| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "main/imports.h" |
| #include "main/accum.h" |
| #include "main/api_exec.h" |
| #include "main/context.h" |
| #include "main/samplerobj.h" |
| #include "main/shaderobj.h" |
| #include "main/version.h" |
| #include "main/vtxfmt.h" |
| #include "main/hash.h" |
| #include "program/prog_cache.h" |
| #include "vbo/vbo.h" |
| #include "glapi/glapi.h" |
| #include "st_context.h" |
| #include "st_debug.h" |
| #include "st_cb_bitmap.h" |
| #include "st_cb_blit.h" |
| #include "st_cb_bufferobjects.h" |
| #include "st_cb_clear.h" |
| #include "st_cb_compute.h" |
| #include "st_cb_condrender.h" |
| #include "st_cb_copyimage.h" |
| #include "st_cb_drawpixels.h" |
| #include "st_cb_rasterpos.h" |
| #include "st_cb_drawtex.h" |
| #include "st_cb_eglimage.h" |
| #include "st_cb_fbo.h" |
| #include "st_cb_feedback.h" |
| #include "st_cb_msaa.h" |
| #include "st_cb_perfmon.h" |
| #include "st_cb_program.h" |
| #include "st_cb_queryobj.h" |
| #include "st_cb_readpixels.h" |
| #include "st_cb_texture.h" |
| #include "st_cb_xformfb.h" |
| #include "st_cb_flush.h" |
| #include "st_cb_syncobj.h" |
| #include "st_cb_strings.h" |
| #include "st_cb_texturebarrier.h" |
| #include "st_cb_viewport.h" |
| #include "st_atom.h" |
| #include "st_draw.h" |
| #include "st_extensions.h" |
| #include "st_gen_mipmap.h" |
| #include "st_pbo.h" |
| #include "st_program.h" |
| #include "st_vdpau.h" |
| #include "st_texture.h" |
| #include "pipe/p_context.h" |
| #include "util/u_inlines.h" |
| #include "util/u_upload_mgr.h" |
| #include "cso_cache/cso_context.h" |
| |
| |
| DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE) |
| |
| |
| /** |
| * Called via ctx->Driver.Enable() |
| */ |
| static void st_Enable(struct gl_context * ctx, GLenum cap, GLboolean state) |
| { |
| struct st_context *st = st_context(ctx); |
| |
| switch (cap) { |
| case GL_DEBUG_OUTPUT: |
| case GL_DEBUG_OUTPUT_SYNCHRONOUS: |
| st_update_debug_callback(st); |
| break; |
| default: |
| break; |
| } |
| } |
| |
| |
| /** |
| * Called via ctx->Driver.QueryMemoryInfo() |
| */ |
| static void |
| st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out) |
| { |
| struct pipe_screen *screen = st_context(ctx)->pipe->screen; |
| struct pipe_memory_info info; |
| |
| assert(screen->query_memory_info); |
| if (!screen->query_memory_info) |
| return; |
| |
| screen->query_memory_info(screen, &info); |
| |
| out->total_device_memory = info.total_device_memory; |
| out->avail_device_memory = info.avail_device_memory; |
| out->total_staging_memory = info.total_staging_memory; |
| out->avail_staging_memory = info.avail_staging_memory; |
| out->device_memory_evicted = info.device_memory_evicted; |
| out->nr_device_memory_evictions = info.nr_device_memory_evictions; |
| } |
| |
| |
| /** |
| * Called via ctx->Driver.UpdateState() |
| */ |
| void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state) |
| { |
| struct st_context *st = st_context(ctx); |
| |
| if (new_state & _NEW_BUFFERS) { |
| st->dirty |= ST_NEW_DSA | |
| ST_NEW_FB_STATE | |
| ST_NEW_SAMPLE_MASK | |
| ST_NEW_SAMPLE_SHADING | |
| ST_NEW_FS_STATE | |
| ST_NEW_POLY_STIPPLE | |
| ST_NEW_VIEWPORT | |
| ST_NEW_RASTERIZER | |
| ST_NEW_SCISSOR | |
| ST_NEW_WINDOW_RECTANGLES; |
| } else { |
| /* These set a subset of flags set by _NEW_BUFFERS, so we only have to |
| * check them when _NEW_BUFFERS isn't set. |
| */ |
| if (new_state & (_NEW_DEPTH | |
| _NEW_STENCIL)) |
| st->dirty |= ST_NEW_DSA; |
| |
| if (new_state & _NEW_PROGRAM) |
| st->dirty |= ST_NEW_RASTERIZER; |
| |
| if (new_state & _NEW_SCISSOR) |
| st->dirty |= ST_NEW_RASTERIZER | |
| ST_NEW_SCISSOR | |
| ST_NEW_WINDOW_RECTANGLES; |
| |
| if (new_state & _NEW_FOG) |
| st->dirty |= ST_NEW_FS_STATE; |
| |
| if (new_state & _NEW_POLYGONSTIPPLE) |
| st->dirty |= ST_NEW_POLY_STIPPLE; |
| |
| if (new_state & _NEW_VIEWPORT) |
| st->dirty |= ST_NEW_VIEWPORT; |
| |
| if (new_state & _NEW_FRAG_CLAMP) { |
| if (st->clamp_frag_color_in_shader) |
| st->dirty |= ST_NEW_FS_STATE; |
| else |
| st->dirty |= ST_NEW_RASTERIZER; |
| } |
| } |
| |
| if (new_state & _NEW_MULTISAMPLE) { |
| st->dirty |= ST_NEW_BLEND | |
| ST_NEW_SAMPLE_MASK | |
| ST_NEW_SAMPLE_SHADING | |
| ST_NEW_RASTERIZER | |
| ST_NEW_FS_STATE; |
| } else { |
| /* These set a subset of flags set by _NEW_MULTISAMPLE, so we only |
| * have to check them when _NEW_MULTISAMPLE isn't set. |
| */ |
| if (new_state & (_NEW_LIGHT | |
| _NEW_LINE | |
| _NEW_POINT | |
| _NEW_POLYGON | |
| _NEW_TRANSFORM)) |
| st->dirty |= ST_NEW_RASTERIZER; |
| } |
| |
| if (new_state & (_NEW_PROJECTION | |
| _NEW_TRANSFORM)) |
| st->dirty |= ST_NEW_CLIP_STATE; |
| |
| if (new_state & _NEW_COLOR) |
| st->dirty |= ST_NEW_BLEND | |
| ST_NEW_DSA; |
| |
| if (new_state & _NEW_PIXEL) |
| st->dirty |= ST_NEW_PIXEL_TRANSFER; |
| |
| if (new_state & _NEW_TEXTURE) |
| st->dirty |= ST_NEW_SAMPLER_VIEWS | |
| ST_NEW_SAMPLERS | |
| ST_NEW_IMAGE_UNITS; |
| |
| if (new_state & _NEW_CURRENT_ATTRIB) |
| st->dirty |= ST_NEW_VERTEX_ARRAYS; |
| |
| if (new_state & _NEW_PROGRAM_CONSTANTS) |
| st->dirty |= ST_NEW_CONSTANTS; |
| |
| /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */ |
| if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) |
| st->dirty |= ST_NEW_VS_STATE; |
| |
| /* Which shaders are dirty will be determined manually. */ |
| if (new_state & _NEW_PROGRAM) { |
| st->gfx_shaders_may_be_dirty = true; |
| st->compute_shader_may_be_dirty = true; |
| } |
| |
| /* This is the only core Mesa module we depend upon. |
| * No longer use swrast, swsetup, tnl. |
| */ |
| _vbo_InvalidateState(ctx, new_state); |
| } |
| |
| |
| static void |
| st_destroy_context_priv(struct st_context *st) |
| { |
| uint shader, i; |
| |
| st_destroy_atoms( st ); |
| st_destroy_draw( st ); |
| st_destroy_clear(st); |
| st_destroy_bitmap(st); |
| st_destroy_drawpix(st); |
| st_destroy_drawtex(st); |
| st_destroy_perfmon(st); |
| st_destroy_pbo_helpers(st); |
| |
| for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) { |
| for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) { |
| pipe_sampler_view_release(st->pipe, |
| &st->state.sampler_views[shader][i]); |
| } |
| } |
| |
| u_upload_destroy(st->uploader); |
| if (st->indexbuf_uploader) { |
| u_upload_destroy(st->indexbuf_uploader); |
| } |
| if (st->constbuf_uploader) { |
| u_upload_destroy(st->constbuf_uploader); |
| } |
| |
| /* free glDrawPixels cache data */ |
| free(st->drawpix_cache.image); |
| pipe_resource_reference(&st->drawpix_cache.texture, NULL); |
| |
| /* free glReadPixels cache data */ |
| st_invalidate_readpix_cache(st); |
| |
| cso_destroy_context(st->cso_context); |
| free( st ); |
| } |
| |
| |
| static struct st_context * |
| st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe, |
| const struct st_config_options *options) |
| { |
| struct pipe_screen *screen = pipe->screen; |
| uint i; |
| struct st_context *st = ST_CALLOC_STRUCT( st_context ); |
| |
| st->options = *options; |
| |
| ctx->st = st; |
| |
| st->ctx = ctx; |
| st->pipe = pipe; |
| |
| /* XXX: this is one-off, per-screen init: */ |
| st_debug_init(); |
| |
| /* state tracker needs the VBO module */ |
| _vbo_CreateContext(ctx); |
| |
| st->dirty = ST_ALL_STATES_MASK; |
| |
| /* Create upload manager for vertex data for glBitmap, glDrawPixels, |
| * glClear, etc. |
| */ |
| st->uploader = u_upload_create(st->pipe, 65536, PIPE_BIND_VERTEX_BUFFER, |
| PIPE_USAGE_STREAM); |
| |
| if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) { |
| st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, |
| PIPE_BIND_INDEX_BUFFER, |
| PIPE_USAGE_STREAM); |
| } |
| |
| if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) |
| st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, |
| PIPE_BIND_CONSTANT_BUFFER, |
| PIPE_USAGE_STREAM); |
| |
| st->cso_context = cso_create_context(pipe); |
| |
| st_init_atoms( st ); |
| st_init_clear(st); |
| st_init_draw( st ); |
| st_init_pbo_helpers(st); |
| |
| /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */ |
| if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) |
| st->internal_target = PIPE_TEXTURE_2D; |
| else |
| st->internal_target = PIPE_TEXTURE_RECT; |
| |
| /* Setup vertex element info for 'struct st_util_vertex'. |
| */ |
| { |
| const unsigned slot = cso_get_aux_vertex_buffer_slot(st->cso_context); |
| |
| /* If this assertion ever fails all state tracker calls to |
| * cso_get_aux_vertex_buffer_slot() should be audited. This |
| * particular call would have to be moved to just before each |
| * drawing call. |
| */ |
| assert(slot == 0); |
| |
| STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float)); |
| |
| memset(&st->util_velems, 0, sizeof(st->util_velems)); |
| st->util_velems[0].src_offset = 0; |
| st->util_velems[0].vertex_buffer_index = slot; |
| st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT; |
| st->util_velems[1].src_offset = 3 * sizeof(float); |
| st->util_velems[1].vertex_buffer_index = slot; |
| st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; |
| st->util_velems[2].src_offset = 7 * sizeof(float); |
| st->util_velems[2].vertex_buffer_index = slot; |
| st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT; |
| } |
| |
| /* we want all vertex data to be placed in buffer objects */ |
| vbo_use_buffer_objects(ctx); |
| |
| |
| /* make sure that no VBOs are left mapped when we're drawing. */ |
| vbo_always_unmap_buffers(ctx); |
| |
| /* Need these flags: |
| */ |
| ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; |
| |
| ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; |
| |
| st->has_stencil_export = |
| screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT); |
| st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3); |
| st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8, |
| PIPE_TEXTURE_2D, 0, |
| PIPE_BIND_SAMPLER_VIEW); |
| st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8, |
| PIPE_TEXTURE_2D, 0, |
| PIPE_BIND_SAMPLER_VIEW); |
| st->prefer_blit_based_texture_transfer = screen->get_param(screen, |
| PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER); |
| st->force_persample_in_shader = |
| screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) && |
| !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP); |
| st->has_shareable_shaders = screen->get_param(screen, |
| PIPE_CAP_SHAREABLE_SHADERS); |
| st->needs_texcoord_semantic = |
| screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD); |
| st->apply_texture_swizzle_to_border_color = |
| !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) & |
| (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 | |
| PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600)); |
| st->has_time_elapsed = |
| screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED); |
| st->has_half_float_packing = |
| screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT); |
| st->has_multi_draw_indirect = |
| screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT); |
| |
| /* GL limits and extensions */ |
| st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions); |
| st_init_extensions(st->pipe->screen, &ctx->Const, |
| &ctx->Extensions, &st->options, ctx->Mesa_DXTn); |
| |
| if (st_have_perfmon(st)) { |
| ctx->Extensions.AMD_performance_monitor = GL_TRUE; |
| } |
| |
| /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */ |
| if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) { |
| if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) { |
| st->clamp_vert_color_in_shader = GL_TRUE; |
| } |
| |
| if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) { |
| st->clamp_frag_color_in_shader = GL_TRUE; |
| } |
| |
| /* For drivers which cannot do color clamping, it's better to just |
| * disable ARB_color_buffer_float in the core profile, because |
| * the clamping is deprecated there anyway. */ |
| if (ctx->API == API_OPENGL_CORE && |
| (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) { |
| st->clamp_vert_color_in_shader = GL_FALSE; |
| st->clamp_frag_color_in_shader = GL_FALSE; |
| ctx->Extensions.ARB_color_buffer_float = GL_FALSE; |
| } |
| } |
| |
| /* called after _mesa_create_context/_mesa_init_point, fix default user |
| * settable max point size up |
| */ |
| ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize, |
| ctx->Const.MaxPointSizeAA); |
| /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */ |
| ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3; |
| |
| if (!ctx->Extensions.ARB_gpu_shader5) { |
| for (i = 0; i < MESA_SHADER_STAGES; i++) |
| ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true; |
| } |
| |
| /* Set which shader types can be compiled at link time. */ |
| st->shader_has_one_variant[MESA_SHADER_VERTEX] = |
| st->has_shareable_shaders && |
| !st->clamp_vert_color_in_shader; |
| |
| st->shader_has_one_variant[MESA_SHADER_FRAGMENT] = |
| st->has_shareable_shaders && |
| !st->clamp_frag_color_in_shader && |
| !st->force_persample_in_shader; |
| |
| st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders; |
| st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders; |
| st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders; |
| st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders; |
| |
| _mesa_compute_version(ctx); |
| |
| if (ctx->Version == 0) { |
| /* This can happen when a core profile was requested, but the driver |
| * does not support some features of GL 3.1 or later. |
| */ |
| st_destroy_context_priv(st); |
| return NULL; |
| } |
| |
| _mesa_initialize_dispatch_tables(ctx); |
| _mesa_initialize_vbo_vtxfmt(ctx); |
| |
| return st; |
| } |
| |
| static void st_init_driver_flags(struct gl_driver_flags *f) |
| { |
| f->NewArray = ST_NEW_VERTEX_ARRAYS; |
| f->NewRasterizerDiscard = ST_NEW_RASTERIZER; |
| f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER; |
| f->NewDefaultTessLevels = ST_NEW_TESS_STATE; |
| f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS; |
| f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER; |
| f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER; |
| f->NewImageUnits = ST_NEW_IMAGE_UNITS; |
| } |
| |
| struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, |
| const struct gl_config *visual, |
| struct st_context *share, |
| const struct st_config_options *options) |
| { |
| struct gl_context *ctx; |
| struct gl_context *shareCtx = share ? share->ctx : NULL; |
| struct dd_function_table funcs; |
| struct st_context *st; |
| |
| memset(&funcs, 0, sizeof(funcs)); |
| st_init_driver_functions(pipe->screen, &funcs); |
| |
| ctx = calloc(1, sizeof(struct gl_context)); |
| if (!ctx) |
| return NULL; |
| |
| if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) { |
| free(ctx); |
| return NULL; |
| } |
| |
| st_init_driver_flags(&ctx->DriverFlags); |
| |
| /* XXX: need a capability bit in gallium to query if the pipe |
| * driver prefers DP4 or MUL/MAD for vertex transformation. |
| */ |
| if (debug_get_option_mesa_mvp_dp4()) |
| ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; |
| |
| st = st_create_context_priv(ctx, pipe, options); |
| if (!st) { |
| _mesa_destroy_context(ctx); |
| } |
| |
| return st; |
| } |
| |
| |
| /** |
| * Callback to release the sampler view attached to a texture object. |
| * Called by _mesa_HashWalk(). |
| */ |
| static void |
| destroy_tex_sampler_cb(GLuint id, void *data, void *userData) |
| { |
| struct gl_texture_object *texObj = (struct gl_texture_object *) data; |
| struct st_context *st = (struct st_context *) userData; |
| |
| st_texture_release_sampler_view(st, st_texture_object(texObj)); |
| } |
| |
| void st_destroy_context( struct st_context *st ) |
| { |
| struct pipe_context *pipe = st->pipe; |
| struct gl_context *ctx = st->ctx; |
| GLuint i; |
| |
| _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st); |
| |
| st_reference_fragprog(st, &st->fp, NULL); |
| st_reference_geomprog(st, &st->gp, NULL); |
| st_reference_vertprog(st, &st->vp, NULL); |
| st_reference_tesscprog(st, &st->tcp, NULL); |
| st_reference_tesseprog(st, &st->tep, NULL); |
| st_reference_compprog(st, &st->cp, NULL); |
| |
| /* release framebuffer surfaces */ |
| for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { |
| pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); |
| } |
| pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); |
| pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL); |
| pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL); |
| |
| _vbo_DestroyContext(ctx); |
| |
| st_destroy_program_variants(st); |
| |
| _mesa_free_context_data(ctx); |
| |
| /* This will free the st_context too, so 'st' must not be accessed |
| * afterwards. */ |
| st_destroy_context_priv(st); |
| st = NULL; |
| |
| pipe->destroy( pipe ); |
| |
| free(ctx); |
| } |
| |
| static void |
| st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len) |
| { |
| struct st_context *st = ctx->st; |
| st->pipe->emit_string_marker(st->pipe, string, len); |
| } |
| |
| void st_init_driver_functions(struct pipe_screen *screen, |
| struct dd_function_table *functions) |
| { |
| _mesa_init_shader_object_functions(functions); |
| _mesa_init_sampler_object_functions(functions); |
| |
| st_init_blit_functions(functions); |
| st_init_bufferobject_functions(screen, functions); |
| st_init_clear_functions(functions); |
| st_init_bitmap_functions(functions); |
| st_init_copy_image_functions(functions); |
| st_init_drawpixels_functions(functions); |
| st_init_rasterpos_functions(functions); |
| |
| st_init_drawtex_functions(functions); |
| |
| st_init_eglimage_functions(functions); |
| |
| st_init_fbo_functions(functions); |
| st_init_feedback_functions(functions); |
| st_init_msaa_functions(functions); |
| st_init_perfmon_functions(functions); |
| st_init_program_functions(functions); |
| st_init_query_functions(functions); |
| st_init_cond_render_functions(functions); |
| st_init_readpixels_functions(functions); |
| st_init_texture_functions(functions); |
| st_init_texture_barrier_functions(functions); |
| st_init_flush_functions(screen, functions); |
| st_init_string_functions(functions); |
| st_init_viewport_functions(functions); |
| st_init_compute_functions(functions); |
| |
| st_init_xformfb_functions(functions); |
| st_init_syncobj_functions(functions); |
| |
| st_init_vdpau_functions(functions); |
| |
| if (screen->get_param(screen, PIPE_CAP_STRING_MARKER)) |
| functions->EmitStringMarker = st_emit_string_marker; |
| |
| functions->Enable = st_Enable; |
| functions->UpdateState = st_invalidate_state; |
| functions->QueryMemoryInfo = st_query_memory_info; |
| } |