MASK)) { |
| UPDATE(state, m, FOG_MASK); |
| if (m & FOG) { |
| glEnable(GL_FOG); |
| } |
| else { |
| glDisable(GL_FOG); |
| } |
| } |
| |
| if (CHANGED(state, m, STIPPLE_MASK)) { |
| UPDATE(state, m, STIPPLE_MASK); |
| if (m & STIPPLE) { |
| glEnable(GL_POLYGON_STIPPLE); |
| } |
| else { |
| glDisable(GL_POLYGON_STIPPLE); |
| } |
| } |
| |
| if (CHANGED(state, m, POLYGON_MASK)) { |
| UPDATE(state, m, POLYGON_MASK); |
| if (m & POLYGON_FILL) { |
| glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| } |
| else if (m & POLYGON_LINE) { |
| glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| } |
| else { |
| glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); |
| } |
| } |
| |
| #ifdef GL_EXT_vertex_array |
| if (CHANGED(state, m, (LOCK_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK))) |
| { |
| if (m & (PRIMITIVE_MASK)) { |
| UPDATE(state, m, (PRIMITIVE_MASK)); |
| } |
| |
| if (m & (RENDER_STYLE_MASK)) { |
| UPDATE(state, m, (RENDER_STYLE_MASK)); |
| } |
| |
| if (m & LOCK_MASK) { |
| UPDATE(state, m, (LOCK_MASK)); |
| } |
| |
| |
| print_flags("primitive", state & PRIMITIVE_MASK); |
| print_flags("render style", state & RENDER_STYLE_MASK); |
| |
| if ((state & PRIMITIVE_MASK) != STRIPS && |
| ((state & RENDER_STYLE_MASK) == DRAW_ELTS || |
| (state & RENDER_STYLE_MASK) == ARRAY_ELT || |
| (state & PRIMITIVE_MASK) == POINTS)) |
| { |
| fprintf(stderr, "enabling small arrays\n"); |
| /* Rendering any primitive with draw-element/array-element |
| * --> Can't do strips here as ordering has been lost in |
| * compaction process... |
| */ |
| glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq, |
| compressed_data ); |
| glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq, |
| &compressed_data[0][3]); |
| #ifdef GL_EXT_compiled_vertex_array |
| if (allowed & LOCKED) { |
| if (state & LOCKED) { |
| glLockArraysEXT( 0, numuniq ); |
| } else { |
| glUnlockArraysEXT(); |
| } |
| } |
| #endif |
| } |
| else if ((state & PRIMITIVE_MASK) == TRIANGLES && |
| (state & RENDER_STYLE_MASK) == DRAW_ARRAYS) { |
| fprintf(stderr, "enabling big arrays\n"); |
| /* Only get here for TRIANGLES and drawarrays |
| */ |
| glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3, |
| expanded_data ); |
| glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3, |
| &expanded_data[0][3]); |
| |
| #ifdef GL_EXT_compiled_vertex_array |
| if (allowed & LOCKED) { |
| if (state & LOCKED) { |
| glLockArraysEXT( 0, (numverts-2)*3 ); |
| } else { |
| glUnlockArraysEXT(); |
| } |
| } |
| #endif |
| } |
| else { |
| fprintf(stderr, "enabling normal arrays\n"); |
| glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data ); |
| glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]); |
| #ifdef GL_EXT_compiled_vertex_array |
| if (allowed & LOCKED) { |
| if (state & LOCKED) { |
| glLockArraysEXT( 0, numverts ); |
| } else { |
| glUnlockArraysEXT(); |
| } |
| } |
| #endif |
| } |
| |
| } |
| #endif |
| |
| |
| if (m & DLIST_MASK) { |
| UPDATE(state, m, DLIST_MASK); |
| } |
| |
| if (m & MATERIAL_MASK) { |
| UPDATE(state, m, MATERIAL_MASK); |
| } |
| |
| print_flags("new flags", state); |
| |
| glutPostRedisplay(); |
| } |
| |
| |
| |
| static void Init(int argc, char *argv[]) |
| { |
| GLfloat fogColor[4] = {0.5,1.0,0.5,1.0}; |
| |
| xrot = 0; |
| yrot = 0; |
| dist = -6; |
| plane[0] = 1.0; |
| plane[1] = 0.0; |
| plane[2] = -1.0; |
| plane[3] = 0.0; |
| |
| glClearColor(0.0, 0.0, 1.0, 0.0); |
| glEnable( GL_DEPTH_TEST ); |
| glEnableClientState( GL_VERTEX_ARRAY ); |
| glEnableClientState( GL_NORMAL_ARRAY ); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 ); |
| |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glClipPlane(GL_CLIP_PLANE0, plane); |
| |
| InitMaterials(); |
| |
| set_matrix(); |
| |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); |
| |
| glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); |
| glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); |
| |
| |
| /* Green fog is easy to see */ |
| glFogi(GL_FOG_MODE,GL_EXP2); |
| glFogfv(GL_FOG_COLOR,fogColor); |
| glFogf(GL_FOG_DENSITY,0.15); |
| glHint(GL_FOG_HINT,GL_DONT_CARE); |
| |
| { |
| static int firsttime = 1; |
| if (firsttime) { |
| firsttime = 0; |
| compactify_arrays(); |
| expand_arrays(); |
| make_tri_indices(); |
| |
| if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { |
| printf("Error: couldn't load texture image\n"); |
| exit(1); |
| } |
| } |
| } |
| |
| ModeMenu(SHADE_SMOOTH| |
| LIT| |
| POINT_FILTER| |
| NO_USER_CLIP| |
| NO_MATERIALS| |
| NO_FOG| |
| NO_STIPPLE| |
| IMMEDIATE| |
| STRIPS| |
| UNLOCKED| |
| GLVERTEX); |
| |
| if (PrintInfo) { |
| printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
| printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
| printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); |
| } |
| } |
| |
| |
| |
| static void Reshape(int width, int height) |
| { |
| glViewport(0, 0, (GLint)width, (GLint)height); |
| } |
| |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 27: |
| exit(0); |
| case 'f': |
| ModeMenu((state ^ FOG_MASK) & FOG_MASK); |
| break; |
| case 's': |
| ModeMenu((state ^ SHADE_MASK) & SHADE_MASK); |
| break; |
| case 't': |
| ModeMenu((state ^ STIPPLE_MASK) & STIPPLE_MASK); |
| break; |
| case 'l': |
| ModeMenu((state ^ LIGHT_MASK) & (LIT|UNLIT)); |
| break; |
| case 'm': |
| ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK); |
| break; |
| case 'c': |
| ModeMenu((state ^ CLIP_MASK) & CLIP_MASK); |
| break; |
| case 'v': |
| ModeMenu((LOCKED|IMMEDIATE|DRAW_ELTS|TRIANGLES) & allowed); |
| break; |
| case 'V': |
| ModeMenu(UNLOCKED|IMMEDIATE|GLVERTEX|STRIPS); |
| break; |
| case 'b': |
| Benchmark(5.0, 0); |
| break; |
| case 'B': |
| Benchmark(0, 5.0); |
| break; |
| case 'i': |
| dist += .25; |
| set_matrix(); |
| glutPostRedisplay(); |
| break; |
| case 'I': |
| dist -= .25; |
| set_matrix(); |
| glutPostRedisplay(); |
| break; |
| case '-': |
| case '_': |
| plane[3] += 2.0; |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glClipPlane(GL_CLIP_PLANE0, plane); |
| set_matrix(); |
| glutPostRedisplay(); |
| break; |
| case '+': |
| case '=': |
| plane[3] -= 2.0; |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glClipPlane(GL_CLIP_PLANE0, plane); |
| set_matrix(); |
| glutPostRedisplay(); |
| break; |
| case ' ': |
| Init(0,0); |
| break; |
| } |
| } |
| |
| |
| static void SpecialKey( int key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case GLUT_KEY_LEFT: |
| yrot -= 15.0; |
| break; |
| case GLUT_KEY_RIGHT: |
| yrot += 15.0; |
| break; |
| case GLUT_KEY_UP: |
| xrot += 15.0; |
| break; |
| case GLUT_KEY_DOWN: |
| xrot -= 15.0; |
| break; |
| default: |
| return; |
| } |
| set_matrix(); |
| glutPostRedisplay(); |
| } |
| |
| |
| |
| static GLint Args(int argc, char **argv) |
| { |
| GLint i; |
| GLint mode = 0; |
| |
| for (i = 1; i < argc; i++) { |
| if (strcmp(argv[i], "-sb") == 0) { |
| doubleBuffer = GL_FALSE; |
| } |
| else if (strcmp(argv[i], "-db") == 0) { |
| doubleBuffer = GL_TRUE; |
| } |
| else if (strcmp(argv[i], "-info") == 0) { |
| PrintInfo = GL_TRUE; |
| } |
| else if (strcmp(argv[i], "-10") == 0) { |
| maxverts = 10; |
| } |
| else if (strcmp(argv[i], "-100") == 0) { |
| maxverts = 100; |
| } |
| else if (strcmp(argv[i], "-1000") == 0) { |
| maxverts = 1000; |
| } |
| else { |
| printf("%s (Bad option).\n", argv[i]); |
| return QUIT; |
| } |
| } |
| |
| return mode; |
| } |
| |
| int main(int argc, char **argv) |
| { |
| GLenum type; |
| |
| GLuint arg_mode = Args(argc, argv); |
| |
| if (arg_mode & QUIT) |
| exit(0); |
| |
| read_surface( "isosurf.dat" ); |
| |
| glutInit( &argc, argv); |
| glutInitWindowPosition(0, 0); |
| glutInitWindowSize(400, 400); |
| |
| type = GLUT_DEPTH; |
| type |= GLUT_RGB; |
| type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; |
| glutInitDisplayMode(type); |
| |
| if (glutCreateWindow("Isosurface") <= 0) { |
| exit(0); |
| } |
| |
| glewInit(); |
| |
| /* Make sure server supports the vertex array extension */ |
| if (!GLEW_EXT_vertex_array) |
| { |
| printf("Vertex arrays not supported by this renderer\n"); |
| allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT); |
| } |
| else if (!GLEW_EXT_compiled_vertex_array) |
| { |
| printf("Compiled vertex arrays not supported by this renderer\n"); |
| allowed &= ~LOCKED; |
| } |
| |
| Init(argc, argv); |
| ModeMenu(arg_mode); |
| |
| glutCreateMenu(ModeMenu); |
| glutAddMenuEntry("GL info", GLINFO); |
| glutAddMenuEntry("", 0); |
| glutAddMenuEntry("Lit", LIT); |
| glutAddMenuEntry("Unlit", UNLIT); |
| glutAddMenuEntry("Reflect", REFLECT); |
| glutAddMenuEntry("", 0); |
| glutAddMenuEntry("Smooth", SHADE_SMOOTH); |
| glutAddMenuEntry("Flat", SHADE_FLAT); |
| glutAddMenuEntry("", 0); |
| glutAddMenuEntry("Fog", FOG); |
| glutAddMenuEntry("No Fog", NO_FOG); |
| glutAddMenuEntry("", 0); |
| glutAddMenuEntry("Stipple", STIPPLE); |
| glutAddMenuEntry("No Stipple", NO_STIPPLE); |
| glutAddMenuEntry("", 0); |
| glutAddMenuEntry("Polygon Mode Fill", POLYGON_FILL); |
| glutAddMenuEntry("Polygon Mode Line", POLYGON_LINE); |
| glutAddMenuEntry("Polygon Mode Points", POLYGON_POINT); |
| glutAddMenuEntry("", 0); |
| glutAddMenuEntry("Point Filtered", POINT_FILTER); |
| glutAddMenuEntry("Linear Filtered", LINEAR_FILTER); |
| glutAddMenuEntry("", 0); |
| glutAddMenuEntry("GL_TRIANGLES", TRIANGLES); |
| glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS); |
| glutAddMenuEntry("GL_POINTS", POINTS); |
| glutAddMenuEntry("", 0); |
| glutAddMenuEntry("Displaylist", DISPLAYLIST); |
| glutAddMenuEntry("Immediate", IMMEDIATE); |
| glutAddMenuEntry("", 0); |
| if (allowed & LOCKED) { |
| glutAddMenuEntry("Locked Arrays (CVA)", LOCKED); |
| glutAddMenuEntry("Unlocked Arrays", UNLOCKED); |
| glutAddMenuEntry("", 0); |
| } |
| glutAddMenuEntry("glVertex", GLVERTEX); |
| if (allowed & DRAW_ARRAYS) { |
| glutAddMenuEntry("glDrawElements", DRAW_ELTS); |
| glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS); |
| glutAddMenuEntry("glArrayElement", ARRAY_ELT); |
| } |
| glutAddMenuEntry("", 0); |
| glutAddMenuEntry("Quit", QUIT); |
| glutAttachMenu(GLUT_RIGHT_BUTTON); |
| |
| glutReshapeFunc(Reshape); |
| glutKeyboardFunc(Key); |
| glutSpecialFunc(SpecialKey); |
| glutDisplayFunc(Display); |
| |
| glutMainLoop(); |
| return 0; |
| } |