| /* $Id: osmesa.c,v 1.40 2001/01/23 23:39:36 brianp Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.3 |
| * |
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /* |
| * Off-Screen Mesa rendering / Rendering into client memory space |
| * |
| * Note on thread safety: this driver is thread safe. All |
| * functions are reentrant. The notion of current context is |
| * managed by the core _mesa_make_current() and _mesa_get_current_context() |
| * functions. Those functions are thread-safe. |
| */ |
| |
| |
| #ifdef PC_HEADER |
| #include "all.h" |
| #else |
| #include "glheader.h" |
| #include "GL/osmesa.h" |
| #include "context.h" |
| #include "depth.h" |
| #include "macros.h" |
| #include "mem.h" |
| #include "matrix.h" |
| #include "mmath.h" |
| #include "mtypes.h" |
| #include "extensions.h" |
| #include "swrast/swrast.h" |
| #include "swrast_setup/swrast_setup.h" |
| #include "swrast/s_context.h" |
| #include "swrast/s_depth.h" |
| #include "swrast/s_lines.h" |
| #include "swrast/s_triangle.h" |
| #include "tnl/tnl.h" |
| #include "array_cache/acache.h" |
| #endif |
| |
| |
| |
| |
| /* |
| * This is the OS/Mesa context struct. |
| * Notice how it includes a GLcontext. By doing this we're mimicking |
| * C++ inheritance/derivation. |
| * Later, we can cast a GLcontext pointer into an OSMesaContext pointer |
| * or vice versa. |
| */ |
| struct osmesa_context { |
| GLcontext gl_ctx; /* The core GL/Mesa context */ |
| GLvisual *gl_visual; /* Describes the buffers */ |
| GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */ |
| GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */ |
| void *buffer; /* the image buffer */ |
| GLint width, height; /* size of image buffer */ |
| GLuint clearpixel; /* pixel for clearing the color buffer */ |
| GLint rowlength; /* number of pixels per row */ |
| GLint userRowLength; /* user-specified number of pixels per row */ |
| GLint rshift, gshift; /* bit shifts for RGBA formats */ |
| GLint bshift, ashift; |
| GLint rind, gind, bind; /* index offsets for RGBA formats */ |
| void *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */ |
| GLboolean yup; /* TRUE -> Y increases upward */ |
| /* FALSE -> Y increases downward */ |
| }; |
| |
| |
| |
| /* A forward declaration: */ |
| static void osmesa_update_state( GLcontext *ctx, GLuint newstate ); |
| static void osmesa_register_swrast_functions( GLcontext *ctx ); |
| |
| |
| |
| #define OSMESA_CONTEXT(ctx) ((OSMesaContext) (ctx->DriverCtx)) |
| |
| |
| |
| /**********************************************************************/ |
| /***** Public Functions *****/ |
| /**********************************************************************/ |
| |
| |
| /* |
| * Create an Off-Screen Mesa rendering context. The only attribute needed is |
| * an RGBA vs Color-Index mode flag. |
| * |
| * Input: format - either GL_RGBA or GL_COLOR_INDEX |
| * sharelist - specifies another OSMesaContext with which to share |
| * display lists. NULL indicates no sharing. |
| * Return: an OSMesaContext or 0 if error |
| */ |
| OSMesaContext GLAPIENTRY |
| OSMesaCreateContext( GLenum format, OSMesaContext sharelist ) |
| { |
| return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS, |
| 8, 16, sharelist); |
| } |
| |
| |
| |
| /* |
| * New in Mesa 3.5 |
| * |
| * Create context and specify size of ancillary buffers. |
| */ |
| OSMesaContext GLAPIENTRY |
| OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, |
| GLint accumBits, OSMesaContext sharelist ) |
| { |
| OSMesaContext osmesa; |
| GLint rshift, gshift, bshift, ashift; |
| GLint rind, gind, bind; |
| GLint indexBits, redBits, greenBits, blueBits, alphaBits; |
| GLboolean rgbmode; |
| GLboolean swalpha; |
| GLuint i4 = 1; |
| GLubyte *i1 = (GLubyte *) &i4; |
| GLint little_endian = *i1; |
| |
| swalpha = GL_FALSE; |
| rind = gind = bind = 0; |
| if (format==OSMESA_COLOR_INDEX) { |
| indexBits = 8; |
| rshift = gshift = bshift = ashift = 0; |
| rgbmode = GL_FALSE; |
| } |
| else if (format==OSMESA_RGBA) { |
| indexBits = 0; |
| redBits = 8; |
| greenBits = 8; |
| blueBits = 8; |
| alphaBits = 8; |
| if (little_endian) { |
| rshift = 0; |
| gshift = 8; |
| bshift = 16; |
| ashift = 24; |
| } |
| else { |
| rshift = 24; |
| gshift = 16; |
| bshift = 8; |
| ashift = 0; |
| } |
| rgbmode = GL_TRUE; |
| } |
| else if (format==OSMESA_BGRA) { |
| indexBits = 0; |
| redBits = 8; |
| greenBits = 8; |
| blueBits = 8; |
| alphaBits = 8; |
| if (little_endian) { |
| ashift = 0; |
| rshift = 8; |
| gshift = 16; |
| bshift = 24; |
| } |
| else { |
| bshift = 24; |
| gshift = 16; |
| rshift = 8; |
| ashift = 0; |
| } |
| rgbmode = GL_TRUE; |
| } |
| else if (format==OSMESA_ARGB) { |
| indexBits = 0; |
| redBits = 8; |
| greenBits = 8; |
| blueBits = 8; |
| alphaBits = 8; |
| if (little_endian) { |
| bshift = 0; |
| gshift = 8; |
| rshift = 16; |
| ashift = 24; |
| } |
| else { |
| ashift = 24; |
| rshift = 16; |
| gshift = 8; |
| bshift = 0; |
| } |
| rgbmode = GL_TRUE; |
| } |
| else if (format==OSMESA_RGB) { |
| indexBits = 0; |
| redBits = 8; |
| greenBits = 8; |
| blueBits = 8; |
| alphaBits = 0; |
| bshift = 0; |
| gshift = 8; |
| rshift = 16; |
| ashift = 24; |
| bind = 2; |
| gind = 1; |
| rind = 0; |
| rgbmode = GL_TRUE; |
| swalpha = GL_TRUE; |
| } |
| else if (format==OSMESA_BGR) { |
| indexBits = 0; |
| redBits = 8; |
| greenBits = 8; |
| blueBits = 8; |
| alphaBits = 0; |
| bshift = 0; |
| gshift = 8; |
| rshift = 16; |
| ashift = 24; |
| bind = 0; |
| gind = 1; |
| rind = 2; |
| rgbmode = GL_TRUE; |
| swalpha = GL_TRUE; |
| } |
| else { |
| return NULL; |
| } |
| |
| |
| osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context); |
| if (osmesa) { |
| osmesa->gl_visual = _mesa_create_visual( rgbmode, |
| GL_FALSE, /* double buffer */ |
| GL_FALSE, /* stereo */ |
| redBits, |
| greenBits, |
| blueBits, |
| alphaBits, |
| indexBits, |
| depthBits, |
| stencilBits, |
| accumBits, |
| accumBits, |
| accumBits, |
| alphaBits ? accumBits : 0, |
| 1 /* num samples */ |
| ); |
| if (!osmesa->gl_visual) { |
| FREE(osmesa); |
| return NULL; |
| } |
| |
| if (!_mesa_initialize_context(&osmesa->gl_ctx, |
| osmesa->gl_visual, |
| sharelist ? &sharelist->gl_ctx |
| : (GLcontext *) NULL, |
| (void *) osmesa, GL_TRUE )) { |
| _mesa_destroy_visual( osmesa->gl_visual ); |
| FREE(osmesa); |
| return NULL; |
| } |
| |
| _mesa_enable_sw_extensions(&(osmesa->gl_ctx)); |
| |
| osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual, |
| osmesa->gl_visual->depthBits > 0, |
| osmesa->gl_visual->stencilBits > 0, |
| osmesa->gl_visual->accumRedBits > 0, |
| osmesa->gl_visual->alphaBits > 0 ); |
| |
| if (!osmesa->gl_buffer) { |
| _mesa_destroy_visual( osmesa->gl_visual ); |
| _mesa_free_context_data( &osmesa->gl_ctx ); |
| FREE(osmesa); |
| return NULL; |
| } |
| osmesa->format = format; |
| osmesa->buffer = NULL; |
| osmesa->width = 0; |
| osmesa->height = 0; |
| osmesa->clearpixel = 0; |
| osmesa->userRowLength = 0; |
| osmesa->rowlength = 0; |
| osmesa->yup = GL_TRUE; |
| osmesa->rshift = rshift; |
| osmesa->gshift = gshift; |
| osmesa->bshift = bshift; |
| osmesa->ashift = ashift; |
| osmesa->rind = rind; |
| osmesa->gind = gind; |
| osmesa->bind = bind; |
| |
| |
| /* Initialize the software rasterizer and helper modules. |
| */ |
| { |
| GLcontext *ctx = &osmesa->gl_ctx; |
| |
| _swrast_CreateContext( ctx ); |
| _ac_CreateContext( ctx ); |
| _tnl_CreateContext( ctx ); |
| _swsetup_CreateContext( ctx ); |
| |
| osmesa_register_swrast_functions( ctx ); |
| } |
| } |
| return osmesa; |
| } |
| |
| |
| |
| |
| /* |
| * Destroy an Off-Screen Mesa rendering context. |
| * |
| * Input: ctx - the context to destroy |
| */ |
| void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx ) |
| { |
| if (ctx) { |
| _mesa_destroy_visual( ctx->gl_visual ); |
| _mesa_destroy_framebuffer( ctx->gl_buffer ); |
| _mesa_free_context_data( &ctx->gl_ctx ); |
| FREE( ctx ); |
| } |
| } |
| |
| |
| |
| /* |
| * Recompute the values of the context's rowaddr array. |
| */ |
| static void compute_row_addresses( OSMesaContext ctx ) |
| { |
| GLint i; |
| |
| if (ctx->yup) { |
| /* Y=0 is bottom line of window */ |
| if (ctx->format==OSMESA_COLOR_INDEX) { |
| /* 1-byte CI mode */ |
| GLubyte *origin = (GLubyte *) ctx->buffer; |
| for (i=0;i<MAX_HEIGHT;i++) { |
| ctx->rowaddr[i] = origin + i * ctx->rowlength; |
| } |
| } |
| else { |
| if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) { |
| /* 3-byte RGB mode */ |
| GLubyte *origin = (GLubyte *) ctx->buffer; |
| for (i=0;i<MAX_HEIGHT;i++) { |
| ctx->rowaddr[i] = origin + (i * (ctx->rowlength*3)); |
| } |
| } else { |
| /* 4-byte RGBA mode */ |
| GLuint *origin = (GLuint *) ctx->buffer; |
| for (i=0;i<MAX_HEIGHT;i++) { |
| ctx->rowaddr[i] = origin + i * ctx->rowlength; |
| } |
| } |
| } |
| } |
| else { |
| /* Y=0 is top line of window */ |
| if (ctx->format==OSMESA_COLOR_INDEX) { |
| /* 1-byte CI mode */ |
| GLubyte *origin = (GLubyte *) ctx->buffer; |
| for (i=0;i<MAX_HEIGHT;i++) { |
| ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength; |
| } |
| } |
| else { |
| if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) { |
| /* 3-byte RGB mode */ |
| GLubyte *origin = (GLubyte *) ctx->buffer; |
| for (i=0;i<MAX_HEIGHT;i++) { |
| ctx->rowaddr[i] = origin + ((ctx->height-i-1) * (ctx->rowlength*3)); |
| } |
| } else { |
| /* 4-byte RGBA mode */ |
| GLuint *origin = (GLuint *) ctx->buffer; |
| for (i=0;i<MAX_HEIGHT;i++) { |
| ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength; |
| } |
| } |
| } |
| } |
| } |
| |
| |
| /* |
| * Bind an OSMesaContext to an image buffer. The image buffer is just a |
| * block of memory which the client provides. Its size must be at least |
| * as large as width*height*sizeof(type). Its address should be a multiple |
| * of 4 if using RGBA mode. |
| * |
| * Image data is stored in the order of glDrawPixels: row-major order |
| * with the lower-left image pixel stored in the first array position |
| * (ie. bottom-to-top). |
| * |
| * Since the only type initially supported is GL_UNSIGNED_BYTE, if the |
| * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA |
| * value. If the context is in color indexed mode, each pixel will be |
| * stored as a 1-byte value. |
| * |
| * If the context's viewport hasn't been initialized yet, it will now be |
| * initialized to (0,0,width,height). |
| * |
| * Input: ctx - the rendering context |
| * buffer - the image buffer memory |
| * type - data type for pixel components, only GL_UNSIGNED_BYTE |
| * supported now |
| * width, height - size of image buffer in pixels, at least 1 |
| * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx, |
| * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1, |
| * width>internal limit or height>internal limit. |
| */ |
| GLboolean GLAPIENTRY |
| OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type, |
| GLsizei width, GLsizei height ) |
| { |
| if (!ctx || !buffer || type!=GL_UNSIGNED_BYTE |
| || width<1 || height<1 || width>MAX_WIDTH || height>MAX_HEIGHT) { |
| return GL_FALSE; |
| } |
| |
| osmesa_update_state( &ctx->gl_ctx, 0 ); |
| _mesa_make_current( &ctx->gl_ctx, ctx->gl_buffer ); |
| |
| ctx->buffer = buffer; |
| ctx->width = width; |
| ctx->height = height; |
| if (ctx->userRowLength) |
| ctx->rowlength = ctx->userRowLength; |
| else |
| ctx->rowlength = width; |
| |
| compute_row_addresses( ctx ); |
| |
| /* init viewport */ |
| if (ctx->gl_ctx.Viewport.Width==0) { |
| /* initialize viewport and scissor box to buffer size */ |
| _mesa_Viewport( 0, 0, width, height ); |
| ctx->gl_ctx.Scissor.Width = width; |
| ctx->gl_ctx.Scissor.Height = height; |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| |
| OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void ) |
| { |
| GLcontext *ctx = _mesa_get_current_context(); |
| if (ctx) |
| return (OSMesaContext) ctx; |
| else |
| return NULL; |
| } |
| |
| |
| |
| void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value ) |
| { |
| OSMesaContext ctx = OSMesaGetCurrentContext(); |
| |
| switch (pname) { |
| case OSMESA_ROW_LENGTH: |
| if (value<0) { |
| gl_error( &ctx->gl_ctx, GL_INVALID_VALUE, |
| "OSMesaPixelStore(value)" ); |
| return; |
| } |
| ctx->userRowLength = value; |
| ctx->rowlength = value; |
| break; |
| case OSMESA_Y_UP: |
| ctx->yup = value ? GL_TRUE : GL_FALSE; |
| break; |
| default: |
| gl_error( &ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" ); |
| return; |
| } |
| |
| compute_row_addresses( ctx ); |
| } |
| |
| |
| void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value ) |
| { |
| OSMesaContext ctx = OSMesaGetCurrentContext(); |
| |
| switch (pname) { |
| case OSMESA_WIDTH: |
| *value = ctx->width; |
| return; |
| case OSMESA_HEIGHT: |
| *value = ctx->height; |
| return; |
| case OSMESA_FORMAT: |
| *value = ctx->format; |
| return; |
| case OSMESA_TYPE: |
| *value = GL_UNSIGNED_BYTE; |
| return; |
| case OSMESA_ROW_LENGTH: |
| *value = ctx->rowlength; |
| return; |
| case OSMESA_Y_UP: |
| *value = ctx->yup; |
| return; |
| default: |
| gl_error(&ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)"); |
| return; |
| } |
| } |
| |
| /* |
| * Return the depth buffer associated with an OSMesa context. |
| * Input: c - the OSMesa context |
| * Output: width, height - size of buffer in pixels |
| * bytesPerValue - bytes per depth value (2 or 4) |
| * buffer - pointer to depth buffer values |
| * Return: GL_TRUE or GL_FALSE to indicate success or failure. |
| */ |
| GLboolean GLAPIENTRY |
| OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height, |
| GLint *bytesPerValue, void **buffer ) |
| { |
| if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) { |
| *width = 0; |
| *height = 0; |
| *bytesPerValue = 0; |
| *buffer = 0; |
| return GL_FALSE; |
| } |
| else { |
| *width = c->gl_buffer->Width; |
| *height = c->gl_buffer->Height; |
| *bytesPerValue = sizeof(GLdepth); |
| *buffer = c->gl_buffer->DepthBuffer; |
| return GL_TRUE; |
| } |
| } |
| |
| /* |
| * Return the color buffer associated with an OSMesa context. |
| * Input: c - the OSMesa context |
| * Output: width, height - size of buffer in pixels |
| * format - the pixel format (OSMESA_FORMAT) |
| * buffer - pointer to color buffer values |
| * Return: GL_TRUE or GL_FALSE to indicate success or failure. |
| */ |
| GLboolean GLAPIENTRY |
| OSMesaGetColorBuffer( OSMesaContext c, GLint *width, |
| GLint *height, GLint *format, void **buffer ) |
| { |
| if (!c->buffer) { |
| *width = 0; |
| *height = 0; |
| *format = 0; |
| *buffer = 0; |
| return GL_FALSE; |
| } |
| else { |
| *width = c->width; |
| *height = c->height; |
| *format = c->format; |
| *buffer = c->buffer; |
| return GL_TRUE; |
| } |
| } |
| |
| /**********************************************************************/ |
| /*** Device Driver Functions ***/ |
| /**********************************************************************/ |
| |
| |
| /* |
| * Useful macros: |
| */ |
| #define PACK_RGBA(R,G,B,A) ( ((R) << osmesa->rshift) \ |
| | ((G) << osmesa->gshift) \ |
| | ((B) << osmesa->bshift) \ |
| | ((A) << osmesa->ashift) ) |
| |
| #define PACK_RGBA2(R,G,B,A) ( ((R) << rshift) \ |
| | ((G) << gshift) \ |
| | ((B) << bshift) \ |
| | ((A) << ashift) ) |
| |
| #define UNPACK_RED(P) (((P) >> osmesa->rshift) & 0xff) |
| #define UNPACK_GREEN(P) (((P) >> osmesa->gshift) & 0xff) |
| #define UNPACK_BLUE(P) (((P) >> osmesa->bshift) & 0xff) |
| #define UNPACK_ALPHA(P) (((P) >> osmesa->ashift) & 0xff) |
| |
| #define PIXELADDR1(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + (X)) |
| #define PIXELADDR3(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + ((X)*3)) |
| #define PIXELADDR4(X,Y) ((GLuint *) osmesa->rowaddr[Y] + (X)) |
| |
| |
| |
| |
| static GLboolean set_draw_buffer( GLcontext *ctx, GLenum mode ) |
| { |
| (void) ctx; |
| if (mode==GL_FRONT_LEFT) { |
| return GL_TRUE; |
| } |
| else { |
| return GL_FALSE; |
| } |
| } |
| |
| |
| static void set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode ) |
| { |
| /* separate read buffer not supported */ |
| ASSERT(buffer == ctx->DrawBuffer); |
| ASSERT(mode == GL_FRONT_LEFT); |
| } |
| |
| |
| static void clear_index( GLcontext *ctx, GLuint index ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| osmesa->clearpixel = index; |
| } |
| |
| |
| |
| static void clear_color( GLcontext *ctx, |
| GLchan r, GLchan g, GLchan b, GLchan a ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| osmesa->clearpixel = PACK_RGBA( r, g, b, a ); |
| } |
| |
| |
| |
| static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all, |
| GLint x, GLint y, GLint width, GLint height ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; |
| |
| /* we can't handle color or index masking */ |
| if (*colorMask != 0xffffffff || ctx->Color.IndexMask != 0xffffffff) |
| return mask; |
| |
| /* sanity check - we only have a front-left buffer */ |
| ASSERT((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT)) == 0); |
| |
| if (mask & DD_FRONT_LEFT_BIT) { |
| if (osmesa->format==OSMESA_COLOR_INDEX) { |
| if (all) { |
| /* Clear whole CI buffer */ |
| MEMSET(osmesa->buffer, osmesa->clearpixel, |
| osmesa->rowlength * osmesa->height); |
| } |
| else { |
| /* Clear part of CI buffer */ |
| GLint i, j; |
| for (i=0;i<height;i++) { |
| GLubyte *ptr1 = PIXELADDR1( x, (y+i) ); |
| for (j=0;j<width;j++) { |
| *ptr1++ = osmesa->clearpixel; |
| } |
| } |
| } |
| } |
| else if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) { |
| GLubyte rval = UNPACK_RED(osmesa->clearpixel); |
| GLubyte gval = UNPACK_GREEN(osmesa->clearpixel); |
| GLubyte bval = UNPACK_BLUE(osmesa->clearpixel); |
| GLint rind = osmesa->rind; |
| GLint gind = osmesa->gind; |
| GLint bind = osmesa->bind; |
| if (all) { |
| GLuint i, n; |
| GLubyte *ptr3 = (GLubyte *) osmesa->buffer; |
| /* Clear whole RGB buffer */ |
| n = osmesa->rowlength * osmesa->height; |
| for (i=0;i<n;i++) { |
| ptr3[rind] = rval; |
| ptr3[gind] = gval; |
| ptr3[bind] = bval; |
| ptr3 += 3; |
| } |
| } |
| else { |
| /* Clear part of RGB buffer */ |
| GLint i, j; |
| for (i=0;i<height;i++) { |
| GLubyte *ptr3 = PIXELADDR3( x, (y+i) ); |
| for (j=0;j<width;j++) { |
| ptr3[rind] = rval; |
| ptr3[gind] = gval; |
| ptr3[bind] = bval; |
| ptr3 += 3; |
| } |
| } |
| } |
| } |
| else { |
| if (all) { |
| /* Clear whole RGBA buffer */ |
| GLuint i, n, *ptr4; |
| n = osmesa->rowlength * osmesa->height; |
| ptr4 = (GLuint *) osmesa->buffer; |
| if (osmesa->clearpixel) { |
| for (i=0;i<n;i++) { |
| *ptr4++ = osmesa->clearpixel; |
| } |
| } |
| else { |
| BZERO(ptr4, n * sizeof(GLuint)); |
| } |
| } |
| else { |
| /* Clear part of RGBA buffer */ |
| GLint i, j; |
| for (i=0;i<height;i++) { |
| GLuint *ptr4 = PIXELADDR4( x, (y+i) ); |
| for (j=0;j<width;j++) { |
| *ptr4++ = osmesa->clearpixel; |
| } |
| } |
| } |
| } |
| } |
| /* have Mesa clear all other buffers */ |
| return mask & (~DD_FRONT_LEFT_BIT); |
| } |
| |
| |
| |
| static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| *width = osmesa->width; |
| *height = osmesa->height; |
| } |
| |
| |
| /**********************************************************************/ |
| /***** Read/write spans/arrays of RGBA pixels *****/ |
| /**********************************************************************/ |
| |
| /* Write RGBA pixels to an RGBA (or permuted) buffer. */ |
| static void write_rgba_span( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| CONST GLchan rgba[][4], const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint *ptr4 = PIXELADDR4( x, y ); |
| GLuint i; |
| GLint rshift = osmesa->rshift; |
| GLint gshift = osmesa->gshift; |
| GLint bshift = osmesa->bshift; |
| GLint ashift = osmesa->ashift; |
| if (mask) { |
| for (i=0;i<n;i++,ptr4++) { |
| if (mask[i]) { |
| *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] ); |
| } |
| } |
| } |
| else { |
| for (i=0;i<n;i++,ptr4++) { |
| *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] ); |
| } |
| } |
| } |
| |
| |
| /* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */ |
| static void write_rgba_span_rgba( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| CONST GLchan rgba[][4], |
| const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint *ptr4 = PIXELADDR4( x, y ); |
| const GLuint *rgba4 = (const GLuint *) rgba; |
| GLuint i; |
| if (mask) { |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| ptr4[i] = rgba4[i]; |
| } |
| } |
| } |
| else { |
| MEMCPY( ptr4, rgba4, n * 4 ); |
| } |
| } |
| |
| |
| /* Write RGB pixels to an RGBA (or permuted) buffer. */ |
| static void write_rgb_span( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| CONST GLchan rgb[][3], const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint *ptr4 = PIXELADDR4( x, y ); |
| GLuint i; |
| GLint rshift = osmesa->rshift; |
| GLint gshift = osmesa->gshift; |
| GLint bshift = osmesa->bshift; |
| GLint ashift = osmesa->ashift; |
| if (mask) { |
| for (i=0;i<n;i++,ptr4++) { |
| if (mask[i]) { |
| *ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255 ); |
| } |
| } |
| } |
| else { |
| for (i=0;i<n;i++,ptr4++) { |
| *ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255); |
| } |
| } |
| } |
| |
| |
| |
| static void write_monocolor_span( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| const GLchan color[4], const GLubyte mask[] ) |
| { |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| const GLuint pixel = PACK_RGBA(color[RCOMP], color[GCOMP], |
| color[BCOMP], color[ACOMP]); |
| GLuint *ptr4 = PIXELADDR4(x,y); |
| GLuint i; |
| for (i=0;i<n;i++,ptr4++) { |
| if (mask[i]) { |
| *ptr4 = pixel; |
| } |
| } |
| } |
| |
| |
| |
| static void write_rgba_pixels( const GLcontext *ctx, |
| GLuint n, const GLint x[], const GLint y[], |
| CONST GLchan rgba[][4], const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint i; |
| GLint rshift = osmesa->rshift; |
| GLint gshift = osmesa->gshift; |
| GLint bshift = osmesa->bshift; |
| GLint ashift = osmesa->ashift; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| GLuint *ptr4 = PIXELADDR4(x[i],y[i]); |
| *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] ); |
| } |
| } |
| } |
| |
| |
| |
| static void write_monocolor_pixels( const GLcontext *ctx, |
| GLuint n, const GLint x[], const GLint y[], |
| const GLchan color[4], |
| const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| const GLuint pixel = PACK_RGBA(color[RCOMP], color[GCOMP], |
| color[BCOMP], color[ACOMP]); |
| GLuint i; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| GLuint *ptr4 = PIXELADDR4(x[i],y[i]); |
| *ptr4 = pixel; |
| } |
| } |
| } |
| |
| |
| static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, |
| GLchan rgba[][4] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint i; |
| GLuint *ptr4 = PIXELADDR4(x,y); |
| for (i=0;i<n;i++) { |
| GLuint pixel = *ptr4++; |
| rgba[i][RCOMP] = UNPACK_RED(pixel); |
| rgba[i][GCOMP] = UNPACK_GREEN(pixel); |
| rgba[i][BCOMP] = UNPACK_BLUE(pixel); |
| rgba[i][ACOMP] = UNPACK_ALPHA(pixel); |
| } |
| } |
| |
| |
| /* Read RGBA pixels from an RGBA buffer */ |
| static void read_rgba_span_rgba( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| GLchan rgba[][4] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint *ptr4 = PIXELADDR4(x,y); |
| MEMCPY( rgba, ptr4, n * 4 * sizeof(GLchan) ); |
| } |
| |
| |
| static void read_rgba_pixels( const GLcontext *ctx, |
| GLuint n, const GLint x[], const GLint y[], |
| GLchan rgba[][4], const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint i; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| GLuint *ptr4 = PIXELADDR4(x[i],y[i]); |
| GLuint pixel = *ptr4; |
| rgba[i][RCOMP] = UNPACK_RED(pixel); |
| rgba[i][GCOMP] = UNPACK_GREEN(pixel); |
| rgba[i][BCOMP] = UNPACK_BLUE(pixel); |
| rgba[i][ACOMP] = UNPACK_ALPHA(pixel); |
| } |
| } |
| } |
| |
| /**********************************************************************/ |
| /***** 3 byte RGB pixel support funcs *****/ |
| /**********************************************************************/ |
| |
| /* Write RGBA pixels to an RGB or BGR buffer. */ |
| static void write_rgba_span3( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| CONST GLchan rgba[][4], const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLubyte *ptr3 = PIXELADDR3( x, y); |
| GLuint i; |
| GLint rind = osmesa->rind; |
| GLint gind = osmesa->gind; |
| GLint bind = osmesa->bind; |
| if (mask) { |
| for (i=0;i<n;i++,ptr3+=3) { |
| if (mask[i]) { |
| ptr3[rind] = rgba[i][RCOMP]; |
| ptr3[gind] = rgba[i][GCOMP]; |
| ptr3[bind] = rgba[i][BCOMP]; |
| } |
| } |
| } |
| else { |
| for (i=0;i<n;i++,ptr3+=3) { |
| ptr3[rind] = rgba[i][RCOMP]; |
| ptr3[gind] = rgba[i][GCOMP]; |
| ptr3[bind] = rgba[i][BCOMP]; |
| } |
| } |
| } |
| |
| /* Write RGB pixels to an RGB or BGR buffer. */ |
| static void write_rgb_span3( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| CONST GLchan rgb[][3], const GLubyte mask[] ) |
| { |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| const GLint rind = osmesa->rind; |
| const GLint gind = osmesa->gind; |
| const GLint bind = osmesa->bind; |
| GLubyte *ptr3 = PIXELADDR3( x, y); |
| GLuint i; |
| if (mask) { |
| for (i=0;i<n;i++,ptr3+=3) { |
| if (mask[i]) { |
| ptr3[rind] = rgb[i][RCOMP]; |
| ptr3[gind] = rgb[i][GCOMP]; |
| ptr3[bind] = rgb[i][BCOMP]; |
| } |
| } |
| } |
| else { |
| for (i=0;i<n;i++,ptr3+=3) { |
| ptr3[rind] = rgb[i][RCOMP]; |
| ptr3[gind] = rgb[i][GCOMP]; |
| ptr3[bind] = rgb[i][BCOMP]; |
| } |
| } |
| } |
| |
| |
| static void write_monocolor_span3( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| const GLchan color[4], const GLubyte mask[] ) |
| { |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| const GLubyte rval = color[RCOMP]; |
| const GLubyte gval = color[GCOMP]; |
| const GLubyte bval = color[BCOMP]; |
| const GLint rind = osmesa->rind; |
| const GLint gind = osmesa->gind; |
| const GLint bind = osmesa->bind; |
| GLubyte *ptr3 = PIXELADDR3( x, y); |
| GLuint i; |
| for (i=0;i<n;i++,ptr3+=3) { |
| if (mask[i]) { |
| ptr3[rind] = rval; |
| ptr3[gind] = gval; |
| ptr3[bind] = bval; |
| } |
| } |
| } |
| |
| static void write_rgba_pixels3( const GLcontext *ctx, |
| GLuint n, const GLint x[], const GLint y[], |
| CONST GLchan rgba[][4], const GLubyte mask[] ) |
| { |
| const OSMesaContext osmesa = (const OSMesaContext) ctx; |
| GLuint i; |
| GLint rind = osmesa->rind; |
| GLint gind = osmesa->gind; |
| GLint bind = osmesa->bind; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| GLubyte *ptr3 = PIXELADDR3(x[i],y[i]); |
| ptr3[rind] = rgba[i][RCOMP]; |
| ptr3[gind] = rgba[i][GCOMP]; |
| ptr3[bind] = rgba[i][BCOMP]; |
| } |
| } |
| } |
| |
| static void write_monocolor_pixels3( const GLcontext *ctx, |
| GLuint n, const GLint x[], |
| const GLint y[], |
| const GLchan color[4], |
| const GLubyte mask[] ) |
| { |
| const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| const GLint rind = osmesa->rind; |
| const GLint gind = osmesa->gind; |
| const GLint bind = osmesa->bind; |
| const GLubyte rval = color[RCOMP]; |
| const GLubyte gval = color[GCOMP]; |
| const GLubyte bval = color[BCOMP]; |
| GLuint i; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| GLubyte *ptr3 = PIXELADDR3(x[i],y[i]); |
| ptr3[rind] = rval; |
| ptr3[gind] = gval; |
| ptr3[bind] = bval; |
| } |
| } |
| } |
| |
| static void read_rgba_span3( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| GLchan rgba[][4] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint i; |
| GLint rind = osmesa->rind; |
| GLint gind = osmesa->gind; |
| GLint bind = osmesa->bind; |
| const GLubyte *ptr3 = PIXELADDR3( x, y); |
| for (i=0;i<n;i++,ptr3+=3) { |
| rgba[i][RCOMP] = ptr3[rind]; |
| rgba[i][GCOMP] = ptr3[gind]; |
| rgba[i][BCOMP] = ptr3[bind]; |
| rgba[i][ACOMP] = 0; |
| } |
| } |
| |
| static void read_rgba_pixels3( const GLcontext *ctx, |
| GLuint n, const GLint x[], const GLint y[], |
| GLchan rgba[][4], const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint i; |
| GLint rind = osmesa->rind; |
| GLint gind = osmesa->gind; |
| GLint bind = osmesa->bind; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| const GLubyte *ptr3 = PIXELADDR3(x[i],y[i]); |
| rgba[i][RCOMP] = ptr3[rind]; |
| rgba[i][GCOMP] = ptr3[gind]; |
| rgba[i][BCOMP] = ptr3[bind]; |
| rgba[i][ACOMP] = 0; |
| } |
| } |
| } |
| |
| |
| /**********************************************************************/ |
| /***** Read/write spans/arrays of CI pixels *****/ |
| /**********************************************************************/ |
| |
| /* Write 32-bit color index to buffer */ |
| static void write_index32_span( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| const GLuint index[], const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLubyte *ptr1 = PIXELADDR1(x,y); |
| GLuint i; |
| if (mask) { |
| for (i=0;i<n;i++,ptr1++) { |
| if (mask[i]) { |
| *ptr1 = (GLubyte) index[i]; |
| } |
| } |
| } |
| else { |
| for (i=0;i<n;i++,ptr1++) { |
| *ptr1 = (GLubyte) index[i]; |
| } |
| } |
| } |
| |
| |
| /* Write 8-bit color index to buffer */ |
| static void write_index8_span( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| const GLubyte index[], const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLubyte *ptr1 = PIXELADDR1(x,y); |
| GLuint i; |
| if (mask) { |
| for (i=0;i<n;i++,ptr1++) { |
| if (mask[i]) { |
| *ptr1 = (GLubyte) index[i]; |
| } |
| } |
| } |
| else { |
| MEMCPY( ptr1, index, n ); |
| } |
| } |
| |
| |
| static void write_monoindex_span( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, |
| GLuint colorIndex, const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLubyte *ptr1 = PIXELADDR1(x,y); |
| GLuint i; |
| for (i=0;i<n;i++,ptr1++) { |
| if (mask[i]) { |
| *ptr1 = (GLubyte) colorIndex; |
| } |
| } |
| } |
| |
| |
| static void write_index_pixels( const GLcontext *ctx, |
| GLuint n, const GLint x[], const GLint y[], |
| const GLuint index[], const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint i; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| GLubyte *ptr1 = PIXELADDR1(x[i],y[i]); |
| *ptr1 = (GLubyte) index[i]; |
| } |
| } |
| } |
| |
| |
| static void write_monoindex_pixels( const GLcontext *ctx, |
| GLuint n, const GLint x[], const GLint y[], |
| GLuint colorIndex, const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint i; |
| for (i=0;i<n;i++) { |
| if (mask[i]) { |
| GLubyte *ptr1 = PIXELADDR1(x[i],y[i]); |
| *ptr1 = (GLubyte) colorIndex; |
| } |
| } |
| } |
| |
| |
| static void read_index_span( const GLcontext *ctx, |
| GLuint n, GLint x, GLint y, GLuint index[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint i; |
| const GLubyte *ptr1 = PIXELADDR1(x,y); |
| for (i=0;i<n;i++,ptr1++) { |
| index[i] = (GLuint) *ptr1; |
| } |
| } |
| |
| |
| static void read_index_pixels( const GLcontext *ctx, |
| GLuint n, const GLint x[], const GLint y[], |
| GLuint index[], const GLubyte mask[] ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLuint i; |
| for (i=0;i<n;i++) { |
| if (mask[i] ) { |
| const GLubyte *ptr1 = PIXELADDR1(x[i],y[i]); |
| index[i] = (GLuint) *ptr1; |
| } |
| } |
| } |
| |
| |
| |
| /**********************************************************************/ |
| /***** Optimized line rendering *****/ |
| /**********************************************************************/ |
| |
| |
| /* |
| * Draw a flat-shaded, RGB line into an osmesa buffer. |
| */ |
| static void flat_rgba_line( GLcontext *ctx, |
| const SWvertex *vert0, const SWvertex *vert1 ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLubyte *color = (GLubyte*) vert0->color; |
| unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] ); |
| |
| #define INTERP_XY 1 |
| #define CLIP_HACK 1 |
| #define PLOT(X,Y) { GLuint *ptr4 = PIXELADDR4(X,Y); *ptr4 = pixel; } |
| |
| #ifdef WIN32 |
| #include "..\swrast\s_linetemp.h" |
| #else |
| #include "swrast/s_linetemp.h" |
| #endif |
| } |
| |
| |
| /* |
| * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer. |
| */ |
| static void flat_rgba_z_line( GLcontext *ctx, |
| const SWvertex *vert0, const SWvertex *vert1 ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLubyte *color = (GLubyte*) vert0->color; |
| unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] ); |
| |
| #define INTERP_XY 1 |
| #define INTERP_Z 1 |
| #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE |
| #define CLIP_HACK 1 |
| #define PLOT(X,Y) \ |
| if (Z < *zPtr) { \ |
| GLuint *ptr4 = PIXELADDR4(X,Y); \ |
| *ptr4 = pixel; \ |
| *zPtr = Z; \ |
| } |
| |
| #ifdef WIN32 |
| #include "..\swrast\s_linetemp.h" |
| #else |
| #include "swrast/s_linetemp.h" |
| #endif |
| } |
| |
| |
| /* |
| * Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer. |
| */ |
| static void flat_blend_rgba_line( GLcontext *ctx, |
| const SWvertex *vert0, const SWvertex *vert1 ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLint rshift = osmesa->rshift; |
| GLint gshift = osmesa->gshift; |
| GLint bshift = osmesa->bshift; |
| GLint avalue = vert0->color[3]; |
| GLint msavalue = 255 - avalue; |
| GLint rvalue = vert0->color[0]*avalue; |
| GLint gvalue = vert0->color[1]*avalue; |
| GLint bvalue = vert0->color[2]*avalue; |
| |
| #define INTERP_XY 1 |
| #define CLIP_HACK 1 |
| #define PLOT(X,Y) \ |
| { GLuint *ptr4 = PIXELADDR4(X,Y); \ |
| GLuint pixel = 0; \ |
| pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\ |
| pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\ |
| pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\ |
| *ptr4 = pixel; \ |
| } |
| |
| #ifdef WIN32 |
| #include "..\swrast\s_linetemp.h" |
| #else |
| #include "swrast/s_linetemp.h" |
| #endif |
| } |
| |
| |
| /* |
| * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer. |
| */ |
| static void flat_blend_rgba_z_line( GLcontext *ctx, |
| const SWvertex *vert0, const SWvertex *vert1 ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLint rshift = osmesa->rshift; |
| GLint gshift = osmesa->gshift; |
| GLint bshift = osmesa->bshift; |
| GLint avalue = vert0->color[3]; |
| GLint msavalue = 256 - avalue; |
| GLint rvalue = vert0->color[0]*avalue; |
| GLint gvalue = vert0->color[1]*avalue; |
| GLint bvalue = vert0->color[2]*avalue; |
| |
| #define INTERP_XY 1 |
| #define INTERP_Z 1 |
| #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE |
| #define CLIP_HACK 1 |
| #define PLOT(X,Y) \ |
| if (Z < *zPtr) { \ |
| GLuint *ptr4 = PIXELADDR4(X,Y); \ |
| GLuint pixel = 0; \ |
| pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \ |
| pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \ |
| pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \ |
| *ptr4 = pixel; \ |
| } |
| |
| #ifdef WIN32 |
| #include "..\swrast\s_linetemp.h" |
| #else |
| #include "swrast/s_linetemp.h" |
| #endif |
| } |
| |
| |
| /* |
| * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer. |
| */ |
| static void flat_blend_rgba_z_line_write( GLcontext *ctx, |
| const SWvertex *vert0, const SWvertex *vert1 ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLint rshift = osmesa->rshift; |
| GLint gshift = osmesa->gshift; |
| GLint bshift = osmesa->bshift; |
| GLint avalue = vert0->color[3]; |
| GLint msavalue = 256 - avalue; |
| GLint rvalue = vert0->color[0]*avalue; |
| GLint gvalue = vert0->color[1]*avalue; |
| GLint bvalue = vert0->color[2]*avalue; |
| |
| #define INTERP_XY 1 |
| #define INTERP_Z 1 |
| #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE |
| #define CLIP_HACK 1 |
| #define PLOT(X,Y) \ |
| if (Z < *zPtr) { \ |
| GLuint *ptr4 = PIXELADDR4(X,Y); \ |
| GLuint pixel = 0; \ |
| pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \ |
| pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \ |
| pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \ |
| *ptr4 = pixel; \ |
| *zPtr = Z; \ |
| } |
| |
| #ifdef WIN32 |
| #include "..\swrast\s_linetemp.h" |
| #else |
| #include "swrast/s_linetemp.h" |
| #endif |
| } |
| |
| |
| /* |
| * Analyze context state to see if we can provide a fast line drawing |
| * function, like those in lines.c. Otherwise, return NULL. |
| */ |
| static swrast_line_func |
| osmesa_choose_line_function( GLcontext *ctx ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| |
| if (ctx->RenderMode != GL_RENDER) return NULL; |
| if (ctx->Line.SmoothFlag) return NULL; |
| if (ctx->Texture._ReallyEnabled) return NULL; |
| if (ctx->Light.ShadeModel!=GL_FLAT) return NULL; |
| |
| if (ctx->Line.Width==1.0F |
| && ctx->Line.StippleFlag==GL_FALSE) { |
| |
| if (swrast->_RasterMask==DEPTH_BIT |
| && ctx->Depth.Func==GL_LESS |
| && ctx->Depth.Mask==GL_TRUE |
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { |
| switch(osmesa->format) { |
| case OSMESA_RGBA: |
| case OSMESA_BGRA: |
| case OSMESA_ARGB: |
| return flat_rgba_z_line; |
| default: |
| return NULL; |
| } |
| } |
| |
| if (swrast->_RasterMask==0) { |
| switch(osmesa->format) { |
| case OSMESA_RGBA: |
| case OSMESA_BGRA: |
| case OSMESA_ARGB: |
| return flat_rgba_line; |
| default: |
| return NULL; |
| } |
| } |
| |
| if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT) |
| && ctx->Depth.Func==GL_LESS |
| && ctx->Depth.Mask==GL_TRUE |
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS |
| && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA |
| && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA |
| && ctx->Color.BlendSrcA==GL_SRC_ALPHA |
| && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA |
| && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) { |
| switch(osmesa->format) { |
| case OSMESA_RGBA: |
| case OSMESA_BGRA: |
| case OSMESA_ARGB: |
| return flat_blend_rgba_z_line_write; |
| default: |
| return NULL; |
| } |
| } |
| |
| if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT) |
| && ctx->Depth.Func==GL_LESS |
| && ctx->Depth.Mask==GL_FALSE |
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS |
| && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA |
| && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA |
| && ctx->Color.BlendSrcA==GL_SRC_ALPHA |
| && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA |
| && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) { |
| switch(osmesa->format) { |
| case OSMESA_RGBA: |
| case OSMESA_BGRA: |
| case OSMESA_ARGB: |
| return flat_blend_rgba_z_line; |
| default: |
| return NULL; |
| } |
| } |
| |
| if (swrast->_RasterMask==BLEND_BIT |
| && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA |
| && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA |
| && ctx->Color.BlendSrcA==GL_SRC_ALPHA |
| && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA |
| && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) { |
| switch(osmesa->format) { |
| case OSMESA_RGBA: |
| case OSMESA_BGRA: |
| case OSMESA_ARGB: |
| return flat_blend_rgba_line; |
| default: |
| return NULL; |
| } |
| } |
| |
| } |
| return NULL; |
| } |
| |
| |
| /**********************************************************************/ |
| /***** Optimized triangle rendering *****/ |
| /**********************************************************************/ |
| |
| |
| /* |
| * Smooth-shaded, z-less triangle, RGBA color. |
| */ |
| static void smooth_rgba_z_triangle( GLcontext *ctx, |
| const SWvertex *v0, |
| const SWvertex *v1, |
| const SWvertex *v2 ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| GLint rshift = osmesa->rshift; |
| GLint gshift = osmesa->gshift; |
| GLint bshift = osmesa->bshift; |
| GLint ashift = osmesa->ashift; |
| |
| #define INTERP_Z 1 |
| #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE |
| #define INTERP_RGB 1 |
| #define INTERP_ALPHA 1 |
| #define INNER_LOOP( LEFT, RIGHT, Y ) \ |
| { \ |
| GLint i, len = RIGHT-LEFT; \ |
| GLuint *img = PIXELADDR4(LEFT,Y); \ |
| (void) fffog; \ |
| for (i=0;i<len;i++,img++) { \ |
| GLdepth z = FixedToDepth(ffz); \ |
| if (z < zRow[i]) { \ |
| *img = PACK_RGBA2( FixedToInt(ffr), FixedToInt(ffg), \ |
| FixedToInt(ffb), FixedToInt(ffa) ); \ |
| zRow[i] = z; \ |
| } \ |
| ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; ffa += fdadx;\ |
| ffz += fdzdx; \ |
| } \ |
| } |
| #ifdef WIN32 |
| #include "..\swrast\s_tritemp.h" |
| #else |
| #include "swrast/s_tritemp.h" |
| #endif |
| } |
| |
| |
| |
| |
| /* |
| * Flat-shaded, z-less triangle, RGBA color. |
| */ |
| static void flat_rgba_z_triangle( GLcontext *ctx, |
| const SWvertex *v0, |
| const SWvertex *v1, |
| const SWvertex *v2 ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| #define INTERP_Z 1 |
| #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE |
| #define SETUP_CODE \ |
| GLubyte r = v0->color[0]; \ |
| GLubyte g = v0->color[1]; \ |
| GLubyte b = v0->color[2]; \ |
| GLubyte a = v0->color[3]; \ |
| GLuint pixel = PACK_RGBA(r,g,b,a); |
| |
| #define INNER_LOOP( LEFT, RIGHT, Y ) \ |
| { \ |
| GLint i, len = RIGHT-LEFT; \ |
| GLuint *img = PIXELADDR4(LEFT,Y); \ |
| (void) fffog; \ |
| for (i=0;i<len;i++,img++) { \ |
| GLdepth z = FixedToDepth(ffz); \ |
| if (z < zRow[i]) { \ |
| *img = pixel; \ |
| zRow[i] = z; \ |
| } \ |
| ffz += fdzdx; \ |
| } \ |
| } |
| #ifdef WIN32 |
| #include "..\swrast\s_tritemp.h" |
| #else |
| #include "swrast/s_tritemp.h" |
| #endif |
| } |
| |
| |
| |
| /* |
| * Return pointer to an accelerated triangle function if possible. |
| */ |
| static swrast_tri_func |
| osmesa_choose_triangle_function( GLcontext *ctx ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| |
| if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) |
| return (swrast_tri_func)NULL; |
| |
| if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; |
| if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; |
| if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL; |
| if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL; |
| |
| if (swrast->_RasterMask==DEPTH_BIT |
| && ctx->Depth.Func==GL_LESS |
| && ctx->Depth.Mask==GL_TRUE |
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS |
| && osmesa->format!=OSMESA_COLOR_INDEX) { |
| if (ctx->Light.ShadeModel==GL_SMOOTH) { |
| return smooth_rgba_z_triangle; |
| } |
| else { |
| return flat_rgba_z_triangle; |
| } |
| } |
| return (swrast_tri_func)NULL; |
| } |
| |
| /* Override for the swrast triangle-selection function. Try to use one |
| * of our internal triangle functions, otherwise fall back to the |
| * standard swrast functions. |
| */ |
| static void osmesa_choose_triangle( GLcontext *ctx ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| |
| swrast->Triangle = osmesa_choose_triangle_function( ctx ); |
| if (!swrast->Triangle) |
| _swrast_choose_triangle( ctx ); |
| } |
| |
| static void osmesa_choose_line( GLcontext *ctx ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT(ctx); |
| |
| swrast->Line = osmesa_choose_line_function( ctx ); |
| if (!swrast->Line) |
| _swrast_choose_line( ctx ); |
| } |
| |
| |
| #define OSMESA_NEW_LINE (_NEW_LINE | \ |
| _NEW_TEXTURE | \ |
| _NEW_LIGHT | \ |
| _NEW_DEPTH | \ |
| _NEW_RENDERMODE | \ |
| _SWRAST_NEW_RASTERMASK) |
| |
| #define OSMESA_NEW_TRIANGLE (_NEW_POLYGON | \ |
| _NEW_TEXTURE | \ |
| _NEW_LIGHT | \ |
| _NEW_DEPTH | \ |
| _NEW_RENDERMODE | \ |
| _SWRAST_NEW_RASTERMASK) |
| |
| |
| /* Extend the software rasterizer with our line and triangle |
| * functions. |
| */ |
| static void osmesa_register_swrast_functions( GLcontext *ctx ) |
| { |
| SWcontext *swrast = SWRAST_CONTEXT( ctx ); |
| |
| swrast->choose_line = osmesa_choose_line; |
| swrast->choose_triangle = osmesa_choose_triangle; |
| |
| swrast->invalidate_line |= OSMESA_NEW_LINE; |
| swrast->invalidate_triangle |= OSMESA_NEW_TRIANGLE; |
| } |
| |
| |
| static const GLubyte *get_string( GLcontext *ctx, GLenum name ) |
| { |
| (void) ctx; |
| switch (name) { |
| case GL_RENDERER: |
| return (const GLubyte *) "Mesa OffScreen"; |
| default: |
| return NULL; |
| } |
| } |
| |
| |
| static void osmesa_update_state( GLcontext *ctx, GLuint new_state ) |
| { |
| OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
| |
| ASSERT((void *) osmesa == (void *) ctx->DriverCtx); |
| |
| ctx->Driver.GetString = get_string; |
| ctx->Driver.UpdateState = osmesa_update_state; |
| |
| ctx->Driver.SetDrawBuffer = set_draw_buffer; |
| ctx->Driver.SetReadBuffer = set_read_buffer; |
| |
| ctx->Driver.ClearIndex = clear_index; |
| ctx->Driver.ClearColor = clear_color; |
| ctx->Driver.Clear = clear; |
| |
| ctx->Driver.GetBufferSize = buffer_size; |
| |
| ctx->Driver.PointsFunc = _swsetup_Points; |
| ctx->Driver.LineFunc = _swsetup_Line; |
| ctx->Driver.TriangleFunc = _swsetup_Triangle; |
| ctx->Driver.QuadFunc = _swsetup_Quad; |
| ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices; |
| ctx->Driver.RenderPrimitive = _swsetup_RenderPrimitive; |
| ctx->Driver.RenderStart = _swsetup_RenderStart; |
| ctx->Driver.RenderFinish = _swsetup_RenderFinish; |
| |
| /* RGB(A) span/pixel functions */ |
| if ((osmesa->format==OSMESA_RGB) || (osmesa->format==OSMESA_BGR)) { |
| /* 3 bytes / pixel in frame buffer */ |
| ctx->Driver.WriteRGBASpan = write_rgba_span3; |
| ctx->Driver.WriteRGBSpan = write_rgb_span3; |
| ctx->Driver.WriteRGBAPixels = write_rgba_pixels3; |
| ctx->Driver.WriteMonoRGBASpan = write_monocolor_span3; |
| ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels3; |
| ctx->Driver.ReadRGBASpan = read_rgba_span3; |
| ctx->Driver.ReadRGBAPixels = read_rgba_pixels3; |
| } |
| else { |
| /* 4 bytes / pixel in frame buffer */ |
| if (osmesa->format==OSMESA_RGBA |
| && RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3) |
| ctx->Driver.WriteRGBASpan = write_rgba_span_rgba; |
| else |
| ctx->Driver.WriteRGBASpan = write_rgba_span; |
| ctx->Driver.WriteRGBSpan = write_rgb_span; |
| ctx->Driver.WriteRGBAPixels = write_rgba_pixels; |
| ctx->Driver.WriteMonoRGBASpan = write_monocolor_span; |
| ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels; |
| if (osmesa->format==OSMESA_RGBA |
| && RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3) |
| ctx->Driver.ReadRGBASpan = read_rgba_span_rgba; |
| else |
| ctx->Driver.ReadRGBASpan = read_rgba_span; |
| ctx->Driver.ReadRGBAPixels = read_rgba_pixels; |
| } |
| |
| /* CI span/pixel functions */ |
| ctx->Driver.WriteCI32Span = write_index32_span; |
| ctx->Driver.WriteCI8Span = write_index8_span; |
| ctx->Driver.WriteMonoCISpan = write_monoindex_span; |
| ctx->Driver.WriteCI32Pixels = write_index_pixels; |
| ctx->Driver.WriteMonoCIPixels = write_monoindex_pixels; |
| ctx->Driver.ReadCI32Span = read_index_span; |
| ctx->Driver.ReadCI32Pixels = read_index_pixels; |
| |
| _swrast_InvalidateState( ctx, new_state ); |
| _swsetup_InvalidateState( ctx, new_state ); |
| _ac_InvalidateState( ctx, new_state ); |
| _tnl_InvalidateState( ctx, new_state ); |
| } |