| /* |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| * Authors: |
| * Eric Anholt <eric@anholt.net> |
| * |
| */ |
| |
| #include "brw_eu.h" |
| #include "brw_fs.h" |
| #include "brw_cfg.h" |
| #include "util/register_allocate.h" |
| |
| using namespace brw; |
| |
| static void |
| assign_reg(unsigned *reg_hw_locations, fs_reg *reg) |
| { |
| if (reg->file == VGRF) { |
| reg->nr = reg_hw_locations[reg->nr] + reg->reg_offset; |
| reg->reg_offset = 0; |
| } |
| } |
| |
| void |
| fs_visitor::assign_regs_trivial() |
| { |
| unsigned hw_reg_mapping[this->alloc.count + 1]; |
| unsigned i; |
| int reg_width = dispatch_width / 8; |
| |
| /* Note that compressed instructions require alignment to 2 registers. */ |
| hw_reg_mapping[0] = ALIGN(this->first_non_payload_grf, reg_width); |
| for (i = 1; i <= this->alloc.count; i++) { |
| hw_reg_mapping[i] = (hw_reg_mapping[i - 1] + |
| this->alloc.sizes[i - 1]); |
| } |
| this->grf_used = hw_reg_mapping[this->alloc.count]; |
| |
| foreach_block_and_inst(block, fs_inst, inst, cfg) { |
| assign_reg(hw_reg_mapping, &inst->dst); |
| for (i = 0; i < inst->sources; i++) { |
| assign_reg(hw_reg_mapping, &inst->src[i]); |
| } |
| } |
| |
| if (this->grf_used >= max_grf) { |
| fail("Ran out of regs on trivial allocator (%d/%d)\n", |
| this->grf_used, max_grf); |
| } else { |
| this->alloc.count = this->grf_used; |
| } |
| |
| } |
| |
| static void |
| brw_alloc_reg_set(struct brw_compiler *compiler, int dispatch_width) |
| { |
| const struct brw_device_info *devinfo = compiler->devinfo; |
| int base_reg_count = BRW_MAX_GRF; |
| int index = (dispatch_width / 8) - 1; |
| |
| if (dispatch_width > 8 && devinfo->gen >= 7) { |
| /* For IVB+, we don't need the PLN hacks or the even-reg alignment in |
| * SIMD16. Therefore, we can use the exact same register sets for |
| * SIMD16 as we do for SIMD8 and we don't need to recalculate them. |
| */ |
| compiler->fs_reg_sets[index] = compiler->fs_reg_sets[0]; |
| return; |
| } |
| |
| /* The registers used to make up almost all values handled in the compiler |
| * are a scalar value occupying a single register (or 2 registers in the |
| * case of SIMD16, which is handled by dividing base_reg_count by 2 and |
| * multiplying allocated register numbers by 2). Things that were |
| * aggregates of scalar values at the GLSL level were split to scalar |
| * values by split_virtual_grfs(). |
| * |
| * However, texture SEND messages return a series of contiguous registers |
| * to write into. We currently always ask for 4 registers, but we may |
| * convert that to use less some day. |
| * |
| * Additionally, on gen5 we need aligned pairs of registers for the PLN |
| * instruction, and on gen4 we need 8 contiguous regs for workaround simd16 |
| * texturing. |
| * |
| * So we have a need for classes for 1, 2, 4, and 8 registers currently, |
| * and we add in '3' to make indexing the array easier for the common case |
| * (since we'll probably want it for texturing later). |
| * |
| * And, on gen7 and newer, we do texturing SEND messages from GRFs, which |
| * means that we may need any size up to the sampler message size limit (11 |
| * regs). |
| */ |
| int class_count; |
| int class_sizes[MAX_VGRF_SIZE]; |
| |
| if (devinfo->gen >= 7) { |
| for (class_count = 0; class_count < MAX_VGRF_SIZE; class_count++) |
| class_sizes[class_count] = class_count + 1; |
| } else { |
| for (class_count = 0; class_count < 4; class_count++) |
| class_sizes[class_count] = class_count + 1; |
| class_sizes[class_count++] = 8; |
| } |
| |
| memset(compiler->fs_reg_sets[index].class_to_ra_reg_range, 0, |
| sizeof(compiler->fs_reg_sets[index].class_to_ra_reg_range)); |
| int *class_to_ra_reg_range = compiler->fs_reg_sets[index].class_to_ra_reg_range; |
| |
| /* Compute the total number of registers across all classes. */ |
| int ra_reg_count = 0; |
| for (int i = 0; i < class_count; i++) { |
| if (devinfo->gen <= 5 && dispatch_width == 16) { |
| /* From the G45 PRM: |
| * |
| * In order to reduce the hardware complexity, the following |
| * rules and restrictions apply to the compressed instruction: |
| * ... |
| * * Operand Alignment Rule: With the exceptions listed below, a |
| * source/destination operand in general should be aligned to |
| * even 256-bit physical register with a region size equal to |
| * two 256-bit physical register |
| */ |
| ra_reg_count += (base_reg_count - (class_sizes[i] - 1)) / 2; |
| } else { |
| ra_reg_count += base_reg_count - (class_sizes[i] - 1); |
| } |
| /* Mark the last register. We'll fill in the beginnings later. */ |
| class_to_ra_reg_range[class_sizes[i]] = ra_reg_count; |
| } |
| |
| /* Fill out the rest of the range markers */ |
| for (int i = 1; i < 17; ++i) { |
| if (class_to_ra_reg_range[i] == 0) |
| class_to_ra_reg_range[i] = class_to_ra_reg_range[i-1]; |
| } |
| |
| uint8_t *ra_reg_to_grf = ralloc_array(compiler, uint8_t, ra_reg_count); |
| struct ra_regs *regs = ra_alloc_reg_set(compiler, ra_reg_count, false); |
| if (devinfo->gen >= 6) |
| ra_set_allocate_round_robin(regs); |
| int *classes = ralloc_array(compiler, int, class_count); |
| int aligned_pairs_class = -1; |
| |
| /* Allocate space for q values. We allocate class_count + 1 because we |
| * want to leave room for the aligned pairs class if we have it. */ |
| unsigned int **q_values = ralloc_array(compiler, unsigned int *, |
| class_count + 1); |
| for (int i = 0; i < class_count + 1; ++i) |
| q_values[i] = ralloc_array(q_values, unsigned int, class_count + 1); |
| |
| /* Now, add the registers to their classes, and add the conflicts |
| * between them and the base GRF registers (and also each other). |
| */ |
| int reg = 0; |
| int pairs_base_reg = 0; |
| int pairs_reg_count = 0; |
| for (int i = 0; i < class_count; i++) { |
| int class_reg_count; |
| if (devinfo->gen <= 5 && dispatch_width == 16) { |
| class_reg_count = (base_reg_count - (class_sizes[i] - 1)) / 2; |
| |
| /* See comment below. The only difference here is that we are |
| * dealing with pairs of registers instead of single registers. |
| * Registers of odd sizes simply get rounded up. */ |
| for (int j = 0; j < class_count; j++) |
| q_values[i][j] = (class_sizes[i] + 1) / 2 + |
| (class_sizes[j] + 1) / 2 - 1; |
| } else { |
| class_reg_count = base_reg_count - (class_sizes[i] - 1); |
| |
| /* From register_allocate.c: |
| * |
| * q(B,C) (indexed by C, B is this register class) in |
| * Runeson/Nyström paper. This is "how many registers of B could |
| * the worst choice register from C conflict with". |
| * |
| * If we just let the register allocation algorithm compute these |
| * values, is extremely expensive. However, since all of our |
| * registers are laid out, we can very easily compute them |
| * ourselves. View the register from C as fixed starting at GRF n |
| * somwhere in the middle, and the register from B as sliding back |
| * and forth. Then the first register to conflict from B is the |
| * one starting at n - class_size[B] + 1 and the last register to |
| * conflict will start at n + class_size[B] - 1. Therefore, the |
| * number of conflicts from B is class_size[B] + class_size[C] - 1. |
| * |
| * +-+-+-+-+-+-+ +-+-+-+-+-+-+ |
| * B | | | | | |n| --> | | | | | | | |
| * +-+-+-+-+-+-+ +-+-+-+-+-+-+ |
| * +-+-+-+-+-+ |
| * C |n| | | | | |
| * +-+-+-+-+-+ |
| */ |
| for (int j = 0; j < class_count; j++) |
| q_values[i][j] = class_sizes[i] + class_sizes[j] - 1; |
| } |
| classes[i] = ra_alloc_reg_class(regs); |
| |
| /* Save this off for the aligned pair class at the end. */ |
| if (class_sizes[i] == 2) { |
| pairs_base_reg = reg; |
| pairs_reg_count = class_reg_count; |
| } |
| |
| if (devinfo->gen <= 5 && dispatch_width == 16) { |
| for (int j = 0; j < class_reg_count; j++) { |
| ra_class_add_reg(regs, classes[i], reg); |
| |
| ra_reg_to_grf[reg] = j * 2; |
| |
| for (int base_reg = j; |
| base_reg < j + (class_sizes[i] + 1) / 2; |
| base_reg++) { |
| ra_add_reg_conflict(regs, base_reg, reg); |
| } |
| |
| reg++; |
| } |
| } else { |
| for (int j = 0; j < class_reg_count; j++) { |
| ra_class_add_reg(regs, classes[i], reg); |
| |
| ra_reg_to_grf[reg] = j; |
| |
| for (int base_reg = j; |
| base_reg < j + class_sizes[i]; |
| base_reg++) { |
| ra_add_reg_conflict(regs, base_reg, reg); |
| } |
| |
| reg++; |
| } |
| } |
| } |
| assert(reg == ra_reg_count); |
| |
| /* Applying transitivity to all of the base registers gives us the |
| * appropreate register conflict relationships everywhere. |
| */ |
| for (int reg = 0; reg < base_reg_count; reg++) |
| ra_make_reg_conflicts_transitive(regs, reg); |
| |
| /* Add a special class for aligned pairs, which we'll put delta_xy |
| * in on Gen <= 6 so that we can do PLN. |
| */ |
| if (devinfo->has_pln && dispatch_width == 8 && devinfo->gen <= 6) { |
| aligned_pairs_class = ra_alloc_reg_class(regs); |
| |
| for (int i = 0; i < pairs_reg_count; i++) { |
| if ((ra_reg_to_grf[pairs_base_reg + i] & 1) == 0) { |
| ra_class_add_reg(regs, aligned_pairs_class, pairs_base_reg + i); |
| } |
| } |
| |
| for (int i = 0; i < class_count; i++) { |
| /* These are a little counter-intuitive because the pair registers |
| * are required to be aligned while the register they are |
| * potentially interferring with are not. In the case where the |
| * size is even, the worst-case is that the register is |
| * odd-aligned. In the odd-size case, it doesn't matter. |
| */ |
| q_values[class_count][i] = class_sizes[i] / 2 + 1; |
| q_values[i][class_count] = class_sizes[i] + 1; |
| } |
| q_values[class_count][class_count] = 1; |
| } |
| |
| ra_set_finalize(regs, q_values); |
| |
| ralloc_free(q_values); |
| |
| compiler->fs_reg_sets[index].regs = regs; |
| for (unsigned i = 0; i < ARRAY_SIZE(compiler->fs_reg_sets[index].classes); i++) |
| compiler->fs_reg_sets[index].classes[i] = -1; |
| for (int i = 0; i < class_count; i++) |
| compiler->fs_reg_sets[index].classes[class_sizes[i] - 1] = classes[i]; |
| compiler->fs_reg_sets[index].ra_reg_to_grf = ra_reg_to_grf; |
| compiler->fs_reg_sets[index].aligned_pairs_class = aligned_pairs_class; |
| } |
| |
| void |
| brw_fs_alloc_reg_sets(struct brw_compiler *compiler) |
| { |
| brw_alloc_reg_set(compiler, 8); |
| brw_alloc_reg_set(compiler, 16); |
| } |
| |
| static int |
| count_to_loop_end(const bblock_t *block) |
| { |
| if (block->end()->opcode == BRW_OPCODE_WHILE) |
| return block->end_ip; |
| |
| int depth = 1; |
| /* Skip the first block, since we don't want to count the do the calling |
| * function found. |
| */ |
| for (block = block->next(); |
| depth > 0; |
| block = block->next()) { |
| if (block->start()->opcode == BRW_OPCODE_DO) |
| depth++; |
| if (block->end()->opcode == BRW_OPCODE_WHILE) { |
| depth--; |
| if (depth == 0) |
| return block->end_ip; |
| } |
| } |
| unreachable("not reached"); |
| } |
| |
| void fs_visitor::calculate_payload_ranges(int payload_node_count, |
| int *payload_last_use_ip) |
| { |
| int loop_depth = 0; |
| int loop_end_ip = 0; |
| |
| for (int i = 0; i < payload_node_count; i++) |
| payload_last_use_ip[i] = -1; |
| |
| int ip = 0; |
| foreach_block_and_inst(block, fs_inst, inst, cfg) { |
| switch (inst->opcode) { |
| case BRW_OPCODE_DO: |
| loop_depth++; |
| |
| /* Since payload regs are deffed only at the start of the shader |
| * execution, any uses of the payload within a loop mean the live |
| * interval extends to the end of the outermost loop. Find the ip of |
| * the end now. |
| */ |
| if (loop_depth == 1) |
| loop_end_ip = count_to_loop_end(block); |
| break; |
| case BRW_OPCODE_WHILE: |
| loop_depth--; |
| break; |
| default: |
| break; |
| } |
| |
| int use_ip; |
| if (loop_depth > 0) |
| use_ip = loop_end_ip; |
| else |
| use_ip = ip; |
| |
| /* Note that UNIFORM args have been turned into FIXED_GRF by |
| * assign_curbe_setup(), and interpolation uses fixed hardware regs from |
| * the start (see interp_reg()). |
| */ |
| for (int i = 0; i < inst->sources; i++) { |
| if (inst->src[i].file == FIXED_GRF) { |
| int node_nr = inst->src[i].nr; |
| if (node_nr >= payload_node_count) |
| continue; |
| |
| for (int j = 0; j < inst->regs_read(i); j++) { |
| payload_last_use_ip[node_nr + j] = use_ip; |
| assert(node_nr + j < payload_node_count); |
| } |
| } |
| } |
| |
| /* Special case instructions which have extra implied registers used. */ |
| switch (inst->opcode) { |
| case CS_OPCODE_CS_TERMINATE: |
| payload_last_use_ip[0] = use_ip; |
| break; |
| |
| default: |
| if (inst->eot) { |
| /* We could omit this for the !inst->header_present case, except |
| * that the simulator apparently incorrectly reads from g0/g1 |
| * instead of sideband. It also really freaks out driver |
| * developers to see g0 used in unusual places, so just always |
| * reserve it. |
| */ |
| payload_last_use_ip[0] = use_ip; |
| payload_last_use_ip[1] = use_ip; |
| } |
| break; |
| } |
| |
| ip++; |
| } |
| } |
| |
| |
| /** |
| * Sets up interference between thread payload registers and the virtual GRFs |
| * to be allocated for program temporaries. |
| * |
| * We want to be able to reallocate the payload for our virtual GRFs, notably |
| * because the setup coefficients for a full set of 16 FS inputs takes up 8 of |
| * our 128 registers. |
| * |
| * The layout of the payload registers is: |
| * |
| * 0..payload.num_regs-1: fixed function setup (including bary coordinates). |
| * payload.num_regs..payload.num_regs+curb_read_lengh-1: uniform data |
| * payload.num_regs+curb_read_lengh..first_non_payload_grf-1: setup coefficients. |
| * |
| * And we have payload_node_count nodes covering these registers in order |
| * (note that in SIMD16, a node is two registers). |
| */ |
| void |
| fs_visitor::setup_payload_interference(struct ra_graph *g, |
| int payload_node_count, |
| int first_payload_node) |
| { |
| int payload_last_use_ip[payload_node_count]; |
| calculate_payload_ranges(payload_node_count, payload_last_use_ip); |
| |
| for (int i = 0; i < payload_node_count; i++) { |
| if (payload_last_use_ip[i] == -1) |
| continue; |
| |
| /* Mark the payload node as interfering with any virtual grf that is |
| * live between the start of the program and our last use of the payload |
| * node. |
| */ |
| for (unsigned j = 0; j < this->alloc.count; j++) { |
| /* Note that we use a <= comparison, unlike virtual_grf_interferes(), |
| * in order to not have to worry about the uniform issue described in |
| * calculate_live_intervals(). |
| */ |
| if (this->virtual_grf_start[j] <= payload_last_use_ip[i]) { |
| ra_add_node_interference(g, first_payload_node + i, j); |
| } |
| } |
| } |
| |
| for (int i = 0; i < payload_node_count; i++) { |
| /* Mark each payload node as being allocated to its physical register. |
| * |
| * The alternative would be to have per-physical-register classes, which |
| * would just be silly. |
| */ |
| if (devinfo->gen <= 5 && dispatch_width == 16) { |
| /* We have to divide by 2 here because we only have even numbered |
| * registers. Some of the payload registers will be odd, but |
| * that's ok because their physical register numbers have already |
| * been assigned. The only thing this is used for is interference. |
| */ |
| ra_set_node_reg(g, first_payload_node + i, i / 2); |
| } else { |
| ra_set_node_reg(g, first_payload_node + i, i); |
| } |
| } |
| } |
| |
| /** |
| * Sets the mrf_used array to indicate which MRFs are used by the shader IR |
| * |
| * This is used in assign_regs() to decide which of the GRFs that we use as |
| * MRFs on gen7 get normally register allocated, and in register spilling to |
| * see if we can actually use MRFs to do spills without overwriting normal MRF |
| * contents. |
| */ |
| static void |
| get_used_mrfs(fs_visitor *v, bool *mrf_used) |
| { |
| int reg_width = v->dispatch_width / 8; |
| |
| memset(mrf_used, 0, BRW_MAX_MRF(v->devinfo->gen) * sizeof(bool)); |
| |
| foreach_block_and_inst(block, fs_inst, inst, v->cfg) { |
| if (inst->dst.file == MRF) { |
| int reg = inst->dst.nr & ~BRW_MRF_COMPR4; |
| mrf_used[reg] = true; |
| if (reg_width == 2) { |
| if (inst->dst.nr & BRW_MRF_COMPR4) { |
| mrf_used[reg + 4] = true; |
| } else { |
| mrf_used[reg + 1] = true; |
| } |
| } |
| } |
| |
| if (inst->mlen > 0) { |
| for (int i = 0; i < v->implied_mrf_writes(inst); i++) { |
| mrf_used[inst->base_mrf + i] = true; |
| } |
| } |
| } |
| } |
| |
| /** |
| * Sets interference between virtual GRFs and usage of the high GRFs for SEND |
| * messages (treated as MRFs in code generation). |
| */ |
| static void |
| setup_mrf_hack_interference(fs_visitor *v, struct ra_graph *g, |
| int first_mrf_node, int *first_used_mrf) |
| { |
| bool mrf_used[BRW_MAX_MRF(v->devinfo->gen)]; |
| get_used_mrfs(v, mrf_used); |
| |
| *first_used_mrf = BRW_MAX_MRF(v->devinfo->gen); |
| for (int i = 0; i < BRW_MAX_MRF(v->devinfo->gen); i++) { |
| /* Mark each MRF reg node as being allocated to its physical register. |
| * |
| * The alternative would be to have per-physical-register classes, which |
| * would just be silly. |
| */ |
| ra_set_node_reg(g, first_mrf_node + i, GEN7_MRF_HACK_START + i); |
| |
| /* Since we don't have any live/dead analysis on the MRFs, just mark all |
| * that are used as conflicting with all virtual GRFs. |
| */ |
| if (mrf_used[i]) { |
| if (i < *first_used_mrf) |
| *first_used_mrf = i; |
| |
| for (unsigned j = 0; j < v->alloc.count; j++) { |
| ra_add_node_interference(g, first_mrf_node + i, j); |
| } |
| } |
| } |
| } |
| |
| bool |
| fs_visitor::assign_regs(bool allow_spilling, bool spill_all) |
| { |
| /* Most of this allocation was written for a reg_width of 1 |
| * (dispatch_width == 8). In extending to SIMD16, the code was |
| * left in place and it was converted to have the hardware |
| * registers it's allocating be contiguous physical pairs of regs |
| * for reg_width == 2. |
| */ |
| int reg_width = dispatch_width / 8; |
| unsigned hw_reg_mapping[this->alloc.count]; |
| int payload_node_count = ALIGN(this->first_non_payload_grf, reg_width); |
| int rsi = reg_width - 1; /* Which compiler->fs_reg_sets[] to use */ |
| calculate_live_intervals(); |
| |
| int node_count = this->alloc.count; |
| int first_payload_node = node_count; |
| node_count += payload_node_count; |
| int first_mrf_hack_node = node_count; |
| if (devinfo->gen >= 7) |
| node_count += BRW_MAX_GRF - GEN7_MRF_HACK_START; |
| struct ra_graph *g = |
| ra_alloc_interference_graph(compiler->fs_reg_sets[rsi].regs, node_count); |
| |
| for (unsigned i = 0; i < this->alloc.count; i++) { |
| unsigned size = this->alloc.sizes[i]; |
| int c; |
| |
| assert(size <= ARRAY_SIZE(compiler->fs_reg_sets[rsi].classes) && |
| "Register allocation relies on split_virtual_grfs()"); |
| c = compiler->fs_reg_sets[rsi].classes[size - 1]; |
| |
| /* Special case: on pre-GEN6 hardware that supports PLN, the |
| * second operand of a PLN instruction needs to be an |
| * even-numbered register, so we have a special register class |
| * wm_aligned_pairs_class to handle this case. pre-GEN6 always |
| * uses this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] as the |
| * second operand of a PLN instruction (since it doesn't support |
| * any other interpolation modes). So all we need to do is find |
| * that register and set it to the appropriate class. |
| */ |
| if (compiler->fs_reg_sets[rsi].aligned_pairs_class >= 0 && |
| this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].file == VGRF && |
| this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].nr == i) { |
| c = compiler->fs_reg_sets[rsi].aligned_pairs_class; |
| } |
| |
| ra_set_node_class(g, i, c); |
| |
| for (unsigned j = 0; j < i; j++) { |
| if (virtual_grf_interferes(i, j)) { |
| ra_add_node_interference(g, i, j); |
| } |
| } |
| } |
| |
| /* Certain instructions can't safely use the same register for their |
| * sources and destination. Add interference. |
| */ |
| foreach_block_and_inst(block, fs_inst, inst, cfg) { |
| if (inst->dst.file == VGRF && inst->has_source_and_destination_hazard()) { |
| for (unsigned i = 0; i < 3; i++) { |
| if (inst->src[i].file == VGRF) { |
| ra_add_node_interference(g, inst->dst.nr, inst->src[i].nr); |
| } |
| } |
| } |
| } |
| |
| setup_payload_interference(g, payload_node_count, first_payload_node); |
| if (devinfo->gen >= 7) { |
| int first_used_mrf = BRW_MAX_MRF(devinfo->gen); |
| setup_mrf_hack_interference(this, g, first_mrf_hack_node, |
| &first_used_mrf); |
| |
| foreach_block_and_inst(block, fs_inst, inst, cfg) { |
| /* When we do send-from-GRF for FB writes, we need to ensure that |
| * the last write instruction sends from a high register. This is |
| * because the vertex fetcher wants to start filling the low |
| * payload registers while the pixel data port is still working on |
| * writing out the memory. If we don't do this, we get rendering |
| * artifacts. |
| * |
| * We could just do "something high". Instead, we just pick the |
| * highest register that works. |
| */ |
| if (inst->eot) { |
| int size = alloc.sizes[inst->src[0].nr]; |
| int reg = compiler->fs_reg_sets[rsi].class_to_ra_reg_range[size] - 1; |
| |
| /* If something happened to spill, we want to push the EOT send |
| * register early enough in the register file that we don't |
| * conflict with any used MRF hack registers. |
| */ |
| reg -= BRW_MAX_MRF(devinfo->gen) - first_used_mrf; |
| |
| ra_set_node_reg(g, inst->src[0].nr, reg); |
| break; |
| } |
| } |
| } |
| |
| if (dispatch_width > 8) { |
| /* In 16-wide dispatch we have an issue where a compressed |
| * instruction is actually two instructions executed simultaneiously. |
| * It's actually ok to have the source and destination registers be |
| * the same. In this case, each instruction over-writes its own |
| * source and there's no problem. The real problem here is if the |
| * source and destination registers are off by one. Then you can end |
| * up in a scenario where the first instruction over-writes the |
| * source of the second instruction. Since the compiler doesn't know |
| * about this level of granularity, we simply make the source and |
| * destination interfere. |
| */ |
| foreach_block_and_inst(block, fs_inst, inst, cfg) { |
| if (inst->dst.file != VGRF) |
| continue; |
| |
| for (int i = 0; i < inst->sources; ++i) { |
| if (inst->src[i].file == VGRF) { |
| ra_add_node_interference(g, inst->dst.nr, inst->src[i].nr); |
| } |
| } |
| } |
| } |
| |
| /* Debug of register spilling: Go spill everything. */ |
| if (unlikely(spill_all)) { |
| int reg = choose_spill_reg(g); |
| |
| if (reg != -1) { |
| spill_reg(reg); |
| ralloc_free(g); |
| return false; |
| } |
| } |
| |
| if (!ra_allocate(g)) { |
| /* Failed to allocate registers. Spill a reg, and the caller will |
| * loop back into here to try again. |
| */ |
| int reg = choose_spill_reg(g); |
| |
| if (reg == -1) { |
| fail("no register to spill:\n"); |
| dump_instructions(NULL); |
| } else if (allow_spilling) { |
| spill_reg(reg); |
| } |
| |
| ralloc_free(g); |
| |
| return false; |
| } |
| |
| /* Get the chosen virtual registers for each node, and map virtual |
| * regs in the register classes back down to real hardware reg |
| * numbers. |
| */ |
| this->grf_used = payload_node_count; |
| for (unsigned i = 0; i < this->alloc.count; i++) { |
| int reg = ra_get_node_reg(g, i); |
| |
| hw_reg_mapping[i] = compiler->fs_reg_sets[rsi].ra_reg_to_grf[reg]; |
| this->grf_used = MAX2(this->grf_used, |
| hw_reg_mapping[i] + this->alloc.sizes[i]); |
| } |
| |
| foreach_block_and_inst(block, fs_inst, inst, cfg) { |
| assign_reg(hw_reg_mapping, &inst->dst); |
| for (int i = 0; i < inst->sources; i++) { |
| assign_reg(hw_reg_mapping, &inst->src[i]); |
| } |
| } |
| |
| this->alloc.count = this->grf_used; |
| |
| ralloc_free(g); |
| |
| return true; |
| } |
| |
| namespace { |
| /** |
| * Maximum spill block size we expect to encounter in 32B units. |
| * |
| * This is somewhat arbitrary and doesn't necessarily limit the maximum |
| * variable size that can be spilled -- A higher value will allow a |
| * variable of a given size to be spilled more efficiently with a smaller |
| * number of scratch messages, but will increase the likelihood of a |
| * collision between the MRFs reserved for spilling and other MRFs used by |
| * the program (and possibly increase GRF register pressure on platforms |
| * without hardware MRFs), what could cause register allocation to fail. |
| * |
| * For the moment reserve just enough space so a register of 32 bit |
| * component type and natural region width can be spilled without splitting |
| * into multiple (force_writemask_all) scratch messages. |
| */ |
| unsigned |
| spill_max_size(const backend_shader *s) |
| { |
| /* FINISHME - On Gen7+ it should be possible to avoid this limit |
| * altogether by spilling directly from the temporary GRF |
| * allocated to hold the result of the instruction (and the |
| * scratch write header). |
| */ |
| /* FINISHME - The shader's dispatch width probably belongs in |
| * backend_shader (or some nonexistent fs_shader class?) |
| * rather than in the visitor class. |
| */ |
| return static_cast<const fs_visitor *>(s)->dispatch_width / 8; |
| } |
| |
| /** |
| * First MRF register available for spilling. |
| */ |
| unsigned |
| spill_base_mrf(const backend_shader *s) |
| { |
| return BRW_MAX_MRF(s->devinfo->gen) - spill_max_size(s) - 1; |
| } |
| } |
| |
| static void |
| emit_unspill(const fs_builder &bld, fs_reg dst, |
| uint32_t spill_offset, unsigned count) |
| { |
| const brw_device_info *devinfo = bld.shader->devinfo; |
| const unsigned reg_size = dst.component_size(bld.dispatch_width()) / |
| REG_SIZE; |
| assert(count % reg_size == 0); |
| |
| for (unsigned i = 0; i < count / reg_size; i++) { |
| /* The Gen7 descriptor-based offset is 12 bits of HWORD units. Because |
| * the Gen7-style scratch block read is hardwired to BTI 255, on Gen9+ |
| * it would cause the DC to do an IA-coherent read, what largely |
| * outweighs the slight advantage from not having to provide the address |
| * as part of the message header, so we're better off using plain old |
| * oword block reads. |
| */ |
| bool gen7_read = (devinfo->gen >= 7 && devinfo->gen < 9 && |
| spill_offset < (1 << 12) * REG_SIZE); |
| fs_inst *unspill_inst = bld.emit(gen7_read ? |
| SHADER_OPCODE_GEN7_SCRATCH_READ : |
| SHADER_OPCODE_GEN4_SCRATCH_READ, |
| dst); |
| unspill_inst->offset = spill_offset; |
| |
| if (!gen7_read) { |
| unspill_inst->base_mrf = spill_base_mrf(bld.shader); |
| unspill_inst->mlen = 1; /* header contains offset */ |
| } |
| |
| dst.reg_offset += reg_size; |
| spill_offset += reg_size * REG_SIZE; |
| } |
| } |
| |
| static void |
| emit_spill(const fs_builder &bld, fs_reg src, |
| uint32_t spill_offset, unsigned count) |
| { |
| const unsigned reg_size = src.component_size(bld.dispatch_width()) / |
| REG_SIZE; |
| assert(count % reg_size == 0); |
| |
| for (unsigned i = 0; i < count / reg_size; i++) { |
| fs_inst *spill_inst = |
| bld.emit(SHADER_OPCODE_GEN4_SCRATCH_WRITE, bld.null_reg_f(), src); |
| src.reg_offset += reg_size; |
| spill_inst->offset = spill_offset + i * reg_size * REG_SIZE; |
| spill_inst->mlen = 1 + reg_size; /* header, value */ |
| spill_inst->base_mrf = spill_base_mrf(bld.shader); |
| } |
| } |
| |
| int |
| fs_visitor::choose_spill_reg(struct ra_graph *g) |
| { |
| float loop_scale = 1.0; |
| float spill_costs[this->alloc.count]; |
| bool no_spill[this->alloc.count]; |
| |
| for (unsigned i = 0; i < this->alloc.count; i++) { |
| spill_costs[i] = 0.0; |
| no_spill[i] = false; |
| } |
| |
| /* Calculate costs for spilling nodes. Call it a cost of 1 per |
| * spill/unspill we'll have to do, and guess that the insides of |
| * loops run 10 times. |
| */ |
| foreach_block_and_inst(block, fs_inst, inst, cfg) { |
| for (unsigned int i = 0; i < inst->sources; i++) { |
| if (inst->src[i].file == VGRF) { |
| spill_costs[inst->src[i].nr] += loop_scale; |
| |
| /* Register spilling logic assumes full-width registers; smeared |
| * registers have a width of 1 so if we try to spill them we'll |
| * generate invalid assembly. This shouldn't be a problem because |
| * smeared registers are only used as short-term temporaries when |
| * loading pull constants, so spilling them is unlikely to reduce |
| * register pressure anyhow. |
| */ |
| if (!inst->src[i].is_contiguous()) { |
| no_spill[inst->src[i].nr] = true; |
| } |
| } |
| } |
| |
| if (inst->dst.file == VGRF) { |
| spill_costs[inst->dst.nr] += inst->regs_written * loop_scale; |
| |
| if (!inst->dst.is_contiguous()) { |
| no_spill[inst->dst.nr] = true; |
| } |
| } |
| |
| switch (inst->opcode) { |
| |
| case BRW_OPCODE_DO: |
| loop_scale *= 10; |
| break; |
| |
| case BRW_OPCODE_WHILE: |
| loop_scale /= 10; |
| break; |
| |
| case SHADER_OPCODE_GEN4_SCRATCH_WRITE: |
| if (inst->src[0].file == VGRF) |
| no_spill[inst->src[0].nr] = true; |
| break; |
| |
| case SHADER_OPCODE_GEN4_SCRATCH_READ: |
| case SHADER_OPCODE_GEN7_SCRATCH_READ: |
| if (inst->dst.file == VGRF) |
| no_spill[inst->dst.nr] = true; |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| for (unsigned i = 0; i < this->alloc.count; i++) { |
| if (!no_spill[i]) |
| ra_set_node_spill_cost(g, i, spill_costs[i]); |
| } |
| |
| return ra_get_best_spill_node(g); |
| } |
| |
| void |
| fs_visitor::spill_reg(int spill_reg) |
| { |
| int size = alloc.sizes[spill_reg]; |
| unsigned int spill_offset = last_scratch; |
| assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write req. */ |
| |
| /* Spills may use MRFs 13-15 in the SIMD16 case. Our texturing is done |
| * using up to 11 MRFs starting from either m1 or m2, and fb writes can use |
| * up to m13 (gen6+ simd16: 2 header + 8 color + 2 src0alpha + 2 omask) or |
| * m15 (gen4-5 simd16: 2 header + 8 color + 1 aads + 2 src depth + 2 dst |
| * depth), starting from m1. In summary: We may not be able to spill in |
| * SIMD16 mode, because we'd stomp the FB writes. |
| */ |
| if (!spilled_any_registers) { |
| bool mrf_used[BRW_MAX_MRF(devinfo->gen)]; |
| get_used_mrfs(this, mrf_used); |
| |
| for (int i = spill_base_mrf(this); i < BRW_MAX_MRF(devinfo->gen); i++) { |
| if (mrf_used[i]) { |
| fail("Register spilling not supported with m%d used", i); |
| return; |
| } |
| } |
| |
| spilled_any_registers = true; |
| } |
| |
| last_scratch += size * REG_SIZE; |
| |
| /* Generate spill/unspill instructions for the objects being |
| * spilled. Right now, we spill or unspill the whole thing to a |
| * virtual grf of the same size. For most instructions, though, we |
| * could just spill/unspill the GRF being accessed. |
| */ |
| foreach_block_and_inst (block, fs_inst, inst, cfg) { |
| const fs_builder ibld = fs_builder(this, block, inst); |
| |
| for (unsigned int i = 0; i < inst->sources; i++) { |
| if (inst->src[i].file == VGRF && |
| inst->src[i].nr == spill_reg) { |
| int regs_read = inst->regs_read(i); |
| int subset_spill_offset = (spill_offset + |
| REG_SIZE * inst->src[i].reg_offset); |
| fs_reg unspill_dst(VGRF, alloc.allocate(regs_read)); |
| |
| inst->src[i].nr = unspill_dst.nr; |
| inst->src[i].reg_offset = 0; |
| |
| const unsigned width = |
| dispatch_width == 16 && regs_read % 2 == 0 ? 16 : 8; |
| |
| /* Set exec_all() on unspill messages under the (rather |
| * pessimistic) assumption that there is no one-to-one |
| * correspondence between channels of the spilled variable in |
| * scratch space and the scratch read message, which operates on |
| * 32 bit channels. It shouldn't hurt in any case because the |
| * unspill destination is a block-local temporary. |
| */ |
| emit_unspill(ibld.exec_all().group(width, 0), |
| unspill_dst, subset_spill_offset, regs_read); |
| } |
| } |
| |
| if (inst->dst.file == VGRF && |
| inst->dst.nr == spill_reg) { |
| int subset_spill_offset = (spill_offset + |
| REG_SIZE * inst->dst.reg_offset); |
| fs_reg spill_src(VGRF, alloc.allocate(inst->regs_written)); |
| |
| inst->dst.nr = spill_src.nr; |
| inst->dst.reg_offset = 0; |
| |
| /* If we're immediately spilling the register, we should not use |
| * destination dependency hints. Doing so will cause the GPU do |
| * try to read and write the register at the same time and may |
| * hang the GPU. |
| */ |
| inst->no_dd_clear = false; |
| inst->no_dd_check = false; |
| |
| const unsigned width = |
| dispatch_width == 16 && inst->regs_written % 2 == 0 ? 16 : 8; |
| |
| /* Builder used to emit the scratch messages. */ |
| const fs_builder ubld = ibld.group(width, 0); |
| |
| /* If our write is going to affect just part of the |
| * inst->regs_written(), then we need to unspill the destination |
| * since we write back out all of the regs_written(). |
| */ |
| if (inst->is_partial_write()) |
| emit_unspill(ubld, spill_src, subset_spill_offset, |
| inst->regs_written); |
| |
| emit_spill(ubld.at(block, inst->next), spill_src, |
| subset_spill_offset, inst->regs_written); |
| } |
| } |
| |
| invalidate_live_intervals(); |
| } |