fixed a bunch of g++ warnings/errors.  Compiling with g++ can help find lots of potential problems
diff --git a/src/mesa/math/m_eval.c b/src/mesa/math/m_eval.c
index a4ae039..c182bbf 100644
--- a/src/mesa/math/m_eval.c
+++ b/src/mesa/math/m_eval.c
@@ -1,4 +1,4 @@
-/* $Id: m_eval.c,v 1.1 2000/12/26 05:09:31 keithw Exp $ */
+/* $Id: m_eval.c,v 1.2 2001/03/07 05:06:12 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -89,7 +89,7 @@
       for(i=2, cp+=2*dim, powert=t*t; i<order; i++, powert*=t, cp +=dim)
       {
 	 bincoeff *= order-i;
-	 bincoeff *= inv_tab[i];
+	 bincoeff *= (GLuint) inv_tab[i];
 
 	 for(k=0; k<dim; k++)
 	    out[k] = s*out[k] + bincoeff*powert*cp[k];
@@ -147,7 +147,7 @@
 		i++, poweru*=u, ucp +=uinc)
 	    {
 	       bincoeff *= uorder-i;
-	       bincoeff *= inv_tab[i];
+	       bincoeff *= (GLuint) inv_tab[i];
 
 	       for(k=0; k<dim; k++)
 		  cp[j*dim+k] = s*cp[j*dim+k] + bincoeff*poweru*ucp[k];
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 5340403..8f8320f 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1,4 +1,4 @@
-/* $Id: m_matrix.c,v 1.6 2001/02/05 18:48:52 brianp Exp $ */
+/* $Id: m_matrix.c,v 1.7 2001/03/07 05:06:12 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -766,16 +766,16 @@
 
    /* Do the real work
     */
-   if (mask == MASK_IDENTITY) {
+   if (mask == (GLuint) MASK_IDENTITY) {
       mat->type = MATRIX_IDENTITY;
    }
-   else if ((mask & MASK_2D_NO_ROT) == MASK_2D_NO_ROT) {
+   else if ((mask & MASK_2D_NO_ROT) == (GLuint) MASK_2D_NO_ROT) {
       mat->type = MATRIX_2D_NO_ROT;
       
       if ((mask & MASK_NO_2D_SCALE) != MASK_NO_2D_SCALE)
 	 mat->flags = MAT_FLAG_GENERAL_SCALE;
    }
-   else if ((mask & MASK_2D) == MASK_2D) {
+   else if ((mask & MASK_2D) == (GLuint) MASK_2D) {
       GLfloat mm = DOT2(m, m);
       GLfloat m4m4 = DOT2(m+4,m+4);
       GLfloat mm4 = DOT2(m,m+4);
@@ -794,7 +794,7 @@
 	 mat->flags |= MAT_FLAG_ROTATION;
 
    }
-   else if ((mask & MASK_3D_NO_ROT) == MASK_3D_NO_ROT) {
+   else if ((mask & MASK_3D_NO_ROT) == (GLuint) MASK_3D_NO_ROT) {
       mat->type = MATRIX_3D_NO_ROT;
 
       /* Check for scale */
@@ -808,7 +808,7 @@
 	 mat->flags |= MAT_FLAG_GENERAL_SCALE;
       }
    }
-   else if ((mask & MASK_3D) == MASK_3D) {
+   else if ((mask & MASK_3D) == (GLuint) MASK_3D) {
       GLfloat c1 = DOT3(m,m);
       GLfloat c2 = DOT3(m+4,m+4);
       GLfloat c3 = DOT3(m+8,m+8);