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/*
* Copyright (c) 2012-2015 Etnaviv Project
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Wladimir J. van der Laan <laanwj@gmail.com>
*/
#include "etnaviv_resource.h"
#include "hw/common.xml.h"
#include "etnaviv_context.h"
#include "etnaviv_debug.h"
#include "etnaviv_screen.h"
#include "etnaviv_translate.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
/* A tile is 4x4 pixels, having 'screen->specs.bits_per_tile' of tile status.
* So, in a buffer of N pixels, there are N / (4 * 4) tiles.
* We need N * screen->specs.bits_per_tile / (4 * 4) bits of tile status, or
* N * screen->specs.bits_per_tile / (4 * 4 * 8) bytes.
*/
bool
etna_screen_resource_alloc_ts(struct pipe_screen *pscreen,
struct etna_resource *rsc)
{
struct etna_screen *screen = etna_screen(pscreen);
size_t rt_ts_size, ts_layer_stride, pixels;
assert(!rsc->ts_bo);
/* TS only for level 0 -- XXX is this formula correct? */
pixels = rsc->levels[0].layer_stride / util_format_get_blocksize(rsc->base.format);
ts_layer_stride = align(pixels * screen->specs.bits_per_tile / 0x80, 0x100);
rt_ts_size = ts_layer_stride * rsc->base.array_size;
if (rt_ts_size == 0)
return true;
DBG_F(ETNA_DBG_RESOURCE_MSGS, "%p: Allocating tile status of size %zu",
rsc, rt_ts_size);
struct etna_bo *rt_ts;
rt_ts = etna_bo_new(screen->dev, rt_ts_size, DRM_ETNA_GEM_CACHE_WC);
if (unlikely(!rt_ts)) {
BUG("Problem allocating tile status for resource");
return false;
}
rsc->ts_bo = rt_ts;
rsc->levels[0].ts_offset = 0;
rsc->levels[0].ts_layer_stride = ts_layer_stride;
rsc->levels[0].ts_size = rt_ts_size;
/* It is important to initialize the TS, as random pattern
* can result in crashes. Do this on the CPU as this only happens once
* per surface anyway and it's a small area, so it may not be worth
* queuing this to the GPU. */
void *ts_map = etna_bo_map(rt_ts);
memset(ts_map, screen->specs.ts_clear_value, rt_ts_size);
return true;
}
static boolean
etna_screen_can_create_resource(struct pipe_screen *pscreen,
const struct pipe_resource *templat)
{
struct etna_screen *screen = etna_screen(pscreen);
if (!translate_samples_to_xyscale(templat->nr_samples, NULL, NULL, NULL))
return false;
/* templat->bind is not set here, so we must use the minimum sizes */
uint max_size =
MIN2(screen->specs.max_rendertarget_size, screen->specs.max_texture_size);
if (templat->width0 > max_size || templat->height0 > max_size)
return false;
return true;
}
static unsigned
setup_miptree(struct etna_resource *rsc, unsigned paddingX, unsigned paddingY,
unsigned msaa_xscale, unsigned msaa_yscale)
{
struct pipe_resource *prsc = &rsc->base;
unsigned level, size = 0;
unsigned width = prsc->width0;
unsigned height = prsc->height0;
unsigned depth = prsc->depth0;
for (level = 0; level <= prsc->last_level; level++) {
struct etna_resource_level *mip = &rsc->levels[level];
mip->width = width;
mip->height = height;
mip->padded_width = align(width * msaa_xscale, paddingX);
mip->padded_height = align(height * msaa_yscale, paddingY);
mip->stride = util_format_get_stride(prsc->format, mip->padded_width);
mip->offset = size;
mip->layer_stride = mip->stride * util_format_get_nblocksy(prsc->format, mip->padded_height);
mip->size = prsc->array_size * mip->layer_stride;
/* align levels to 64 bytes to be able to render to them */
size += align(mip->size, ETNA_PE_ALIGNMENT) * depth;
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
return size;
}
/* Create a new resource object, using the given template info */
struct pipe_resource *
etna_resource_alloc(struct pipe_screen *pscreen, unsigned layout,
const struct pipe_resource *templat)
{
struct etna_screen *screen = etna_screen(pscreen);
unsigned size;
DBG_F(ETNA_DBG_RESOURCE_MSGS,
"target=%d, format=%s, %ux%ux%u, array_size=%u, "
"last_level=%u, nr_samples=%u, usage=%u, bind=%x, flags=%x",
templat->target, util_format_name(templat->format), templat->width0,
templat->height0, templat->depth0, templat->array_size,
templat->last_level, templat->nr_samples, templat->usage,
templat->bind, templat->flags);
/* Determine scaling for antialiasing, allow override using debug flag */
int nr_samples = templat->nr_samples;
if ((templat->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) &&
!(templat->bind & PIPE_BIND_SAMPLER_VIEW)) {
if (DBG_ENABLED(ETNA_DBG_MSAA_2X))
nr_samples = 2;
if (DBG_ENABLED(ETNA_DBG_MSAA_4X))
nr_samples = 4;
}
int msaa_xscale = 1, msaa_yscale = 1;
if (!translate_samples_to_xyscale(nr_samples, &msaa_xscale, &msaa_yscale, NULL)) {
/* Number of samples not supported */
return NULL;
}
/* If we have the TEXTURE_HALIGN feature, we can always align to the
* resolve engine's width. If not, we must not align resources used
* only for textures. */
bool rs_align = VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN) ||
!etna_resource_sampler_only(templat);
/* Determine needed padding (alignment of height/width) */
unsigned paddingX = 0, paddingY = 0;
unsigned halign = TEXTURE_HALIGN_FOUR;
etna_layout_multiple(layout, screen->specs.pixel_pipes, rs_align, &paddingX,
&paddingY, &halign);
assert(paddingX && paddingY);
if (templat->bind != PIPE_BUFFER) {
unsigned min_paddingY = 4 * screen->specs.pixel_pipes;
if (paddingY < min_paddingY)
paddingY = min_paddingY;
}
struct etna_resource *rsc = CALLOC_STRUCT(etna_resource);
if (!rsc)
return NULL;
rsc->base = *templat;
rsc->base.screen = pscreen;
rsc->base.nr_samples = nr_samples;
rsc->layout = layout;
rsc->halign = halign;
pipe_reference_init(&rsc->base.reference, 1);
list_inithead(&rsc->list);
size = setup_miptree(rsc, paddingX, paddingY, msaa_xscale, msaa_yscale);
struct etna_bo *bo = etna_bo_new(screen->dev, size, DRM_ETNA_GEM_CACHE_WC);
if (unlikely(bo == NULL)) {
BUG("Problem allocating video memory for resource");
return NULL;
}
rsc->bo = bo;
rsc->ts_bo = 0; /* TS is only created when first bound to surface */
if (templat->bind & PIPE_BIND_SCANOUT)
rsc->scanout = renderonly_scanout_for_resource(&rsc->base, screen->ro);
if (DBG_ENABLED(ETNA_DBG_ZERO)) {
void *map = etna_bo_map(bo);
memset(map, 0, size);
}
return &rsc->base;
}
static struct pipe_resource *
etna_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *templat)
{
struct etna_screen *screen = etna_screen(pscreen);
/* Figure out what tiling to use -- for now, assume that textures cannot be
* supertiled, and cannot be linear.
* There is a feature flag SUPERTILED_TEXTURE (not supported on any known hw)
* that may allow this, as well
* as LINEAR_TEXTURE_SUPPORT (supported on gc880 and gc2000 at least), but
* not sure how it works.
* Buffers always have LINEAR layout.
*/
unsigned layout = ETNA_LAYOUT_LINEAR;
if (etna_resource_sampler_only(templat)) {
/* The buffer is only used for texturing, so create something
* directly compatible with the sampler. Such a buffer can
* never be rendered to. */
layout = ETNA_LAYOUT_TILED;
if (util_format_is_compressed(templat->format))
layout = ETNA_LAYOUT_LINEAR;
} else if (templat->target != PIPE_BUFFER) {
bool want_multitiled = screen->specs.pixel_pipes > 1;
bool want_supertiled = screen->specs.can_supertile && !DBG_ENABLED(ETNA_DBG_NO_SUPERTILE);
/* Keep single byte blocksized resources as tiled, since we
* are unable to use the RS blit to de-tile them. However,
* if they're used as a render target or depth/stencil, they
* must be multi-tiled for GPUs with multiple pixel pipes.
* Ignore depth/stencil here, but it is an error for a render
* target.
*/
if (util_format_get_blocksize(templat->format) == 1 &&
!(templat->bind & PIPE_BIND_DEPTH_STENCIL)) {
assert(!(templat->bind & PIPE_BIND_RENDER_TARGET && want_multitiled));
want_multitiled = want_supertiled = false;
}
layout = ETNA_LAYOUT_BIT_TILE;
if (want_multitiled)
layout |= ETNA_LAYOUT_BIT_MULTI;
if (want_supertiled)
layout |= ETNA_LAYOUT_BIT_SUPER;
}
if (templat->target == PIPE_TEXTURE_3D)
layout = ETNA_LAYOUT_LINEAR;
return etna_resource_alloc(pscreen, layout, templat);
}
static void
etna_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *prsc)
{
struct etna_resource *rsc = etna_resource(prsc);
if (rsc->bo)
etna_bo_del(rsc->bo);
if (rsc->ts_bo)
etna_bo_del(rsc->ts_bo);
if (rsc->scanout)
renderonly_scanout_destroy(rsc->scanout);
list_delinit(&rsc->list);
pipe_resource_reference(&rsc->texture, NULL);
FREE(rsc);
}
static struct pipe_resource *
etna_resource_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
struct winsys_handle *handle, unsigned usage)
{
struct etna_screen *screen = etna_screen(pscreen);
struct etna_resource *rsc = CALLOC_STRUCT(etna_resource);
struct etna_resource_level *level = &rsc->levels[0];
struct pipe_resource *prsc = &rsc->base;
struct pipe_resource *ptiled = NULL;
DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
"nr_samples=%u, usage=%u, bind=%x, flags=%x",
tmpl->target, util_format_name(tmpl->format), tmpl->width0,
tmpl->height0, tmpl->depth0, tmpl->array_size, tmpl->last_level,
tmpl->nr_samples, tmpl->usage, tmpl->bind, tmpl->flags);
if (!rsc)
return NULL;
*prsc = *tmpl;
pipe_reference_init(&prsc->reference, 1);
list_inithead(&rsc->list);
prsc->screen = pscreen;
rsc->bo = etna_screen_bo_from_handle(pscreen, handle, &level->stride);
if (!rsc->bo)
goto fail;
level->width = tmpl->width0;
level->height = tmpl->height0;
/* We will be using the RS to copy with this resource, so we must
* ensure that it is appropriately aligned for the RS requirements. */
unsigned paddingX = ETNA_RS_WIDTH_MASK + 1;
unsigned paddingY = (ETNA_RS_HEIGHT_MASK + 1) * screen->specs.pixel_pipes;
level->padded_width = align(level->width, paddingX);
level->padded_height = align(level->height, paddingY);
/* The DDX must give us a BO which conforms to our padding size.
* The stride of the BO must be greater or equal to our padded
* stride. The size of the BO must accomodate the padded height. */
if (level->stride < util_format_get_stride(tmpl->format, level->padded_width)) {
BUG("BO stride is too small for RS engine width padding");
goto fail;
}
if (etna_bo_size(rsc->bo) < level->stride * level->padded_height) {
BUG("BO size is too small for RS engine height padding");
goto fail;
}
if (handle->type == DRM_API_HANDLE_TYPE_SHARED && tmpl->bind & PIPE_BIND_RENDER_TARGET) {
/* Render targets are linear in Xorg but must be tiled
* here. It would be nice if dri_drawable_get_format()
* set scanout for these buffers too. */
struct etna_resource *tiled;
ptiled = etna_resource_create(pscreen, tmpl);
if (!ptiled)
goto fail;
tiled = etna_resource(ptiled);
tiled->scanout = renderonly_scanout_for_prime(prsc, screen->ro);
if (!tiled->scanout)
goto fail;
return ptiled;
}
return prsc;
fail:
etna_resource_destroy(pscreen, prsc);
if (ptiled)
etna_resource_destroy(pscreen, ptiled);
return NULL;
}
static boolean
etna_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *pctx,
struct pipe_resource *prsc,
struct winsys_handle *handle, unsigned usage)
{
struct etna_resource *rsc = etna_resource(prsc);
if (renderonly_get_handle(rsc->scanout, handle))
return TRUE;
return etna_screen_bo_get_handle(pscreen, rsc->bo, rsc->levels[0].stride,
handle);
}
void
etna_resource_used(struct etna_context *ctx, struct pipe_resource *prsc,
enum etna_resource_status status)
{
struct etna_resource *rsc;
if (!prsc)
return;
rsc = etna_resource(prsc);
rsc->status |= status;
/* TODO resources can actually be shared across contexts,
* so I'm not sure a single list-head will do the trick? */
debug_assert((rsc->pending_ctx == ctx) || !rsc->pending_ctx);
list_delinit(&rsc->list);
list_addtail(&rsc->list, &ctx->used_resources);
rsc->pending_ctx = ctx;
}
void
etna_resource_wait(struct pipe_context *pctx, struct etna_resource *rsc)
{
if (rsc->status & ETNA_PENDING_WRITE) {
struct pipe_fence_handle *fence;
struct pipe_screen *pscreen = pctx->screen;
pctx->flush(pctx, &fence, 0);
if (!pscreen->fence_finish(pscreen, pctx, fence, 5000000000ULL))
BUG("fence timed out (hung GPU?)");
pscreen->fence_reference(pscreen, &fence, NULL);
}
}
void
etna_resource_screen_init(struct pipe_screen *pscreen)
{
pscreen->can_create_resource = etna_screen_can_create_resource;
pscreen->resource_create = etna_resource_create;
pscreen->resource_from_handle = etna_resource_from_handle;
pscreen->resource_get_handle = etna_resource_get_handle;
pscreen->resource_destroy = etna_resource_destroy;
}