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| <div class="header"> |
| The Mesa 3D Graphics Library |
| </div> |
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| |
| <h1>Mesa 18.2.0 Release Notes / September 7, 2018</h1> |
| |
| <p> |
| Mesa 18.2.0 is a new development release. People who are concerned |
| with stability and reliability should stick with a previous release or |
| wait for Mesa 18.2.1. |
| </p> |
| <p> |
| Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 4.5. OpenGL |
| 4.5 is <strong>only</strong> available if requested at context creation. |
| Compatibility contexts may report a lower version depending on each driver. |
| </p> |
| |
| <p> |
| libwayland-egl is now distributed by Wayland (since 1.15, |
| <a href="https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html">see announcement</a>), |
| and has been removed from Mesa in this release. Make sure you're using |
| an up-to-date version of Wayland to keep the functionality. |
| </p> |
| |
| |
| <h2>SHA256 checksums</h2> |
| <pre> |
| b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596 mesa-18.2.0.tar.gz |
| 22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce mesa-18.2.0.tar.xz |
| </pre> |
| |
| |
| <h2>New features</h2> |
| |
| <p> |
| Note: some of the new features are only available with certain drivers. |
| </p> |
| |
| <ul> |
| <li>OpenGL 4.3 on virgl</li> |
| <li>OpenGL 4.4 Compatibility profile on radeonsi</li> |
| <li>OpenGL ES 3.2 on radeonsi and virgl</li> |
| <li>GL_ARB_ES3_2_compatibility on radeonsi</li> |
| <li>GL_ARB_fragment_shader_interlock on i965</li> |
| <li>GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+)</li> |
| <li>GL_ANDROID_extension_pack_es31a on radeonsi.</li> |
| <li>GL_KHR_texture_compression_astc_ldr on radeonsi</li> |
| <li>GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on nvc0 (GM200+)</li> |
| <li>GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+)</li> |
| <li>multisampled images on nvc0 (GM107+) (now supported on GF100+)</li> |
| </ul> |
| |
| <h2>Bug fixes</h2> |
| <ul> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61761">Bug 61761</a> - glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65422">Bug 65422</a> - Rename api_validate.[ch] to draw_validate.[ch]</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78097">Bug 78097</a> - glUniform1ui and friends not supported by display lists</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91808">Bug 91808</a> - trine1 misrender r600g</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93355">Bug 93355</a> - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95009">Bug 95009</a> - [SNB] amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 intermittent</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95012">Bug 95012</a> - [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug 98699</a> - "float[a+++4 ? 1:1] f;" crashes glsl_compiler</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99116">Bug 99116</a> - Wine DirectDraw programs showing only a blackscreen when using Mesa Gallium drivers</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100177">Bug 100177</a> - [GM206] Misrendering in XCOM Ennemy Within</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100430">Bug 100430</a> - [radv] graphical glitches on dolphin emulator</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101247">Bug 101247</a> - Mesa fails to link GLSL programs with unused output blocks</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102390">Bug 102390</a> - centroid interpolation causes broken attribute values</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102678">Bug 102678</a> - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103274">Bug 103274</a> - BRW allocates too much heap memory</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104388">Bug 104388</a> - [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104626">Bug 104626</a> - broadcom/vc5: double compare</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104809">Bug 104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105351">Bug 105351</a> - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails with a glGetTexSubImage fallback path</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105374">Bug 105374</a> - texture3d, a SaschaWillems demo, assert fails</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105396">Bug 105396</a> - tc compatible htile sets depth of htiles of discarded fragments to 1.0</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105399">Bug 105399</a> - [snb] GPU hang: after geometry shader emits no geometry, the program hangs</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105497">Bug 105497</a> - shader-db crashes on 72 core system after ast_type_qualifier bitset change</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105613">Bug 105613</a> - Compute shader locks up within nested "for" loop</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105731">Bug 105731</a> - linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105904">Bug 105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105975">Bug 105975</a> - i965 always reports 0 viewport subpixel bits</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106090">Bug 106090</a> - Compiling compute shader crashes RADV</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106133">Bug 106133</a> - make check "OSError: [Errno 24] Too many open files"</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106163">Bug 106163</a> - r600/sb: optimizer tries to schedule access to different array elements in one instruction group</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106174">Bug 106174</a> - vulkan dota2 broken (segfaulting), found bug commit</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106180">Bug 106180</a> - [bisected] radv vulkan smoke test black screen (Add support for DRI3 v1.2)</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106232">Bug 106232</a> - LLVM unit tests have error in random number handling</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106243">Bug 106243</a> - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106315">Bug 106315</a> - The witness + dxvk suffers flickering garbage</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106331">Bug 106331</a> - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106382">Bug 106382</a> - Shader cache breaks INTEL_DEBUG=shader_time</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106393">Bug 106393</a> - glsl-fs-shader-stencil-export hangs forever</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106450">Bug 106450</a> - glGetIntegerv return wrong value in some cases</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106462">Bug 106462</a> - piglit.spec.arb_vertex_array_bgra.get regression</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106479">Bug 106479</a> - NDEBUG not defined for libamdgpu_addrlib</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106480">Bug 106480</a> - A2B10G10R10_SNORM vertex attribute doesn't work.</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106499">Bug 106499</a> - [regression, bisected] Several games crash on start</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106504">Bug 106504</a> - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106511">Bug 106511</a> - radv: MSAA broken on SI (assertion failure in vkCreateImage)</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106587">Bug 106587</a> - Dota2 is very dark when using vulkan render on a Intel << AMD prime setup</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106594">Bug 106594</a> - [regression,apitrace,bisected] Prison Architect rendered unplayable by multicoloured flickering triangles and overlayed triangles when performing certain actions</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106619">Bug 106619</a> - [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate expects 6 arguments, 3 provided</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106629">Bug 106629</a> - [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106642">Bug 106642</a> - X server crashes in i965 on desktop startup when DRI3 v1.2 / modifier support is enabled</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106643">Bug 106643</a> - double free when exporting a temporarily imported semaphore</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106673">Bug 106673</a> - [bisected] Steam is unusable since commit 5c33e8c7</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106687">Bug 106687</a> - radv: Fast color clears use incorrect format</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106708">Bug 106708</a> - [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9% drop on SynMark Multithread</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106748">Bug 106748</a> - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu -display sdl,gl=on</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106756">Bug 106756</a> - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on VEGA but works ON POLARIS</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106774">Bug 106774</a> - GLSL IR copy propagates loads of SSBOs</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106776">Bug 106776</a> - vma_random unrecognized command line option "-std=c++11"</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106778">Bug 106778</a> - Files missing from tarball - intel_sanitize_gpu.*</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106779">Bug 106779</a> - Files missing from tarball - u_debug_stack_android.cpp</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106784">Bug 106784</a> - 18.1.1 autotools build fail without mako</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106801">Bug 106801</a> - vma_random_test.cpp:239:18: error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka 'unsigned int') in initializer list [-Wc++11-narrowing]</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106810">Bug 106810</a> - ProgramBinary does not switch program correctly when using transform feedback</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106823">Bug 106823</a> - Failed to recongnize keyword of shader code</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106830">Bug 106830</a> - [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing on all platforms</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106861">Bug 106861</a> - fatal error: wayland-egl-backend.h: No such file or directory compilation terminated.</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106865">Bug 106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106903">Bug 106903</a> - radv: Fragment shader output goes to wrong attachments when render targets are sparse</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106906">Bug 106906</a> - Failed to recongnize keyword “sampler2DRect” and "sampler2DRectShadow"</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106907">Bug 106907</a> - Correct Transform Feedback Varyings information is expected after using ProgramBinary</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106912">Bug 106912</a> - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106928">Bug 106928</a> - When starting a match Rocket League crashes on "Go"</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106941">Bug 106941</a> - Intel ANV vulkan driver exposing version 1.1.0 which is incorrect</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106986">Bug 106986</a> - glGetQueryiv error when querying number of result bits for GL_ANY_SAMPLES_PASSED_CONSERVATIVE</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106997">Bug 106997</a> - [Regression]. Dying light game is crashing on latest mesa</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107098">Bug 107098</a> - Segfault after munmap(kms_sw_dt->ro_mapped)</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107117">Bug 107117</a> - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107190">Bug 107190</a> - Got seg fault on snb when use INTEL_DEBUG=bat</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107193">Bug 107193</a> - piglit.spec.arb_compute_shader.linker.bug-93840 fails</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107223">Bug 107223</a> - [GEN9+] 50% perf drop in SynMark Fill* tests (E2E RBC gets disabled?)</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107248">Bug 107248</a> - [G45 ILK G965] Texture handling broken</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107275">Bug 107275</a> - NIR segfaults after spirv-opt</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107276">Bug 107276</a> - radv: OpBitfieldUExtract returns incorrect result when count is zero</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107295">Bug 107295</a> - Access violation on glDrawArrays with count >= 2048</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107305">Bug 107305</a> - glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating constructors are permitted only in C++11</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107312">Bug 107312</a> - Mesa-git RPM build fails after commit 8cacf38f527d42e41441ef8c25d95d4b2f4e8602</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107359">Bug 107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107366">Bug 107366</a> - NIR verification crashes on piglit tests</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107423">Bug 107423</a> - vc4 build failure: "v3d_decoder.c:893: undefined reference to `clif_lookup_bo'"</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107443">Bug 107443</a> - Build error on arm64: v3d_decoder.c:837:17: error: format not a string literal and no format arguments [-Werror=format-security]</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107460">Bug 107460</a> - radv: OpControlBarrier does not always work correctly (bisected)</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107477">Bug 107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM error</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107510">Bug 107510</a> - [GEN8+] up to 10% perf drop on several 3D benchmarks</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107544">Bug 107544</a> - intel/decoder: out of bounds group_iter</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107550">Bug 107550</a> - "0[2]" as function parameter hits assert</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107579">Bug 107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107601">Bug 107601</a> - Rise of the Tomb Raider Segmentation Fault when the game starts</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107610">Bug 107610</a> - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine</li> |
| |
| </ul> |
| |
| <h2>Changes</h2> |
| |
| <ul> |
| <li>Removed GL_EXT_polygon_offset applications should use glPolygonOffset instead.</li> |
| <li>Removed libwayland-egl, now part of Wayland</li> |
| </ul> |
| |
| </div> |
| </body> |
| </html> |