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<h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa 20.0.2 Release Notes / 2020-03-18</h1>
<p>
Mesa 20.0.2 is a bug fix release which fixes bugs found since the 20.0.1 release.
</p>
<p>
Mesa 20.0.2 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.0.2 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
aa54f1cb669550606aab8ceb475105d15aeb814fca5a778ce70d0fd10e98e86f mesa-20.0.2.tar.xz
</pre>
<h2>New features</h2>
<ul>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>RPCS3 / Persona 5 - Performance regression [RADV / Navi]</li>
<li>[CTS] dEQP-VK.descriptor_indexing.* fails on RADV/LLVM</li>
<li>[RadeonSI][gfx10/navi] Kerbal Space Program crash: si_draw_vbo: Assertion `0&#x27; failed</li>
<li>src/compiler/glsl/glcpp/glcpp-parse.y:1297: _token_print: Assertion `!&quot;Error: Don&#x27;t know how to print token.&quot;&#x27; failed.</li>
<li>Budget Cuts hits VK_AMD_shader_fragment_mask assert</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Andreas Baierl (1):</p>
<li> gitlab-ci: Add add a set of lima flakes</li>
<p></p>
<p>Bas Nieuwenhuizen (2):</p>
<li> amd/llvm: Fix divergent descriptor indexing. (v3)</li>
<li> amd/llvm: Fix divergent descriptor regressions with radeonsi.</li>
<p></p>
<p>Danylo Piliaiev (2):</p>
<li> glsl: do not crash if string literal is used outside of #include/#line</li>
<li> st/mesa: Fix signed integer overflow when using util_throttle_memory_usage</li>
<p></p>
<p>Dave Airlie (1):</p>
<li> gallium: fix build with latest meson and gcc10</li>
<p></p>
<p>Dylan Baker (8):</p>
<li> docs: Add sha256sums for 20.0.1</li>
<li> .pick_status.json: Update to 07f1ef5656e0721282d01a8421eaca056348137d</li>
<li> .pick_status.json: Update to 70341d7746c177a4cd7377ef633e9f85afd11d54</li>
<li> .pick_status.json: Update to 625d8705f02e211e2733c3fe12845505725c37d4</li>
<li> .pick_status.json: Mark b83c9aca4a5fd02d920c90c1799137fed52dc1d9 as backported</li>
<li> .pick_status.json: Update to ee9e0d1ecae307fa48200d2604d3114070253299</li>
<li> .pick_status.json: Update to 3dd0d12aa5fefa94123269a541c94cdf57599e34</li>
<li> .pick_status.json: Update to 94e37859a96cc56cf0c5418a5af00a3e9f5a1bf5</li>
<p></p>
<p>Eric Anholt (1):</p>
<li> glsl/tests: Fix waiting for disk_cache_put() to finish.</li>
<p></p>
<p>Eric Engestrom (7):</p>
<li> bin/gen_release_notes.py: fix commit list command</li>
<li> .pick_status.json: Update to 24db276d11976905b2e8a44965c684bb48c3d49f</li>
<li> gen_release_notes: fix vulkan version reported</li>
<li> docs/relnotes/20.0: fix vulkan version reported</li>
<li> .pick_status.json: Update to ba03e308b66b0b88f60b99d9d47851a5e1522e6e</li>
<li> vulkan/wsi: fix cleanup when dup() fails</li>
<li> gen_release_notes: fix version in &quot;you should wait&quot; message</li>
<p></p>
<p>Francisco Jerez (1):</p>
<li> intel/fs: Fix workaround for VxH indirect addressing bug under control flow.</li>
<p></p>
<p>Jason Ekstrand (9):</p>
<li> isl: Set 3DSTATE_DEPTH_BUFFER::Depth correctly for 3D surfaces</li>
<li> iris: Don&#x27;t skip fast depth clears if the color changed</li>
<li> anv: Parse VkPhysicalDeviceFeatures2 in CreateDevice</li>
<li> vulkan/wsi: Don&#x27;t leak the FD when GetImageDrmFormatModifierProperties fails</li>
<li> vulkan/wsi: Return an error if dup() fails</li>
<li> anv: Use the PIPE_CONTROL instead of bits for the CS stall W/A</li>
<li> anv: Use a proper end-of-pipe sync instead of just CS stall</li>
<li> anv: Do end-of-pipe sync around MCS/CCS ops instead of CS stall</li>
<li> anv: Do an end-of-pipe sync before updating AUX table entries</li>
<p></p>
<p>José Fonseca (1):</p>
<li> meson: Avoid duplicate symbols.</li>
<p></p>
<p>Kristian Høgsberg (2):</p>
<li> Revert &quot;glsl: Use a simpler formula for tanh&quot;</li>
<li> Revert &quot;spirv: Use a simpler and more correct implementaiton of tanh()&quot;</li>
<p></p>
<p>Marek Olšák (4):</p>
<li> Revert &quot;mesa: check for z=0 in _mesa_Vertex3dv()&quot;</li>
<li> radeonsi: add a bug workaround for NGG - LATE_ALLOC_GS</li>
<li> ac: add a bug workaround for the 100% NGG culling case</li>
<li> gallium/cso_context: remove cso_delete_xxx_shader helpers to fix the live cache</li>
<p></p>
<p>Martin Fuzzey (3):</p>
<li> freedreno: android: fix build failure on android due to python version</li>
<li> freedreno: android: add a6xx-pack.xml.h generation to android build</li>
<li> freedreno: android: fix build of perfcounters.</li>
<p></p>
<p>Michel Dänzer (1):</p>
<li> llvmpipe: Use uintptr_t for pointer values</li>
<p></p>
<p>Rafael Antognolli (3):</p>
<li> anv: Wait for the GPU to be idle before invalidating the aux table.</li>
<li> iris: Split aux map initialization from invalidation.</li>
<li> iris: Wait for the GPU to be idle before invalidating the aux table.</li>
<p></p>
<p>Rob Clark (1):</p>
<li> freedreno: fix FD_MESA_DEBUG=inorder</li>
<p></p>
<p>Samuel Pitoiset (5):</p>
<li> aco: fix image load/store with lod and 1D images</li>
<li> nir/lower_input_attachments: remove bogus assert in try_lower_input_texop()</li>
<li> ac/llvm: add missing optimization barrier for 64-bit readlanes</li>
<li> radv: only inject implicit subpass dependencies if necessary</li>
<li> radv: fix random depth range unrestricted failures due to a cache issue</li>
<p></p>
<p>Timur Kristóf (2):</p>
<li> nir: Add ability to lower non-const quad broadcasts to const ones.</li>
<li> radv: Enable lowering dynamic quad broadcasts.</li>
<p></p>
<p>Vinson Lee (1):</p>
<li> st/nine: Fix incompatible-pointer-types-discards-qualifiers errors.</li>
<p></p>
<p></p>
</ul>
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