| /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ |
| |
| /* |
| * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #ifndef FD4_EMIT_H |
| #define FD4_EMIT_H |
| |
| #include "pipe/p_context.h" |
| |
| #include "freedreno_context.h" |
| #include "fd4_format.h" |
| #include "fd4_program.h" |
| #include "ir3_shader.h" |
| |
| struct fd_ringbuffer; |
| |
| void fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, |
| unsigned nr_bufs, struct pipe_surface **bufs); |
| |
| /* grouped together emit-state for prog/vertex/state emit: */ |
| struct fd4_emit { |
| struct pipe_debug_callback *debug; |
| const struct fd_vertex_state *vtx; |
| const struct fd_program_stateobj *prog; |
| const struct pipe_draw_info *info; |
| struct ir3_shader_key key; |
| uint32_t dirty; |
| |
| uint32_t sprite_coord_enable; /* bitmask */ |
| bool sprite_coord_mode; |
| bool rasterflat; |
| bool no_decode_srgb; |
| |
| /* cached to avoid repeated lookups of same variants: */ |
| const struct ir3_shader_variant *vp, *fp; |
| /* TODO: other shader stages.. */ |
| }; |
| |
| static inline enum a4xx_color_fmt fd4_emit_format(struct pipe_surface *surf) |
| { |
| if (!surf) |
| return 0; |
| return fd4_pipe2color(surf->format); |
| } |
| |
| static inline const struct ir3_shader_variant * |
| fd4_emit_get_vp(struct fd4_emit *emit) |
| { |
| if (!emit->vp) { |
| struct fd4_shader_stateobj *so = emit->prog->vp; |
| emit->vp = ir3_shader_variant(so->shader, emit->key, emit->debug); |
| } |
| return emit->vp; |
| } |
| |
| static inline const struct ir3_shader_variant * |
| fd4_emit_get_fp(struct fd4_emit *emit) |
| { |
| if (!emit->fp) { |
| if (emit->key.binning_pass) { |
| /* use dummy stateobj to simplify binning vs non-binning: */ |
| static const struct ir3_shader_variant binning_fp = {}; |
| emit->fp = &binning_fp; |
| } else { |
| struct fd4_shader_stateobj *so = emit->prog->fp; |
| emit->fp = ir3_shader_variant(so->shader, emit->key, emit->debug); |
| } |
| } |
| return emit->fp; |
| } |
| |
| void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit); |
| |
| void fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring, |
| struct fd4_emit *emit); |
| |
| void fd4_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring); |
| |
| void fd4_emit_init(struct pipe_context *pctx); |
| |
| #endif /* FD4_EMIT_H */ |