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/* $Id: teximage.c,v 1.83 2001/03/07 05:06:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
#include "macros.h"
#include "mem.h"
#include "mmath.h"
#include "state.h"
#include "teximage.h"
#include "texstate.h"
#include "mtypes.h"
#include "swrast/s_span.h" /* XXX SWRAST hack */
#endif
/*
* NOTES:
*
* Mesa's native texture datatype is GLchan. Native formats are
* GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA,
* and GL_COLOR_INDEX.
* Device drivers are free to implement any internal format they want.
*/
#ifdef DEBUG
static void PrintTexture(const struct gl_texture_image *img)
{
GLuint i, j, c;
const GLchan *data = (const GLchan *) img->Data;
if (!data) {
printf("No texture data\n");
return;
}
switch (img->Format) {
case GL_ALPHA:
case GL_LUMINANCE:
case GL_INTENSITY:
case GL_COLOR_INDEX:
c = 1;
break;
case GL_LUMINANCE_ALPHA:
c = 2;
break;
case GL_RGB:
c = 3;
break;
case GL_RGBA:
c = 4;
break;
default:
_mesa_problem(NULL, "error in PrintTexture\n");
return;
}
for (i = 0; i < img->Height; i++) {
for (j = 0; j < img->Width; j++) {
if (c==1)
printf("%02x ", data[0]);
else if (c==2)
printf("%02x%02x ", data[0], data[1]);
else if (c==3)
printf("%02x%02x%02x ", data[0], data[1], data[2]);
else if (c==4)
printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
data += c;
}
printf("\n");
}
}
#endif
/*
* Compute log base 2 of n.
* If n isn't an exact power of two return -1.
* If n<0 return -1.
*/
static int
logbase2( int n )
{
GLint i = 1;
GLint log2 = 0;
if (n<0) {
return -1;
}
while ( n > i ) {
i *= 2;
log2++;
}
if (i != n) {
return -1;
}
else {
return log2;
}
}
/*
* Given an internal texture format enum or 1, 2, 3, 4 return the
* corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
* Return -1 if invalid enum.
*/
GLint
_mesa_base_tex_format( GLcontext *ctx, GLint format )
{
/*
* Ask the driver for the base format, if it doesn't
* know, it will return -1;
*/
if (ctx->Driver.BaseCompressedTexFormat) {
GLint ifmt = (*ctx->Driver.BaseCompressedTexFormat)(ctx, format);
if (ifmt >= 0) {
return ifmt;
}
}
switch (format) {
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return GL_ALPHA;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return GL_LUMINANCE;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return GL_LUMINANCE_ALPHA;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
return GL_INTENSITY;
case 3:
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return GL_RGB;
case 4:
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return GL_RGBA;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return GL_COLOR_INDEX;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16_SGIX:
case GL_DEPTH_COMPONENT24_SGIX:
case GL_DEPTH_COMPONENT32_SGIX:
if (ctx->Extensions.SGIX_depth_texture)
return GL_DEPTH_COMPONENT;
else
return -1;
default:
return -1; /* error */
}
}
/*
* Test if the given image format is a color/rgba format. That is,
* not color index, depth, stencil, etc.
*/
static GLboolean
is_color_format(GLenum format)
{
switch (format) {
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
case 3:
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
case 4:
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return GL_TRUE;
default:
return GL_FALSE;
}
}
static GLboolean
is_index_format(GLenum format)
{
switch (format) {
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/*
* Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE
* otherwise.
*/
static GLboolean
is_compressed_format(GLcontext *ctx, GLenum internalFormat)
{
if (ctx->Driver.IsCompressedFormat) {
return (*ctx->Driver.IsCompressedFormat)(ctx, internalFormat);
}
return GL_FALSE;
}
/*
* Store a gl_texture_image pointer in a gl_texture_object structure
* according to the target and level parameters.
* This was basically prompted by the introduction of cube maps.
*/
static void
set_tex_image(struct gl_texture_object *tObj,
GLenum target, GLint level,
struct gl_texture_image *texImage)
{
ASSERT(tObj);
ASSERT(texImage);
switch (target) {
case GL_TEXTURE_2D:
tObj->Image[level] = texImage;
return;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
tObj->Image[level] = texImage;
return;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
tObj->NegX[level] = texImage;
return;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
tObj->PosY[level] = texImage;
return;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
tObj->NegY[level] = texImage;
return;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
tObj->PosZ[level] = texImage;
return;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
tObj->NegZ[level] = texImage;
return;
default:
_mesa_problem(NULL, "bad target in set_tex_image()");
return;
}
}
/*
* Return new gl_texture_image struct with all fields initialized to zero.
*/
struct gl_texture_image *
_mesa_alloc_texture_image( void )
{
return CALLOC_STRUCT(gl_texture_image);
}
void
_mesa_free_texture_image( struct gl_texture_image *teximage )
{
if (teximage->Data) {
FREE( teximage->Data );
teximage->Data = NULL;
}
FREE( teximage );
}
/*
* Return GL_TRUE if the target is a proxy target.
*/
static GLboolean
is_proxy_target(GLenum target)
{
return (target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_3D ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
}
/*
* Given a texture unit and a texture target, return the corresponding
* texture object.
*/
struct gl_texture_object *
_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
return texUnit->Current1D;
case GL_PROXY_TEXTURE_1D:
return ctx->Texture.Proxy1D;
case GL_TEXTURE_2D:
return texUnit->Current2D;
case GL_PROXY_TEXTURE_2D:
return ctx->Texture.Proxy2D;
case GL_TEXTURE_3D:
return texUnit->Current3D;
case GL_PROXY_TEXTURE_3D:
return ctx->Texture.Proxy3D;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
return ctx->Extensions.ARB_texture_cube_map
? texUnit->CurrentCubeMap : NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Extensions.ARB_texture_cube_map
? ctx->Texture.ProxyCubeMap : NULL;
default:
_mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
return NULL;
}
}
/*
* Return the texture image struct which corresponds to target and level
* for the given texture unit.
*/
struct gl_texture_image *
_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
GLenum target, GLint level)
{
ASSERT(texUnit);
switch (target) {
case GL_TEXTURE_1D:
return texUnit->Current1D->Image[level];
case GL_PROXY_TEXTURE_1D:
return ctx->Texture.Proxy1D->Image[level];
case GL_TEXTURE_2D:
return texUnit->Current2D->Image[level];
case GL_PROXY_TEXTURE_2D:
return ctx->Texture.Proxy2D->Image[level];
case GL_TEXTURE_3D:
return texUnit->Current3D->Image[level];
case GL_PROXY_TEXTURE_3D:
return ctx->Texture.Proxy3D->Image[level];
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->Image[level];
else
return NULL;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->NegX[level];
else
return NULL;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->PosY[level];
else
return NULL;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->NegY[level];
else
return NULL;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->PosZ[level];
else
return NULL;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
if (ctx->Extensions.ARB_texture_cube_map)
return texUnit->CurrentCubeMap->NegZ[level];
else
return NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.ARB_texture_cube_map)
return ctx->Texture.ProxyCubeMap->Image[level];
else
return NULL;
default:
_mesa_problem(ctx, "bad target in _mesa_select_tex_image()");
return NULL;
}
}
/*
* glTexImage[123]D can accept a NULL image pointer. In this case we
* create a texture image with unspecified image contents per the OpenGL
* spec.
*/
static GLubyte *
make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
{
const GLint components = _mesa_components_in_format(format);
const GLint numPixels = width * height * depth;
GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
/*
* Let's see if anyone finds this. If glTexImage2D() is called with
* a NULL image pointer then load the texture image with something
* interesting instead of leaving it indeterminate.
*/
if (data) {
static const char message[8][32] = {
" X X XXXXX XXX X ",
" XX XX X X X X X ",
" X X X X X X X ",
" X X XXXX XXX XXXXX ",
" X X X X X X ",
" X X X X X X X ",
" X X XXXXX XXX X X ",
" "
};
GLubyte *imgPtr = data;
GLint h, i, j, k;
for (h = 0; h < depth; h++) {
for (i = 0; i < height; i++) {
GLint srcRow = 7 - (i % 8);
for (j = 0; j < width; j++) {
GLint srcCol = j % 32;
GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
for (k = 0; k < components; k++) {
*imgPtr++ = texel;
}
}
}
}
}
return data;
}
/*
* Reset the fields of a gl_texture_image struct to zero.
* This is called when a proxy texture test fails, we set all the
* image members (except DriverData) to zero.
* It's also used in glTexImage[123]D as a safeguard to be sure all
* required fields get initialized properly by the Driver.TexImage[123]D
* functions.
*/
static void
clear_teximage_fields(struct gl_texture_image *img)
{
ASSERT(img);
img->Format = 0;
img->Type = 0;
img->IntFormat = 0;
img->RedBits = 0;
img->GreenBits = 0;
img->BlueBits = 0;
img->AlphaBits = 0;
img->IntensityBits = 0;
img->LuminanceBits = 0;
img->IndexBits = 0;
img->Border = 0;
img->Width = 0;
img->Height = 0;
img->Depth = 0;
img->Width2 = 0;
img->Height2 = 0;
img->Depth2 = 0;
img->WidthLog2 = 0;
img->HeightLog2 = 0;
img->DepthLog2 = 0;
img->Data = NULL;
img->IsCompressed = 0;
img->CompressedSize = 0;
img->FetchTexel = NULL;
}
/*
* Initialize basic fields of the gl_texture_image struct.
*/
static void
init_teximage_fields(GLcontext *ctx,
struct gl_texture_image *img,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum internalFormat)
{
ASSERT(img);
img->IntFormat = internalFormat;
img->Border = border;
img->Width = width;
img->Height = height;
img->Depth = depth;
img->WidthLog2 = logbase2(width - 2 * border);
if (height == 1) /* 1-D texture */
img->HeightLog2 = 0;
else
img->HeightLog2 = logbase2(height - 2 * border);
if (depth == 1) /* 2-D texture */
img->DepthLog2 = 0;
else
img->DepthLog2 = logbase2(depth - 2 * border);
img->Width2 = 1 << img->WidthLog2;
img->Height2 = 1 << img->HeightLog2;
img->Depth2 = 1 << img->DepthLog2;
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
img->IsCompressed = is_compressed_format(ctx, internalFormat);
}
/*
* Test glTexImage[123]D() parameters for errors.
* Input:
* dimensions - must be 1 or 2 or 3
* Return: GL_TRUE = an error was detected, GL_FALSE = no errors
*/
static GLboolean
texture_error_check( GLcontext *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLuint dimensions,
GLint width, GLint height,
GLint depth, GLint border )
{
GLboolean isProxy;
GLint iformat;
if (dimensions == 1) {
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_1D);
if (target != GL_TEXTURE_1D && !isProxy) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
if (target != GL_TEXTURE_2D && !isProxy &&
!(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_3D);
if (target != GL_TEXTURE_3D && !isProxy) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
return GL_TRUE;
}
}
else {
_mesa_problem( ctx, "bad dims in texture_error_check" );
return GL_TRUE;
}
/* Border */
if (border != 0 && border != 1) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(border=%d)", dimensions, border);
_mesa_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
/* Width */
if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
|| logbase2( width - 2 * border ) < 0) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(width=%d)", dimensions, width);
_mesa_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
/* Height */
if (dimensions >= 2) {
if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
|| logbase2( height - 2 * border ) < 0) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(height=%d)", dimensions, height);
_mesa_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
}
/* For cube map, width must equal height */
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
if (width != height) {
if (!isProxy) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexImage2D(width != height)");
}
return GL_TRUE;
}
}
/* Depth */
if (dimensions >= 3) {
if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize
|| logbase2( depth - 2 * border ) < 0) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage3D(depth=%d)", depth );
_mesa_error( ctx, GL_INVALID_VALUE, message );
}
return GL_TRUE;
}
}
/* Level */
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(level=%d)", dimensions, level);
_mesa_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
/* For cube map, width must equal height */
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
if (width != height) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexImage2D(width != height)");
return GL_TRUE;
}
}
iformat = _mesa_base_tex_format( ctx, internalFormat );
if (iformat < 0) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(internalFormat=0x%x)", dimensions,
internalFormat);
_mesa_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
if (!is_compressed_format(ctx, internalFormat)) {
if (!_mesa_is_legal_format_and_type( format, type )) {
/* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
* is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
*/
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(format or type)", dimensions);
_mesa_error(ctx, GL_INVALID_OPERATION, message);
}
return GL_TRUE;
}
}
/* if we get here, the parameters are OK */
return GL_FALSE;
}
/*
* Test glTexSubImage[123]D() parameters for errors.
* Input:
* dimensions - must be 1 or 2 or 3
* Return: GL_TRUE = an error was detected, GL_FALSE = no errors
*/
static GLboolean
subtexture_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
if (dimensions == 1) {
if (target != GL_TEXTURE_1D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
if (ctx->Extensions.ARB_texture_cube_map) {
if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
if (target != GL_TEXTURE_3D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
return GL_TRUE;
}
}
else {
_mesa_problem( ctx, "bad dims in texture_error_check" );
return GL_TRUE;
}
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
char message[100];
sprintf(message, "glTexSubImage2D(level=%d)", level);
_mesa_error(ctx, GL_INVALID_ENUM, message);
return GL_TRUE;
}
if (width < 0) {
char message[100];
sprintf(message, "glTexSubImage%dD(width=%d)", dimensions, width);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (height < 0 && dimensions > 1) {
char message[100];
sprintf(message, "glTexSubImage%dD(height=%d)", dimensions, height);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (depth < 0 && dimensions > 2) {
char message[100];
sprintf(message, "glTexSubImage%dD(depth=%d)", dimensions, depth);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
destTex = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!destTex) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage2D");
return GL_TRUE;
}
if (xoffset < -((GLint)destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset)");
return GL_TRUE;
}
if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset+width)");
return GL_TRUE;
}
if (dimensions > 1) {
if (yoffset < -((GLint)destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset)");
return GL_TRUE;
}
if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset+height)");
return GL_TRUE;
}
}
if (dimensions > 2) {
if (zoffset < -((GLint)destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
return GL_TRUE;
}
if (zoffset + depth > (GLint) (destTex->Depth+destTex->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
return GL_TRUE;
}
}
if (!is_compressed_format(ctx, destTex->IntFormat)) {
if (!_mesa_is_legal_format_and_type(format, type)) {
char message[100];
sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
_mesa_error(ctx, GL_INVALID_ENUM, message);
return GL_TRUE;
}
}
return GL_FALSE;
}
/*
* Test glCopyTexImage[12]D() parameters for errors.
* Input: dimensions - must be 1 or 2 or 3
* Return: GL_TRUE = an error was detected, GL_FALSE = no errors
*/
static GLboolean
copytexture_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level, GLint internalFormat,
GLint width, GLint height, GLint border )
{
GLint iformat;
if (dimensions == 1) {
if (target != GL_TEXTURE_1D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
if (ctx->Extensions.ARB_texture_cube_map) {
if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
return GL_TRUE;
}
}
else if (target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
return GL_TRUE;
}
}
/* Border */
if (border!=0 && border!=1) {
char message[100];
sprintf(message, "glCopyTexImage%dD(border)", dimensions);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
/* Width */
if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
|| logbase2( width - 2 * border ) < 0) {
char message[100];
sprintf(message, "glCopyTexImage%dD(width=%d)", dimensions, width);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
/* Height */
if (dimensions >= 2) {
if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
|| logbase2( height - 2 * border ) < 0) {
char message[100];
sprintf(message, "glCopyTexImage%dD(height=%d)", dimensions, height);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
}
/* For cube map, width must equal height */
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
if (width != height) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width != height)");
return GL_TRUE;
}
}
/* Level */
if (level<0 || level>=ctx->Const.MaxTextureLevels) {
char message[100];
sprintf(message, "glCopyTexImage%dD(level=%d)", dimensions, level);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
iformat = _mesa_base_tex_format( ctx, internalFormat );
if (iformat < 0) {
char message[100];
sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
/* if we get here, the parameters are OK */
return GL_FALSE;
}
static GLboolean
copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *teximage;
if (dimensions == 1) {
if (target != GL_TEXTURE_1D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
if (ctx->Extensions.ARB_texture_cube_map) {
if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
if (target != GL_TEXTURE_3D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
return GL_TRUE;
}
}
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(level=%d)", dimensions, level);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (width < 0) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(width=%d)", dimensions, width);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (dimensions > 1 && height < 0) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(height=%d)", dimensions, height);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
teximage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!teximage) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions);
_mesa_error(ctx, GL_INVALID_OPERATION, message);
return GL_TRUE;
}
if (xoffset < -((GLint)teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(xoffset+width)", dimensions);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (dimensions > 1) {
if (yoffset < -((GLint)teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
/* NOTE: we're adding the border here, not subtracting! */
if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(yoffset+height)", dimensions);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
}
if (dimensions > 2) {
if (zoffset < -((GLint)teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(zoffset)", dimensions);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (zoffset > (GLint) (teximage->Depth+teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
_mesa_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
}
/* if we get here, the parameters are OK */
return GL_FALSE;
}
void
_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
const struct gl_texture_unit *texUnit;
const struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
return;
}
if (_mesa_sizeof_type(type) <= 0) {
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
return;
}
if (_mesa_components_in_format(format) <= 0 ||
format == GL_STENCIL_INDEX) {
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
return;
}
if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
}
if (!ctx->Extensions.SGIX_depth_texture && format == GL_DEPTH_COMPONENT) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
}
/* XXX what if format/type doesn't match texture format/type? */
if (!pixels)
return;
texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
if (!texObj || is_proxy_target(target)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
return;
}
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
/* invalid mipmap level, not an error */
return;
}
if (!texImage->Data) {
/* no image data, not an error */
return;
}
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
if (is_color_format(format) &&
ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
/* convert texture image to GL_RGBA, GL_FLOAT */
GLint width = texImage->Width;
GLint height = texImage->Height;
GLint depth = texImage->Depth;
GLint img, row;
GLfloat *tmpImage, *convImage;
tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
return;
}
convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
if (!convImage) {
FREE(tmpImage);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
return;
}
for (img = 0; img < depth; img++) {
GLint convWidth, convHeight;
/* convert texture data to GLfloat/GL_RGBA */
for (row = 0; row < height; row++) {
GLchan texels[1 << MAX_TEXTURE_LEVELS][4];
GLint col;
GLfloat *dst = tmpImage + row * width * 4;
for (col = 0; col < width; col++) {
(*texImage->FetchTexel)(texImage, col, row, img,
texels[col]);
}
_mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst,
GL_RGBA, CHAN_TYPE, texels,
&_mesa_native_packing,
ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS,
GL_FALSE);
}
convWidth = width;
convHeight = height;
/* convolve */
if (target == GL_TEXTURE_1D) {
if (ctx->Pixel.Convolution1DEnabled) {
_mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage);
}
}
else {
if (ctx->Pixel.Convolution2DEnabled) {
_mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
tmpImage, convImage);
}
else if (ctx->Pixel.Separable2DEnabled) {
_mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
tmpImage, convImage);
}
}
/* pack convolved image */
for (row = 0; row < convHeight; row++) {
const GLfloat *src = convImage + row * convWidth * 4;
GLvoid *dest = _mesa_image_address(&ctx->Pack, pixels,
convWidth, convHeight,
format, type, img, row, 0);
_mesa_pack_float_rgba_span(ctx, convWidth,
(const GLfloat(*)[4]) src,
format, type, dest, &ctx->Pack,
ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS);
}
}
FREE(tmpImage);
FREE(convImage);
}
else {
/* no convolution, or non-rgba image */
GLint width = texImage->Width;
GLint height = texImage->Height;
GLint depth = texImage->Depth;
GLint img, row;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
/* compute destination address in client memory */
GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels,
width, height, format, type,
img, row, 0);
assert(dest);
if (format == GL_COLOR_INDEX) {
GLuint indexRow[MAX_WIDTH];
GLint col;
for (col = 0; col < width; col++) {
(*texImage->FetchTexel)(texImage, col, row, img,
(GLvoid *) &indexRow[col]);
}
_mesa_pack_index_span(ctx, width, type, dest,
indexRow, &ctx->Pack,
ctx->_ImageTransferState);
}
else if (format == GL_DEPTH_COMPONENT) {
GLfloat depthRow[MAX_WIDTH];
GLint col;
for (col = 0; col < width; col++) {
(*texImage->FetchTexel)(texImage, col, row, img,
(GLvoid *) &depthRow[col]);
}
_mesa_pack_depth_span(ctx, width, dest, type,
depthRow, &ctx->Pack);
}
else {
/* general case: convert row to RGBA format */
GLchan rgba[MAX_WIDTH][4];
GLint col;
for (col = 0; col < width; col++) {
(*texImage->FetchTexel)(texImage, col, row, img,
(GLvoid *) rgba[col]);
}
_mesa_pack_rgba_span(ctx, width, (const GLchan (*)[4])rgba,
format, type, dest, &ctx->Pack,
ctx->_ImageTransferState);
} /* format */
} /* row */
} /* img */
} /* convolution */
}
/*
* Called from the API. Note that width includes the border.
*/
void
_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid *pixels )
{
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
if (target == GL_TEXTURE_1D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 1, postConvWidth, 1, 1, border)) {
return; /* error was recorded */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
texObj->Image[level] = texImage;
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
}
}
else if (texImage->Data) {
/* free the old texture data */
FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
border, internalFormat);
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
ASSERT(ctx->Driver.TexImage1D);
if (pixels) {
(*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
width, border, format, type, pixels,
&ctx->Unpack, texObj, texImage);
}
else {
GLubyte *dummy = make_null_texture(width, 1, 1, format);
if (dummy) {
(*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
width, border,
format, GL_UNSIGNED_BYTE, dummy,
&_mesa_native_packing, texObj, texImage);
FREE(dummy);
}
}
/* one of these has to be non-zero! */
ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
texImage->LuminanceBits || texImage->IntensityBits ||
texImage->DepthBits);
ASSERT(texImage->FetchTexel);
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
format, type, 1,
postConvWidth, 1, 1, border);
if (!error) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
border, internalFormat);
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, format, type,
postConvWidth, 1, 1, border);
}
if (error) {
/* if error, clear all proxy texture image parameters */
if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
clear_teximage_fields(ctx->Texture.Proxy1D->Image[level]);
}
}
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
return;
}
}
void
_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
&postConvHeight);
}
if (target == GL_TEXTURE_2D ||
(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 2, postConvWidth, postConvHeight,
1, border)) {
return; /* error was recorded */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
set_tex_image(texObj, target, level, texImage);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
}
else if (texImage->Data) {
/* free the old texture data */
FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
border, internalFormat);
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
ASSERT(ctx->Driver.TexImage2D);
if (pixels) {
(*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
width, height, border, format, type, pixels,
&ctx->Unpack, texObj, texImage);
}
else {
GLubyte *dummy = make_null_texture(width, height, 1, format);
if (dummy) {
(*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
width, height, border,
format, GL_UNSIGNED_BYTE, dummy,
&_mesa_native_packing, texObj, texImage);
FREE(dummy);
}
}
/* one of these has to be non-zero! */
ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
texImage->LuminanceBits || texImage->IntensityBits ||
texImage->DepthBits);
ASSERT(texImage->FetchTexel);
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_2D) {
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
format, type, 2,
postConvWidth, postConvHeight, 1, border);
if (!error) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
border, internalFormat);
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, format, type,
postConvWidth, postConvHeight, 1, border);
}
if (error) {
/* if error, clear all proxy texture image parameters */
if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
clear_teximage_fields(ctx->Texture.Proxy2D->Image[level]);
}
}
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
return;
}
}
/*
* Called by the API or display list executor.
* Note that width and height include the border.
*/
void
_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target == GL_TEXTURE_3D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 3, width, height, depth, border)) {
return; /* error was recorded */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
texObj->Image[level] = texImage;
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
return;
}
}
else if (texImage->Data) {
FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
init_teximage_fields(ctx, texImage, width, height, depth, border,
internalFormat);
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
ASSERT(ctx->Driver.TexImage3D);
if (pixels) {
(*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
width, height, depth, border,
format, type, pixels,
&ctx->Unpack, texObj, texImage);
}
else {
GLubyte *dummy = make_null_texture(width, height, depth, format);
if (dummy) {
(*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
width, height, depth, border,
format, GL_UNSIGNED_BYTE, dummy,
&_mesa_native_packing, texObj, texImage);
FREE(dummy);
}
}
/* one of these has to be non-zero! */
ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
texImage->LuminanceBits || texImage->IntensityBits ||
texImage->DepthBits);
ASSERT(texImage->FetchTexel);
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
format, type, 3, width, height, depth, border);
if (!error) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
init_teximage_fields(ctx, texImage, width, height, 1,
border, internalFormat);
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, format, type,
width, height, depth, border);
}
if (error) {
/* if error, clear all proxy texture image parameters */
if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
clear_teximage_fields(ctx->Texture.Proxy3D->Image[level]);
}
}
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
return;
}
}
void
_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels )
{
_mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
depth, border, format, type, pixels);
}
void
_mesa_TexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
/* XXX should test internal format */
if (is_color_format(format)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
postConvWidth, 1, 1, format, type)) {
return; /* error was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || !pixels)
return; /* no-op, not an error */
ASSERT(ctx->Driver.TexSubImage1D);
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
format, type, pixels, &ctx->Unpack,
texObj, texImage);
ctx->NewState |= _NEW_TEXTURE;
}
void
_mesa_TexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
/* XXX should test internal format */
if (is_color_format(format)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
&postConvHeight);
}
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight, 1, format, type)) {
return; /* error was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
ASSERT(ctx->Driver.TexSubImage2D);
(*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
width, height, format, type, pixels,
&ctx->Unpack, texObj, texImage);
ctx->NewState |= _NEW_TEXTURE;
}
void
_mesa_TexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type)) {
return; /* error was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || height == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
ASSERT(ctx->Driver.TexSubImage3D);
(*ctx->Driver.TexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels,
&ctx->Unpack, texObj, texImage );
ctx->NewState |= _NEW_TEXTURE;
}
void
_mesa_CopyTexImage1D( GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
GLsizei width, GLint border )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
if (copytexture_error_check(ctx, 1, target, level, internalFormat,
postConvWidth, 1, border))
return;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
set_tex_image(texObj, target, level, texImage);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
return;
}
}
else if (texImage->Data) {
/* free the old texture data */
FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
border, internalFormat);
ASSERT(ctx->Driver.CopyTexImage1D);
(*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
x, y, width, border);
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
void
_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
&postConvHeight);
}
if (copytexture_error_check(ctx, 2, target, level, internalFormat,
postConvWidth, postConvHeight, border))
return;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
set_tex_image(texObj, target, level, texImage);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
return;
}
}
else if (texImage->Data) {
/* free the old texture data */
FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
border, internalFormat);
ASSERT(ctx->Driver.CopyTexImage2D);
(*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
x, y, width, height, border);
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
void
_mesa_CopyTexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
/* XXX should test internal format */
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
if (copytexsubimage_error_check(ctx, 1, target, level,
xoffset, 0, 0, postConvWidth, 1))
return;
ASSERT(ctx->Driver.CopyTexSubImage1D);
(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
ctx->NewState |= _NEW_TEXTURE;
}
void
_mesa_CopyTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
/* XXX should test internal format */
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight))
return;
ASSERT(ctx->Driver.CopyTexSubImage2D);
(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
xoffset, yoffset, x, y, width, height);
ctx->NewState |= _NEW_TEXTURE;
}
void
_mesa_CopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState & _NEW_PIXEL)
_mesa_update_state(ctx);
/* XXX should test internal format */
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset,
zoffset, postConvWidth, postConvHeight))
return;
ASSERT(ctx->Driver.CopyTexSubImage3D);
(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset,
x, y, width, height);
ctx->NewState |= _NEW_TEXTURE;
}
void
_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLint border, GLsizei imageSize,
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
case GL_COMPRESSED_LUMINANCE_ARB:
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
case GL_COMPRESSED_INTENSITY_ARB:
case GL_COMPRESSED_RGB_ARB:
case GL_COMPRESSED_RGBA_ARB:
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB");
return;
default:
/* silence compiler warning */
;
}
if (target == GL_TEXTURE_1D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
return; /* error in texture image was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
texObj->Image[level] = texImage;
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
return;
}
}
else if (texImage->Data) {
FREE(texImage->Data);
texImage->Data = NULL;
}
init_teximage_fields(ctx, texImage, width, 1, 1, border, internalFormat);
if (ctx->Extensions.ARB_texture_compression) {
ASSERT(ctx->Driver.CompressedTexImage1D);
(*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
internalFormat, width, border,
imageSize, data,
texObj, texImage);
ASSERT(texImage->CompressedSize > 0); /* sanity */
}
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, 1, 1, border);
if (!error) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
init_teximage_fields(ctx, texImage, width, 1, 1,
border, internalFormat);
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, GL_NONE, GL_NONE,
width, 1, 1, border);
}
if (error) {
/* if error, clear all proxy texture image parameters */
if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
clear_teximage_fields(ctx->Texture.Proxy1D->Image[level]);
}
}
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" );
return;
}
}
void
_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
case GL_COMPRESSED_LUMINANCE_ARB:
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
case GL_COMPRESSED_INTENSITY_ARB:
case GL_COMPRESSED_RGB_ARB:
case GL_COMPRESSED_RGBA_ARB:
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB");
return;
default:
/* silence compiler warning */
;
}
if (target == GL_TEXTURE_2D ||
(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, height, 1, border)) {
return; /* error in texture image was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
texObj->Image[level] = texImage;
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
return;
}
}
else if (texImage->Data) {
FREE(texImage->Data);
texImage->Data = NULL;
}
init_teximage_fields(ctx, texImage, width, height, 1, border,
internalFormat);
if (ctx->Extensions.ARB_texture_compression) {
ASSERT(ctx->Driver.CompressedTexImage2D);
(*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
internalFormat, width, height,
border, imageSize, data,
texObj, texImage);
ASSERT(texImage->CompressedSize > 0); /* sanity */
}
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_2D) {
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 2, width, height, 1, border);
if (!error) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
init_teximage_fields(ctx, texImage, width, height, 1,
border, internalFormat);
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, GL_NONE, GL_NONE,
width, height, 1, border);
}
if (error) {
/* if error, clear all proxy texture image parameters */
if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
clear_teximage_fields(ctx->Texture.Proxy2D->Image[level]);
}
}
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" );
return;
}
}
void
_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize, const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
case GL_COMPRESSED_LUMINANCE_ARB:
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
case GL_COMPRESSED_INTENSITY_ARB:
case GL_COMPRESSED_RGB_ARB:
case GL_COMPRESSED_RGBA_ARB:
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB");
return;
default:
/* silence compiler warning */
;
}
if (target == GL_TEXTURE_3D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, height, depth, border)) {
return; /* error in texture image was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
texImage = _mesa_alloc_texture_image();
texObj->Image[level] = texImage;
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
return;
}
}
else if (texImage->Data) {
FREE(texImage->Data);
texImage->Data = NULL;
}
init_teximage_fields(ctx, texImage, width, height, depth, border,
internalFormat);
if (ctx->Extensions.ARB_texture_compression) {
ASSERT(ctx->Driver.CompressedTexImage3D);
(*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
internalFormat,
width, height, depth,
border, imageSize, data,
texObj, texImage);
ASSERT(texImage->CompressedSize > 0); /* sanity */
}
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
}
else if (target == GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */
GLenum error = texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, height, depth, border);
if (!error) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
init_teximage_fields(ctx, texImage, width, height, depth,
border, internalFormat);
ASSERT(ctx->Driver.TestProxyTexImage);
error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
internalFormat, GL_NONE, GL_NONE,
width, height, depth, border);
}
if (error) {
/* if error, clear all proxy texture image parameters */
if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
clear_teximage_fields(ctx->Texture.Proxy3D->Image[level]);
}
}
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" );
return;
}
}
void
_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
width, 1, 1, format, GL_NONE)) {
return; /* error was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || !data)
return; /* no-op, not an error */
if (ctx->Driver.CompressedTexSubImage1D) {
(*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
xoffset, width,
format, imageSize, data,
texObj, texImage);
}
ctx->NewState |= _NEW_TEXTURE;
}
void
_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
width, height, 1, format, GL_NONE)) {
return; /* error was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || height == 0 || !data)
return; /* no-op, not an error */
if (ctx->Driver.CompressedTexSubImage2D) {
(*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
xoffset, yoffset, width, height,
format, imageSize, data,
texObj, texImage);
}
ctx->NewState |= _NEW_TEXTURE;
}
void
_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, GL_NONE)) {
return; /* error was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
assert(texImage);
if (width == 0 || height == 0 || depth == 0 || !data)
return; /* no-op, not an error */
if (ctx->Driver.CompressedTexSubImage3D) {
(*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset,
width, height, depth,
format, imageSize, data,
texObj, texImage);
}
ctx->NewState |= _NEW_TEXTURE;
}
void
_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
{
const struct gl_texture_unit *texUnit;
const struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)" );
return;
}
if (is_proxy_target(target)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
/* invalid mipmap level */
_mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
return;
}
if (!texImage->IsCompressed) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
return;
}
if (!img)
return;
if (ctx->Extensions.ARB_texture_compression) {
ASSERT(ctx->Driver.GetCompressedTexImage);
(*ctx->Driver.GetCompressedTexImage)(ctx, target, level, img, texObj,
texImage);
}
}