blob: 02ec55eddbd39854b2e29c03bd1d4fa6cbb0a7a1 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2012 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "gallivm/lp_bld_type.h"
#include "gallivm/lp_bld_arit.h"
#include "gallivm/lp_bld_const.h"
#include "gallivm/lp_bld_logic.h"
#include "gallivm/lp_bld_swizzle.h"
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_debug.h"
#include "gallivm/lp_bld_pack.h"
#include "lp_bld_blend.h"
/**
* Is (a OP b) == (b OP a)?
*/
boolean
lp_build_blend_func_commutative(unsigned func)
{
switch (func) {
case PIPE_BLEND_ADD:
case PIPE_BLEND_MIN:
case PIPE_BLEND_MAX:
return TRUE;
case PIPE_BLEND_SUBTRACT:
case PIPE_BLEND_REVERSE_SUBTRACT:
return FALSE;
default:
assert(0);
return TRUE;
}
}
/**
* Whether the blending functions are the reverse of each other.
*/
boolean
lp_build_blend_func_reverse(unsigned rgb_func, unsigned alpha_func)
{
if (rgb_func == alpha_func)
return FALSE;
if (rgb_func == PIPE_BLEND_SUBTRACT && alpha_func == PIPE_BLEND_REVERSE_SUBTRACT)
return TRUE;
if (rgb_func == PIPE_BLEND_REVERSE_SUBTRACT && alpha_func == PIPE_BLEND_SUBTRACT)
return TRUE;
return FALSE;
}
/**
* Whether the blending factors are complementary of each other.
*/
static inline boolean
lp_build_blend_factor_complementary(unsigned src_factor, unsigned dst_factor)
{
STATIC_ASSERT((PIPE_BLENDFACTOR_ZERO ^ 0x10) == PIPE_BLENDFACTOR_ONE);
STATIC_ASSERT((PIPE_BLENDFACTOR_CONST_COLOR ^ 0x10) ==
PIPE_BLENDFACTOR_INV_CONST_COLOR);
return dst_factor == (src_factor ^ 0x10);
}
/**
* Whether this is a inverse blend factor
*/
static inline boolean
is_inverse_factor(unsigned factor)
{
STATIC_ASSERT(PIPE_BLENDFACTOR_ZERO == 0x11);
return factor > 0x11;
}
/**
* Calculates the (expanded to wider type) multiplication
* of 2 normalized numbers.
*/
static void
lp_build_mul_norm_expand(struct lp_build_context *bld,
LLVMValueRef a, LLVMValueRef b,
LLVMValueRef *resl, LLVMValueRef *resh,
boolean signedness_differs)
{
const struct lp_type type = bld->type;
struct lp_type wide_type = lp_wider_type(type);
struct lp_type wide_type2 = wide_type;
struct lp_type type2 = type;
LLVMValueRef al, ah, bl, bh;
assert(lp_check_value(type, a));
assert(lp_check_value(type, b));
assert(!type.floating && !type.fixed && type.norm);
if (a == bld->zero || b == bld->zero) {
LLVMValueRef zero = LLVMConstNull(lp_build_vec_type(bld->gallivm, wide_type));
*resl = zero;
*resh = zero;
return;
}
if (signedness_differs) {
type2.sign = !type.sign;
wide_type2.sign = !wide_type2.sign;
}
lp_build_unpack2_native(bld->gallivm, type, wide_type, a, &al, &ah);
lp_build_unpack2_native(bld->gallivm, type2, wide_type2, b, &bl, &bh);
*resl = lp_build_mul_norm(bld->gallivm, wide_type, al, bl);
*resh = lp_build_mul_norm(bld->gallivm, wide_type, ah, bh);
}
/**
* @sa http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml
*/
LLVMValueRef
lp_build_blend_func(struct lp_build_context *bld,
unsigned func,
LLVMValueRef term1,
LLVMValueRef term2)
{
switch (func) {
case PIPE_BLEND_ADD:
return lp_build_add(bld, term1, term2);
case PIPE_BLEND_SUBTRACT:
return lp_build_sub(bld, term1, term2);
case PIPE_BLEND_REVERSE_SUBTRACT:
return lp_build_sub(bld, term2, term1);
case PIPE_BLEND_MIN:
return lp_build_min(bld, term1, term2);
case PIPE_BLEND_MAX:
return lp_build_max(bld, term1, term2);
default:
assert(0);
return bld->zero;
}
}
/**
* Performs optimisations and blending independent of SoA/AoS
*
* @param func the blend function
* @param factor_src PIPE_BLENDFACTOR_xxx
* @param factor_dst PIPE_BLENDFACTOR_xxx
* @param src source rgba
* @param dst dest rgba
* @param src_factor src factor computed value
* @param dst_factor dst factor computed value
* @param not_alpha_dependent same factors accross all channels of src/dst
*
* not_alpha_dependent should be:
* SoA: always true as it is only one channel at a time
* AoS: rgb_src_factor == alpha_src_factor && rgb_dst_factor == alpha_dst_factor
*
* Note that pretty much every possible optimisation can only be done on non-unorm targets
* due to unorm values not going above 1.0 meaning factorisation can change results.
* e.g. (0.9 * 0.9) + (0.9 * 0.9) != 0.9 * (0.9 + 0.9) as result of + is always <= 1.
*/
LLVMValueRef
lp_build_blend(struct lp_build_context *bld,
unsigned func,
unsigned factor_src,
unsigned factor_dst,
LLVMValueRef src,
LLVMValueRef dst,
LLVMValueRef src_factor,
LLVMValueRef dst_factor,
boolean not_alpha_dependent,
boolean optimise_only)
{
LLVMValueRef result, src_term, dst_term;
/* If we are not alpha dependent we can mess with the src/dst factors */
if (not_alpha_dependent) {
if (lp_build_blend_factor_complementary(factor_src, factor_dst)) {
if (func == PIPE_BLEND_ADD) {
if (factor_src < factor_dst) {
return lp_build_lerp(bld, src_factor, dst, src, 0);
} else {
return lp_build_lerp(bld, dst_factor, src, dst, 0);
}
} else if (bld->type.floating && func == PIPE_BLEND_SUBTRACT) {
result = lp_build_add(bld, src, dst);
if (factor_src < factor_dst) {
result = lp_build_mul(bld, result, src_factor);
return lp_build_sub(bld, result, dst);
} else {
result = lp_build_mul(bld, result, dst_factor);
return lp_build_sub(bld, src, result);
}
} else if (bld->type.floating && func == PIPE_BLEND_REVERSE_SUBTRACT) {
result = lp_build_add(bld, src, dst);
if (factor_src < factor_dst) {
result = lp_build_mul(bld, result, src_factor);
return lp_build_sub(bld, dst, result);
} else {
result = lp_build_mul(bld, result, dst_factor);
return lp_build_sub(bld, result, src);
}
}
}
if (bld->type.floating && factor_src == factor_dst) {
if (func == PIPE_BLEND_ADD ||
func == PIPE_BLEND_SUBTRACT ||
func == PIPE_BLEND_REVERSE_SUBTRACT) {
LLVMValueRef result;
result = lp_build_blend_func(bld, func, src, dst);
return lp_build_mul(bld, result, src_factor);
}
}
}
if (optimise_only)
return NULL;
if ((bld->type.norm && bld->type.sign) &&
(is_inverse_factor(factor_src) || is_inverse_factor(factor_dst))) {
/*
* With snorm blending, the inverse blend factors range from [0,2]
* instead of [-1,1], so the ordinary signed normalized arithmetic
* doesn't quite work. Unpack must be unsigned, and the add/sub
* must be done with wider type.
* (Note that it's not quite obvious what the blend equation wrt to
* clamping should actually be based on GL spec in this case, but
* really the incoming src values are clamped to [-1,1] (the dst is
* always clamped already), and then NO further clamping occurs until
* the end.)
*/
struct lp_build_context bldw;
struct lp_type wide_type = lp_wider_type(bld->type);
LLVMValueRef src_terml, src_termh, dst_terml, dst_termh;
LLVMValueRef resl, resh;
/*
* We don't need saturate math for the sub/add, since we have
* x+1 bit numbers in x*2 wide type (result is x+2 bits).
* (Doesn't really matter on x86 sse2 though as we use saturated
* intrinsics.)
*/
wide_type.norm = 0;
lp_build_context_init(&bldw, bld->gallivm, wide_type);
/*
* XXX This is a bit hackish. Note that -128 really should
* be -1.0, the same as -127. However, we did not actually clamp
* things anywhere (relying on pack intrinsics instead) therefore
* we will get -128, and the inverted factor then 255. But the mul
* can overflow in this case (rather the rounding fixups for the mul,
* -128*255 will be positive).
* So we clamp the src and dst up here but only when necessary (we
* should do this before calculating blend factors but it's enough
* for avoiding overflow).
*/
if (is_inverse_factor(factor_src)) {
src = lp_build_max(bld, src,
lp_build_const_vec(bld->gallivm, bld->type, -1.0));
}
if (is_inverse_factor(factor_dst)) {
dst = lp_build_max(bld, dst,
lp_build_const_vec(bld->gallivm, bld->type, -1.0));
}
lp_build_mul_norm_expand(bld, src, src_factor, &src_terml, &src_termh,
is_inverse_factor(factor_src) ? TRUE : FALSE);
lp_build_mul_norm_expand(bld, dst, dst_factor, &dst_terml, &dst_termh,
is_inverse_factor(factor_dst) ? TRUE : FALSE);
resl = lp_build_blend_func(&bldw, func, src_terml, dst_terml);
resh = lp_build_blend_func(&bldw, func, src_termh, dst_termh);
/*
* XXX pack2_native is not ok because the values have to be in dst
* range. We need native pack though for the correct order on avx2.
* Will break on everything not implementing clamping pack intrinsics
* (i.e. everything but sse2 and altivec).
*/
return lp_build_pack2_native(bld->gallivm, wide_type, bld->type, resl, resh);
} else {
src_term = lp_build_mul(bld, src, src_factor);
dst_term = lp_build_mul(bld, dst, dst_factor);
return lp_build_blend_func(bld, func, src_term, dst_term);
}
}
void
lp_build_alpha_to_coverage(struct gallivm_state *gallivm,
struct lp_type type,
struct lp_build_mask_context *mask,
LLVMValueRef alpha,
boolean do_branch)
{
struct lp_build_context bld;
LLVMValueRef test;
LLVMValueRef alpha_ref_value;
lp_build_context_init(&bld, gallivm, type);
alpha_ref_value = lp_build_const_vec(gallivm, type, 0.5);
test = lp_build_cmp(&bld, PIPE_FUNC_GREATER, alpha, alpha_ref_value);
lp_build_name(test, "alpha_to_coverage");
lp_build_mask_update(mask, test);
if (do_branch)
lp_build_mask_check(mask);
}