| /********************************************************** |
| * Copyright 2008-2009 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| #ifndef SVGA_CONTEXT_H |
| #define SVGA_CONTEXT_H |
| |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "pipe/p_state.h" |
| |
| #include "util/os_time.h" |
| |
| #include "util/u_blitter.h" |
| #include "util/list.h" |
| |
| #include "tgsi/tgsi_scan.h" |
| |
| #include "svga_screen.h" |
| #include "svga_state.h" |
| #include "svga_winsys.h" |
| #include "svga_hw_reg.h" |
| #include "svga3d_shaderdefs.h" |
| #include "svga_debug.h" |
| |
| /** Non-GPU queries for gallium HUD */ |
| enum svga_hud { |
| /* per-frame counters */ |
| SVGA_QUERY_NUM_DRAW_CALLS = PIPE_QUERY_DRIVER_SPECIFIC, |
| SVGA_QUERY_NUM_FALLBACKS, |
| SVGA_QUERY_NUM_FLUSHES, |
| SVGA_QUERY_NUM_VALIDATIONS, |
| SVGA_QUERY_MAP_BUFFER_TIME, |
| SVGA_QUERY_NUM_BUFFERS_MAPPED, |
| SVGA_QUERY_NUM_TEXTURES_MAPPED, |
| SVGA_QUERY_NUM_BYTES_UPLOADED, |
| SVGA_QUERY_NUM_COMMAND_BUFFERS, |
| SVGA_QUERY_COMMAND_BUFFER_SIZE, |
| SVGA_QUERY_FLUSH_TIME, |
| SVGA_QUERY_SURFACE_WRITE_FLUSHES, |
| SVGA_QUERY_NUM_READBACKS, |
| SVGA_QUERY_NUM_RESOURCE_UPDATES, |
| SVGA_QUERY_NUM_BUFFER_UPLOADS, |
| SVGA_QUERY_NUM_CONST_BUF_UPDATES, |
| SVGA_QUERY_NUM_CONST_UPDATES, |
| SVGA_QUERY_NUM_SHADER_RELOCATIONS, |
| SVGA_QUERY_NUM_SURFACE_RELOCATIONS, |
| |
| /* running total counters */ |
| SVGA_QUERY_MEMORY_USED, |
| SVGA_QUERY_NUM_SHADERS, |
| SVGA_QUERY_NUM_RESOURCES, |
| SVGA_QUERY_NUM_STATE_OBJECTS, |
| SVGA_QUERY_NUM_SURFACE_VIEWS, |
| SVGA_QUERY_NUM_GENERATE_MIPMAP, |
| SVGA_QUERY_NUM_FAILED_ALLOCATIONS, |
| SVGA_QUERY_NUM_COMMANDS_PER_DRAW, |
| SVGA_QUERY_SHADER_MEM_USED, |
| |
| /*SVGA_QUERY_MAX has to be last because it is size of an array*/ |
| SVGA_QUERY_MAX |
| }; |
| |
| /** |
| * Maximum supported number of constant buffers per shader |
| */ |
| #define SVGA_MAX_CONST_BUFS 14 |
| |
| /** |
| * Maximum constant buffer size that can be set in the |
| * DXSetSingleConstantBuffer command is |
| * DX10 constant buffer element count * 4 4-bytes components |
| */ |
| #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int)) |
| |
| #define CONST0_UPLOAD_ALIGNMENT 256 |
| |
| struct draw_vertex_shader; |
| struct draw_fragment_shader; |
| struct svga_shader_variant; |
| struct SVGACmdMemory; |
| struct util_bitmask; |
| |
| |
| struct svga_cache_context; |
| struct svga_tracked_state; |
| |
| struct svga_blend_state { |
| unsigned need_white_fragments:1; |
| unsigned independent_blend_enable:1; |
| unsigned alpha_to_coverage:1; |
| unsigned alpha_to_one:1; |
| unsigned blend_color_alpha:1; /**< set blend color to alpha value */ |
| unsigned logicop_enabled:1; |
| unsigned logicop_mode:5; |
| |
| /** Per-render target state */ |
| struct { |
| uint8_t writemask; |
| |
| boolean blend_enable; |
| uint8_t srcblend; |
| uint8_t dstblend; |
| uint8_t blendeq; |
| |
| boolean separate_alpha_blend_enable; |
| uint8_t srcblend_alpha; |
| uint8_t dstblend_alpha; |
| uint8_t blendeq_alpha; |
| } rt[PIPE_MAX_COLOR_BUFS]; |
| |
| SVGA3dBlendStateId id; /**< vgpu10 */ |
| }; |
| |
| struct svga_depth_stencil_state { |
| unsigned zfunc:8; |
| unsigned zenable:1; |
| unsigned zwriteenable:1; |
| |
| unsigned alphatestenable:1; |
| unsigned alphafunc:8; |
| |
| struct { |
| unsigned enabled:1; |
| unsigned func:8; |
| unsigned fail:8; |
| unsigned zfail:8; |
| unsigned pass:8; |
| } stencil[2]; |
| |
| /* SVGA3D has one ref/mask/writemask triple shared between front & |
| * back face stencil. We really need two: |
| */ |
| unsigned stencil_mask:8; |
| unsigned stencil_writemask:8; |
| |
| float alpharef; |
| |
| SVGA3dDepthStencilStateId id; /**< vgpu10 */ |
| }; |
| |
| #define SVGA_UNFILLED_DISABLE 0 |
| #define SVGA_UNFILLED_LINE 1 |
| #define SVGA_UNFILLED_POINT 2 |
| |
| #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS) |
| #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES) |
| #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES) |
| |
| struct svga_rasterizer_state { |
| struct pipe_rasterizer_state templ; /* needed for draw module */ |
| |
| unsigned shademode:8; |
| unsigned cullmode:8; |
| unsigned scissortestenable:1; |
| unsigned multisampleantialias:1; |
| unsigned antialiasedlineenable:1; |
| unsigned lastpixel:1; |
| unsigned pointsprite:1; |
| |
| unsigned linepattern; |
| |
| float slopescaledepthbias; |
| float depthbias; |
| float pointsize; |
| float linewidth; |
| |
| unsigned hw_fillmode:2; /* PIPE_POLYGON_MODE_x */ |
| |
| /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */ |
| unsigned need_pipeline:16; |
| |
| SVGA3dRasterizerStateId id; /**< vgpu10 */ |
| |
| /** For debugging: */ |
| const char* need_pipeline_tris_str; |
| const char* need_pipeline_lines_str; |
| const char* need_pipeline_points_str; |
| }; |
| |
| struct svga_sampler_state { |
| unsigned mipfilter; |
| unsigned magfilter; |
| unsigned minfilter; |
| unsigned aniso_level; |
| float lod_bias; |
| unsigned addressu; |
| unsigned addressv; |
| unsigned addressw; |
| unsigned bordercolor; |
| unsigned normalized_coords:1; |
| unsigned compare_mode:1; |
| unsigned compare_func:3; |
| |
| unsigned min_lod; |
| unsigned view_min_lod; |
| unsigned view_max_lod; |
| |
| SVGA3dSamplerId id[2]; |
| }; |
| |
| |
| struct svga_pipe_sampler_view |
| { |
| struct pipe_sampler_view base; |
| |
| SVGA3dShaderResourceViewId id; |
| }; |
| |
| |
| static inline struct svga_pipe_sampler_view * |
| svga_pipe_sampler_view(struct pipe_sampler_view *v) |
| { |
| return (struct svga_pipe_sampler_view *) v; |
| } |
| |
| |
| struct svga_velems_state { |
| unsigned count; |
| struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; |
| SVGA3dDeclType decl_type[PIPE_MAX_ATTRIBS]; /**< vertex attrib formats */ |
| |
| /** Bitmasks indicating which attributes need format conversion */ |
| unsigned adjust_attrib_range; /**< range adjustment */ |
| unsigned attrib_is_pure_int; /**< pure int */ |
| unsigned adjust_attrib_w_1; /**< set w = 1 */ |
| unsigned adjust_attrib_itof; /**< int->float */ |
| unsigned adjust_attrib_utof; /**< uint->float */ |
| unsigned attrib_is_bgra; /**< R / B swizzling */ |
| unsigned attrib_puint_to_snorm; /**< 10_10_10_2 packed uint -> snorm */ |
| unsigned attrib_puint_to_uscaled; /**< 10_10_10_2 packed uint -> uscaled */ |
| unsigned attrib_puint_to_sscaled; /**< 10_10_10_2 packed uint -> sscaled */ |
| |
| boolean need_swvfetch; |
| |
| SVGA3dElementLayoutId id; /**< VGPU10 */ |
| }; |
| |
| struct svga_constant_buffer { |
| struct svga_winsys_surface *handle; |
| unsigned size; |
| }; |
| |
| /* Use to calculate differences between state emitted to hardware and |
| * current driver-calculated state. |
| */ |
| struct svga_state |
| { |
| const struct svga_blend_state *blend; |
| const struct svga_depth_stencil_state *depth; |
| const struct svga_rasterizer_state *rast; |
| const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; |
| const struct svga_velems_state *velems; |
| |
| struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's? */ |
| struct svga_fragment_shader *fs; |
| struct svga_vertex_shader *vs; |
| struct svga_geometry_shader *user_gs; /* user-specified GS */ |
| struct svga_geometry_shader *gs; /* derived GS */ |
| /* derived tessellation control shader */ |
| struct svga_tcs_shader *tcs; |
| /* derived tessellation evaluation shader */ |
| struct svga_tes_shader *tes; |
| struct svga_compute_shader *cs; |
| |
| struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS]; |
| /** Constant buffers for each shader. |
| * The size should probably always match with that of |
| * svga_shader_emitter_v10.num_shader_consts. |
| */ |
| struct pipe_constant_buffer constbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS]; |
| |
| struct pipe_framebuffer_state framebuffer; |
| float depthscale; |
| |
| /* Hack to limit the number of different render targets between |
| * flushes. Helps avoid blowing out our surface cache in EXA. |
| */ |
| int nr_fbs; |
| |
| struct pipe_poly_stipple poly_stipple; |
| struct pipe_scissor_state scissor[SVGA3D_DX_MAX_VIEWPORTS]; |
| struct pipe_blend_color blend_color; |
| struct pipe_stencil_ref stencil_ref; |
| struct pipe_clip_state clip; |
| struct pipe_viewport_state viewport[SVGA3D_DX_MAX_VIEWPORTS]; |
| |
| unsigned num_samplers[PIPE_SHADER_TYPES]; |
| unsigned num_sampler_views[PIPE_SHADER_TYPES]; |
| unsigned num_vertex_buffers; |
| enum pipe_prim_type reduced_prim; |
| |
| unsigned vertex_id_bias; |
| |
| struct { |
| unsigned flag_1d; |
| unsigned flag_srgb; |
| } tex_flags; |
| |
| unsigned sample_mask; |
| unsigned vertices_per_patch; |
| float default_tesslevels[6]; /* tessellation (outer[4] + inner[2]) levels */ |
| struct { |
| /* Determine the layout of the grid (in block units) to be used. */ |
| unsigned size[3]; |
| /* If DispatchIndirect is used, this will has grid size info*/ |
| struct pipe_resource *indirect; |
| } grid_info; |
| }; |
| |
| struct svga_prescale { |
| float translate[4]; |
| float scale[4]; |
| boolean enabled; |
| }; |
| |
| struct svga_depthrange { |
| float zmin; |
| float zmax; |
| }; |
| |
| /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR ) |
| */ |
| struct svga_hw_clear_state |
| { |
| struct pipe_framebuffer_state framebuffer; |
| |
| /* VGPU9 only */ |
| SVGA3dRect viewport; |
| struct svga_depthrange depthrange; |
| |
| /* VGPU10 state */ |
| SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS]; |
| struct svga_prescale prescale[SVGA3D_DX_MAX_VIEWPORTS]; |
| struct pipe_scissor_state scissors[SVGA3D_DX_MAX_VIEWPORTS]; |
| unsigned num_prescale; |
| |
| unsigned num_rendertargets; |
| struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS]; |
| struct pipe_surface *dsv; |
| }; |
| |
| struct svga_hw_view_state |
| { |
| struct pipe_resource *texture; |
| struct svga_sampler_view *v; |
| unsigned min_lod; |
| unsigned max_lod; |
| boolean dirty; |
| }; |
| |
| /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW ) |
| */ |
| struct svga_hw_draw_state |
| { |
| /** VGPU9 rasterization state */ |
| unsigned rs[SVGA3D_RS_MAX]; |
| /** VGPU9 texture sampler and bindings state */ |
| unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX]; |
| |
| /** VGPU9 texture views */ |
| unsigned num_views; |
| unsigned num_backed_views; /* views with backing copy of texture */ |
| struct svga_hw_view_state views[PIPE_MAX_SAMPLERS]; |
| |
| /** VGPU9 constant buffer values */ |
| float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4]; |
| |
| /** Currently bound shaders */ |
| struct svga_shader_variant *fs; |
| struct svga_shader_variant *vs; |
| struct svga_shader_variant *gs; |
| struct svga_shader_variant *tcs; |
| struct svga_shader_variant *tes; |
| struct svga_shader_variant *cs; |
| |
| /** Currently bound constant buffer, per shader stage */ |
| struct pipe_resource *constbuf[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS]; |
| struct svga_constant_buffer constbufoffsets[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS]; |
| |
| /** Bitmask of enabled constant buffers */ |
| unsigned enabled_constbufs[PIPE_SHADER_TYPES]; |
| |
| /** |
| * These are used to reduce the number of times we call u_upload_unmap() |
| * while updating the zero-th/default VGPU10 constant buffer. |
| */ |
| struct pipe_resource *const0_buffer; |
| struct svga_winsys_surface *const0_handle; |
| |
| /** VGPU10 HW state (used to prevent emitting redundant state) */ |
| SVGA3dDepthStencilStateId depth_stencil_id; |
| unsigned stencil_ref; |
| SVGA3dBlendStateId blend_id; |
| float blend_factor[4]; |
| unsigned blend_sample_mask; |
| SVGA3dRasterizerStateId rasterizer_id; |
| SVGA3dElementLayoutId layout_id; |
| SVGA3dPrimitiveType topology; |
| |
| /** Vertex buffer state */ |
| SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS]; |
| struct pipe_resource *vbuffers[PIPE_MAX_ATTRIBS]; |
| unsigned num_vbuffers; |
| |
| struct pipe_resource *ib; /**< index buffer for drawing */ |
| SVGA3dSurfaceFormat ib_format; |
| unsigned ib_offset; |
| |
| unsigned num_samplers[PIPE_SHADER_TYPES]; |
| SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; |
| |
| unsigned num_sampler_views[PIPE_SHADER_TYPES]; |
| struct pipe_sampler_view |
| *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; |
| |
| /* used for rebinding */ |
| unsigned default_constbuf_size[PIPE_SHADER_TYPES]; |
| |
| boolean rasterizer_discard; /* set if rasterization is disabled */ |
| boolean has_backed_views; /* set if any of the rtv/dsv is a backed surface view */ |
| }; |
| |
| |
| /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL ) |
| */ |
| struct svga_sw_state |
| { |
| /* which parts we need */ |
| boolean need_swvfetch; |
| boolean need_pipeline; |
| boolean need_swtnl; |
| |
| /* Flag to make sure that need sw is on while |
| * updating state within a swtnl call. |
| */ |
| boolean in_swtnl_draw; |
| }; |
| |
| |
| /* Queue some state updates (like rss) and submit them to hardware in |
| * a single packet. |
| */ |
| struct svga_hw_queue; |
| |
| struct svga_query; |
| struct svga_qmem_alloc_entry; |
| |
| struct svga_context |
| { |
| struct pipe_context pipe; |
| struct svga_winsys_context *swc; |
| struct blitter_context *blitter; |
| struct u_upload_mgr *const0_upload; |
| struct u_upload_mgr *tex_upload; |
| |
| struct { |
| boolean no_swtnl; |
| boolean force_swtnl; |
| boolean use_min_mipmap; |
| |
| /* incremented for each shader */ |
| unsigned shader_id; |
| |
| boolean no_line_width; |
| boolean force_hw_line_stipple; |
| |
| /** To report perf/conformance/etc issues to the gallium frontend */ |
| struct pipe_debug_callback callback; |
| } debug; |
| |
| struct { |
| struct draw_context *draw; |
| struct vbuf_render *backend; |
| unsigned hw_prim; |
| boolean new_vbuf; |
| boolean new_vdecl; |
| } swtnl; |
| |
| /* Bitmask of blend state objects IDs */ |
| struct util_bitmask *blend_object_id_bm; |
| |
| /* Bitmask of depth/stencil state objects IDs */ |
| struct util_bitmask *ds_object_id_bm; |
| |
| /* Bitmaks of input element object IDs */ |
| struct util_bitmask *input_element_object_id_bm; |
| |
| /* Bitmask of rasterizer object IDs */ |
| struct util_bitmask *rast_object_id_bm; |
| |
| /* Bitmask of sampler state objects IDs */ |
| struct util_bitmask *sampler_object_id_bm; |
| |
| /* Bitmask of sampler view IDs */ |
| struct util_bitmask *sampler_view_id_bm; |
| |
| /* Bitmask of used shader IDs */ |
| struct util_bitmask *shader_id_bm; |
| |
| /* Bitmask of used surface view IDs */ |
| struct util_bitmask *surface_view_id_bm; |
| |
| /* Bitmask of used stream output IDs */ |
| struct util_bitmask *stream_output_id_bm; |
| |
| /* Bitmask of used query IDs */ |
| struct util_bitmask *query_id_bm; |
| |
| struct { |
| uint64_t dirty[SVGA_STATE_MAX]; |
| |
| /** bitmasks of which const buffers are changed */ |
| unsigned dirty_constbufs[PIPE_SHADER_TYPES]; |
| |
| unsigned texture_timestamp; |
| |
| struct svga_sw_state sw; |
| struct svga_hw_draw_state hw_draw; |
| struct svga_hw_clear_state hw_clear; |
| } state; |
| |
| struct svga_state curr; /* state from the gallium frontend */ |
| uint64_t dirty; /* statechanges since last update_state() */ |
| |
| union { |
| struct { |
| unsigned rendertargets:1; |
| unsigned texture_samplers:1; |
| unsigned constbufs:1; |
| unsigned vs:1; |
| unsigned fs:1; |
| unsigned gs:1; |
| unsigned tcs:1; |
| unsigned tes:1; |
| unsigned cs:1; |
| unsigned query:1; |
| } flags; |
| unsigned val; |
| } rebind; |
| |
| struct svga_hwtnl *hwtnl; |
| |
| /** Queries states */ |
| struct svga_winsys_gb_query *gb_query; /**< gb query object, one per context */ |
| unsigned gb_query_len; /**< gb query object size */ |
| struct util_bitmask *gb_query_alloc_mask; /**< gb query object allocation mask */ |
| struct svga_qmem_alloc_entry *gb_query_map[SVGA_QUERY_MAX]; |
| /**< query mem block mapping */ |
| struct svga_query *sq[SVGA_QUERY_MAX+12]; /**< queries currently in progress */ |
| /* The last 12 entries are for streamout |
| * queries for stream 0..3 |
| */ |
| |
| /** List of buffers with queued transfers */ |
| struct list_head dirty_buffers; |
| |
| /** performance / info queries for HUD */ |
| struct { |
| uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */ |
| uint64_t num_fallbacks; /**< SVGA_QUERY_NUM_FALLBACKS */ |
| uint64_t num_flushes; /**< SVGA_QUERY_NUM_FLUSHES */ |
| uint64_t num_validations; /**< SVGA_QUERY_NUM_VALIDATIONS */ |
| uint64_t map_buffer_time; /**< SVGA_QUERY_MAP_BUFFER_TIME */ |
| uint64_t num_buffers_mapped; /**< SVGA_QUERY_NUM_BUFFERS_MAPPED */ |
| uint64_t num_textures_mapped; /**< SVGA_QUERY_NUM_TEXTURES_MAPPED */ |
| uint64_t num_command_buffers; /**< SVGA_QUERY_NUM_COMMAND_BUFFERS */ |
| uint64_t command_buffer_size; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */ |
| uint64_t flush_time; /**< SVGA_QUERY_FLUSH_TIME */ |
| uint64_t surface_write_flushes; /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */ |
| uint64_t num_readbacks; /**< SVGA_QUERY_NUM_READBACKS */ |
| uint64_t num_resource_updates; /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */ |
| uint64_t num_buffer_uploads; /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */ |
| uint64_t num_const_buf_updates; /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */ |
| uint64_t num_const_updates; /**< SVGA_QUERY_NUM_CONST_UPDATES */ |
| uint64_t num_shaders; /**< SVGA_QUERY_NUM_SHADERS */ |
| |
| /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */ |
| uint64_t num_blend_objects; |
| uint64_t num_depthstencil_objects; |
| uint64_t num_rasterizer_objects; |
| uint64_t num_sampler_objects; |
| uint64_t num_samplerview_objects; |
| uint64_t num_vertexelement_objects; |
| |
| uint64_t num_surface_views; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */ |
| uint64_t num_bytes_uploaded; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */ |
| uint64_t num_generate_mipmap; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */ |
| uint64_t shader_mem_used; /**< SVGA_QUERY_SHADER_MEM_USED */ |
| |
| boolean uses_time; /**< os_time_get() calls needed? */ |
| } hud; |
| |
| /** The currently bound stream output targets */ |
| boolean in_streamout; /* Set if streamout is active */ |
| unsigned num_so_targets; |
| struct svga_winsys_surface *so_surfaces[SVGA3D_DX_MAX_SOTARGETS]; |
| struct pipe_stream_output_target *so_targets[SVGA3D_DX_MAX_SOTARGETS]; |
| struct svga_stream_output *current_so; |
| |
| /** |
| * The following states are used in the workaround for auto draw with |
| * stream instancing. |
| */ |
| |
| /* Last bound SO targets that can be used to get vertex count */ |
| struct pipe_stream_output_target *vcount_so_targets[SVGA3D_DX_MAX_SOTARGETS]; |
| unsigned vcount_buffer_stream; /* SO buffer to stream index mask */ |
| struct pipe_query *so_queries[4]; /* SO stat queries for each stream */ |
| |
| /** A blend state with blending disabled, for falling back to when blending |
| * is illegal (e.g. an integer texture is bound) |
| */ |
| struct svga_blend_state *noop_blend; |
| |
| struct { |
| struct pipe_resource *texture; |
| struct svga_pipe_sampler_view *sampler_view; |
| void *sampler; |
| } polygon_stipple; |
| |
| /** Alternate rasterizer states created for point sprite */ |
| struct svga_rasterizer_state *rasterizer_no_cull[2]; |
| |
| /** Depth stencil state created to disable depth stencil test */ |
| struct svga_depth_stencil_state *depthstencil_disable; |
| |
| /** Current conditional rendering predicate */ |
| struct { |
| SVGA3dQueryId query_id; |
| boolean cond; |
| } pred; |
| |
| boolean render_condition; |
| boolean disable_rasterizer; /* Set if to disable rasterization */ |
| |
| struct { |
| struct svga_tcs_shader *passthrough_tcs; |
| struct svga_vertex_shader *vs; |
| struct svga_tes_shader *tes; |
| unsigned vertices_per_patch; |
| boolean passthrough; |
| } tcs; |
| |
| }; |
| |
| /* A flag for each frontend state object: |
| */ |
| #define SVGA_NEW_BLEND ((uint64_t) 0x1) |
| #define SVGA_NEW_DEPTH_STENCIL_ALPHA ((uint64_t) 0x2) |
| #define SVGA_NEW_RAST ((uint64_t) 0x4) |
| #define SVGA_NEW_SAMPLER ((uint64_t) 0x8) |
| #define SVGA_NEW_TEXTURE ((uint64_t) 0x10) |
| #define SVGA_NEW_VBUFFER ((uint64_t) 0x20) |
| #define SVGA_NEW_VELEMENT ((uint64_t) 0x40) |
| #define SVGA_NEW_FS ((uint64_t) 0x80) |
| #define SVGA_NEW_VS ((uint64_t) 0x100) |
| #define SVGA_NEW_FS_CONST_BUFFER ((uint64_t) 0x200) |
| #define SVGA_NEW_VS_CONST_BUFFER ((uint64_t) 0x400) |
| #define SVGA_NEW_FRAME_BUFFER ((uint64_t) 0x800) |
| #define SVGA_NEW_STIPPLE ((uint64_t) 0x1000) |
| #define SVGA_NEW_SCISSOR ((uint64_t) 0x2000) |
| #define SVGA_NEW_BLEND_COLOR ((uint64_t) 0x4000) |
| #define SVGA_NEW_CLIP ((uint64_t) 0x8000) |
| #define SVGA_NEW_VIEWPORT ((uint64_t) 0x10000) |
| #define SVGA_NEW_PRESCALE ((uint64_t) 0x20000) |
| #define SVGA_NEW_REDUCED_PRIMITIVE ((uint64_t) 0x40000) |
| #define SVGA_NEW_TEXTURE_BINDING ((uint64_t) 0x80000) |
| #define SVGA_NEW_NEED_PIPELINE ((uint64_t) 0x100000) |
| #define SVGA_NEW_NEED_SWVFETCH ((uint64_t) 0x200000) |
| #define SVGA_NEW_NEED_SWTNL ((uint64_t) 0x400000) |
| #define SVGA_NEW_FS_VARIANT ((uint64_t) 0x800000) |
| #define SVGA_NEW_VS_VARIANT ((uint64_t) 0x1000000) |
| #define SVGA_NEW_TEXTURE_FLAGS ((uint64_t) 0x4000000) |
| #define SVGA_NEW_STENCIL_REF ((uint64_t) 0x8000000) |
| #define SVGA_NEW_GS ((uint64_t) 0x10000000) |
| #define SVGA_NEW_GS_CONST_BUFFER ((uint64_t) 0x20000000) |
| #define SVGA_NEW_GS_VARIANT ((uint64_t) 0x40000000) |
| #define SVGA_NEW_TEXTURE_CONSTS ((uint64_t) 0x80000000) |
| #define SVGA_NEW_TCS ((uint64_t) 0x100000000) |
| #define SVGA_NEW_TES ((uint64_t) 0x200000000) |
| #define SVGA_NEW_TCS_VARIANT ((uint64_t) 0x400000000) |
| #define SVGA_NEW_TES_VARIANT ((uint64_t) 0x800000000) |
| #define SVGA_NEW_TCS_CONST_BUFFER ((uint64_t) 0x1000000000) |
| #define SVGA_NEW_TES_CONST_BUFFER ((uint64_t) 0x2000000000) |
| #define SVGA_NEW_TCS_PARAM ((uint64_t) 0x4000000000) |
| #define SVGA_NEW_FS_CONSTS ((uint64_t) 0x8000000000) |
| #define SVGA_NEW_VS_CONSTS ((uint64_t) 0x10000000000) |
| #define SVGA_NEW_GS_CONSTS ((uint64_t) 0x20000000000) |
| #define SVGA_NEW_TCS_CONSTS ((uint64_t) 0x40000000000) |
| #define SVGA_NEW_TES_CONSTS ((uint64_t) 0x800000000000) |
| #define SVGA_NEW_ALL ((uint64_t) 0xFFFFFFFFFFFFFFFF) |
| |
| #define SVGA_NEW_CONST_BUFFER \ |
| (SVGA_NEW_FS_CONST_BUFFER | SVGA_NEW_VS_CONST_BUFFER | \ |
| SVGA_NEW_GS_CONST_BUFFER | \ |
| SVGA_NEW_TCS_CONST_BUFFER | SVGA_NEW_TES_CONST_BUFFER) |
| |
| |
| void svga_init_state_functions( struct svga_context *svga ); |
| void svga_init_flush_functions( struct svga_context *svga ); |
| void svga_init_string_functions( struct svga_context *svga ); |
| void svga_init_blit_functions(struct svga_context *svga); |
| |
| void svga_init_blend_functions( struct svga_context *svga ); |
| void svga_init_depth_stencil_functions( struct svga_context *svga ); |
| void svga_init_misc_functions( struct svga_context *svga ); |
| void svga_init_rasterizer_functions( struct svga_context *svga ); |
| void svga_init_sampler_functions( struct svga_context *svga ); |
| void svga_init_cs_functions( struct svga_context *svga ); |
| void svga_init_fs_functions( struct svga_context *svga ); |
| void svga_init_vs_functions( struct svga_context *svga ); |
| void svga_init_gs_functions( struct svga_context *svga ); |
| void svga_init_ts_functions( struct svga_context *svga ); |
| void svga_init_vertex_functions( struct svga_context *svga ); |
| void svga_init_constbuffer_functions( struct svga_context *svga ); |
| void svga_init_draw_functions( struct svga_context *svga ); |
| void svga_init_query_functions( struct svga_context *svga ); |
| void svga_init_surface_functions(struct svga_context *svga); |
| void svga_init_stream_output_functions( struct svga_context *svga ); |
| void svga_init_clear_functions( struct svga_context *svga ); |
| |
| void svga_cleanup_vertex_state( struct svga_context *svga ); |
| void svga_cleanup_sampler_state( struct svga_context *svga ); |
| void svga_cleanup_tss_binding( struct svga_context *svga ); |
| void svga_cleanup_framebuffer( struct svga_context *svga ); |
| void svga_cleanup_tcs_state( struct svga_context *svga ); |
| |
| void svga_context_flush( struct svga_context *svga, |
| struct pipe_fence_handle **pfence ); |
| |
| void svga_context_finish(struct svga_context *svga); |
| |
| void svga_hwtnl_flush_retry( struct svga_context *svga ); |
| void svga_hwtnl_flush_buffer( struct svga_context *svga, |
| struct pipe_resource *buffer ); |
| boolean svga_hwtnl_has_pending_prim(struct svga_hwtnl *); |
| |
| void svga_surfaces_flush(struct svga_context *svga); |
| |
| struct pipe_context * |
| svga_context_create(struct pipe_screen *screen, |
| void *priv, unsigned flags); |
| |
| void svga_toggle_render_condition(struct svga_context *svga, |
| boolean render_condition_enabled, |
| boolean on); |
| |
| /*********************************************************************** |
| * Inline conversion functions. These are better-typed than the |
| * macros used previously: |
| */ |
| static inline struct svga_context * |
| svga_context( struct pipe_context *pipe ) |
| { |
| return (struct svga_context *)pipe; |
| } |
| |
| static inline struct svga_winsys_screen * |
| svga_sws(struct svga_context *svga) |
| { |
| return svga_screen(svga->pipe.screen)->sws; |
| } |
| |
| static inline boolean |
| svga_have_gb_objects(const struct svga_context *svga) |
| { |
| return svga_screen(svga->pipe.screen)->sws->have_gb_objects; |
| } |
| |
| static inline boolean |
| svga_have_gb_dma(const struct svga_context *svga) |
| { |
| return svga_screen(svga->pipe.screen)->sws->have_gb_dma; |
| } |
| |
| static inline boolean |
| svga_have_vgpu10(const struct svga_context *svga) |
| { |
| return svga_screen(svga->pipe.screen)->sws->have_vgpu10; |
| } |
| |
| static inline boolean |
| svga_have_sm4_1(const struct svga_context *svga) |
| { |
| return svga_screen(svga->pipe.screen)->sws->have_sm4_1; |
| } |
| |
| static inline boolean |
| svga_have_sm5(const struct svga_context *svga) |
| { |
| return svga_screen(svga->pipe.screen)->sws->have_sm5; |
| } |
| |
| static inline boolean |
| svga_need_to_rebind_resources(const struct svga_context *svga) |
| { |
| return svga_screen(svga->pipe.screen)->sws->need_to_rebind_resources; |
| } |
| |
| static inline boolean |
| svga_rects_equal(const SVGA3dRect *r1, const SVGA3dRect *r2) |
| { |
| return memcmp(r1, r2, sizeof(*r1)) == 0; |
| } |
| |
| /** |
| * If the Gallium HUD is enabled, this will return the current time. |
| * Otherwise, just return zero. |
| */ |
| static inline int64_t |
| svga_get_time(struct svga_context *svga) |
| { |
| return svga->hud.uses_time ? os_time_get() : 0; |
| } |
| |
| /* |
| * The SVGA_TRY_XX family of macros can be used to optionally replace a |
| * function call with an error value, the purpose is to trigger and test |
| * retry path handling. |
| */ |
| #ifdef DEBUG |
| |
| /* |
| * Optionally replace a function call with a PIPE_ERROR_OUT_OF_MEMORY |
| * return value |
| */ |
| #define SVGA_TRY(_func) \ |
| ((SVGA_DEBUG & DEBUG_RETRY) ? PIPE_ERROR_OUT_OF_MEMORY : (_func)) |
| |
| /* Optionally replace a function call with a NULL return value */ |
| #define SVGA_TRY_PTR(_func) \ |
| ((SVGA_DEBUG & DEBUG_RETRY) ? NULL : (_func)) |
| |
| /* |
| * Optionally replace a function call with a NULL return value, and set |
| * the _retry parameter to TRUE. |
| */ |
| #define SVGA_TRY_MAP(_func, _retry) \ |
| ((SVGA_DEBUG & DEBUG_RETRY) ? (_retry) = TRUE, NULL : (_func)) |
| #else |
| |
| #define SVGA_TRY(_func) (_func) |
| |
| #define SVGA_TRY_PTR(_func) (_func) |
| |
| #define SVGA_TRY_MAP(_func, _retry) (_func) |
| #endif |
| |
| /** |
| * Enter retry processing after hitting out-of-command space |
| */ |
| static inline void |
| svga_retry_enter(struct svga_context *svga) |
| { |
| /* We shouldn't nest retries, but currently we do. */ |
| if ((SVGA_DEBUG & DEBUG_RETRY) && svga->swc->in_retry) { |
| debug_printf("WARNING: Recursive retry. Level: %u.\n", |
| svga->swc->in_retry); |
| } |
| svga->swc->in_retry++; |
| } |
| |
| /** |
| * Exit retry processing after hitting out-of-command space |
| */ |
| static inline void |
| svga_retry_exit(struct svga_context *svga) |
| { |
| assert(svga->swc->in_retry > 0); |
| svga->swc->in_retry--; |
| } |
| |
| /** |
| * Perform a function call, and on failure flush the context and retry, |
| * asserting that the retry succeeded. On return, the boolean argument |
| * _retried indicates whether the function call was retried or not. |
| */ |
| #define SVGA_RETRY_CHECK(_svga, _func, _retried) \ |
| do { \ |
| enum pipe_error ret; \ |
| \ |
| ret = SVGA_TRY(_func); \ |
| (_retried) = (ret != PIPE_OK); \ |
| if (_retried) { \ |
| svga_retry_enter(_svga); \ |
| svga_context_flush(_svga, NULL); \ |
| ret = (_func); \ |
| assert(ret == PIPE_OK); \ |
| svga_retry_exit(_svga); \ |
| } \ |
| } while(0) |
| |
| /** |
| * Perform a function call, and on failure flush the context and retry, |
| * asserting that the retry succeeded. |
| */ |
| #define SVGA_RETRY(_svga, _func) \ |
| do { \ |
| UNUSED boolean retried; \ |
| \ |
| SVGA_RETRY_CHECK(_svga, _func, retried); \ |
| } while(0) |
| |
| /** |
| * Perform a function call, and on out-of-memory, flush the context and |
| * retry. The retry return value is stored in _ret for reuse. |
| */ |
| #define SVGA_RETRY_OOM(_svga, _ret, _func) \ |
| do { \ |
| (_ret) = SVGA_TRY(_func); \ |
| if ((_ret) == PIPE_ERROR_OUT_OF_MEMORY) { \ |
| svga_retry_enter(_svga); \ |
| svga_context_flush(_svga, NULL); \ |
| (_ret) = (_func); \ |
| svga_retry_exit(_svga); \ |
| } \ |
| } while (0); |
| |
| #endif |