| |
| /* Copyright (c) Mark J. Kilgard, 1994. */ |
| |
| /* |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| |
| /* Original name: accanti.c |
| * |
| * Conversion to UGL/Mesa by Stephane Raimbault |
| */ |
| |
| #include <stdio.h> |
| #include <math.h> |
| |
| #include <ugl/ugl.h> |
| #include <ugl/uglevent.h> |
| #include <ugl/uglinput.h> |
| |
| #include <GL/uglmesa.h> |
| #include <GL/uglglutshapes.h> |
| |
| #include "../book/jitter.h" |
| |
| UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; |
| UGL_LOCAL UGL_EVENT_Q_ID qId; |
| UGL_LOCAL UGL_MESA_CONTEXT umc; |
| |
| /* Initialize lighting and other values. |
| */ |
| UGL_LOCAL void initGL(GLsizei w, GLsizei h) |
| { |
| GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 }; |
| GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; |
| |
| glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); |
| glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); |
| glMaterialf(GL_FRONT, GL_SHININESS, 50.0); |
| glLightfv(GL_LIGHT0, GL_POSITION, light_position); |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient); |
| |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glDepthFunc(GL_LESS); |
| glEnable(GL_DEPTH_TEST); |
| glShadeModel (GL_FLAT); |
| |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glClearAccum(0.0, 0.0, 0.0, 0.0); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| if (w <= h) |
| glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0); |
| else |
| glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0); |
| glMatrixMode(GL_MODELVIEW); |
| } |
| |
| UGL_LOCAL void displayObjects(void) |
| { |
| GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 }; |
| GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 }; |
| GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 }; |
| GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 }; |
| |
| glPushMatrix (); |
| glRotatef (30.0, 1.0, 0.0, 0.0); |
| |
| glPushMatrix (); |
| glTranslatef (-0.80, 0.35, 0.0); |
| glRotatef (100.0, 1.0, 0.0, 0.0); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse); |
| glutSolidTorus (0.275, 0.85, 16, 16); |
| glPopMatrix (); |
| |
| glPushMatrix (); |
| glTranslatef (-0.75, -0.50, 0.0); |
| glRotatef (45.0, 0.0, 0.0, 1.0); |
| glRotatef (45.0, 1.0, 0.0, 0.0); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse); |
| glutSolidCube (1.5); |
| glPopMatrix (); |
| |
| glPushMatrix (); |
| glTranslatef (0.75, 0.60, 0.0); |
| glRotatef (30.0, 1.0, 0.0, 0.0); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse); |
| glutSolidSphere (1.0, 16, 16); |
| glPopMatrix (); |
| |
| glPushMatrix (); |
| glTranslatef (0.70, -0.90, 0.25); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse); |
| glutSolidOctahedron (); |
| glPopMatrix (); |
| |
| glPopMatrix (); |
| } |
| |
| #define ACSIZE 8 |
| |
| UGL_LOCAL void drawGL(void) |
| { |
| GLint viewport[4]; |
| int jitter; |
| |
| glGetIntegerv (GL_VIEWPORT, viewport); |
| |
| glClear(GL_ACCUM_BUFFER_BIT); |
| for (jitter = 0; jitter < ACSIZE; jitter++) |
| { |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| glPushMatrix (); |
| /* Note that 4.5 is the distance in world space between |
| * left and right and bottom and top. |
| * This formula converts fractional pixel movement to |
| * world coordinates. |
| */ |
| glTranslatef (j8[jitter].x*4.5/viewport[2], |
| j8[jitter].y*4.5/viewport[3], 0.0); |
| displayObjects (); |
| glPopMatrix (); |
| glAccum(GL_ACCUM, 1.0/ACSIZE); |
| } |
| glAccum (GL_RETURN, 1.0); |
| glFlush(); |
| |
| uglMesaSwapBuffers(); |
| } |
| |
| UGL_LOCAL int getEvent(void) |
| { |
| UGL_EVENT event; |
| UGL_STATUS status; |
| int retVal = 0; |
| |
| status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); |
| |
| while (status != UGL_STATUS_Q_EMPTY) |
| { |
| UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event; |
| |
| if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) |
| retVal = 1; |
| |
| status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); |
| } |
| |
| return(retVal); |
| } |
| |
| void windMLAccum (UGL_BOOL windMLMode); |
| |
| void uglaccum (void) |
| { |
| taskSpawn("tAccum", 210, VX_FP_TASK, 100000, |
| (FUNCPTR)windMLAccum,UGL_FALSE,1,2,3,4,5,6,7,8,9); |
| } |
| |
| void windMLAccum (UGL_BOOL windMLMode) |
| { |
| UGL_INPUT_DEVICE_ID keyboardDevId; |
| GLsizei width, height; |
| |
| uglInitialize(); |
| |
| uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); |
| |
| uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId); |
| |
| qId = uglEventQCreate (eventServiceId, 100); |
| |
| if (windMLMode) |
| umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE |
| | UGL_MESA_WINDML_EXCLUSIVE, |
| 16, |
| 0, |
| 8,8,8,0, |
| NULL); |
| else |
| umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE, |
| 16, |
| 0, |
| 8,8,8,0, |
| NULL); |
| |
| if (umc == NULL) |
| { |
| uglDeinitialize(); |
| return; |
| } |
| |
| /* Fullscreen */ |
| |
| uglMesaMakeCurrentContext(umc, 0, 0, |
| UGL_MESA_FULLSCREEN_WIDTH, |
| UGL_MESA_FULLSCREEN_HEIGHT); |
| |
| uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); |
| uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); |
| |
| initGL(width, height); |
| |
| drawGL(); |
| |
| while (!getEvent()); |
| |
| uglEventQDestroy (eventServiceId, qId); |
| |
| uglMesaDestroyContext(); |
| uglDeinitialize(); |
| |
| return; |
| } |