blob: 8609b894108ae80539309294408c6c5dcdb0d701 [file] [log] [blame]
/*
* Copyright 2013 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "util/u_memory.h"
#include "radeon/r600_pipe_common.h"
#include "radeon/radeon_elf_util.h"
#include "radeon/radeon_llvm_util.h"
#include "radeon/r600_cs.h"
#include "si_pipe.h"
#include "si_shader.h"
#include "sid.h"
#define MAX_GLOBAL_BUFFERS 20
#if HAVE_LLVM < 0x0305
#define NUM_USER_SGPRS 2
#else
/* XXX: Even though we don't pass the scratch buffer via user sgprs any more
* LLVM still expects that we specify 4 USER_SGPRS so it can remain compatible
* with older mesa. */
#define NUM_USER_SGPRS 4
#endif
struct si_compute {
struct si_context *ctx;
unsigned local_size;
unsigned private_size;
unsigned input_size;
struct si_shader shader;
unsigned num_user_sgprs;
struct r600_resource *input_buffer;
struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
#if HAVE_LLVM < 0x0306
unsigned num_kernels;
struct si_shader *kernels;
LLVMContextRef llvm_ctx;
#endif
};
static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
{
unsigned scratch_bytes = 0;
uint64_t scratch_buffer_va;
unsigned i;
/* Compute the scratch buffer size using the maximum number of waves.
* This way we don't need to recompute it for each kernel launch. */
unsigned scratch_waves = 32 * sctx->screen->b.info.max_compute_units;
for (i = 0; i < program->shader.binary.global_symbol_count; i++) {
unsigned offset =
program->shader.binary.global_symbol_offsets[i];
unsigned scratch_bytes_needed;
si_shader_binary_read_config(sctx->screen,
&program->shader, offset);
scratch_bytes_needed = program->shader.scratch_bytes_per_wave;
scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
}
if (scratch_bytes == 0)
return;
program->shader.scratch_bo = (struct r600_resource*)
si_resource_create_custom(sctx->b.b.screen,
PIPE_USAGE_DEFAULT,
scratch_bytes * scratch_waves);
scratch_buffer_va = program->shader.scratch_bo->gpu_address;
/* apply_scratch_relocs needs scratch_bytes_per_wave to be set
* to the maximum bytes needed, so it can compute the stride
* correctly.
*/
program->shader.scratch_bytes_per_wave = scratch_bytes;
/* Patch the shader with the scratch buffer address. */
si_shader_apply_scratch_relocs(sctx,
&program->shader, scratch_buffer_va);
}
static void *si_create_compute_state(
struct pipe_context *ctx,
const struct pipe_compute_state *cso)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_compute *program = CALLOC_STRUCT(si_compute);
const struct pipe_llvm_program_header *header;
const char *code;
header = cso->prog;
code = cso->prog + sizeof(struct pipe_llvm_program_header);
program->ctx = sctx;
program->local_size = cso->req_local_mem;
program->private_size = cso->req_private_mem;
program->input_size = cso->req_input_mem;
#if HAVE_LLVM < 0x0306
{
unsigned i;
program->llvm_ctx = LLVMContextCreate();
program->num_kernels = radeon_llvm_get_num_kernels(program->llvm_ctx,
code, header->num_bytes);
program->kernels = CALLOC(sizeof(struct si_shader),
program->num_kernels);
for (i = 0; i < program->num_kernels; i++) {
LLVMModuleRef mod = radeon_llvm_get_kernel_module(program->llvm_ctx, i,
code, header->num_bytes);
si_compile_llvm(sctx->screen, &program->kernels[i], mod);
LLVMDisposeModule(mod);
}
}
#else
radeon_elf_read(code, header->num_bytes, &program->shader.binary, true);
/* init_scratch_buffer patches the shader code with the scratch address,
* so we need to call it before si_shader_binary_read() which uploads
* the shader code to the GPU.
*/
init_scratch_buffer(sctx, program);
si_shader_binary_read(sctx->screen, &program->shader, &program->shader.binary);
#endif
program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
PIPE_USAGE_IMMUTABLE, program->input_size);
return program;
}
static void si_bind_compute_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context*)ctx;
sctx->cs_shader_state.program = (struct si_compute*)state;
}
static void si_set_global_binding(
struct pipe_context *ctx, unsigned first, unsigned n,
struct pipe_resource **resources,
uint32_t **handles)
{
unsigned i;
struct si_context *sctx = (struct si_context*)ctx;
struct si_compute *program = sctx->cs_shader_state.program;
if (!resources) {
for (i = first; i < first + n; i++) {
pipe_resource_reference(&program->global_buffers[i], NULL);
}
return;
}
for (i = first; i < first + n; i++) {
uint64_t va;
uint32_t offset;
pipe_resource_reference(&program->global_buffers[i], resources[i]);
va = r600_resource(resources[i])->gpu_address;
offset = util_le32_to_cpu(*handles[i]);
va += offset;
va = util_cpu_to_le64(va);
memcpy(handles[i], &va, sizeof(va));
}
}
/**
* This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
* /p block_layout is the number of threads in each work group.
* /p grid layout is the number of work groups.
*/
static unsigned compute_num_waves_for_scratch(
const struct radeon_info *info,
const uint *block_layout,
const uint *grid_layout)
{
unsigned num_sh = MAX2(info->max_sh_per_se, 1);
unsigned num_se = MAX2(info->max_se, 1);
unsigned num_blocks = 1;
unsigned threads_per_block = 1;
unsigned waves_per_block;
unsigned waves_per_sh;
unsigned waves;
unsigned scratch_waves;
unsigned i;
for (i = 0; i < 3; i++) {
threads_per_block *= block_layout[i];
num_blocks *= grid_layout[i];
}
waves_per_block = align(threads_per_block, 64) / 64;
waves = waves_per_block * num_blocks;
waves_per_sh = align(waves, num_sh * num_se) / (num_sh * num_se);
scratch_waves = waves_per_sh * num_sh * num_se;
if (waves_per_block > waves_per_sh) {
scratch_waves = waves_per_block * num_sh * num_se;
}
return scratch_waves;
}
static void si_launch_grid(
struct pipe_context *ctx,
const uint *block_layout, const uint *grid_layout,
uint32_t pc, const void *input)
{
struct si_context *sctx = (struct si_context*)ctx;
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
struct si_compute *program = sctx->cs_shader_state.program;
struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
struct r600_resource *input_buffer = program->input_buffer;
unsigned kernel_args_size;
unsigned num_work_size_bytes = 36;
uint32_t kernel_args_offset = 0;
uint32_t *kernel_args;
uint64_t kernel_args_va;
uint64_t scratch_buffer_va = 0;
uint64_t shader_va;
unsigned arg_user_sgpr_count = NUM_USER_SGPRS;
unsigned i;
struct si_shader *shader = &program->shader;
unsigned lds_blocks;
unsigned num_waves_for_scratch;
#if HAVE_LLVM < 0x0306
shader = &program->kernels[pc];
#endif
radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
radeon_emit(cs, 0x80000000);
radeon_emit(cs, 0x80000000);
sctx->b.flags |= SI_CONTEXT_INV_TC_L1 |
SI_CONTEXT_INV_TC_L2 |
SI_CONTEXT_INV_ICACHE |
SI_CONTEXT_INV_KCACHE |
SI_CONTEXT_FLUSH_WITH_INV_L2 |
SI_CONTEXT_FLAG_COMPUTE;
si_emit_cache_flush(&sctx->b, NULL);
pm4->compute_pkt = true;
#if HAVE_LLVM >= 0x0306
/* Read the config information */
si_shader_binary_read_config(sctx->screen, shader, pc);
#endif
/* Upload the kernel arguments */
/* The extra num_work_size_bytes are for work group / work item size information */
kernel_args_size = program->input_size + num_work_size_bytes + 8 /* For scratch va */;
kernel_args = sctx->b.ws->buffer_map(input_buffer->cs_buf,
sctx->b.rings.gfx.cs, PIPE_TRANSFER_WRITE);
for (i = 0; i < 3; i++) {
kernel_args[i] = grid_layout[i];
kernel_args[i + 3] = grid_layout[i] * block_layout[i];
kernel_args[i + 6] = block_layout[i];
}
num_waves_for_scratch = compute_num_waves_for_scratch(
&sctx->screen->b.info, block_layout, grid_layout);
memcpy(kernel_args + (num_work_size_bytes / 4), input, program->input_size);
if (shader->scratch_bytes_per_wave > 0) {
COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
"Total Scratch: %u bytes\n", num_waves_for_scratch,
shader->scratch_bytes_per_wave,
shader->scratch_bytes_per_wave *
num_waves_for_scratch);
si_pm4_add_bo(pm4, shader->scratch_bo,
RADEON_USAGE_READWRITE,
RADEON_PRIO_SHADER_RESOURCE_RW);
scratch_buffer_va = shader->scratch_bo->gpu_address;
}
for (i = 0; i < (kernel_args_size / 4); i++) {
COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
kernel_args[i]);
}
sctx->b.ws->buffer_unmap(input_buffer->cs_buf);
kernel_args_va = input_buffer->gpu_address;
kernel_args_va += kernel_args_offset;
si_pm4_add_bo(pm4, input_buffer, RADEON_USAGE_READ,
RADEON_PRIO_SHADER_DATA);
si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
| S_008F04_STRIDE(shader->scratch_bytes_per_wave / 64));
si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
S_00B81C_NUM_THREAD_FULL(block_layout[0]));
si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
S_00B820_NUM_THREAD_FULL(block_layout[1]));
si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
S_00B824_NUM_THREAD_FULL(block_layout[2]));
/* Global buffers */
for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
struct r600_resource *buffer =
(struct r600_resource*)program->global_buffers[i];
if (!buffer) {
continue;
}
si_pm4_add_bo(pm4, buffer, RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
}
/* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
* and is now per pipe, so it should be handled in the
* kernel if we want to use something other than the default value,
* which is now 0x22f.
*/
if (sctx->b.chip_class <= SI) {
/* XXX: This should be:
* (number of compute units) * 4 * (waves per simd) - 1 */
si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
0x190 /* Default value */);
}
shader_va = shader->bo->gpu_address;
#if HAVE_LLVM >= 0x0306
shader_va += pc;
#endif
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, (shader_va >> 8) & 0xffffffff);
si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1,
/* We always use at least 3 VGPRS, these come from
* TIDIG_COMP_CNT.
* XXX: The compiler should account for this.
*/
S_00B848_VGPRS((MAX2(3, shader->num_vgprs) - 1) / 4)
/* We always use at least 4 + arg_user_sgpr_count. The 4 extra
* sgprs are from TGID_X_EN, TGID_Y_EN, TGID_Z_EN, TG_SIZE_EN
* XXX: The compiler should account for this.
*/
| S_00B848_SGPRS(((MAX2(4 + arg_user_sgpr_count,
shader->num_sgprs)) - 1) / 8)
| S_00B028_FLOAT_MODE(shader->float_mode))
;
lds_blocks = shader->lds_size;
/* XXX: We are over allocating LDS. For SI, the shader reports LDS in
* blocks of 256 bytes, so if there are 4 bytes lds allocated in
* the shader and 4 bytes allocated by the state tracker, then
* we will set LDS_SIZE to 512 bytes rather than 256.
*/
if (sctx->b.chip_class <= SI) {
lds_blocks += align(program->local_size, 256) >> 8;
} else {
lds_blocks += align(program->local_size, 512) >> 9;
}
assert(lds_blocks <= 0xFF);
si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2,
S_00B84C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0)
| S_00B84C_USER_SGPR(arg_user_sgpr_count)
| S_00B84C_TGID_X_EN(1)
| S_00B84C_TGID_Y_EN(1)
| S_00B84C_TGID_Z_EN(1)
| S_00B84C_TG_SIZE_EN(1)
| S_00B84C_TIDIG_COMP_CNT(2)
| S_00B84C_LDS_SIZE(lds_blocks)
| S_00B84C_EXCP_EN(0))
;
si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
S_00B858_SH0_CU_EN(0xffff /* Default value */)
| S_00B858_SH1_CU_EN(0xffff /* Default value */))
;
si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
S_00B85C_SH0_CU_EN(0xffff /* Default value */)
| S_00B85C_SH1_CU_EN(0xffff /* Default value */))
;
num_waves_for_scratch =
MIN2(num_waves_for_scratch,
32 * sctx->screen->b.info.max_compute_units);
si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
/* The maximum value for WAVES is 32 * num CU.
* If you program this value incorrectly, the GPU will hang if
* COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
*/
S_00B860_WAVES(num_waves_for_scratch)
| S_00B860_WAVESIZE(shader->scratch_bytes_per_wave >> 10))
;
si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
si_pm4_cmd_add(pm4, grid_layout[0]); /* Thread groups DIM_X */
si_pm4_cmd_add(pm4, grid_layout[1]); /* Thread groups DIM_Y */
si_pm4_cmd_add(pm4, grid_layout[2]); /* Thread gropus DIM_Z */
si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
si_pm4_cmd_end(pm4, false);
si_pm4_emit(sctx, pm4);
#if 0
fprintf(stderr, "cdw: %i\n", sctx->cs->cdw);
for (i = 0; i < sctx->cs->cdw; i++) {
fprintf(stderr, "%4i : 0x%08X\n", i, sctx->cs->buf[i]);
}
#endif
si_pm4_free_state(sctx, pm4, ~0);
sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
SI_CONTEXT_INV_TC_L1 |
SI_CONTEXT_INV_TC_L2 |
SI_CONTEXT_INV_ICACHE |
SI_CONTEXT_INV_KCACHE |
SI_CONTEXT_FLAG_COMPUTE;
si_emit_cache_flush(&sctx->b, NULL);
}
static void si_delete_compute_state(struct pipe_context *ctx, void* state){
struct si_compute *program = (struct si_compute *)state;
if (!state) {
return;
}
#if HAVE_LLVM < 0x0306
if (program->kernels) {
for (int i = 0; i < program->num_kernels; i++){
if (program->kernels[i].bo){
si_shader_destroy(ctx, &program->kernels[i]);
}
}
FREE(program->kernels);
}
if (program->llvm_ctx){
LLVMContextDispose(program->llvm_ctx);
}
#else
FREE(program->shader.binary.config);
FREE(program->shader.binary.rodata);
FREE(program->shader.binary.global_symbol_offsets);
si_shader_destroy(ctx, &program->shader);
#endif
pipe_resource_reference(
(struct pipe_resource **)&program->input_buffer, NULL);
FREE(program);
}
static void si_set_compute_resources(struct pipe_context * ctx_,
unsigned start, unsigned count,
struct pipe_surface ** surfaces) { }
void si_init_compute_functions(struct si_context *sctx)
{
sctx->b.b.create_compute_state = si_create_compute_state;
sctx->b.b.delete_compute_state = si_delete_compute_state;
sctx->b.b.bind_compute_state = si_bind_compute_state;
/* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
sctx->b.b.set_compute_resources = si_set_compute_resources;
sctx->b.b.set_global_binding = si_set_global_binding;
sctx->b.b.launch_grid = si_launch_grid;
}