| /* |
| * Copyright 2003 Tungsten Graphics, inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Keith Whitwell <keithw@tungstengraphics.com> |
| */ |
| |
| #include "glheader.h" |
| #include "context.h" |
| #include "colormac.h" |
| |
| #include "t_context.h" |
| #include "t_vertex.h" |
| |
| |
| /* Build and manage clipspace/ndc/window vertices. |
| * |
| * Another new mechanism designed and crying out for codegen. Before |
| * that, it would be very interesting to investigate the merger of |
| * these vertices and those built in t_vtx_*. |
| */ |
| |
| |
| |
| |
| |
| |
| /* |
| * These functions take the NDC coordinates pointed to by 'in', apply the |
| * NDC->Viewport mapping and store the results at 'v'. |
| */ |
| |
| static void |
| insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| out[0] = vp[0] * in[0] + vp[12]; |
| out[1] = vp[5] * in[1] + vp[13]; |
| out[2] = vp[10] * in[2] + vp[14]; |
| out[3] = in[3]; |
| } |
| |
| static void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| out[0] = vp[0] * in[0] + vp[12]; |
| out[1] = vp[5] * in[1] + vp[13]; |
| out[2] = vp[10] * in[2] + vp[14]; |
| out[3] = 1; |
| } |
| |
| static void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| out[0] = vp[0] * in[0] + vp[12]; |
| out[1] = vp[5] * in[1] + vp[13]; |
| out[2] = vp[14]; |
| out[3] = 1; |
| } |
| |
| static void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| out[0] = vp[0] * in[0] + vp[12]; |
| out[1] = vp[13]; |
| out[2] = vp[14]; |
| out[3] = 1; |
| } |
| |
| static void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| out[0] = vp[0] * in[0] + vp[12]; |
| out[1] = vp[5] * in[1] + vp[13]; |
| out[2] = vp[10] * in[2] + vp[14]; |
| } |
| |
| static void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| out[0] = vp[0] * in[0] + vp[12]; |
| out[1] = vp[5] * in[1] + vp[13]; |
| out[2] = vp[10] * in[2] + vp[14]; |
| } |
| |
| static void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| out[0] = vp[0] * in[0] + vp[12]; |
| out[1] = vp[13]; |
| out[2] = vp[14]; |
| } |
| |
| static void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| out[0] = vp[0] * in[0] + vp[12]; |
| out[1] = vp[5] * in[1] + vp[13]; |
| } |
| |
| static void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| out[0] = vp[0] * in[0] + vp[12]; |
| out[1] = vp[13]; |
| } |
| |
| |
| /* |
| * These functions do the same as above, except for the viewport mapping. |
| */ |
| |
| static void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)(v); |
| |
| out[0] = in[0]; |
| out[1] = in[1]; |
| out[2] = in[2]; |
| out[3] = in[3]; |
| } |
| |
| static void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)(v); |
| |
| out[0] = in[0]; |
| out[1] = in[1]; |
| out[2] = in[2]; |
| out[3] = 1; |
| } |
| |
| static void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)(v); |
| |
| out[0] = in[0]; |
| out[1] = in[1]; |
| out[2] = 0; |
| out[3] = 1; |
| } |
| |
| static void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)(v); |
| |
| out[0] = in[0]; |
| out[1] = 0; |
| out[2] = 0; |
| out[3] = 1; |
| } |
| |
| static void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)(v); |
| |
| out[0] = in[0]; |
| out[1] = in[1]; |
| out[2] = in[3]; |
| } |
| |
| static void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| abort(); |
| } |
| |
| static void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)(v); |
| |
| out[0] = in[0]; |
| out[1] = in[1]; |
| out[2] = in[2]; |
| } |
| |
| static void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)(v); |
| |
| out[0] = in[0]; |
| out[1] = in[1]; |
| out[2] = 0; |
| } |
| |
| static void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)(v); |
| |
| out[0] = in[0]; |
| out[1] = 0; |
| out[2] = 0; |
| } |
| |
| |
| static void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)(v); |
| |
| out[0] = in[0]; |
| out[1] = in[1]; |
| } |
| |
| static void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)(v); |
| |
| out[0] = in[0]; |
| out[1] = 0; |
| } |
| |
| static void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) |
| { |
| GLfloat *out = (GLfloat *)(v); |
| |
| out[0] = in[0]; |
| } |
| |
| static void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLchan *c = (GLchan *)v; |
| UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); |
| UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); |
| UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); |
| UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]); |
| } |
| |
| static void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLchan *c = (GLchan *)v; |
| UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); |
| UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); |
| UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); |
| c[3] = CHAN_MAX; |
| } |
| |
| static void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLchan *c = (GLchan *)v; |
| UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); |
| UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); |
| c[2] = 0; |
| c[3] = CHAN_MAX; |
| } |
| |
| static void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| GLchan *c = (GLchan *)v; |
| UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); |
| c[1] = 0; |
| c[2] = 0; |
| c[3] = CHAN_MAX; |
| } |
| |
| static void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); |
| } |
| |
| static void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); |
| v[3] = 0xff; |
| } |
| |
| static void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); |
| v[2] = 0; |
| v[3] = 0xff; |
| } |
| |
| static void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); |
| v[1] = 0; |
| v[2] = 0; |
| v[3] = 0xff; |
| } |
| |
| static void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); |
| } |
| |
| static void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); |
| v[3] = 0xff; |
| } |
| |
| static void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); |
| v[0] = 0; |
| v[3] = 0xff; |
| } |
| |
| static void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); |
| v[1] = 0; |
| v[0] = 0; |
| v[3] = 0xff; |
| } |
| |
| static void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); |
| } |
| |
| static void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); |
| v[2] = 0; |
| } |
| |
| static void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); |
| v[1] = 0; |
| v[2] = 0; |
| } |
| |
| static void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); |
| } |
| |
| static void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); |
| UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); |
| v[0] = 0; |
| } |
| |
| static void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); |
| v[1] = 0; |
| v[0] = 0; |
| } |
| |
| |
| static void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, |
| const GLfloat *in ) |
| { |
| UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); |
| } |
| |
| |
| /*********************************************************************** |
| * Functions to perform the reverse operations to the above, for |
| * swrast translation and clip-interpolation. |
| * |
| * Currently always extracts a full 4 floats. |
| */ |
| |
| static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, |
| const GLubyte *v ) |
| { |
| const GLfloat *in = (const GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| /* Although included for completeness, the position coordinate is |
| * usually handled differently during clipping. |
| */ |
| out[0] = (in[0] - vp[12]) / vp[0]; |
| out[1] = (in[1] - vp[13]) / vp[5]; |
| out[2] = (in[2] - vp[14]) / vp[10]; |
| out[3] = in[3]; |
| } |
| |
| static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, |
| const GLubyte *v ) |
| { |
| const GLfloat *in = (const GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| out[0] = (in[0] - vp[12]) / vp[0]; |
| out[1] = (in[1] - vp[13]) / vp[5]; |
| out[2] = (in[2] - vp[14]) / vp[10]; |
| out[3] = 1; |
| } |
| |
| |
| static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out, |
| const GLubyte *v ) |
| { |
| const GLfloat *in = (const GLfloat *)v; |
| const GLfloat * const vp = a->vp; |
| |
| out[0] = (in[0] - vp[12]) / vp[0]; |
| out[1] = (in[1] - vp[13]) / vp[5]; |
| out[2] = 0; |
| out[3] = 1; |
| } |
| |
| |
| static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) |
| { |
| const GLfloat *in = (const GLfloat *)v; |
| |
| out[0] = in[0]; |
| out[1] = in[1]; |
| out[2] = in[2]; |
| out[3] = in[3]; |
| } |
| |
| static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) |
| { |
| const GLfloat *in = (const GLfloat *)v; |
| |
| out[0] = in[0]; |
| out[1] = in[1]; |
| out[2] = 0; |
| out[3] = in[2]; |
| } |
| |
| |
| static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) |
| { |
| const GLfloat *in = (const GLfloat *)v; |
| |
| out[0] = in[0]; |
| out[1] = in[1]; |
| out[2] = in[2]; |
| out[3] = 1; |
| } |
| |
| |
| static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) |
| { |
| const GLfloat *in = (const GLfloat *)v; |
| |
| out[0] = in[0]; |
| out[1] = in[1]; |
| out[2] = 0; |
| out[3] = 1; |
| } |
| |
| static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) |
| { |
| const GLfloat *in = (const GLfloat *)v; |
| |
| out[0] = in[0]; |
| out[1] = 0; |
| out[2] = 0; |
| out[3] = 1; |
| } |
| |
| static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, |
| const GLubyte *v ) |
| { |
| GLchan *c = (GLchan *)v; |
| |
| out[0] = CHAN_TO_FLOAT(c[0]); |
| out[1] = CHAN_TO_FLOAT(c[1]); |
| out[2] = CHAN_TO_FLOAT(c[2]); |
| out[3] = CHAN_TO_FLOAT(c[3]); |
| } |
| |
| static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out, |
| const GLubyte *v ) |
| { |
| out[0] = UBYTE_TO_FLOAT(v[0]); |
| out[1] = UBYTE_TO_FLOAT(v[1]); |
| out[2] = UBYTE_TO_FLOAT(v[2]); |
| out[3] = UBYTE_TO_FLOAT(v[3]); |
| } |
| |
| static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out, |
| const GLubyte *v ) |
| { |
| out[2] = UBYTE_TO_FLOAT(v[0]); |
| out[1] = UBYTE_TO_FLOAT(v[1]); |
| out[0] = UBYTE_TO_FLOAT(v[2]); |
| out[3] = UBYTE_TO_FLOAT(v[3]); |
| } |
| |
| static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out, |
| const GLubyte *v ) |
| { |
| out[0] = UBYTE_TO_FLOAT(v[0]); |
| out[1] = UBYTE_TO_FLOAT(v[1]); |
| out[2] = UBYTE_TO_FLOAT(v[2]); |
| out[3] = 1; |
| } |
| |
| static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out, |
| const GLubyte *v ) |
| { |
| out[2] = UBYTE_TO_FLOAT(v[0]); |
| out[1] = UBYTE_TO_FLOAT(v[1]); |
| out[0] = UBYTE_TO_FLOAT(v[2]); |
| out[3] = 1; |
| } |
| |
| static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v ) |
| { |
| out[0] = UBYTE_TO_FLOAT(v[0]); |
| out[1] = 0; |
| out[2] = 0; |
| out[3] = 1; |
| } |
| |
| |
| static struct { |
| const char *name; |
| tnl_extract_func extract; |
| tnl_insert_func insert[4]; |
| const GLuint attrsize; |
| } format_info[EMIT_MAX] = { |
| |
| { "1f", |
| extract_1f, |
| { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 }, |
| sizeof(GLfloat) }, |
| |
| { "2f", |
| extract_2f, |
| { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 }, |
| 2 * sizeof(GLfloat) }, |
| |
| { "3f", |
| extract_3f, |
| { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 }, |
| 3 * sizeof(GLfloat) }, |
| |
| { "4f", |
| extract_4f, |
| { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 }, |
| 4 * sizeof(GLfloat) }, |
| |
| { "2f_viewport", |
| extract_2f_viewport, |
| { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2, |
| insert_2f_viewport_2 }, |
| 2 * sizeof(GLfloat) }, |
| |
| { "3f_viewport", |
| extract_3f_viewport, |
| { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3, |
| insert_3f_viewport_3 }, |
| 3 * sizeof(GLfloat) }, |
| |
| { "4f_viewport", |
| extract_4f_viewport, |
| { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3, |
| insert_4f_viewport_4 }, |
| 4 * sizeof(GLfloat) }, |
| |
| { "3f_xyw", |
| extract_3f_xyw, |
| { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err, |
| insert_3f_xyw_4 }, |
| 3 * sizeof(GLfloat) }, |
| |
| { "1ub_1f", |
| extract_1ub_1f, |
| { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 }, |
| sizeof(GLubyte) }, |
| |
| { "3ub_3f_rgb", |
| extract_3ub_3f_rgb, |
| { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3, |
| insert_3ub_3f_rgb_3 }, |
| 3 * sizeof(GLubyte) }, |
| |
| { "3ub_3f_bgr", |
| extract_3ub_3f_bgr, |
| { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3, |
| insert_3ub_3f_bgr_3 }, |
| 3 * sizeof(GLubyte) }, |
| |
| { "4ub_4f_rgba", |
| extract_4ub_4f_rgba, |
| { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3, |
| insert_4ub_4f_rgba_4 }, |
| 4 * sizeof(GLubyte) }, |
| |
| { "4ub_4f_bgra", |
| extract_4ub_4f_bgra, |
| { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3, |
| insert_4ub_4f_bgra_4 }, |
| 4 * sizeof(GLubyte) }, |
| |
| { "4chan_4f_rgba", |
| extract_4chan_4f_rgba, |
| { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3, |
| insert_4chan_4f_rgba_4 }, |
| 4 * sizeof(GLchan) }, |
| |
| { "pad", |
| 0, |
| { 0, 0, 0, 0 }, |
| 0 } |
| |
| }; |
| |
| |
| /*********************************************************************** |
| * Generic (non-codegen) functions for whole vertices or groups of |
| * vertices |
| */ |
| |
| static void generic_emit( GLcontext *ctx, |
| GLuint start, GLuint end, |
| void *dest ) |
| { |
| struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| struct tnl_clipspace_attr *a = vtx->attr; |
| GLubyte *v = (GLubyte *)dest; |
| GLuint i, j; |
| const GLuint count = vtx->attr_count; |
| GLuint stride; |
| |
| for (j = 0; j < count; j++) { |
| GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; |
| a[j].inputstride = vptr->stride; |
| a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride; |
| a[j].emit = a[j].insert[vptr->size - 1]; |
| } |
| |
| end -= start; |
| stride = vtx->vertex_size; |
| |
| for (i = 0 ; i < end ; i++, v += stride) { |
| for (j = 0; j < count; j++) { |
| GLfloat *in = (GLfloat *)a[j].inputptr; |
| a[j].inputptr += a[j].inputstride; |
| a[j].emit( &a[j], v + a[j].vertoffset, in ); |
| } |
| } |
| } |
| |
| |
| static void generic_interp( GLcontext *ctx, |
| GLfloat t, |
| GLuint edst, GLuint eout, GLuint ein, |
| GLboolean force_boundary ) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| struct vertex_buffer *VB = &tnl->vb; |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size; |
| const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size; |
| GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; |
| const struct tnl_clipspace_attr *a = vtx->attr; |
| const GLuint attr_count = vtx->attr_count; |
| GLuint j; |
| |
| if (tnl->NeedNdcCoords) { |
| const GLfloat *dstclip = VB->ClipPtr->data[edst]; |
| if (dstclip[3] != 0.0) { |
| const GLfloat w = 1.0f / dstclip[3]; |
| GLfloat pos[4]; |
| |
| pos[0] = dstclip[0] * w; |
| pos[1] = dstclip[1] * w; |
| pos[2] = dstclip[2] * w; |
| pos[3] = w; |
| |
| a[0].insert[4-1]( &a[0], vdst, pos ); |
| } |
| } |
| else { |
| a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] ); |
| } |
| |
| |
| for (j = 1; j < attr_count; j++) { |
| GLfloat fin[4], fout[4], fdst[4]; |
| |
| a[j].extract( &a[j], fin, vin + a[j].vertoffset ); |
| a[j].extract( &a[j], fout, vout + a[j].vertoffset ); |
| |
| INTERP_F( t, fdst[3], fout[3], fin[3] ); |
| INTERP_F( t, fdst[2], fout[2], fin[2] ); |
| INTERP_F( t, fdst[1], fout[1], fin[1] ); |
| INTERP_F( t, fdst[0], fout[0], fin[0] ); |
| |
| a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst ); |
| } |
| } |
| |
| |
| /* Extract color attributes from one vertex and insert them into |
| * another. (Shortcircuit extract/insert with memcpy). |
| */ |
| static void generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size; |
| GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size; |
| const struct tnl_clipspace_attr *a = vtx->attr; |
| const GLuint attr_count = vtx->attr_count; |
| GLuint j; |
| |
| for (j = 0; j < attr_count; j++) { |
| if (a[j].attrib == VERT_ATTRIB_COLOR0 || |
| a[j].attrib == VERT_ATTRIB_COLOR1) { |
| |
| _mesa_memcpy( vdst + a[j].vertoffset, |
| vsrc + a[j].vertoffset, |
| a[j].vertattrsize ); |
| } |
| } |
| } |
| |
| |
| /* Helper functions for hardware which doesn't put back colors and/or |
| * edgeflags into vertices. |
| */ |
| static void generic_interp_extras( GLcontext *ctx, |
| GLfloat t, |
| GLuint dst, GLuint out, GLuint in, |
| GLboolean force_boundary ) |
| { |
| struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
| |
| if (VB->ColorPtr[1]) { |
| assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)); |
| |
| INTERP_4F( t, |
| VB->ColorPtr[1]->data[dst], |
| VB->ColorPtr[1]->data[out], |
| VB->ColorPtr[1]->data[in] ); |
| |
| if (VB->SecondaryColorPtr[1]) { |
| INTERP_3F( t, |
| VB->SecondaryColorPtr[1]->data[dst], |
| VB->SecondaryColorPtr[1]->data[out], |
| VB->SecondaryColorPtr[1]->data[in] ); |
| } |
| } |
| else if (VB->IndexPtr[1]) { |
| VB->IndexPtr[1]->data[dst][0] = LINTERP( t, |
| VB->IndexPtr[1]->data[out][0], |
| VB->IndexPtr[1]->data[in][0] ); |
| } |
| |
| if (VB->EdgeFlag) { |
| VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; |
| } |
| |
| generic_interp(ctx, t, dst, out, in, force_boundary); |
| } |
| |
| static void generic_copy_pv_extras( GLcontext *ctx, |
| GLuint dst, GLuint src ) |
| { |
| struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
| |
| if (VB->ColorPtr[1]) { |
| COPY_4FV( VB->ColorPtr[1]->data[dst], |
| VB->ColorPtr[1]->data[src] ); |
| |
| if (VB->SecondaryColorPtr[1]) { |
| COPY_4FV( VB->SecondaryColorPtr[1]->data[dst], |
| VB->SecondaryColorPtr[1]->data[src] ); |
| } |
| } |
| else if (VB->IndexPtr[1]) { |
| VB->IndexPtr[1]->data[dst][0] = VB->IndexPtr[1]->data[src][0]; |
| } |
| |
| generic_copy_pv(ctx, dst, src); |
| } |
| |
| |
| |
| |
| /*********************************************************************** |
| * Build codegen functions or return generic ones: |
| */ |
| |
| |
| static void do_emit( GLcontext *ctx, GLuint start, GLuint end, |
| void *dest) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| struct vertex_buffer *VB = &tnl->vb; |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| struct tnl_clipspace_attr *a = vtx->attr; |
| const GLuint count = vtx->attr_count; |
| GLuint j; |
| |
| for (j = 0; j < count; j++) { |
| GLvector4f *vptr = VB->AttribPtr[a[j].attrib]; |
| a[j].inputstride = vptr->stride; |
| a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride; |
| a[j].emit = a[j].insert[vptr->size - 1]; |
| } |
| |
| vtx->emit = 0; |
| |
| if (0) |
| vtx->emit = _tnl_codegen_emit(ctx); |
| |
| if (!vtx->emit) |
| vtx->emit = generic_emit; |
| |
| vtx->emit( ctx, start, end, dest ); |
| } |
| |
| |
| |
| static void choose_interp_func( GLcontext *ctx, |
| GLfloat t, |
| GLuint edst, GLuint eout, GLuint ein, |
| GLboolean force_boundary ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| |
| if (vtx->need_extras && |
| (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { |
| vtx->interp = generic_interp_extras; |
| } else { |
| vtx->interp = generic_interp; |
| } |
| |
| vtx->interp( ctx, t, edst, eout, ein, force_boundary ); |
| } |
| |
| |
| static void choose_copy_pv_func( GLcontext *ctx, GLuint edst, GLuint esrc ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| |
| if (vtx->need_extras && |
| (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { |
| vtx->copy_pv = generic_copy_pv_extras; |
| } else { |
| vtx->copy_pv = generic_copy_pv; |
| } |
| |
| vtx->copy_pv( ctx, edst, esrc ); |
| } |
| |
| |
| /*********************************************************************** |
| * Public entrypoints, mostly dispatch to the above: |
| */ |
| |
| |
| /* Interpolate between two vertices to produce a third: |
| */ |
| void _tnl_interp( GLcontext *ctx, |
| GLfloat t, |
| GLuint edst, GLuint eout, GLuint ein, |
| GLboolean force_boundary ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| vtx->interp( ctx, t, edst, eout, ein, force_boundary ); |
| } |
| |
| /* Copy colors from one vertex to another: |
| */ |
| void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| vtx->copy_pv( ctx, edst, esrc ); |
| } |
| |
| |
| /* Extract a named attribute from a hardware vertex. Will have to |
| * reverse any viewport transformation, swizzling or other conversions |
| * which may have been applied: |
| */ |
| void _tnl_get_attr( GLcontext *ctx, const void *vin, |
| GLenum attr, GLfloat *dest ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| const struct tnl_clipspace_attr *a = vtx->attr; |
| const GLuint attr_count = vtx->attr_count; |
| GLuint j; |
| |
| for (j = 0; j < attr_count; j++) { |
| if (a[j].attrib == attr) { |
| a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset ); |
| return; |
| } |
| } |
| |
| /* Else return the value from ctx->Current -- dangerous??? |
| */ |
| _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); |
| } |
| |
| |
| /* Complementary operation to the above. |
| */ |
| void _tnl_set_attr( GLcontext *ctx, void *vout, |
| GLenum attr, const GLfloat *src ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| const struct tnl_clipspace_attr *a = vtx->attr; |
| const GLuint attr_count = vtx->attr_count; |
| GLuint j; |
| |
| for (j = 0; j < attr_count; j++) { |
| if (a[j].attrib == attr) { |
| a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src ); |
| return; |
| } |
| } |
| } |
| |
| |
| void *_tnl_get_vertex( GLcontext *ctx, GLuint nr ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| |
| return vtx->vertex_buf + nr * vtx->vertex_size; |
| } |
| |
| void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state ) |
| { |
| if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| vtx->new_inputs = ~0; |
| vtx->interp = choose_interp_func; |
| vtx->copy_pv = choose_copy_pv_func; |
| } |
| } |
| |
| |
| GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map, |
| GLuint nr, const GLfloat *vp, |
| GLuint unpacked_size ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| GLuint offset = 0; |
| GLuint i, j; |
| |
| assert(nr < _TNL_ATTRIB_MAX); |
| assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS); |
| |
| vtx->emit = 0; |
| vtx->interp = choose_interp_func; |
| vtx->copy_pv = choose_copy_pv_func; |
| vtx->new_inputs = ~0; |
| |
| for (j = 0, i = 0; i < nr; i++) { |
| const GLuint format = map[i].format; |
| if (format == EMIT_PAD) { |
| /* |
| fprintf(stderr, "%d: pad %d, offset %d\n", i, |
| map[i].offset, offset); |
| */ |
| offset += map[i].offset; |
| |
| } |
| else { |
| vtx->attr[j].attrib = map[i].attrib; |
| vtx->attr[j].format = format; |
| vtx->attr[j].vp = vp; |
| vtx->attr[j].insert = format_info[format].insert; |
| vtx->attr[j].extract = format_info[format].extract; |
| vtx->attr[j].vertattrsize = format_info[format].attrsize; |
| |
| if (unpacked_size) |
| vtx->attr[j].vertoffset = map[i].offset; |
| else |
| vtx->attr[j].vertoffset = offset; |
| |
| /* |
| fprintf(stderr, "%d: %s, vp %p, offset %d\n", i, |
| format_info[format].name, (void *)vp, |
| vtx->attr[j].vertoffset); |
| */ |
| offset += format_info[format].attrsize; |
| j++; |
| } |
| } |
| |
| vtx->attr_count = j; |
| |
| if (unpacked_size) |
| vtx->vertex_size = unpacked_size; |
| else |
| vtx->vertex_size = offset; |
| |
| assert(vtx->vertex_size <= vtx->max_vertex_size); |
| |
| return vtx->vertex_size; |
| } |
| |
| |
| |
| void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| vtx->new_inputs |= newinputs; |
| } |
| |
| |
| void _tnl_build_vertices( GLcontext *ctx, |
| GLuint start, |
| GLuint end, |
| GLuint newinputs ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| const GLuint stride = vtx->vertex_size; |
| GLubyte *vDest = ((GLubyte *)vtx->vertex_buf + (start*stride)); |
| |
| newinputs |= vtx->new_inputs; |
| vtx->new_inputs = 0; |
| |
| if (newinputs) |
| do_emit( ctx, start, end, vDest ); |
| } |
| |
| |
| void *_tnl_emit_vertices_to_buffer( GLcontext *ctx, |
| GLuint start, |
| GLuint end, |
| void *dest ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| do_emit( ctx, start, end, dest ); |
| return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start)); |
| } |
| |
| |
| void _tnl_init_vertices( GLcontext *ctx, |
| GLuint vb_size, |
| GLuint max_vertex_size ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| |
| _tnl_install_attrs( ctx, 0, 0, 0, 0 ); |
| |
| vtx->need_extras = GL_TRUE; |
| if (max_vertex_size > vtx->max_vertex_size) { |
| _tnl_free_vertices( ctx ); |
| vtx->max_vertex_size = max_vertex_size; |
| vtx->vertex_buf = (GLubyte *)ALIGN_CALLOC(vb_size * max_vertex_size, 32 ); |
| } |
| |
| _tnl_init_c_codegen( &vtx->codegen ); |
| } |
| |
| |
| void _tnl_free_vertices( GLcontext *ctx ) |
| { |
| struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); |
| if (vtx->vertex_buf) { |
| ALIGN_FREE(vtx->vertex_buf); |
| vtx->vertex_buf = 0; |
| } |
| } |