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| <title>Mesa Release Notes</title> |
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| <div class="header"> |
| <h1>The Mesa 3D Graphics Library</h1> |
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| <h1>Mesa 17.1.1 Release Notes / March 25, 2017</h1> |
| |
| <p> |
| Mesa 17.1.1 is a bug fix release which fixes bugs found since the 17.1.0 release. |
| </p> |
| <p> |
| Mesa 17.1.1 implements the OpenGL 4.5 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 4.5. OpenGL |
| 4.5 is <strong>only</strong> available if requested at context creation |
| because compatibility contexts are not supported. |
| </p> |
| |
| |
| <h2>SHA256 checksums</h2> |
| <pre> |
| 652315af87f2bb015ce99ee3b90d9d115d53cbf9e052493bd13d521a753b1930 mesa-17.1.1.tar.gz |
| aed503f94c0c1630a162a3e276f4ee12a86764cee4cb92338ea2dea99a04e7ef mesa-17.1.1.tar.xz |
| </pre> |
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| |
| <h2>New features</h2> |
| <p>None</p> |
| |
| |
| <h2>Bug fixes</h2> |
| |
| <ul> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li> |
| |
| </ul> |
| |
| |
| <h2>Changes</h2> |
| |
| <p>Alex Deucher (1):</p> |
| <ul> |
| <li>radeonsi: add new vega10 pci ids</li> |
| </ul> |
| |
| <p>Andres Gomez (2):</p> |
| <ul> |
| <li>bin/get-fixes-pick-list.sh: don't warn if more than one, go over them</li> |
| <li>bin/get-fixes-pick-list.sh: bring back the warning</li> |
| </ul> |
| |
| <p>Bruce Cherniak (1):</p> |
| <ul> |
| <li>swr: move msaa resolve to generalized StoreTile</li> |
| </ul> |
| |
| <p>Chad Versace (1):</p> |
| <ul> |
| <li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li> |
| </ul> |
| |
| <p>Chih-Wei Huang (1):</p> |
| <ul> |
| <li>Android: correct libz dependency</li> |
| </ul> |
| |
| <p>Daniel Stone (1):</p> |
| <ul> |
| <li>gbm/dri: Fix sign-extension in modifier query</li> |
| </ul> |
| |
| <p>Emil Velikov (6):</p> |
| <ul> |
| <li>docs: add sha256 checksums for 17.1.0</li> |
| <li>radeon: automake: remove unneeded elf Cflags/Libs</li> |
| <li>configure: remove unneeded bits around libunwind handling</li> |
| <li>egl: add g_egldispatchstubs.h to the release tarball</li> |
| <li>automake: add SWR LLVM gen_builder.hpp workaround</li> |
| <li>Update version to 17.1.1</li> |
| </ul> |
| |
| <p>Eric Anholt (2):</p> |
| <ul> |
| <li>renderonly: Initialize fields of struct winsys_handle.</li> |
| <li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li> |
| </ul> |
| |
| <p>Grazvydas Ignotas (2):</p> |
| <ul> |
| <li>anv: fix possible stack corruption</li> |
| <li>anv: don't leak DRM devices</li> |
| </ul> |
| |
| <p>Hans de Goede (1):</p> |
| <ul> |
| <li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li> |
| </ul> |
| |
| <p>Ilia Mirkin (1):</p> |
| <ul> |
| <li>nvc0/ir: SHLADD's middle source must be an immediate</li> |
| </ul> |
| |
| <p>Johnson Lin (1):</p> |
| <ul> |
| <li>nir/lower_tex: Fix minor error in YUV color conversion matrix</li> |
| </ul> |
| |
| <p>Juan A. Suarez Romero (2):</p> |
| <ul> |
| <li>bin/get-{extra,fixes}-pick-list.sh: add support for ignore list</li> |
| <li>bin/get-{extra,fixes}-pick-list.sh: improve output</li> |
| </ul> |
| |
| <p>Lucas Stach (2):</p> |
| <ul> |
| <li>etnaviv: stop oversizing buffer resources</li> |
| <li>etnaviv: allow R/B swapped surfaces to be cleared</li> |
| </ul> |
| |
| <p>Marek Olšák (2):</p> |
| <ul> |
| <li>amd/addrlib: import Raven support</li> |
| <li>radeonsi/gfx9: add support for Raven</li> |
| </ul> |
| |
| <p>Nanley Chery (2):</p> |
| <ul> |
| <li>anv/formats: Update the three-channel BC1 mappings</li> |
| <li>i965/formats: Update the three-channel DXT1 mappings</li> |
| </ul> |
| |
| <p>Nicolai Hähnle (5):</p> |
| <ul> |
| <li>radeonsi: mark fast-cleared textures as compressed when dirtying</li> |
| <li>radeonsi: fix primitive ID in fragment shader when using tessellation</li> |
| <li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI</li> |
| <li>radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation</li> |
| <li>st/mesa: remove an incorrect assertion</li> |
| </ul> |
| |
| <p>Pohjolainen, Topi (1):</p> |
| <ul> |
| <li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li> |
| </ul> |
| |
| <p>Rob Clark (2):</p> |
| <ul> |
| <li>mesa/st: fix yuv EGLImage's</li> |
| <li>freedreno: fix crash when flush() but no rendering</li> |
| </ul> |
| |
| <p>Rob Herring (1):</p> |
| <ul> |
| <li>virgl: fix virgl_bo_transfer_{put, get} box struct copy</li> |
| </ul> |
| |
| <p>Samuel Iglesias Gonsálvez (3):</p> |
| <ul> |
| <li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li> |
| <li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li> |
| <li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li> |
| </ul> |
| |
| <p>Tom Stellard (1):</p> |
| <ul> |
| <li>gallivm: Make sure module has the correct data layout when pass manager runs</li> |
| </ul> |
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