| /* |
| * Copyright © 2016 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| */ |
| |
| #include "mesa/main/mtypes.h" |
| |
| void |
| copy_shader_info(const struct gl_shader_program *shader_prog, |
| struct gl_linked_shader *sh) |
| { |
| shader_info *info = &sh->Program->info; |
| |
| info->inputs_read = sh->Program->InputsRead; |
| info->double_inputs_read = sh->Program->DoubleInputsRead; |
| info->outputs_written = sh->Program->OutputsWritten; |
| info->outputs_read = sh->Program->OutputsRead; |
| info->patch_inputs_read = sh->Program->PatchInputsRead; |
| info->patch_outputs_written = sh->Program->PatchOutputsWritten; |
| info->system_values_read = sh->Program->SystemValuesRead; |
| info->uses_texture_gather = sh->Program->UsesGather; |
| |
| switch (sh->Stage) { |
| case MESA_SHADER_GEOMETRY: |
| info->gs.vertices_in = shader_prog->Geom.VerticesIn; |
| info->gs.output_primitive = sh->info.Geom.OutputType; |
| info->gs.input_primitive = sh->info.Geom.InputType; |
| info->gs.vertices_out = sh->info.Geom.VerticesOut; |
| info->gs.invocations = sh->info.Geom.Invocations; |
| info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive; |
| info->gs.uses_streams = shader_prog->Geom.UsesStreams; |
| break; |
| |
| case MESA_SHADER_FRAGMENT: { |
| struct gl_fragment_program *fp = |
| (struct gl_fragment_program *)sh->Program; |
| |
| info->fs.uses_discard = fp->UsesKill; |
| info->fs.uses_sample_qualifier = fp->IsSample != 0; |
| info->fs.early_fragment_tests = sh->info.EarlyFragmentTests; |
| info->fs.depth_layout = fp->FragDepthLayout; |
| break; |
| } |
| |
| case MESA_SHADER_COMPUTE: { |
| struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program; |
| info->cs.local_size[0] = cp->LocalSize[0]; |
| info->cs.local_size[1] = cp->LocalSize[1]; |
| info->cs.local_size[2] = cp->LocalSize[2]; |
| break; |
| } |
| |
| default: |
| break; /* No stage-specific info */ |
| } |
| } |