| /* |
| * Copyright © 2016 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "compiler/nir/nir_builder.h" |
| #include "brw_nir.h" |
| #include "brw_vs.h" |
| |
| /** |
| * Prior to Haswell, the hardware can't natively support GL_FIXED or |
| * 2_10_10_10_REV vertex formats. This pass inserts extra shader code |
| * to produce the correct values. |
| */ |
| |
| struct attr_wa_state { |
| nir_builder builder; |
| bool impl_progress; |
| bool use_legacy_snorm_formula; |
| const uint8_t *wa_flags; |
| }; |
| |
| static bool |
| apply_attr_wa_block(nir_block *block, struct attr_wa_state *state) |
| { |
| nir_builder *b = &state->builder; |
| |
| nir_foreach_instr_safe(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
| if (intrin->intrinsic != nir_intrinsic_load_input) |
| continue; |
| |
| uint8_t wa_flags = state->wa_flags[intrin->const_index[0]]; |
| if (wa_flags == 0) |
| continue; |
| |
| b->cursor = nir_after_instr(instr); |
| |
| nir_ssa_def *val = &intrin->dest.ssa; |
| |
| /* Do GL_FIXED rescaling for GLES2.0. Our GL_FIXED attributes |
| * come in as floating point conversions of the integer values. |
| */ |
| if (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK) { |
| nir_ssa_def *scaled = |
| nir_fmul(b, val, nir_imm_float(b, 1.0f / 65536.0f)); |
| nir_ssa_def *comps[4]; |
| for (int i = 0; i < val->num_components; i++) { |
| bool rescale = i < (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK); |
| comps[i] = nir_channel(b, rescale ? scaled : val, i); |
| } |
| val = nir_vec(b, comps, val->num_components); |
| } |
| |
| /* Do sign recovery for 2101010 formats if required. */ |
| if (wa_flags & BRW_ATTRIB_WA_SIGN) { |
| /* sign recovery shift: <22, 22, 22, 30> */ |
| nir_ssa_def *shift = nir_imm_ivec4(b, 22, 22, 22, 30); |
| val = nir_ishr(b, nir_ishl(b, val, shift), shift); |
| } |
| |
| /* Apply BGRA swizzle if required. */ |
| if (wa_flags & BRW_ATTRIB_WA_BGRA) { |
| val = nir_swizzle(b, val, (unsigned[4]){2,1,0,3}, 4, true); |
| } |
| |
| if (wa_flags & BRW_ATTRIB_WA_NORMALIZE) { |
| /* ES 3.0 has different rules for converting signed normalized |
| * fixed-point numbers than desktop GL. |
| */ |
| if ((wa_flags & BRW_ATTRIB_WA_SIGN) && |
| !state->use_legacy_snorm_formula) { |
| /* According to equation 2.2 of the ES 3.0 specification, |
| * signed normalization conversion is done by: |
| * |
| * f = c / (2^(b-1)-1) |
| */ |
| nir_ssa_def *es3_normalize_factor = |
| nir_imm_vec4(b, 1.0f / ((1 << 9) - 1), 1.0f / ((1 << 9) - 1), |
| 1.0f / ((1 << 9) - 1), 1.0f / ((1 << 1) - 1)); |
| val = nir_fmax(b, |
| nir_fmul(b, nir_i2f(b, val), es3_normalize_factor), |
| nir_imm_float(b, -1.0f)); |
| } else { |
| /* The following equations are from the OpenGL 3.2 specification: |
| * |
| * 2.1 unsigned normalization |
| * f = c/(2^n-1) |
| * |
| * 2.2 signed normalization |
| * f = (2c+1)/(2^n-1) |
| * |
| * Both of these share a common divisor, which we handle by |
| * multiplying by 1 / (2^b - 1) for b = <10, 10, 10, 2>. |
| */ |
| nir_ssa_def *normalize_factor = |
| nir_imm_vec4(b, 1.0f / ((1 << 10) - 1), 1.0f / ((1 << 10) - 1), |
| 1.0f / ((1 << 10) - 1), 1.0f / ((1 << 2) - 1)); |
| |
| if (wa_flags & BRW_ATTRIB_WA_SIGN) { |
| /* For signed normalization, the numerator is 2c+1. */ |
| nir_ssa_def *two = nir_imm_float(b, 2.0f); |
| nir_ssa_def *one = nir_imm_float(b, 1.0f); |
| val = nir_fadd(b, nir_fmul(b, nir_i2f(b, val), two), one); |
| } else { |
| /* For unsigned normalization, the numerator is just c. */ |
| val = nir_u2f(b, val); |
| } |
| val = nir_fmul(b, val, normalize_factor); |
| } |
| } |
| |
| if (wa_flags & BRW_ATTRIB_WA_SCALE) { |
| val = (wa_flags & BRW_ATTRIB_WA_SIGN) ? nir_i2f(b, val) |
| : nir_u2f(b, val); |
| } |
| |
| nir_ssa_def_rewrite_uses_after(&intrin->dest.ssa, nir_src_for_ssa(val), |
| val->parent_instr); |
| state->impl_progress = true; |
| } |
| |
| return true; |
| } |
| |
| bool |
| brw_nir_apply_attribute_workarounds(nir_shader *shader, |
| bool use_legacy_snorm_formula, |
| const uint8_t *attrib_wa_flags) |
| { |
| bool progress = false; |
| struct attr_wa_state state = { |
| .use_legacy_snorm_formula = use_legacy_snorm_formula, |
| .wa_flags = attrib_wa_flags, |
| }; |
| |
| nir_foreach_function(func, shader) { |
| if (!func->impl) |
| continue; |
| |
| nir_builder_init(&state.builder, func->impl); |
| state.impl_progress = false; |
| |
| nir_foreach_block(block, func->impl) { |
| apply_attr_wa_block(block, &state); |
| } |
| |
| if (state.impl_progress) { |
| nir_metadata_preserve(func->impl, nir_metadata_block_index | |
| nir_metadata_dominance); |
| progress = true; |
| } |
| } |
| |
| return progress; |
| } |