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 |   <title>Compiling and Installing</title> | 
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 | <body> | 
 |  | 
 | <div class="header"> | 
 |   <h1>The Mesa 3D Graphics Library</h1> | 
 | </div> | 
 |  | 
 | <iframe src="contents.html"></iframe> | 
 | <div class="content"> | 
 |  | 
 | <h1>Compiling and Installing</h1> | 
 |  | 
 | <ol> | 
 | <li><a href="#prereq-general">Prerequisites for building</a> | 
 |   <ul> | 
 |   <li><a href="#prereq-general">General prerequisites</a> | 
 |   <li><a href="#prereq-dri">For DRI and hardware acceleration</a> | 
 |   </ul> | 
 | <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a> | 
 | <li><a href="#scons">Building with SCons (Windows/Linux)</a> | 
 | <li><a href="#android">Building with AOSP (Android)</a> | 
 | <li><a href="#libs">Library Information</a> | 
 | <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a> | 
 | </ol> | 
 |  | 
 |  | 
 | <h1 id="prereq-general">1. Prerequisites for building</h1> | 
 |  | 
 | <h2>1.1 General</h2> | 
 |  | 
 | <p> | 
 | Build system. | 
 | </p> | 
 |  | 
 | <ul> | 
 | <li>Autoconf is required when building on *nix platforms. | 
 | <li><a href="http://www.scons.org/">SCons</a> is required for building on | 
 | Windows and optional for Linux (it's an alternative to autoconf/automake.) | 
 | </li> | 
 | <li>Android Build system when building as native Android component. Autoconf | 
 | is used when when building ARC. | 
 | </li> | 
 | </ul> | 
 |  | 
 |  | 
 | <p> | 
 | The following compilers are known to work, if you know of others or you're | 
 | willing to maintain support for other compiler get in touch. | 
 | </p> | 
 |  | 
 | <ul> | 
 | <li>GCC 4.2.0 or later (some parts of Mesa may require later versions) | 
 | <li>clang - exact minimum requirement is currently unknown. | 
 | <li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows. | 
 | </ul> | 
 |  | 
 |  | 
 | <p> | 
 | Third party/extra tools. | 
 | <br> | 
 | <strong>Note</strong>: These should not be required, when building from a release tarball. If | 
 | you think you've spotted a bug let developers know by filing a | 
 | <a href="bugs.html">bug report</a>. | 
 | </p> | 
 |  | 
 |  | 
 | <ul> | 
 | <li><a href="https://www.python.org/">Python</a> - Python is required. | 
 | Version 2.7 or later should work. | 
 | </li> | 
 | <li><a href="http://www.makotemplates.org/">Python Mako module</a> - | 
 | Python Mako module is required. Version 0.3.4 or later should work. | 
 | </li> | 
 | <li>lex / yacc - for building the Mesa IR and GLSL compiler. | 
 | <div> | 
 | On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively, | 
 | (or later) should work. | 
 | On Windows with MinGW, install flex and bison with: | 
 | <pre>mingw-get install msys-flex msys-bison</pre> | 
 | For MSVC on Windows, install | 
 | <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>. | 
 | </div> | 
 | </ul> | 
 | <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p> | 
 |  | 
 |  | 
 | <h3 id="prereq-dri">1.2 Requirements</h3> | 
 |  | 
 | <p> | 
 | The requirements depends on the features selected at configure stage. | 
 | Check/install the respective -devel package as prompted by the configure error | 
 | message. | 
 | </p> | 
 |  | 
 | <p> | 
 | Here are some common ways to retrieve most/all of the dependencies based on | 
 | the packaging tool used by your distro. | 
 | </p> | 
 |  | 
 | <pre> | 
 |   zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES | 
 |   yum-builddep mesa # yum Fedora, OpenSuse(?) | 
 |   dnf builddep mesa # dnf Fedora | 
 |   apt-get build-dep mesa # Debian and derivatives | 
 |   ... # others | 
 | </pre> | 
 |  | 
 |  | 
 | <h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1> | 
 |  | 
 | <p> | 
 | The primary method to build Mesa on Unix systems is with autoconf. | 
 | </p> | 
 |  | 
 | <p> | 
 | The general approach is the standard: | 
 | </p> | 
 | <pre> | 
 |   ./configure | 
 |   make | 
 |   sudo make install | 
 | </pre> | 
 | <p> | 
 | But please read the <a href="autoconf.html">detailed autoconf instructions</a> | 
 | for more details. | 
 | </p> | 
 |  | 
 |  | 
 |  | 
 | <h1 id="scons">3. Building with SCons (Windows/Linux)</h1> | 
 |  | 
 | <p> | 
 | To build Mesa with SCons on Linux or Windows do | 
 | </p> | 
 | <pre> | 
 |     scons | 
 | </pre> | 
 | <p> | 
 | The build output will be placed in | 
 | build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for | 
 | example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed | 
 | by -debug for debug builds. | 
 | </p> | 
 |  | 
 | <p> | 
 | To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do | 
 | </p> | 
 | <pre> | 
 |     scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi | 
 | </pre> | 
 | <p> | 
 | This will create: | 
 | </p> | 
 | <ul> | 
 | <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll | 
 | </ul> | 
 | <p> | 
 | Put them all in the same directory to test them. | 
 |  | 
 | Additional information is available in <a href="README.WIN32">README.WIN32</a>. | 
 |  | 
 | </p> | 
 |  | 
 |  | 
 |  | 
 | <h1 id="android">4. Building with AOSP (Android)</h1> | 
 |  | 
 | <p> | 
 | Currently one can build Mesa for Android as part of the AOSP project, yet | 
 | your experience might vary. | 
 | </p> | 
 |  | 
 | <p> | 
 | In order to achieve that one should update their local manifest to point to the | 
 | upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the | 
 | libGLES_mesa library. | 
 | </p> | 
 |  | 
 | <p> | 
 | FINISHME: Improve on the instructions add references to Rob H repos/Jenkins, | 
 | Android-x86 and/or other resources. | 
 | </p> | 
 |  | 
 |  | 
 | <h1 id="libs">5. Library Information</h1> | 
 |  | 
 | <p> | 
 | When compilation has finished, look in the top-level <code>lib/</code> | 
 | (or <code>lib64/</code>) directory. | 
 | You'll see a set of library files similar to this: | 
 | </p> | 
 | <pre> | 
 | lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1* | 
 | lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* | 
 | -rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100* | 
 | lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* | 
 | lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* | 
 | -rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100* | 
 | </pre> | 
 |  | 
 | <p> | 
 | <b>libGL</b> is the main OpenGL library (i.e. Mesa). | 
 | <br> | 
 | <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. | 
 | </p> | 
 |  | 
 | <p> | 
 | If you built the DRI hardware drivers, you'll also see the DRI drivers: | 
 | </p> | 
 | <pre> | 
 | -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so | 
 | -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i965_dri.so | 
 | -rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so | 
 | -rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so | 
 | </pre> | 
 |  | 
 | <p> | 
 | If you built with Gallium support, look in lib/gallium/ for Gallium-based | 
 | versions of libGL and device drivers. | 
 | </p> | 
 |  | 
 |  | 
 | <h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1> | 
 |  | 
 | <p> | 
 | Running <code>make install</code> will install package configuration files | 
 | for the pkg-config utility. | 
 | </p> | 
 |  | 
 | <p> | 
 | When compiling your OpenGL application you can use pkg-config to determine | 
 | the proper compiler and linker flags. | 
 | </p> | 
 |  | 
 | <p> | 
 | For example, compiling and linking a GLUT application can be done with: | 
 | </p> | 
 | <pre> | 
 |    gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo | 
 | </pre> | 
 |  | 
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