| /* |
| * Copyright 2013 Advanced Micro Devices, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Marek Olšák <marek.olsak@amd.com> |
| */ |
| |
| /* Resource binding slots and sampler states (each described with 8 or 4 dwords) |
| * live in memory on SI. |
| * |
| * This file is responsible for managing lists of resources and sampler states |
| * in memory and binding them, which means updating those structures in memory. |
| * |
| * There is also code for updating shader pointers to resources and sampler |
| * states. CP DMA functions are here too. |
| */ |
| |
| #include "radeon/r600_cs.h" |
| #include "si_pipe.h" |
| #include "si_shader.h" |
| #include "sid.h" |
| |
| #include "util/u_memory.h" |
| #include "util/u_upload_mgr.h" |
| |
| #define SI_NUM_CONTEXTS 16 |
| |
| /* NULL image and buffer descriptor. |
| * |
| * For images, all fields must be zero except for the swizzle, which |
| * supports arbitrary combinations of 0s and 1s. The texture type must be |
| * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs. |
| * |
| * For buffers, all fields must be zero. If they are not, the hw hangs. |
| * |
| * This is the only reason why the buffer descriptor must be in words [4:7]. |
| */ |
| static uint32_t null_descriptor[8] = { |
| 0, |
| 0, |
| 0, |
| S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) | |
| S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D) |
| /* the rest must contain zeros, which is also used by the buffer |
| * descriptor */ |
| }; |
| |
| /* Set this if you want the 3D engine to wait until CP DMA is done. |
| * It should be set on the last CP DMA packet. */ |
| #define R600_CP_DMA_SYNC (1 << 0) /* R600+ */ |
| |
| /* Set this if the source data was used as a destination in a previous CP DMA |
| * packet. It's for preventing a read-after-write (RAW) hazard between two |
| * CP DMA packets. */ |
| #define SI_CP_DMA_RAW_WAIT (1 << 1) /* SI+ */ |
| #define CIK_CP_DMA_USE_L2 (1 << 2) |
| |
| /* Emit a CP DMA packet to do a copy from one buffer to another. |
| * The size must fit in bits [20:0]. |
| */ |
| static void si_emit_cp_dma_copy_buffer(struct si_context *sctx, |
| uint64_t dst_va, uint64_t src_va, |
| unsigned size, unsigned flags) |
| { |
| struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs; |
| uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? PKT3_CP_DMA_CP_SYNC : 0; |
| uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? PKT3_CP_DMA_CMD_RAW_WAIT : 0; |
| uint32_t sel = flags & CIK_CP_DMA_USE_L2 ? |
| PKT3_CP_DMA_SRC_SEL(3) | PKT3_CP_DMA_DST_SEL(3) : 0; |
| |
| assert(size); |
| assert((size & ((1<<21)-1)) == size); |
| |
| if (sctx->b.chip_class >= CIK) { |
| radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0)); |
| radeon_emit(cs, sync_flag | sel); /* CP_SYNC [31] */ |
| radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */ |
| radeon_emit(cs, src_va >> 32); /* SRC_ADDR_HI [31:0] */ |
| radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */ |
| radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [31:0] */ |
| radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */ |
| } else { |
| radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0)); |
| radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */ |
| radeon_emit(cs, sync_flag | ((src_va >> 32) & 0xffff)); /* CP_SYNC [31] | SRC_ADDR_HI [15:0] */ |
| radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */ |
| radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */ |
| radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */ |
| } |
| } |
| |
| /* Emit a CP DMA packet to clear a buffer. The size must fit in bits [20:0]. */ |
| static void si_emit_cp_dma_clear_buffer(struct si_context *sctx, |
| uint64_t dst_va, unsigned size, |
| uint32_t clear_value, unsigned flags) |
| { |
| struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs; |
| uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? PKT3_CP_DMA_CP_SYNC : 0; |
| uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? PKT3_CP_DMA_CMD_RAW_WAIT : 0; |
| uint32_t dst_sel = flags & CIK_CP_DMA_USE_L2 ? PKT3_CP_DMA_DST_SEL(3) : 0; |
| |
| assert(size); |
| assert((size & ((1<<21)-1)) == size); |
| |
| if (sctx->b.chip_class >= CIK) { |
| radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0)); |
| radeon_emit(cs, sync_flag | dst_sel | PKT3_CP_DMA_SRC_SEL(2)); /* CP_SYNC [31] | SRC_SEL[30:29] */ |
| radeon_emit(cs, clear_value); /* DATA [31:0] */ |
| radeon_emit(cs, 0); |
| radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */ |
| radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [15:0] */ |
| radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */ |
| } else { |
| radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0)); |
| radeon_emit(cs, clear_value); /* DATA [31:0] */ |
| radeon_emit(cs, sync_flag | PKT3_CP_DMA_SRC_SEL(2)); /* CP_SYNC [31] | SRC_SEL[30:29] */ |
| radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */ |
| radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */ |
| radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */ |
| } |
| } |
| |
| static void si_init_descriptors(struct si_context *sctx, |
| struct si_descriptors *desc, |
| unsigned shader_userdata_reg, |
| unsigned element_dw_size, |
| unsigned num_elements, |
| void (*emit_func)(struct si_context *ctx, struct r600_atom *state)) |
| { |
| assert(num_elements <= sizeof(desc->enabled_mask)*8); |
| assert(num_elements <= sizeof(desc->dirty_mask)*8); |
| |
| desc->atom.emit = (void*)emit_func; |
| desc->shader_userdata_reg = shader_userdata_reg; |
| desc->element_dw_size = element_dw_size; |
| desc->num_elements = num_elements; |
| desc->context_size = num_elements * element_dw_size * 4; |
| |
| desc->buffer = (struct r600_resource*) |
| pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, |
| PIPE_USAGE_DEFAULT, |
| SI_NUM_CONTEXTS * desc->context_size); |
| |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, desc->buffer, |
| RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA); |
| |
| /* We don't check for CS space here, because this should be called |
| * only once at context initialization. */ |
| si_emit_cp_dma_clear_buffer(sctx, desc->buffer->gpu_address, |
| desc->buffer->b.b.width0, 0, |
| R600_CP_DMA_SYNC | CIK_CP_DMA_USE_L2); |
| } |
| |
| static void si_release_descriptors(struct si_descriptors *desc) |
| { |
| pipe_resource_reference((struct pipe_resource**)&desc->buffer, NULL); |
| } |
| |
| static void si_update_descriptors(struct si_context *sctx, |
| struct si_descriptors *desc) |
| { |
| if (desc->dirty_mask) { |
| desc->atom.num_dw = |
| 7 + /* copy */ |
| (4 + desc->element_dw_size) * util_bitcount64(desc->dirty_mask) + /* update */ |
| 4; /* pointer update */ |
| |
| if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 && |
| desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0) |
| desc->atom.num_dw += 4; /* second pointer update */ |
| |
| desc->atom.dirty = true; |
| |
| /* TODO: Investigate if these flushes can be removed after |
| * adding CE support. */ |
| |
| /* The descriptors are read with the K cache. */ |
| sctx->b.flags |= SI_CONTEXT_INV_KCACHE; |
| |
| /* Since SI uses uncached CP DMA to update descriptors, |
| * we have to flush TC L2, which is used to fetch constants |
| * along with KCACHE. */ |
| if (sctx->b.chip_class == SI) |
| sctx->b.flags |= SI_CONTEXT_INV_TC_L2; |
| } else { |
| desc->atom.dirty = false; |
| } |
| } |
| |
| static void si_emit_shader_pointer(struct si_context *sctx, |
| struct r600_atom *atom) |
| { |
| struct si_descriptors *desc = (struct si_descriptors*)atom; |
| struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs; |
| uint64_t va = desc->buffer->gpu_address + |
| desc->current_context_id * desc->context_size + |
| desc->buffer_offset; |
| |
| radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0)); |
| radeon_emit(cs, (desc->shader_userdata_reg - SI_SH_REG_OFFSET) >> 2); |
| radeon_emit(cs, va); |
| radeon_emit(cs, va >> 32); |
| |
| if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 && |
| desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0) { |
| radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0)); |
| radeon_emit(cs, (desc->shader_userdata_reg + |
| (R_00B330_SPI_SHADER_USER_DATA_ES_0 - |
| R_00B130_SPI_SHADER_USER_DATA_VS_0) - |
| SI_SH_REG_OFFSET) >> 2); |
| radeon_emit(cs, va); |
| radeon_emit(cs, va >> 32); |
| } |
| } |
| |
| static void si_emit_descriptors(struct si_context *sctx, |
| struct si_descriptors *desc, |
| uint32_t **descriptors) |
| { |
| struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs; |
| uint64_t va_base; |
| int packet_start = 0; |
| int packet_size = 0; |
| int last_index = desc->num_elements; /* point to a non-existing element */ |
| uint64_t dirty_mask = desc->dirty_mask; |
| unsigned new_context_id = (desc->current_context_id + 1) % SI_NUM_CONTEXTS; |
| |
| assert(dirty_mask); |
| |
| va_base = desc->buffer->gpu_address; |
| |
| /* Copy the descriptors to a new context slot. */ |
| si_emit_cp_dma_copy_buffer(sctx, |
| va_base + new_context_id * desc->context_size, |
| va_base + desc->current_context_id * desc->context_size, |
| desc->context_size, R600_CP_DMA_SYNC | CIK_CP_DMA_USE_L2); |
| |
| va_base += new_context_id * desc->context_size; |
| |
| /* Update the descriptors. |
| * Updates of consecutive descriptors are merged to one WRITE_DATA packet. |
| * |
| * XXX When unbinding lots of resources, consider clearing the memory |
| * with CP DMA instead of emitting zeros. |
| */ |
| while (dirty_mask) { |
| int i = u_bit_scan64(&dirty_mask); |
| |
| assert(i < desc->num_elements); |
| |
| if (last_index+1 == i && packet_size) { |
| /* Append new data at the end of the last packet. */ |
| packet_size += desc->element_dw_size; |
| cs->buf[packet_start] = PKT3(PKT3_WRITE_DATA, packet_size, 0); |
| } else { |
| /* Start a new packet. */ |
| uint64_t va = va_base + i * desc->element_dw_size * 4; |
| |
| packet_start = cs->cdw; |
| packet_size = 2 + desc->element_dw_size; |
| |
| radeon_emit(cs, PKT3(PKT3_WRITE_DATA, packet_size, 0)); |
| radeon_emit(cs, PKT3_WRITE_DATA_DST_SEL(sctx->b.chip_class == SI ? |
| PKT3_WRITE_DATA_DST_SEL_MEM_SYNC : |
| PKT3_WRITE_DATA_DST_SEL_TC_L2) | |
| PKT3_WRITE_DATA_WR_CONFIRM | |
| PKT3_WRITE_DATA_ENGINE_SEL(PKT3_WRITE_DATA_ENGINE_SEL_ME)); |
| radeon_emit(cs, va & 0xFFFFFFFFUL); |
| radeon_emit(cs, (va >> 32UL) & 0xFFFFFFFFUL); |
| } |
| |
| radeon_emit_array(cs, descriptors[i], desc->element_dw_size); |
| |
| last_index = i; |
| } |
| |
| desc->dirty_mask = 0; |
| desc->current_context_id = new_context_id; |
| |
| /* Now update the shader userdata pointer. */ |
| si_emit_shader_pointer(sctx, &desc->atom); |
| } |
| |
| static unsigned si_get_shader_user_data_base(unsigned shader) |
| { |
| switch (shader) { |
| case PIPE_SHADER_VERTEX: |
| return R_00B130_SPI_SHADER_USER_DATA_VS_0; |
| case PIPE_SHADER_GEOMETRY: |
| return R_00B230_SPI_SHADER_USER_DATA_GS_0; |
| case PIPE_SHADER_FRAGMENT: |
| return R_00B030_SPI_SHADER_USER_DATA_PS_0; |
| default: |
| assert(0); |
| return 0; |
| } |
| } |
| |
| /* SAMPLER VIEWS */ |
| |
| static void si_emit_sampler_views(struct si_context *sctx, struct r600_atom *atom) |
| { |
| struct si_sampler_views *views = (struct si_sampler_views*)atom; |
| |
| si_emit_descriptors(sctx, &views->desc, views->desc_data); |
| } |
| |
| static void si_init_sampler_views(struct si_context *sctx, |
| struct si_sampler_views *views, |
| unsigned shader) |
| { |
| int i; |
| |
| si_init_descriptors(sctx, &views->desc, |
| si_get_shader_user_data_base(shader) + |
| SI_SGPR_RESOURCE * 4, |
| 8, SI_NUM_SAMPLER_VIEWS, si_emit_sampler_views); |
| |
| for (i = 0; i < views->desc.num_elements; i++) { |
| views->desc_data[i] = null_descriptor; |
| views->desc.dirty_mask |= 1llu << i; |
| } |
| si_update_descriptors(sctx, &views->desc); |
| } |
| |
| static void si_release_sampler_views(struct si_sampler_views *views) |
| { |
| int i; |
| |
| for (i = 0; i < Elements(views->views); i++) { |
| pipe_sampler_view_reference(&views->views[i], NULL); |
| } |
| si_release_descriptors(&views->desc); |
| } |
| |
| static enum radeon_bo_priority si_get_resource_ro_priority(struct r600_resource *res) |
| { |
| if (res->b.b.target == PIPE_BUFFER) |
| return RADEON_PRIO_SHADER_BUFFER_RO; |
| |
| if (res->b.b.nr_samples > 1) |
| return RADEON_PRIO_SHADER_TEXTURE_MSAA; |
| |
| return RADEON_PRIO_SHADER_TEXTURE_RO; |
| } |
| |
| static void si_sampler_views_begin_new_cs(struct si_context *sctx, |
| struct si_sampler_views *views) |
| { |
| uint64_t mask = views->desc.enabled_mask; |
| |
| /* Add relocations to the CS. */ |
| while (mask) { |
| int i = u_bit_scan64(&mask); |
| struct si_sampler_view *rview = |
| (struct si_sampler_view*)views->views[i]; |
| |
| if (!rview->resource) |
| continue; |
| |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| rview->resource, RADEON_USAGE_READ, |
| si_get_resource_ro_priority(rview->resource)); |
| } |
| |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, views->desc.buffer, |
| RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA); |
| |
| si_emit_shader_pointer(sctx, &views->desc.atom); |
| } |
| |
| static void si_set_sampler_view(struct si_context *sctx, unsigned shader, |
| unsigned slot, struct pipe_sampler_view *view, |
| unsigned *view_desc) |
| { |
| struct si_sampler_views *views = &sctx->samplers[shader].views; |
| |
| if (views->views[slot] == view) |
| return; |
| |
| if (view) { |
| struct si_sampler_view *rview = |
| (struct si_sampler_view*)view; |
| |
| if (rview->resource) |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| rview->resource, RADEON_USAGE_READ, |
| si_get_resource_ro_priority(rview->resource)); |
| |
| |
| pipe_sampler_view_reference(&views->views[slot], view); |
| views->desc_data[slot] = view_desc; |
| views->desc.enabled_mask |= 1llu << slot; |
| } else { |
| pipe_sampler_view_reference(&views->views[slot], NULL); |
| views->desc_data[slot] = null_descriptor; |
| views->desc.enabled_mask &= ~(1llu << slot); |
| } |
| |
| views->desc.dirty_mask |= 1llu << slot; |
| } |
| |
| static void si_set_sampler_views(struct pipe_context *ctx, |
| unsigned shader, unsigned start, |
| unsigned count, |
| struct pipe_sampler_view **views) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_textures_info *samplers = &sctx->samplers[shader]; |
| struct si_sampler_view **rviews = (struct si_sampler_view **)views; |
| int i; |
| |
| if (!count || shader >= SI_NUM_SHADERS) |
| return; |
| |
| for (i = 0; i < count; i++) { |
| unsigned slot = start + i; |
| |
| if (!views || !views[i]) { |
| samplers->depth_texture_mask &= ~(1 << slot); |
| samplers->compressed_colortex_mask &= ~(1 << slot); |
| si_set_sampler_view(sctx, shader, slot, NULL, NULL); |
| si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot, |
| NULL, NULL); |
| continue; |
| } |
| |
| si_set_sampler_view(sctx, shader, slot, views[i], rviews[i]->state); |
| |
| if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) { |
| struct r600_texture *rtex = |
| (struct r600_texture*)views[i]->texture; |
| |
| if (rtex->is_depth && !rtex->is_flushing_texture) { |
| samplers->depth_texture_mask |= 1 << slot; |
| } else { |
| samplers->depth_texture_mask &= ~(1 << slot); |
| } |
| if (rtex->cmask.size || rtex->fmask.size) { |
| samplers->compressed_colortex_mask |= 1 << slot; |
| } else { |
| samplers->compressed_colortex_mask &= ~(1 << slot); |
| } |
| |
| if (rtex->fmask.size) { |
| si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot, |
| views[i], rviews[i]->fmask_state); |
| } else { |
| si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot, |
| NULL, NULL); |
| } |
| } else { |
| samplers->depth_texture_mask &= ~(1 << slot); |
| samplers->compressed_colortex_mask &= ~(1 << slot); |
| si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot, |
| NULL, NULL); |
| } |
| } |
| |
| si_update_descriptors(sctx, &samplers->views.desc); |
| } |
| |
| /* SAMPLER STATES */ |
| |
| static void si_emit_sampler_states(struct si_context *sctx, struct r600_atom *atom) |
| { |
| struct si_sampler_states *states = (struct si_sampler_states*)atom; |
| |
| si_emit_descriptors(sctx, &states->desc, states->desc_data); |
| } |
| |
| static void si_sampler_states_begin_new_cs(struct si_context *sctx, |
| struct si_sampler_states *states) |
| { |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, states->desc.buffer, |
| RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA); |
| si_emit_shader_pointer(sctx, &states->desc.atom); |
| } |
| |
| void si_set_sampler_descriptors(struct si_context *sctx, unsigned shader, |
| unsigned start, unsigned count, void **states) |
| { |
| struct si_sampler_states *samplers = &sctx->samplers[shader].states; |
| struct si_sampler_state **sstates = (struct si_sampler_state**)states; |
| int i; |
| |
| if (start == 0) |
| samplers->saved_states[0] = states[0]; |
| if (start == 1) |
| samplers->saved_states[1] = states[0]; |
| else if (start == 0 && count >= 2) |
| samplers->saved_states[1] = states[1]; |
| |
| for (i = 0; i < count; i++) { |
| unsigned slot = start + i; |
| |
| if (!sstates[i]) { |
| samplers->desc.dirty_mask &= ~(1llu << slot); |
| continue; |
| } |
| |
| samplers->desc_data[slot] = sstates[i]->val; |
| samplers->desc.dirty_mask |= 1llu << slot; |
| } |
| |
| si_update_descriptors(sctx, &samplers->desc); |
| } |
| |
| /* BUFFER RESOURCES */ |
| |
| static void si_emit_buffer_resources(struct si_context *sctx, struct r600_atom *atom) |
| { |
| struct si_buffer_resources *buffers = (struct si_buffer_resources*)atom; |
| |
| si_emit_descriptors(sctx, &buffers->desc, buffers->desc_data); |
| } |
| |
| static void si_init_buffer_resources(struct si_context *sctx, |
| struct si_buffer_resources *buffers, |
| unsigned num_buffers, unsigned shader, |
| unsigned shader_userdata_index, |
| enum radeon_bo_usage shader_usage, |
| enum radeon_bo_priority priority) |
| { |
| int i; |
| |
| buffers->num_buffers = num_buffers; |
| buffers->shader_usage = shader_usage; |
| buffers->priority = priority; |
| buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*)); |
| buffers->desc_storage = CALLOC(num_buffers, sizeof(uint32_t) * 4); |
| |
| /* si_emit_descriptors only accepts an array of arrays. |
| * This adds such an array. */ |
| buffers->desc_data = CALLOC(num_buffers, sizeof(uint32_t*)); |
| for (i = 0; i < num_buffers; i++) { |
| buffers->desc_data[i] = &buffers->desc_storage[i*4]; |
| } |
| |
| si_init_descriptors(sctx, &buffers->desc, |
| si_get_shader_user_data_base(shader) + |
| shader_userdata_index*4, 4, num_buffers, |
| si_emit_buffer_resources); |
| } |
| |
| static void si_release_buffer_resources(struct si_buffer_resources *buffers) |
| { |
| int i; |
| |
| for (i = 0; i < buffers->num_buffers; i++) { |
| pipe_resource_reference(&buffers->buffers[i], NULL); |
| } |
| |
| FREE(buffers->buffers); |
| FREE(buffers->desc_storage); |
| FREE(buffers->desc_data); |
| si_release_descriptors(&buffers->desc); |
| } |
| |
| static void si_buffer_resources_begin_new_cs(struct si_context *sctx, |
| struct si_buffer_resources *buffers) |
| { |
| uint64_t mask = buffers->desc.enabled_mask; |
| |
| /* Add relocations to the CS. */ |
| while (mask) { |
| int i = u_bit_scan64(&mask); |
| |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| (struct r600_resource*)buffers->buffers[i], |
| buffers->shader_usage, buffers->priority); |
| } |
| |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| buffers->desc.buffer, RADEON_USAGE_READWRITE, |
| RADEON_PRIO_SHADER_DATA); |
| |
| si_emit_shader_pointer(sctx, &buffers->desc.atom); |
| } |
| |
| /* VERTEX BUFFERS */ |
| |
| static void si_vertex_buffers_begin_new_cs(struct si_context *sctx) |
| { |
| struct si_descriptors *desc = &sctx->vertex_buffers; |
| int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0; |
| int i; |
| |
| for (i = 0; i < count; i++) { |
| int vb = sctx->vertex_elements->elements[i].vertex_buffer_index; |
| |
| if (vb >= Elements(sctx->vertex_buffer)) |
| continue; |
| if (!sctx->vertex_buffer[vb].buffer) |
| continue; |
| |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| (struct r600_resource*)sctx->vertex_buffer[vb].buffer, |
| RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO); |
| } |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| desc->buffer, RADEON_USAGE_READ, |
| RADEON_PRIO_SHADER_DATA); |
| |
| si_emit_shader_pointer(sctx, &desc->atom); |
| } |
| |
| void si_update_vertex_buffers(struct si_context *sctx) |
| { |
| struct si_descriptors *desc = &sctx->vertex_buffers; |
| bool bound[SI_NUM_VERTEX_BUFFERS] = {}; |
| unsigned i, count = sctx->vertex_elements->count; |
| uint64_t va; |
| uint32_t *ptr; |
| |
| if (!count || !sctx->vertex_elements) |
| return; |
| |
| /* Vertex buffer descriptors are the only ones which are uploaded |
| * directly through a staging buffer and don't go through |
| * the fine-grained upload path. |
| */ |
| u_upload_alloc(sctx->b.uploader, 0, count * 16, &desc->buffer_offset, |
| (struct pipe_resource**)&desc->buffer, (void**)&ptr); |
| |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| desc->buffer, RADEON_USAGE_READ, |
| RADEON_PRIO_SHADER_DATA); |
| |
| assert(count <= SI_NUM_VERTEX_BUFFERS); |
| assert(desc->current_context_id == 0); |
| |
| for (i = 0; i < count; i++) { |
| struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i]; |
| struct pipe_vertex_buffer *vb; |
| struct r600_resource *rbuffer; |
| unsigned offset; |
| uint32_t *desc = &ptr[i*4]; |
| |
| if (ve->vertex_buffer_index >= Elements(sctx->vertex_buffer)) { |
| memset(desc, 0, 16); |
| continue; |
| } |
| |
| vb = &sctx->vertex_buffer[ve->vertex_buffer_index]; |
| rbuffer = (struct r600_resource*)vb->buffer; |
| if (rbuffer == NULL) { |
| memset(desc, 0, 16); |
| continue; |
| } |
| |
| offset = vb->buffer_offset + ve->src_offset; |
| va = rbuffer->gpu_address + offset; |
| |
| /* Fill in T# buffer resource description */ |
| desc[0] = va & 0xFFFFFFFF; |
| desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | |
| S_008F04_STRIDE(vb->stride); |
| if (vb->stride) |
| /* Round up by rounding down and adding 1 */ |
| desc[2] = (vb->buffer->width0 - offset - |
| sctx->vertex_elements->format_size[i]) / |
| vb->stride + 1; |
| else |
| desc[2] = vb->buffer->width0 - offset; |
| |
| desc[3] = sctx->vertex_elements->rsrc_word3[i]; |
| |
| if (!bound[ve->vertex_buffer_index]) { |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| (struct r600_resource*)vb->buffer, |
| RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO); |
| bound[ve->vertex_buffer_index] = true; |
| } |
| } |
| |
| desc->atom.num_dw = 8; /* update 2 shader pointers (VS+ES) */ |
| desc->atom.dirty = true; |
| |
| /* Don't flush the const cache. It would have a very negative effect |
| * on performance (confirmed by testing). New descriptors are always |
| * uploaded to a fresh new buffer, so I don't think flushing the const |
| * cache is needed. */ |
| } |
| |
| |
| /* CONSTANT BUFFERS */ |
| |
| void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer, |
| const uint8_t *ptr, unsigned size, uint32_t *const_offset) |
| { |
| void *tmp; |
| |
| u_upload_alloc(sctx->b.uploader, 0, size, const_offset, |
| (struct pipe_resource**)rbuffer, &tmp); |
| util_memcpy_cpu_to_le32(tmp, ptr, size); |
| } |
| |
| static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint slot, |
| struct pipe_constant_buffer *input) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_buffer_resources *buffers = &sctx->const_buffers[shader]; |
| |
| if (shader >= SI_NUM_SHADERS) |
| return; |
| |
| assert(slot < buffers->num_buffers); |
| pipe_resource_reference(&buffers->buffers[slot], NULL); |
| |
| /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy |
| * with a NULL buffer). We need to use a dummy buffer instead. */ |
| if (sctx->b.chip_class == CIK && |
| (!input || (!input->buffer && !input->user_buffer))) |
| input = &sctx->null_const_buf; |
| |
| if (input && (input->buffer || input->user_buffer)) { |
| struct pipe_resource *buffer = NULL; |
| uint64_t va; |
| |
| /* Upload the user buffer if needed. */ |
| if (input->user_buffer) { |
| unsigned buffer_offset; |
| |
| si_upload_const_buffer(sctx, |
| (struct r600_resource**)&buffer, input->user_buffer, |
| input->buffer_size, &buffer_offset); |
| va = r600_resource(buffer)->gpu_address + buffer_offset; |
| } else { |
| pipe_resource_reference(&buffer, input->buffer); |
| va = r600_resource(buffer)->gpu_address + input->buffer_offset; |
| } |
| |
| /* Set the descriptor. */ |
| uint32_t *desc = buffers->desc_data[slot]; |
| desc[0] = va; |
| desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | |
| S_008F04_STRIDE(0); |
| desc[2] = input->buffer_size; |
| desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | |
| S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) | |
| S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | |
| S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) | |
| S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) | |
| S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32); |
| |
| buffers->buffers[slot] = buffer; |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| (struct r600_resource*)buffer, |
| buffers->shader_usage, buffers->priority); |
| buffers->desc.enabled_mask |= 1llu << slot; |
| } else { |
| /* Clear the descriptor. */ |
| memset(buffers->desc_data[slot], 0, sizeof(uint32_t) * 4); |
| buffers->desc.enabled_mask &= ~(1llu << slot); |
| } |
| |
| buffers->desc.dirty_mask |= 1llu << slot; |
| si_update_descriptors(sctx, &buffers->desc); |
| } |
| |
| /* RING BUFFERS */ |
| |
| void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot, |
| struct pipe_resource *buffer, |
| unsigned stride, unsigned num_records, |
| bool add_tid, bool swizzle, |
| unsigned element_size, unsigned index_stride) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_buffer_resources *buffers = &sctx->rw_buffers[shader]; |
| |
| if (shader >= SI_NUM_SHADERS) |
| return; |
| |
| /* The stride field in the resource descriptor has 14 bits */ |
| assert(stride < (1 << 14)); |
| |
| assert(slot < buffers->num_buffers); |
| pipe_resource_reference(&buffers->buffers[slot], NULL); |
| |
| if (buffer) { |
| uint64_t va; |
| |
| va = r600_resource(buffer)->gpu_address; |
| |
| switch (element_size) { |
| default: |
| assert(!"Unsupported ring buffer element size"); |
| case 0: |
| case 2: |
| element_size = 0; |
| break; |
| case 4: |
| element_size = 1; |
| break; |
| case 8: |
| element_size = 2; |
| break; |
| case 16: |
| element_size = 3; |
| break; |
| } |
| |
| switch (index_stride) { |
| default: |
| assert(!"Unsupported ring buffer index stride"); |
| case 0: |
| case 8: |
| index_stride = 0; |
| break; |
| case 16: |
| index_stride = 1; |
| break; |
| case 32: |
| index_stride = 2; |
| break; |
| case 64: |
| index_stride = 3; |
| break; |
| } |
| |
| /* Set the descriptor. */ |
| uint32_t *desc = buffers->desc_data[slot]; |
| desc[0] = va; |
| desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | |
| S_008F04_STRIDE(stride) | |
| S_008F04_SWIZZLE_ENABLE(swizzle); |
| desc[2] = num_records; |
| desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | |
| S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) | |
| S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | |
| S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) | |
| S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) | |
| S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) | |
| S_008F0C_ELEMENT_SIZE(element_size) | |
| S_008F0C_INDEX_STRIDE(index_stride) | |
| S_008F0C_ADD_TID_ENABLE(add_tid); |
| |
| pipe_resource_reference(&buffers->buffers[slot], buffer); |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| (struct r600_resource*)buffer, |
| buffers->shader_usage, buffers->priority); |
| buffers->desc.enabled_mask |= 1llu << slot; |
| } else { |
| /* Clear the descriptor. */ |
| memset(buffers->desc_data[slot], 0, sizeof(uint32_t) * 4); |
| buffers->desc.enabled_mask &= ~(1llu << slot); |
| } |
| |
| buffers->desc.dirty_mask |= 1llu << slot; |
| si_update_descriptors(sctx, &buffers->desc); |
| } |
| |
| /* STREAMOUT BUFFERS */ |
| |
| static void si_set_streamout_targets(struct pipe_context *ctx, |
| unsigned num_targets, |
| struct pipe_stream_output_target **targets, |
| const unsigned *offsets) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_buffer_resources *buffers = &sctx->rw_buffers[PIPE_SHADER_VERTEX]; |
| unsigned old_num_targets = sctx->b.streamout.num_targets; |
| unsigned i, bufidx; |
| |
| /* We are going to unbind the buffers. Mark which caches need to be flushed. */ |
| if (sctx->b.streamout.num_targets && sctx->b.streamout.begin_emitted) { |
| /* Since streamout uses vector writes which go through TC L2 |
| * and most other clients can use TC L2 as well, we don't need |
| * to flush it. |
| * |
| * The only case which requires flushing it is VGT DMA index |
| * fetching, which is a rare case. Thus, flag the TC L2 |
| * dirtiness in the resource and handle it when index fetching |
| * is used. |
| */ |
| for (i = 0; i < sctx->b.streamout.num_targets; i++) |
| if (sctx->b.streamout.targets[i]) |
| r600_resource(sctx->b.streamout.targets[i]->b.buffer)->TC_L2_dirty = true; |
| |
| /* Invalidate the scalar cache in case a streamout buffer is |
| * going to be used as a constant buffer. |
| * |
| * Invalidate TC L1, because streamout bypasses it (done by |
| * setting GLC=1 in the store instruction), but it can contain |
| * outdated data of streamout buffers. |
| * |
| * VS_PARTIAL_FLUSH is required if the buffers are going to be |
| * used as an input immediately. |
| */ |
| sctx->b.flags |= SI_CONTEXT_INV_KCACHE | |
| SI_CONTEXT_INV_TC_L1 | |
| SI_CONTEXT_VS_PARTIAL_FLUSH; |
| } |
| |
| /* Streamout buffers must be bound in 2 places: |
| * 1) in VGT by setting the VGT_STRMOUT registers |
| * 2) as shader resources |
| */ |
| |
| /* Set the VGT regs. */ |
| r600_set_streamout_targets(ctx, num_targets, targets, offsets); |
| |
| /* Set the shader resources.*/ |
| for (i = 0; i < num_targets; i++) { |
| bufidx = SI_SO_BUF_OFFSET + i; |
| |
| if (targets[i]) { |
| struct pipe_resource *buffer = targets[i]->buffer; |
| uint64_t va = r600_resource(buffer)->gpu_address; |
| |
| /* Set the descriptor. */ |
| uint32_t *desc = buffers->desc_data[bufidx]; |
| desc[0] = va; |
| desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32); |
| desc[2] = 0xffffffff; |
| desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | |
| S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) | |
| S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | |
| S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W); |
| |
| /* Set the resource. */ |
| pipe_resource_reference(&buffers->buffers[bufidx], |
| buffer); |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| (struct r600_resource*)buffer, |
| buffers->shader_usage, buffers->priority); |
| buffers->desc.enabled_mask |= 1llu << bufidx; |
| } else { |
| /* Clear the descriptor and unset the resource. */ |
| memset(buffers->desc_data[bufidx], 0, |
| sizeof(uint32_t) * 4); |
| pipe_resource_reference(&buffers->buffers[bufidx], |
| NULL); |
| buffers->desc.enabled_mask &= ~(1llu << bufidx); |
| } |
| buffers->desc.dirty_mask |= 1llu << bufidx; |
| } |
| for (; i < old_num_targets; i++) { |
| bufidx = SI_SO_BUF_OFFSET + i; |
| /* Clear the descriptor and unset the resource. */ |
| memset(buffers->desc_data[bufidx], 0, sizeof(uint32_t) * 4); |
| pipe_resource_reference(&buffers->buffers[bufidx], NULL); |
| buffers->desc.enabled_mask &= ~(1llu << bufidx); |
| buffers->desc.dirty_mask |= 1llu << bufidx; |
| } |
| |
| si_update_descriptors(sctx, &buffers->desc); |
| } |
| |
| static void si_desc_reset_buffer_offset(struct pipe_context *ctx, |
| uint32_t *desc, uint64_t old_buf_va, |
| struct pipe_resource *new_buf) |
| { |
| /* Retrieve the buffer offset from the descriptor. */ |
| uint64_t old_desc_va = |
| desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32); |
| |
| assert(old_buf_va <= old_desc_va); |
| uint64_t offset_within_buffer = old_desc_va - old_buf_va; |
| |
| /* Update the descriptor. */ |
| uint64_t va = r600_resource(new_buf)->gpu_address + offset_within_buffer; |
| |
| desc[0] = va; |
| desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) | |
| S_008F04_BASE_ADDRESS_HI(va >> 32); |
| } |
| |
| /* BUFFER DISCARD/INVALIDATION */ |
| |
| /* Reallocate a buffer a update all resource bindings where the buffer is |
| * bound. |
| * |
| * This is used to avoid CPU-GPU synchronizations, because it makes the buffer |
| * idle by discarding its contents. Apps usually tell us when to do this using |
| * map_buffer flags, for example. |
| */ |
| static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf) |
| { |
| struct si_context *sctx = (struct si_context*)ctx; |
| struct r600_resource *rbuffer = r600_resource(buf); |
| unsigned i, shader, alignment = rbuffer->buf->alignment; |
| uint64_t old_va = rbuffer->gpu_address; |
| unsigned num_elems = sctx->vertex_elements ? |
| sctx->vertex_elements->count : 0; |
| struct si_sampler_view *view; |
| |
| /* Reallocate the buffer in the same pipe_resource. */ |
| r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0, |
| alignment, TRUE); |
| |
| /* We changed the buffer, now we need to bind it where the old one |
| * was bound. This consists of 2 things: |
| * 1) Updating the resource descriptor and dirtying it. |
| * 2) Adding a relocation to the CS, so that it's usable. |
| */ |
| |
| /* Vertex buffers. */ |
| for (i = 0; i < num_elems; i++) { |
| int vb = sctx->vertex_elements->elements[i].vertex_buffer_index; |
| |
| if (vb >= Elements(sctx->vertex_buffer)) |
| continue; |
| if (!sctx->vertex_buffer[vb].buffer) |
| continue; |
| |
| if (sctx->vertex_buffer[vb].buffer == buf) { |
| sctx->vertex_buffers_dirty = true; |
| break; |
| } |
| } |
| |
| /* Read/Write buffers. */ |
| for (shader = 0; shader < SI_NUM_SHADERS; shader++) { |
| struct si_buffer_resources *buffers = &sctx->rw_buffers[shader]; |
| bool found = false; |
| uint64_t mask = buffers->desc.enabled_mask; |
| |
| while (mask) { |
| i = u_bit_scan64(&mask); |
| if (buffers->buffers[i] == buf) { |
| si_desc_reset_buffer_offset(ctx, buffers->desc_data[i], |
| old_va, buf); |
| |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| rbuffer, buffers->shader_usage, |
| buffers->priority); |
| |
| buffers->desc.dirty_mask |= 1llu << i; |
| found = true; |
| |
| if (i >= SI_SO_BUF_OFFSET && shader == PIPE_SHADER_VERTEX) { |
| /* Update the streamout state. */ |
| if (sctx->b.streamout.begin_emitted) { |
| r600_emit_streamout_end(&sctx->b); |
| } |
| sctx->b.streamout.append_bitmask = |
| sctx->b.streamout.enabled_mask; |
| r600_streamout_buffers_dirty(&sctx->b); |
| } |
| } |
| } |
| if (found) { |
| si_update_descriptors(sctx, &buffers->desc); |
| } |
| } |
| |
| /* Constant buffers. */ |
| for (shader = 0; shader < SI_NUM_SHADERS; shader++) { |
| struct si_buffer_resources *buffers = &sctx->const_buffers[shader]; |
| bool found = false; |
| uint64_t mask = buffers->desc.enabled_mask; |
| |
| while (mask) { |
| unsigned i = u_bit_scan64(&mask); |
| if (buffers->buffers[i] == buf) { |
| si_desc_reset_buffer_offset(ctx, buffers->desc_data[i], |
| old_va, buf); |
| |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| rbuffer, buffers->shader_usage, |
| buffers->priority); |
| |
| buffers->desc.dirty_mask |= 1llu << i; |
| found = true; |
| } |
| } |
| if (found) { |
| si_update_descriptors(sctx, &buffers->desc); |
| } |
| } |
| |
| /* Texture buffers - update virtual addresses in sampler view descriptors. */ |
| LIST_FOR_EACH_ENTRY(view, &sctx->b.texture_buffers, list) { |
| if (view->base.texture == buf) { |
| si_desc_reset_buffer_offset(ctx, &view->state[4], old_va, buf); |
| } |
| } |
| /* Texture buffers - update bindings. */ |
| for (shader = 0; shader < SI_NUM_SHADERS; shader++) { |
| struct si_sampler_views *views = &sctx->samplers[shader].views; |
| bool found = false; |
| uint64_t mask = views->desc.enabled_mask; |
| |
| while (mask) { |
| unsigned i = u_bit_scan64(&mask); |
| if (views->views[i]->texture == buf) { |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| rbuffer, RADEON_USAGE_READ, |
| RADEON_PRIO_SHADER_BUFFER_RO); |
| |
| views->desc.dirty_mask |= 1llu << i; |
| found = true; |
| } |
| } |
| if (found) { |
| si_update_descriptors(sctx, &views->desc); |
| } |
| } |
| } |
| |
| /* CP DMA */ |
| |
| /* The max number of bytes to copy per packet. */ |
| #define CP_DMA_MAX_BYTE_COUNT ((1 << 21) - 8) |
| |
| static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst, |
| unsigned offset, unsigned size, unsigned value, |
| bool is_framebuffer) |
| { |
| struct si_context *sctx = (struct si_context*)ctx; |
| unsigned flush_flags, tc_l2_flag; |
| |
| if (!size) |
| return; |
| |
| /* Mark the buffer range of destination as valid (initialized), |
| * so that transfer_map knows it should wait for the GPU when mapping |
| * that range. */ |
| util_range_add(&r600_resource(dst)->valid_buffer_range, offset, |
| offset + size); |
| |
| /* Fallback for unaligned clears. */ |
| if (offset % 4 != 0 || size % 4 != 0) { |
| uint32_t *map = sctx->b.ws->buffer_map(r600_resource(dst)->cs_buf, |
| sctx->b.rings.gfx.cs, |
| PIPE_TRANSFER_WRITE); |
| size /= 4; |
| for (unsigned i = 0; i < size; i++) |
| *map++ = value; |
| return; |
| } |
| |
| uint64_t va = r600_resource(dst)->gpu_address + offset; |
| |
| /* Flush the caches where the resource is bound. */ |
| if (is_framebuffer) { |
| flush_flags = SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER; |
| tc_l2_flag = 0; |
| } else { |
| flush_flags = SI_CONTEXT_INV_TC_L1 | |
| (sctx->b.chip_class == SI ? SI_CONTEXT_INV_TC_L2 : 0) | |
| SI_CONTEXT_INV_KCACHE; |
| tc_l2_flag = sctx->b.chip_class == SI ? 0 : CIK_CP_DMA_USE_L2; |
| } |
| |
| sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | |
| flush_flags; |
| |
| while (size) { |
| unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT); |
| unsigned dma_flags = tc_l2_flag; |
| |
| si_need_cs_space(sctx, 7 + (sctx->b.flags ? sctx->cache_flush.num_dw : 0), |
| FALSE); |
| |
| /* This must be done after need_cs_space. */ |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, |
| (struct r600_resource*)dst, RADEON_USAGE_WRITE, |
| RADEON_PRIO_MIN); |
| |
| /* Flush the caches for the first copy only. |
| * Also wait for the previous CP DMA operations. */ |
| if (sctx->b.flags) { |
| si_emit_cache_flush(&sctx->b, NULL); |
| dma_flags |= SI_CP_DMA_RAW_WAIT; /* same as WAIT_UNTIL=CP_DMA_IDLE */ |
| } |
| |
| /* Do the synchronization after the last copy, so that all data is written to memory. */ |
| if (size == byte_count) |
| dma_flags |= R600_CP_DMA_SYNC; |
| |
| /* Emit the clear packet. */ |
| si_emit_cp_dma_clear_buffer(sctx, va, byte_count, value, dma_flags); |
| |
| size -= byte_count; |
| va += byte_count; |
| } |
| |
| /* Flush the caches again in case the 3D engine has been prefetching |
| * the resource. */ |
| sctx->b.flags |= flush_flags; |
| |
| if (tc_l2_flag) |
| r600_resource(dst)->TC_L2_dirty = true; |
| } |
| |
| void si_copy_buffer(struct si_context *sctx, |
| struct pipe_resource *dst, struct pipe_resource *src, |
| uint64_t dst_offset, uint64_t src_offset, unsigned size, |
| bool is_framebuffer) |
| { |
| unsigned flush_flags, tc_l2_flag; |
| |
| if (!size) |
| return; |
| |
| /* Mark the buffer range of destination as valid (initialized), |
| * so that transfer_map knows it should wait for the GPU when mapping |
| * that range. */ |
| util_range_add(&r600_resource(dst)->valid_buffer_range, dst_offset, |
| dst_offset + size); |
| |
| dst_offset += r600_resource(dst)->gpu_address; |
| src_offset += r600_resource(src)->gpu_address; |
| |
| /* Flush the caches where the resource is bound. */ |
| if (is_framebuffer) { |
| flush_flags = SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER; |
| tc_l2_flag = 0; |
| } else { |
| flush_flags = SI_CONTEXT_INV_TC_L1 | |
| (sctx->b.chip_class == SI ? SI_CONTEXT_INV_TC_L2 : 0) | |
| SI_CONTEXT_INV_KCACHE; |
| tc_l2_flag = sctx->b.chip_class == SI ? 0 : CIK_CP_DMA_USE_L2; |
| } |
| |
| sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | |
| flush_flags; |
| |
| while (size) { |
| unsigned sync_flags = tc_l2_flag; |
| unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT); |
| |
| si_need_cs_space(sctx, 7 + (sctx->b.flags ? sctx->cache_flush.num_dw : 0), FALSE); |
| |
| /* Flush the caches for the first copy only. Also wait for old CP DMA packets to complete. */ |
| if (sctx->b.flags) { |
| si_emit_cache_flush(&sctx->b, NULL); |
| sync_flags |= SI_CP_DMA_RAW_WAIT; |
| } |
| |
| /* Do the synchronization after the last copy, so that all data is written to memory. */ |
| if (size == byte_count) { |
| sync_flags |= R600_CP_DMA_SYNC; |
| } |
| |
| /* This must be done after r600_need_cs_space. */ |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)src, |
| RADEON_USAGE_READ, RADEON_PRIO_MIN); |
| r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)dst, |
| RADEON_USAGE_WRITE, RADEON_PRIO_MIN); |
| |
| si_emit_cp_dma_copy_buffer(sctx, dst_offset, src_offset, byte_count, sync_flags); |
| |
| size -= byte_count; |
| src_offset += byte_count; |
| dst_offset += byte_count; |
| } |
| |
| /* Flush the caches again in case the 3D engine has been prefetching |
| * the resource. */ |
| sctx->b.flags |= flush_flags; |
| |
| if (tc_l2_flag) |
| r600_resource(dst)->TC_L2_dirty = true; |
| } |
| |
| /* INIT/DEINIT */ |
| |
| void si_init_all_descriptors(struct si_context *sctx) |
| { |
| int i; |
| |
| for (i = 0; i < SI_NUM_SHADERS; i++) { |
| si_init_buffer_resources(sctx, &sctx->const_buffers[i], |
| SI_NUM_CONST_BUFFERS, i, SI_SGPR_CONST, |
| RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO); |
| si_init_buffer_resources(sctx, &sctx->rw_buffers[i], |
| i == PIPE_SHADER_VERTEX ? |
| SI_NUM_RW_BUFFERS : SI_NUM_RING_BUFFERS, |
| i, SI_SGPR_RW_BUFFERS, |
| RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW); |
| |
| si_init_sampler_views(sctx, &sctx->samplers[i].views, i); |
| |
| si_init_descriptors(sctx, &sctx->samplers[i].states.desc, |
| si_get_shader_user_data_base(i) + SI_SGPR_SAMPLER * 4, |
| 4, SI_NUM_SAMPLER_STATES, si_emit_sampler_states); |
| |
| sctx->atoms.s.const_buffers[i] = &sctx->const_buffers[i].desc.atom; |
| sctx->atoms.s.rw_buffers[i] = &sctx->rw_buffers[i].desc.atom; |
| sctx->atoms.s.sampler_views[i] = &sctx->samplers[i].views.desc.atom; |
| sctx->atoms.s.sampler_states[i] = &sctx->samplers[i].states.desc.atom; |
| } |
| |
| si_init_descriptors(sctx, &sctx->vertex_buffers, |
| si_get_shader_user_data_base(PIPE_SHADER_VERTEX) + |
| SI_SGPR_VERTEX_BUFFER*4, 4, SI_NUM_VERTEX_BUFFERS, |
| si_emit_shader_pointer); |
| sctx->atoms.s.vertex_buffers = &sctx->vertex_buffers.atom; |
| |
| /* Set pipe_context functions. */ |
| sctx->b.b.set_constant_buffer = si_set_constant_buffer; |
| sctx->b.b.set_sampler_views = si_set_sampler_views; |
| sctx->b.b.set_stream_output_targets = si_set_streamout_targets; |
| sctx->b.clear_buffer = si_clear_buffer; |
| sctx->b.invalidate_buffer = si_invalidate_buffer; |
| } |
| |
| void si_release_all_descriptors(struct si_context *sctx) |
| { |
| int i; |
| |
| for (i = 0; i < SI_NUM_SHADERS; i++) { |
| si_release_buffer_resources(&sctx->const_buffers[i]); |
| si_release_buffer_resources(&sctx->rw_buffers[i]); |
| si_release_sampler_views(&sctx->samplers[i].views); |
| si_release_descriptors(&sctx->samplers[i].states.desc); |
| } |
| si_release_descriptors(&sctx->vertex_buffers); |
| } |
| |
| void si_all_descriptors_begin_new_cs(struct si_context *sctx) |
| { |
| int i; |
| |
| for (i = 0; i < SI_NUM_SHADERS; i++) { |
| si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]); |
| si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]); |
| si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views); |
| si_sampler_states_begin_new_cs(sctx, &sctx->samplers[i].states); |
| } |
| si_vertex_buffers_begin_new_cs(sctx); |
| } |