| /************************************************************************** |
| * |
| * Copyright 2006 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* Provide additional functionality on top of bufmgr buffers: |
| * - 2d semantics and blit operations |
| * - refcounting of buffers for multiple images in a buffer. |
| * - refcounting of buffer mappings. |
| * - some logic for moving the buffers to the best memory pools for |
| * given operations. |
| * |
| * Most of this is to make it easier to implement the fixed-layout |
| * mipmap tree required by intel hardware in the face of GL's |
| * programming interface where each image can be specifed in random |
| * order and it isn't clear what layout the tree should have until the |
| * last moment. |
| */ |
| |
| #include <sys/ioctl.h> |
| #include <errno.h> |
| |
| #include "main/hash.h" |
| #include "intel_context.h" |
| #include "intel_regions.h" |
| #include "intel_blit.h" |
| #include "intel_buffer_objects.h" |
| #include "intel_bufmgr.h" |
| #include "intel_batchbuffer.h" |
| |
| #define FILE_DEBUG_FLAG DEBUG_REGION |
| |
| /* This should be set to the maximum backtrace size desired. |
| * Set it to 0 to disable backtrace debugging. |
| */ |
| #define DEBUG_BACKTRACE_SIZE 0 |
| |
| #if DEBUG_BACKTRACE_SIZE == 0 |
| /* Use the standard debug output */ |
| #define _DBG(...) DBG(__VA_ARGS__) |
| #else |
| /* Use backtracing debug output */ |
| #define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);} |
| |
| /* Backtracing debug support */ |
| #include <execinfo.h> |
| |
| static void |
| debug_backtrace(void) |
| { |
| void *trace[DEBUG_BACKTRACE_SIZE]; |
| char **strings = NULL; |
| int traceSize; |
| register int i; |
| |
| traceSize = backtrace(trace, DEBUG_BACKTRACE_SIZE); |
| strings = backtrace_symbols(trace, traceSize); |
| if (strings == NULL) { |
| DBG("no backtrace:"); |
| return; |
| } |
| |
| /* Spit out all the strings with a colon separator. Ignore |
| * the first, since we don't really care about the call |
| * to debug_backtrace() itself. Skip until the final "/" in |
| * the trace to avoid really long lines. |
| */ |
| for (i = 1; i < traceSize; i++) { |
| char *p = strings[i], *slash = strings[i]; |
| while (*p) { |
| if (*p++ == '/') { |
| slash = p; |
| } |
| } |
| |
| DBG("%s:", slash); |
| } |
| |
| /* Free up the memory, and we're done */ |
| free(strings); |
| } |
| |
| #endif |
| |
| static struct intel_region * |
| intel_region_alloc_internal(struct intel_screen *screen, |
| GLuint cpp, |
| GLuint width, GLuint height, GLuint pitch, |
| uint32_t tiling, drm_intel_bo *buffer) |
| { |
| struct intel_region *region; |
| |
| region = calloc(sizeof(*region), 1); |
| if (region == NULL) |
| return region; |
| |
| region->cpp = cpp; |
| region->width = width; |
| region->height = height; |
| region->pitch = pitch; |
| region->refcount = 1; |
| region->bo = buffer; |
| region->tiling = tiling; |
| |
| _DBG("%s <-- %p\n", __FUNCTION__, region); |
| return region; |
| } |
| |
| struct intel_region * |
| intel_region_alloc(struct intel_screen *screen, |
| uint32_t tiling, |
| GLuint cpp, GLuint width, GLuint height, |
| bool expect_accelerated_upload) |
| { |
| drm_intel_bo *buffer; |
| unsigned long flags = 0; |
| unsigned long aligned_pitch; |
| struct intel_region *region; |
| |
| if (expect_accelerated_upload) |
| flags |= BO_ALLOC_FOR_RENDER; |
| |
| buffer = drm_intel_bo_alloc_tiled(screen->bufmgr, "region", |
| width, height, cpp, |
| &tiling, &aligned_pitch, flags); |
| if (buffer == NULL) |
| return NULL; |
| |
| region = intel_region_alloc_internal(screen, cpp, width, height, |
| aligned_pitch, tiling, buffer); |
| if (region == NULL) { |
| drm_intel_bo_unreference(buffer); |
| return NULL; |
| } |
| |
| return region; |
| } |
| |
| bool |
| intel_region_flink(struct intel_region *region, uint32_t *name) |
| { |
| if (region->name == 0) { |
| if (drm_intel_bo_flink(region->bo, ®ion->name)) |
| return false; |
| } |
| |
| *name = region->name; |
| |
| return true; |
| } |
| |
| struct intel_region * |
| intel_region_alloc_for_handle(struct intel_screen *screen, |
| GLuint cpp, |
| GLuint width, GLuint height, GLuint pitch, |
| GLuint handle, const char *name) |
| { |
| struct intel_region *region; |
| drm_intel_bo *buffer; |
| int ret; |
| uint32_t bit_6_swizzle, tiling; |
| |
| buffer = intel_bo_gem_create_from_name(screen->bufmgr, name, handle); |
| if (buffer == NULL) |
| return NULL; |
| ret = drm_intel_bo_get_tiling(buffer, &tiling, &bit_6_swizzle); |
| if (ret != 0) { |
| fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n", |
| handle, name, strerror(-ret)); |
| drm_intel_bo_unreference(buffer); |
| return NULL; |
| } |
| |
| region = intel_region_alloc_internal(screen, cpp, |
| width, height, pitch, tiling, buffer); |
| if (region == NULL) { |
| drm_intel_bo_unreference(buffer); |
| return NULL; |
| } |
| |
| region->name = handle; |
| |
| return region; |
| } |
| |
| struct intel_region * |
| intel_region_alloc_for_fd(struct intel_screen *screen, |
| GLuint cpp, |
| GLuint width, GLuint height, GLuint pitch, |
| GLuint size, |
| int fd, const char *name) |
| { |
| struct intel_region *region; |
| drm_intel_bo *buffer; |
| int ret; |
| uint32_t bit_6_swizzle, tiling; |
| |
| buffer = drm_intel_bo_gem_create_from_prime(screen->bufmgr, fd, size); |
| if (buffer == NULL) |
| return NULL; |
| ret = drm_intel_bo_get_tiling(buffer, &tiling, &bit_6_swizzle); |
| if (ret != 0) { |
| fprintf(stderr, "Couldn't get tiling of buffer (%s): %s\n", |
| name, strerror(-ret)); |
| drm_intel_bo_unreference(buffer); |
| return NULL; |
| } |
| |
| region = intel_region_alloc_internal(screen, cpp, |
| width, height, pitch, tiling, buffer); |
| if (region == NULL) { |
| drm_intel_bo_unreference(buffer); |
| return NULL; |
| } |
| |
| return region; |
| } |
| |
| void |
| intel_region_reference(struct intel_region **dst, struct intel_region *src) |
| { |
| _DBG("%s: %p(%d) -> %p(%d)\n", __FUNCTION__, |
| *dst, *dst ? (*dst)->refcount : 0, src, src ? src->refcount : 0); |
| |
| if (src != *dst) { |
| if (*dst) |
| intel_region_release(dst); |
| |
| if (src) |
| src->refcount++; |
| *dst = src; |
| } |
| } |
| |
| void |
| intel_region_release(struct intel_region **region_handle) |
| { |
| struct intel_region *region = *region_handle; |
| |
| if (region == NULL) { |
| _DBG("%s NULL\n", __FUNCTION__); |
| return; |
| } |
| |
| _DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1); |
| |
| assert(region->refcount > 0); |
| region->refcount--; |
| |
| if (region->refcount == 0) { |
| drm_intel_bo_unreference(region->bo); |
| |
| free(region); |
| } |
| *region_handle = NULL; |
| } |
| |
| /** |
| * This function computes masks that may be used to select the bits of the X |
| * and Y coordinates that indicate the offset within a tile. If the region is |
| * untiled, the masks are set to 0. |
| */ |
| void |
| intel_region_get_tile_masks(struct intel_region *region, |
| uint32_t *mask_x, uint32_t *mask_y, |
| bool map_stencil_as_y_tiled) |
| { |
| int cpp = region->cpp; |
| uint32_t tiling = region->tiling; |
| |
| if (map_stencil_as_y_tiled) |
| tiling = I915_TILING_Y; |
| |
| switch (tiling) { |
| default: |
| assert(false); |
| case I915_TILING_NONE: |
| *mask_x = *mask_y = 0; |
| break; |
| case I915_TILING_X: |
| *mask_x = 512 / cpp - 1; |
| *mask_y = 7; |
| break; |
| case I915_TILING_Y: |
| *mask_x = 128 / cpp - 1; |
| *mask_y = 31; |
| break; |
| } |
| } |
| |
| /** |
| * Compute the offset (in bytes) from the start of the region to the given x |
| * and y coordinate. For tiled regions, caller must ensure that x and y are |
| * multiples of the tile size. |
| */ |
| uint32_t |
| intel_region_get_aligned_offset(struct intel_region *region, uint32_t x, |
| uint32_t y, bool map_stencil_as_y_tiled) |
| { |
| int cpp = region->cpp; |
| uint32_t pitch = region->pitch; |
| uint32_t tiling = region->tiling; |
| |
| if (map_stencil_as_y_tiled) { |
| tiling = I915_TILING_Y; |
| |
| /* When mapping a W-tiled stencil buffer as Y-tiled, each 64-high W-tile |
| * gets transformed into a 32-high Y-tile. Accordingly, the pitch of |
| * the resulting region is twice the pitch of the original region, since |
| * each row in the Y-tiled view corresponds to two rows in the actual |
| * W-tiled surface. So we need to correct the pitch before computing |
| * the offsets. |
| */ |
| pitch *= 2; |
| } |
| |
| switch (tiling) { |
| default: |
| assert(false); |
| case I915_TILING_NONE: |
| return y * pitch + x * cpp; |
| case I915_TILING_X: |
| assert((x % (512 / cpp)) == 0); |
| assert((y % 8) == 0); |
| return y * pitch + x / (512 / cpp) * 4096; |
| case I915_TILING_Y: |
| assert((x % (128 / cpp)) == 0); |
| assert((y % 32) == 0); |
| return y * pitch + x / (128 / cpp) * 4096; |
| } |
| } |